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	<updated>2026-04-13T18:34:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Overall_State_of_Mind&amp;diff=463882</id>
		<title>Talk:Overall State of Mind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Overall_State_of_Mind&amp;diff=463882"/>
		<updated>2017-01-21T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anyone happen to have or know where to find the old essay on mindstate effects from the old drsecrets webpage?&lt;br /&gt;
specifically looking for the research into percentage of learning rate drop from each mindstate level of degradation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not directly answering your question, but here&#039;s what I know for sure:&lt;br /&gt;
&lt;br /&gt;
1)fluid or worse prevents empaths from maintaining a LINK&lt;br /&gt;
--[[User:Symphaena|Symphaena]] 18:03, 28 August 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the old DR secrets info, but I don&#039;t see an essay on mind states. Can browse through the years if you want though.&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20081024143631/http://www.drsecrets.com/secrets/wiki/Formulas&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463512</id>
		<title>Talk:Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463512"/>
		<updated>2017-01-10T00:52:03Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Eliminate scripting policy when it isn&amp;#039;t preventing others from enjoying the game, incentivize non-scripting tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
Do NOT hold debates or conversations.&lt;br /&gt;
You CAN edit your own contribution if you think of more to say.&lt;br /&gt;
Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
Click the signature button, second from the right at the top of the editing window.&lt;br /&gt;
Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:37, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
===Interfering with scripting checks===&lt;br /&gt;
Should there be a portion here about not interfering with scripts/bots/etc? In terms of penalties, skill reduction still makes sense, but should the loss of TDPs outside of that skill loss (aka: outright removal of stats) still exist? I don&#039;t know if there should be a definitive &amp;quot;you will always be behind until the next respec/stat-wipe in the game&amp;quot; situation. Also wondering if Plat&#039;s penalty going straight to 3 is still something that&#039;s useful. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:01, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Thoughts on AFK scripting===&lt;br /&gt;
Some of my thoughts on afk scripting since there was a meeting about it recently.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it fully legal, the fallen comes to mind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it too strict and harsh, the population of plat comes to mind. I think if the majority honestly wanted this full rp environment and no scripting plat would be full of people, but it&#039;s not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think a lot people are not really honest about it, want to stay off the gm radar, or want to gain favoritism with the gms so most discussion I see on it reeks of that. Most people afk script sometimes. Some do it 24/7 (which is bad) and the people complaining I believe are really just frustrated they will never catch up to people good at scripting. I don&#039;t really think it has much to do with impacting role playing or making the mud feel dead like they like to claim. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I&#039;m very concerned about oversight and fairness if this policy becomes strictly enforced. God forbid a GM would warn one of their favorite players. I&#039;m just being fully candid here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; I watch my screen for the most part but I will admit there are times I&#039;m not completely paying attention. If policy was enforced very strictly. I would probably get warned at some point and I would go play another game. I&#039;m not interested in gaining favoritism to avoid gms targeting me for a video game. If I was confident the checks were completely random, which I probably have no way of being, I might be more inclined to stay and take my lumps and adjust accordingly. However, it often felt in the past like certain players were immune from script checks or just were able to pass them even though they were afk. I imagine some have an elaborate system set up for it. I picture all kinds of alarms going off on their phone when they&#039;re getting checked. So, what it felt like always ended up happening is the power scripters and serious abusers always got away with it, the gm favorites always got away with it, and the average video game player got completely wrecked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think there would also be merit and making the game less necessary to script. 50 commands to mind lock a skill sometimes seems excessive. Why do you need 10 tools for forging? Just one example. Why not automate some of it on the backend so you can be afk while not actually typing anything in. Like, braid grass until mind locked. Isn&#039;t there some balance to be had here? I think simply going after punishing players with harsh punishments and not doing anything else is going to destroy the player base.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The penalties are way too harsh as well. If I got warned, I would cancel and play another game. That&#039;s just the way it is. On the flipside, people cancel because they can&#039;t keep up with scripters. So give them the ability to keep up with them without having to write such advanced scripts? I know it&#039;s such a delicate balance, you don&#039;t want it to be too easy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Other ideas I&#039;ve heard are to implement are xp and loot penalties if you&#039;re logged in for exceptionally long periods of time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This would be a fair system. Implement automated script checks, take GM bias out of the equation for AFK scripting purposes. Every day everyone gets at least one script check. Would have to code some new ones to use in the beginning. It&#039;s fair but it will never ever happen because we all know it would completely annihilate the player base. That&#039;s the reality of the situation and I hope it&#039;s considered with whatever is done. I hope the focus is on making automation less appealing rather than punishing people for it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:JWARK4|JWARK4]] ([[User talk:JWARK4|talk]]) 15:29, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For clarification&#039;s sake, scripting is allowed to Plat. I agree that the penalty for getting caught afk scripting is a bit extreme. But scripting is 100% allowed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 16:22, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: One of the GMs made a beautiful post on the official forums about how they did lots of AFK checks when they first started, but basically do none now. I think their post (http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Scripting%20policy/view/1350 and find the post by DR-RAESH) ties into points 4, 5, and 6. Their point was basically A) AFK checks take a while to perform; B) even when they identify an AFKer, there is paperwork; C) there are better places to spend GM time; and D) the root cause is not AFKers, but that the game encourages AFK scripting so much. To point 8, I feel it would unduly impact F2P players. I keep some characters logged in for very long periods of time, but that&#039;s a necessity since I don&#039;t have offline drain. Build up field exp during the day, then let it drain overnight. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 09:16, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:-Penalties are far too severe, if you think that&#039;s not the case look at how many have quit because of it. Especially once you get to the 1k+ rank range, losing 100 ranks at that level is subscription altering. And then you not only lose those ranks, which do NOT come fast at all, you lose stats as well? No wonder people quit over that stuff. I propose a learning reduction, something than can progress if you are a repeat offender, 10% less exp gain for first, then 20% for second offense, 30% etc, most of us that have played for a long time remember how brutal the game used to be in regards to learning, if you don&#039;t remember then roll up a F2P, it sucks! And maybe for 3rd+ offense, start using the increasing lockout (which used to be the punishment back in the day anyways), at 3rd offense maybe a 48 hour lockout (since it is the 3rd offense 2 days to start sounds fair). And for people to say &amp;quot;just go to the fallen&amp;quot;, the utter lack of people sucks, some of us like to watch the numbers but also like to interact with others, not to mention the extra cost of the subscription on a sub that&#039;s already borderline too high compared to every other online game. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:51, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
This is like the war on drugs that continues to destroy lives over minor infractions, but in a 20+ year old text based game. I get how obstructive a few lines of text can be to some, but isn&#039;t it about time to chill out? Most players I talk to in confidence will actually defend other players against the GM&#039;s at this point. Don&#039;t expect any reporting from me and you can warn me if you want over it.&lt;br /&gt;
&lt;br /&gt;
Another slap in the face is that GM&#039;s use tactics that no player can replicate. I can&#039;t scroll up and look at/write down my skills list for more then 30 seconds without being stressed out and scrolling down to see if a GM is doing some random environmental check on me even though I would instantly notice any player related action such as whispers, tapping me, entering a room or just saying hi. So much effort went into bypassing normal game mechanics so GM&#039;s can catch a player that is not completely focused on the game that it&#039;s lost the point.&lt;br /&gt;
&lt;br /&gt;
===Policy enforcement needs to move one way or the other===&lt;br /&gt;
I think this policy enforcement needs to move one way or the other. The current middle ground of being mostly unenforced except against less complex scripts and used as a grudge tool by people is untenable. Given the manpower issues already being faced policy enforcement seems unrealistic and a pointless arms race that alienates paying customers. Doubly so when HLC and plat sales are flourishing. It seems like if anything you&#039;d want more paying customers scripting part of the time for 4 years instead of the HLC they&#039;ll buy for a month before getting bored and moving on again. People complain about inflation (both skills and coins) but these problems are there regardless of scripting due to real money sales.&lt;br /&gt;
&lt;br /&gt;
Look at the current state of the game, this is what the game is like with rampant scripting. Removing this policy isn&#039;t going to make it more rampant because it&#039;s going on already at extreme levels. We&#039;re at least a decade out from what this game looked like without extensive and prolonged scripting violations. It seems like we can try and return to that past which is a big financial investment and alienates both caught players and everyone else by making them wait on further delayed development. All this to gamble that it would become a better game (or more profitable from SIMUs perspective). Alternatively we&#039;re left accepting the state of things as they are. Cut free the manpower that goes into that now, salvage the dev effort that goes into maintaining TF. Focus on making systems that aren&#039;t more rewarding for scripts than manual play. As it is the scripters are paying for accounts and simu coins; they&#039;re helping keep the lights on. If they&#039;re only ATK 4 hours of every 24 it&#039;s still 4 hours with more people in the world to interact with and another face to create the crowd in the city street.  (Yes yes, fallacy of the excluded middle, but the policy revamp discussion and GM comments really makes it seem like staying where we are isn&#039;t an option.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s already no keeping up with the Joneses and what we have now is ProgressQuest crossed with an ADHD test.&lt;br /&gt;
--[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 12:58, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: +1 [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 19:05, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Eliminate scripting policy when it isn&#039;t preventing others from enjoying the game, incentivize non-scripting tasks===&lt;br /&gt;
People should remember that the PLAYERS requested the skillcaps constantly be raised - the reason scripting is required is player skills are spread over multiple years or even a decade of character training. If people didn&#039;t want this massive gap and time investment, they&#039;d be comfortable with the skill caps being lowered dramatically, and/or the nature of TDPs being changed such that &#039;train all the skills&#039; wasn&#039;t the best way to play.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fine with a complete elimination of the scripting policy so long as its activity is not preventing others from enjoying the game. Since that&#039;s a fairly difficult thing to blithely define, just update the policy to reflect as much - &lt;br /&gt;
&lt;br /&gt;
1. Characters have no claims to hunting rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Update consent to reflect potential harassment (i.e., following characters and skinning/looting their kills, pointing them, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3. What have you.&lt;br /&gt;
&lt;br /&gt;
Honestly, if the GMs/Devs are angry with the state of AFK scripters, they should incentivize people to do things other than script. That means game events, storylines that move, player interaction that matters. Players are to blame insofar as paying so heavily into revenue events, but the lack of stuff going on means that players fill the time doing something, anything. Given the lack of support for player lead RP events, it&#039;s no wonder players are scripting as heavily as they are, let alone the PvP rank disparity issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 13:25, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:ALLIZAR2012|ALLIZAR2012]] ([[User talk:ALLIZAR2012|talk]]) Replace scripting policy with a disruption policy:&lt;br /&gt;
: I would like to see the scripting policy replaced with a disruption policy that gives incentive to enjoy the game without causing harm and harassment to others.&lt;br /&gt;
::First offense would be a verbal/automated warning only. Moved into violation room to review. No loss, this warning is for information purposes only basically: &lt;br /&gt;
::Second offense would be a verbal/automated warning with loss of field experience and moved into violation room. Assigned to a player mentor in case there is any confusion.&lt;br /&gt;
::Third offense would be a 1 day lockout&lt;br /&gt;
::Fourth offense would be a 1 week lockout&lt;br /&gt;
::Fifth offense would be a 30 day lockout. &lt;br /&gt;
&lt;br /&gt;
::Disruptions are defined as:&lt;br /&gt;
::Intentionally disrupting another player without consent with actions such as dragging or stunning.&lt;br /&gt;
::Unnecessary screen scroll done without gain (collecting rocks is fine, kicking an environmental rock by mistake 70000 times is not)&lt;br /&gt;
::Dropping more than 10 items on the ground within a 5 minute period.&lt;br /&gt;
::etc etc&lt;br /&gt;
&lt;br /&gt;
===The incentives to script are too big===&lt;br /&gt;
Whatever the policy is, there is a huge incentive to scripting AFK. This is how you can advance your character.&lt;br /&gt;
&lt;br /&gt;
Indeed, I dislike the separation of gameplay (actually immersing yourself, talking to people, walking around reading descriptions, etc..) from advancing your character (braid grass, read compendium, observe sky, predict, etc..). I don&#039;t think there is any immersion found in repetition of mind numbing tasks. If I overnight script, I can gain 0.25 of a rank in something! If I sit down and actively play the game, I do not advance. It is a system which promotes automation and further, you have a system which advancing is literally typing the same command over and over and over. That said, I don&#039;t think you will ever lose the automation, but you can merge the gameplay with advancement and then I will feel less incentive to script and to actually PLAY the game. Please do not punish me for wanting to play the game and also advance my character.&lt;br /&gt;
--[[User:ARCHIMEDIAN|ARCHIMEDIAN]] ([[User talk:ARCHIMEDIAN|talk]]) 13:52, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The challenge is two fold: time to gain skills and perception. For the first, the game is measured in years. Given this, a new character will never catch up to a character decades old. The need to AFK script to catch up is then realized. Even with AFK scripting, progress is slow and takes year or more. As an example, when I returned from a rest I started forging. Two years later, and not doing AFK scripting, going to the forge and doing workorders I am only in the mid 200s. I am not complaining about that; just showing an example as to why some would AFK script to get to a point where they can make decent weapons, armor, or tools. &lt;br /&gt;
&lt;br /&gt;
The second challenge is perception. No matter what the policy is or is not, some will perceive it as bad. Perception is also why some complain about &#039;keeping up.&#039; Perception is the most challenging aspect to address. Some have the perception they cannot help in an invasion if they are low level. I am not against AFK scripting as I feel it does not affect my game play and it does not advance one as fast as someone perceives. &lt;br /&gt;
&lt;br /&gt;
As others have stated, the game needs more events to draw people&#039;s attention. I know some items toward this are in the works and I applaud the efforts! I play the game because I enjoy it. I do enjoy interactions with others. If they do not answer, I treat them as NPCs and move on. I say remove AFK scripting policy. &lt;br /&gt;
&lt;br /&gt;
--[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Being rewarded for &amp;quot;immersing yourself&amp;quot; is a nice thought. It&#039;s also completely unrealistic. There will never be enough GMs to babysit every character in the game to enable roleplaying-based advancement. Short of that, there is no possible advancement system that wouldn&#039;t incentivize AFK scripting.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:26, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== AFK check methods ===&lt;br /&gt;
&lt;br /&gt;
I would like Simu to find a better way to do AFK checks. I have failed one while at the keyboard simply because I didn&#039;t know that a bunny (or whatever it was) hopping in my room was a check! This was on my second day in the game (as a player, not character!), so I wasn&#039;t even aware that AFK checks existed. Even a few weeks later, when I was AFK checked again, it took me minutes to realize a leprechaun (or whatever it was) dancing in my room was an AFK check and respond. The verbiage is very poor in those checks. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 06:23, 19 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Do away with script checks, encourage self-policing===&lt;br /&gt;
&lt;br /&gt;
Script checks are deeply problematic. Imagine being a new player and seeing a rabbit telling you to jump repeatedly. You don&#039;t jump because you don&#039;t see why your character would obey a rabbit. Suddenly you&#039;re in a policy violation room. How do you feel about this? Do you continue to give DR a chance, or does this make you uncomfortable enough to move on to a different game? I know what the answer was for a RL friend I&#039;d briefly convinced to try DR.&lt;br /&gt;
&lt;br /&gt;
Next imagine you&#039;ve been working on your character for over 10 years. Through inattentiveness or neglect you fail a script check. Now you have a choice: Keep playing, knowing there&#039;s a risk you might lose years of training with a single mistake, or quit. For me it would be an easy decision. There are many who feel the same, as evidenced by the long history of players quitting DR after receiving AFK warnings.&lt;br /&gt;
&lt;br /&gt;
Furthermore script checks and the resultant consults are poor uses of staff time. Doing away with script checks would free GMs up to work on new content for DR and fix game bugs. Most players would agree that this should be the priority.&lt;br /&gt;
&lt;br /&gt;
AFK scripting isn&#039;t going away. The current overly punitive policy, despite ruining the game for many, has been ineffective. This is due to the inherent nature of DR as a text-based game with a time-intensive exp curve. History has shown that there is simply no way to eradicate or even significantly discourage AFK scripting.&lt;br /&gt;
&lt;br /&gt;
We are then fortunate that AFK scripting is not the actual problem. The problem is scripts that are disruptive, AFK or not. Most players, myself included, prefer a game where most characters aren&#039;t unresponsive bots who generate scroll, steal hunting rooms, and generally cause frustration. Luckily these things are completely preventable.&lt;br /&gt;
&lt;br /&gt;
How? Stop discouraging players from interfering with scripters. Make unresponsive characters fair game to attack. Roll this into the upcoming PvP policy reform. If players have to worry about their characters being killed, dragged, and generally abused due to scripting obnoxiously, this problem will self resolve. Players will script in out of the way areas to avoid conflict, or write scripts that do not cause disruption.&lt;br /&gt;
&lt;br /&gt;
In this way no one would have the game-ruining experience of receiving an AFK warning. For the first time in DR history the frustration of dealing with scripters would be alleviated due to players being empowered to stop obnoxious behavior. With a crowdsourced solution, GMs will be able work on things that benefit us all.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:14, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s worth pointing out that while the first few checks are IC, the checks you get before you&#039;re actually cautioned/warned/etc are grossly OOC and can include things like SENDs, bright yellow text, and other very blatant alerts. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:11, 23 October 2016 (CDT)&lt;br /&gt;
::That is true, at least in some cases. Judging from the logs I&#039;ve read the time between SENDs and a warning is very short.&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s imagine a paradigm where script checks were modified to be a full five minutes of unambiguous OOC SENDs. Would this be more palatable to new players? Would inattentive or unsavvy players miss less checks? Would it waste less staff time? Any change in those parameters would be insignificant. And certainly script checks would remain a failed solution to a problem that amounts to a red herring. It&#039;s time to try something different.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:07, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::As someone who just recieved an afk warning on Jan 6, there was no bright colored text UNTIL I had recieved the warning. Was I afk? Yes, it was 6am I had fallen asleep, my fault completely. Now, I play a necro, 99% of the time I need to stay away from populated areas, the hunting ground I was using is very remote for these purposes, combine those and you have a very lonely progression which gets very boring so you end up watching the numbers or being a pain in the ass to everyone in town constantly. Was my script disrupting anyone at all? No. Was there a lack of hunting rooms? Definitely not as there&#039;s not that many people out here. Typing &amp;quot;attack&amp;quot; 80 billion times is not exciting, I&#039;ve played off and on since 2000 so the combat messaging has more or less lost its fun factor in all its goriness. I&#039;ve actually only been back for about a week after taking a few months off and am now contemplating quitting for good because I&#039;d rather just quit where I&#039;m at than take an exp/stat hit because I fell asleep again, like so many others over the years. Self-policing would alleviate this, someone finds me afk, they poke and prod and I don&#039;t respond so they take some vigilante justice to my face, sweet, good deal, I might lose a weapon, maybe try a new hunting ground, and just like necros get their names highlighted so they never get forgotten so will people highlight the names of afk people and I guarantee they&#039;ll get checked on by the populace. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:39, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I quit for 3 years because of a single first violation warning due to failing a script check. I came back, but if I ever get another one I would walk away from DR forever. I regularly let my hunt script run while I wash the dishes or watch netflix. I instantly see and react to any player interaction but would likely fail an environmental check because I don&#039;t watch that screen closely. Lynch me if you will, but I am the average player these days. --[[User:Allizar2012|Allizar2012]]&lt;br /&gt;
&lt;br /&gt;
===Some characters receive more AFK checks than others===&lt;br /&gt;
I haven&#039;t had an AFK check in over a year. I have friends who swear they&#039;ve received five or more in that time. Still others claim they&#039;ve never had a script check in their history of playing DR.&lt;br /&gt;
It&#039;s impossible for any player to know for certain what causes this, but I&#039;ll offer three hypotheses:&lt;br /&gt;
# Bad scripting. Generating scroll in popular rooms, hunting in impacted areas, etc.&lt;br /&gt;
# Revenge-reporting. Player A has undesirable interaction with character B, reports character B for scripting.&lt;br /&gt;
# Staff bias. Whether blatantly or implicitly, it&#039;s possible that disliked characters are selected for script checks more frequently.&lt;br /&gt;
1 isn&#039;t very defensible. But I had a look through my friends&#039; scripts for troubleshooting purposes. They were stationary scripts that hunted in areas medium to low in popularity. Therefore #1 clearly can&#039;t explain all cases of frequent checks.&lt;br /&gt;
2 and 3 shouldn&#039;t be possible. Reporting shouldn&#039;t ever be accessible as a weapon and certainly not when there is the possibility of permanent rank removal. And AFK checks clearly shouldn&#039;t be a surreptitious way to remove undesirable players. A no-GM solution to disruptive scripting would cleanly eliminate these two possibilities.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:34, 23 October 2016 (CDT)&lt;br /&gt;
:It&#039;s also worth noting that, to my understanding, script checks aren&#039;t always blatant. GMs can observe someone and see they&#039;re not gaining exp AFK before doing a check to actively show they&#039;re paying attention. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 00:05, 24 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463442</id>
		<title>Talk:Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463442"/>
		<updated>2017-01-08T06:43:58Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Thoughts on AFK scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:37, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
===Interfering with scripting checks===&lt;br /&gt;
Should there be a portion here about not interfering with scripts/bots/etc? In terms of penalties, skill reduction still makes sense, but should the loss of TDPs outside of that skill loss (aka: outright removal of stats) still exist? I don&#039;t know if there should be a definitive &amp;quot;you will always be behind until the next respec/stat-wipe in the game&amp;quot; situation. Also wondering if Plat&#039;s penalty going straight to 3 is still something that&#039;s useful. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:01, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Thoughts on AFK scripting===&lt;br /&gt;
Some of my thoughts on afk scripting since there was a meeting about it recently.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it fully legal, the fallen comes to mind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it too strict and harsh, the population of plat comes to mind. I think if the majority honestly wanted this full rp environment and no scripting plat would be full of people, but it&#039;s not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think a lot people are not really honest about it, want to stay off the gm radar, or want to gain favoritism with the gms so most discussion I see on it reeks of that. Most people afk script sometimes. Some do it 24/7 (which is bad) and the people complaining I believe are really just frustrated they will never catch up to people good at scripting. I don&#039;t really think it has much to do with impacting role playing or making the mud feel dead like they like to claim. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I&#039;m very concerned about oversight and fairness if this policy becomes strictly enforced. God forbid a GM would warn one of their favorite players. I&#039;m just being fully candid here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; I watch my screen for the most part but I will admit there are times I&#039;m not completely paying attention. If policy was enforced very strictly. I would probably get warned at some point and I would go play another game. I&#039;m not interested in gaining favoritism to avoid gms targeting me for a video game. If I was confident the checks were completely random, which I probably have no way of being, I might be more inclined to stay and take my lumps and adjust accordingly. However, it often felt in the past like certain players were immune from script checks or just were able to pass them even though they were afk. I imagine some have an elaborate system set up for it. I picture all kinds of alarms going off on their phone when they&#039;re getting checked. So, what it felt like always ended up happening is the power scripters and serious abusers always got away with it, the gm favorites always got away with it, and the average video game player got completely wrecked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think there would also be merit and making the game less necessary to script. 50 commands to mind lock a skill sometimes seems excessive. Why do you need 10 tools for forging? Just one example. Why not automate some of it on the backend so you can be afk while not actually typing anything in. Like, braid grass until mind locked. Isn&#039;t there some balance to be had here? I think simply going after punishing players with harsh punishments and not doing anything else is going to destroy the player base.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The penalties are way too harsh as well. If I got warned, I would cancel and play another game. That&#039;s just the way it is. On the flipside, people cancel because they can&#039;t keep up with scripters. So give them the ability to keep up with them without having to write such advanced scripts? I know it&#039;s such a delicate balance, you don&#039;t want it to be too easy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Other ideas I&#039;ve heard are to implement are xp and loot penalties if you&#039;re logged in for exceptionally long periods of time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This would be a fair system. Implement automated script checks, take GM bias out of the equation for AFK scripting purposes. Every day everyone gets at least one script check. Would have to code some new ones to use in the beginning. It&#039;s fair but it will never ever happen because we all know it would completely annihilate the player base. That&#039;s the reality of the situation and I hope it&#039;s considered with whatever is done. I hope the focus is on making automation less appealing rather than punishing people for it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:JWARK4|JWARK4]] ([[User talk:JWARK4|talk]]) 15:29, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For clarification&#039;s sake, scripting is allowed to Plat. I agree that the penalty for getting caught afk scripting is a bit extreme. But scripting is 100% allowed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 16:22, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: One of the GMs made a beautiful post on the official forums about how they did lots of AFK checks when they first started, but basically do none now. I think their post (http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Scripting%20policy/view/1350 and find the post by DR-RAESH) ties into points 4, 5, and 6. Their point was basically A) AFK checks take a while to perform; B) even when they identify an AFKer, there is paperwork; C) there are better places to spend GM time; and D) the root cause is not AFKers, but that the game encourages AFK scripting so much. To point 8, I feel it would unduly impact F2P players. I keep some characters logged in for very long periods of time, but that&#039;s a necessity since I don&#039;t have offline drain. Build up field exp during the day, then let it drain overnight. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 09:16, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:-Penalties are far too severe, if you think that&#039;s not the case look at how many have quit because of it. Especially once you get to the 1k+ rank range, losing 100 ranks at that level is subscription altering. And then you not only lose those ranks, which do NOT come fast at all, you lose stats as well? No wonder people quit over that stuff. I propose a learning reduction, something than can progress if you are a repeat offender, 10% less exp gain for first, then 20% for second offense, 30% etc, most of us that have played for a long time remember how brutal the game used to be in regards to learning, if you don&#039;t remember then roll up a F2P, it sucks! And maybe for 3rd+ offense, start using the increasing lockout (which used to be the punishment back in the day anyways), at 3rd offense maybe a 48 hour lockout (since it is the 3rd offense 2 days to start sounds fair). And for people to say &amp;quot;just go to the fallen&amp;quot;, the utter lack of people sucks, some of us like to watch the numbers but also like to interact with others, not to mention the extra cost of the subscription on a sub that&#039;s already borderline too high compared to every other online game. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:51, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
This is like the war on drugs that continues to destroy lives over minor infractions, but in a 20+ year old text based game. I get how obstructive a few lines of text can be to some, but isn&#039;t it about time to chill out? Most players I talk to in confidence will actually defend other players against the GM&#039;s at this point. Don&#039;t expect any reporting from me and you can warn me if you want over it.&lt;br /&gt;
&lt;br /&gt;
Another slap in the face is that GM&#039;s use tactics that no player can replicate. I can&#039;t scroll up and look at/write down my skills list for more then 30 seconds without being stressed out and scrolling down to see if a GM is doing some random environmental check on me even though I would instantly notice any player related action such as whispers, tapping me, entering a room or just saying hi. So much effort went into bypassing normal game mechanics so GM&#039;s can catch a player that is not completely focused on the game that it&#039;s lost the point.&lt;br /&gt;
&lt;br /&gt;
===Policy enforcement needs to move one way or the other===&lt;br /&gt;
I think this policy enforcement needs to move one way or the other. The current middle ground of being mostly unenforced except against less complex scripts and used as a grudge tool by people is untenable. Given the manpower issues already being faced policy enforcement seems unrealistic and a pointless arms race that alienates paying customers. Doubly so when HLC and plat sales are flourishing. It seems like if anything you&#039;d want more paying customers scripting part of the time for 4 years instead of the HLC they&#039;ll buy for a month before getting bored and moving on again. People complain about inflation (both skills and coins) but these problems are there regardless of scripting due to real money sales.&lt;br /&gt;
&lt;br /&gt;
Look at the current state of the game, this is what the game is like with rampant scripting. Removing this policy isn&#039;t going to make it more rampant because it&#039;s going on already at extreme levels. We&#039;re at least a decade out from what this game looked like without extensive and prolonged scripting violations. It seems like we can try and return to that past which is a big financial investment and alienates both caught players and everyone else by making them wait on further delayed development. All this to gamble that it would become a better game (or more profitable from SIMUs perspective). Alternatively we&#039;re left accepting the state of things as they are. Cut free the manpower that goes into that now, salvage the dev effort that goes into maintaining TF. Focus on making systems that aren&#039;t more rewarding for scripts than manual play. As it is the scripters are paying for accounts and simu coins; they&#039;re helping keep the lights on. If they&#039;re only ATK 4 hours of every 24 it&#039;s still 4 hours with more people in the world to interact with and another face to create the crowd in the city street.  (Yes yes, fallacy of the excluded middle, but the policy revamp discussion and GM comments really makes it seem like staying where we are isn&#039;t an option.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s already no keeping up with the Joneses and what we have now is ProgressQuest crossed with an ADHD test.&lt;br /&gt;
--[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 12:58, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: +1 [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 19:05, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Eliminate scripting policy when it isn&#039;t preventing others from enjoying the game, incentivize non-scripting tasks===&lt;br /&gt;
People should remember that the PLAYERS requested the skillcaps constantly be raised - the reason scripting is required is player skills are spread over multiple years or even a decade of character training. If people didn&#039;t want this massive gap and time investment, they&#039;d be comfortable with the skill caps being lowered dramatically, and/or the nature of TDPs being changed such that &#039;train all the skills&#039; wasn&#039;t the best way to play.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fine with a complete elimination of the scripting policy so long as its activity is not preventing others from enjoying the game. Since that&#039;s a fairly difficult thing to blithely define, just update the policy to reflect as much - &lt;br /&gt;
&lt;br /&gt;
1. Characters have no claims to hunting rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Update consent to reflect potential harassment (i.e., following characters and skinning/looting their kills, pointing them, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3. What have you.&lt;br /&gt;
&lt;br /&gt;
Honestly, if the GMs/Devs are angry with the state of AFK scripters, they should incentivize people to do things other than script. That means game events, storylines that move, player interaction that matters. Players are to blame insofar as paying so heavily into revenue events, but the lack of stuff going on means that players fill the time doing something, anything. Given the lack of support for player lead RP events, it&#039;s no wonder players are scripting as heavily as they are, let alone the PvP rank disparity issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 13:25, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT) &lt;br /&gt;
&lt;br /&gt;
===The incentives to script are too big===&lt;br /&gt;
Whatever the policy is, there is a huge incentive to scripting AFK. This is how you can advance your character.&lt;br /&gt;
&lt;br /&gt;
Indeed, I dislike the separation of gameplay (actually immersing yourself, talking to people, walking around reading descriptions, etc..) from advancing your character (braid grass, read compendium, observe sky, predict, etc..). I don&#039;t think there is any immersion found in repetition of mind numbing tasks. If I overnight script, I can gain 0.25 of a rank in something! If I sit down and actively play the game, I do not advance. It is a system which promotes automation and further, you have a system which advancing is literally typing the same command over and over and over. That said, I don&#039;t think you will ever lose the automation, but you can merge the gameplay with advancement and then I will feel less incentive to script and to actually PLAY the game. Please do not punish me for wanting to play the game and also advance my character.&lt;br /&gt;
--[[User:ARCHIMEDIAN|ARCHIMEDIAN]] ([[User talk:ARCHIMEDIAN|talk]]) 13:52, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The challenge is two fold: time to gain skills and perception. For the first, the game is measured in years. Given this, a new character will never catch up to a character decades old. The need to AFK script to catch up is then realized. Even with AFK scripting, progress is slow and takes year or more. As an example, when I returned from a rest I started forging. Two years later, and not doing AFK scripting, going to the forge and doing workorders I am only in the mid 200s. I am not complaining about that; just showing an example as to why some would AFK script to get to a point where they can make decent weapons, armor, or tools. &lt;br /&gt;
&lt;br /&gt;
The second challenge is perception. No matter what the policy is or is not, some will perceive it as bad. Perception is also why some complain about &#039;keeping up.&#039; Perception is the most challenging aspect to address. Some have the perception they cannot help in an invasion if they are low level. I am not against AFK scripting as I feel it does not affect my game play and it does not advance one as fast as someone perceives. &lt;br /&gt;
&lt;br /&gt;
As others have stated, the game needs more events to draw people&#039;s attention. I know some items toward this are in the works and I applaud the efforts! I play the game because I enjoy it. I do enjoy interactions with others. If they do not answer, I treat them as NPCs and move on. I say remove AFK scripting policy. &lt;br /&gt;
&lt;br /&gt;
--[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Being rewarded for &amp;quot;immersing yourself&amp;quot; is a nice thought. It&#039;s also completely unrealistic. There will never be enough GMs to babysit every character in the game to enable roleplaying-based advancement. Short of that, there is no possible advancement system that wouldn&#039;t incentivize AFK scripting.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:26, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== AFK check methods ===&lt;br /&gt;
&lt;br /&gt;
I would like Simu to find a better way to do AFK checks. I have failed one while at the keyboard simply because I didn&#039;t know that a bunny (or whatever it was) hopping in my room was a check! This was on my second day in the game (as a player, not character!), so I wasn&#039;t even aware that AFK checks existed. Even a few weeks later, when I was AFK checked again, it took me minutes to realize a leprechaun (or whatever it was) dancing in my room was an AFK check and respond. The verbiage is very poor in those checks. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 06:23, 19 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Do away with script checks, encourage self-policing===&lt;br /&gt;
&lt;br /&gt;
Script checks are deeply problematic. Imagine being a new player and seeing a rabbit telling you to jump repeatedly. You don&#039;t jump because you don&#039;t see why your character would obey a rabbit. Suddenly you&#039;re in a policy violation room. How do you feel about this? Do you continue to give DR a chance, or does this make you uncomfortable enough to move on to a different game? I know what the answer was for a RL friend I&#039;d briefly convinced to try DR.&lt;br /&gt;
&lt;br /&gt;
Next imagine you&#039;ve been working on your character for over 10 years. Through inattentiveness or neglect you fail a script check. Now you have a choice: Keep playing, knowing there&#039;s a risk you might lose years of training with a single mistake, or quit. For me it would be an easy decision. There are many who feel the same, as evidenced by the long history of players quitting DR after receiving AFK warnings.&lt;br /&gt;
&lt;br /&gt;
Furthermore script checks and the resultant consults are poor uses of staff time. Doing away with script checks would free GMs up to work on new content for DR and fix game bugs. Most players would agree that this should be the priority.&lt;br /&gt;
&lt;br /&gt;
AFK scripting isn&#039;t going away. The current overly punitive policy, despite ruining the game for many, has been ineffective. This is due to the inherent nature of DR as a text-based game with a time-intensive exp curve. History has shown that there is simply no way to eradicate or even significantly discourage AFK scripting.&lt;br /&gt;
&lt;br /&gt;
We are then fortunate that AFK scripting is not the actual problem. The problem is scripts that are disruptive, AFK or not. Most players, myself included, prefer a game where most characters aren&#039;t unresponsive bots who generate scroll, steal hunting rooms, and generally cause frustration. Luckily these things are completely preventable.&lt;br /&gt;
&lt;br /&gt;
How? Stop discouraging players from interfering with scripters. Make unresponsive characters fair game to attack. Roll this into the upcoming PvP policy reform. If players have to worry about their characters being killed, dragged, and generally abused due to scripting obnoxiously, this problem will self resolve. Players will script in out of the way areas to avoid conflict, or write scripts that do not cause disruption.&lt;br /&gt;
&lt;br /&gt;
In this way no one would have the game-ruining experience of receiving an AFK warning. For the first time in DR history the frustration of dealing with scripters would be alleviated due to players being empowered to stop obnoxious behavior. With a crowdsourced solution, GMs will be able work on things that benefit us all.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:14, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s worth pointing out that while the first few checks are IC, the checks you get before you&#039;re actually cautioned/warned/etc are grossly OOC and can include things like SENDs, bright yellow text, and other very blatant alerts. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:11, 23 October 2016 (CDT)&lt;br /&gt;
::That is true, at least in some cases. Judging from the logs I&#039;ve read the time between SENDs and a warning is very short.&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s imagine a paradigm where script checks were modified to be a full five minutes of unambiguous OOC SENDs. Would this be more palatable to new players? Would inattentive or unsavvy players miss less checks? Would it waste less staff time? Any change in those parameters would be insignificant. And certainly script checks would remain a failed solution to a problem that amounts to a red herring. It&#039;s time to try something different.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:07, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::As someone who just recieved an afk warning on Jan 6, there was no bright colored text UNTIL I had recieved the warning. Was I afk? Yes, it was 6am I had fallen asleep, my fault completely. Now, I play a necro, 99% of the time I need to stay away from populated areas, the hunting ground I was using is very remote for these purposes, combine those and you have a very lonely progression which gets very boring so you end up watching the numbers or being a pain in the ass to everyone in town constantly. Was my script disrupting anyone at all? No. Was there a lack of hunting rooms? Definitely not as there&#039;s not that many people out here. Typing &amp;quot;attack&amp;quot; 80 billion times is not exciting, I&#039;ve played off and on since 2000 so the combat messaging has more or less lost its fun factor in all its goriness. I&#039;ve actually only been back for about a week after taking a few months off and am now contemplating quitting for good because I&#039;d rather just quit where I&#039;m at than take an exp/stat hit because I fell asleep again, like so many others over the years. Self-policing would alleviate this, someone finds me afk, they poke and prod and I don&#039;t respond so they take some vigilante justice to my face, sweet, good deal, I might lose a weapon, maybe try a new hunting ground, and just like necros get their names highlighted so they never get forgotten so will people highlight the names of afk people and I guarantee they&#039;ll get checked on by the populace. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:39, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I quit for 3 years because of a single first violation warning due to failing a script check. I came back, but if I ever get another one I would walk away from DR forever. I regularly let my hunt script run while I wash the dishes or watch netflix. I instantly see and react to any player interaction but would likely fail an environmental check because I don&#039;t watch that screen closely. Lynch me if you will, but I am the average player these days. --[[User:Allizar2012|Allizar2012]]&lt;br /&gt;
&lt;br /&gt;
===Some characters receive more AFK checks than others===&lt;br /&gt;
I haven&#039;t had an AFK check in over a year. I have friends who swear they&#039;ve received five or more in that time. Still others claim they&#039;ve never had a script check in their history of playing DR.&lt;br /&gt;
It&#039;s impossible for any player to know for certain what causes this, but I&#039;ll offer three hypotheses:&lt;br /&gt;
# Bad scripting. Generating scroll in popular rooms, hunting in impacted areas, etc.&lt;br /&gt;
# Revenge-reporting. Player A has undesirable interaction with character B, reports character B for scripting.&lt;br /&gt;
# Staff bias. Whether blatantly or implicitly, it&#039;s possible that disliked characters are selected for script checks more frequently.&lt;br /&gt;
1 isn&#039;t very defensible. But I had a look through my friends&#039; scripts for troubleshooting purposes. They were stationary scripts that hunted in areas medium to low in popularity. Therefore #1 clearly can&#039;t explain all cases of frequent checks.&lt;br /&gt;
2 and 3 shouldn&#039;t be possible. Reporting shouldn&#039;t ever be accessible as a weapon and certainly not when there is the possibility of permanent rank removal. And AFK checks clearly shouldn&#039;t be a surreptitious way to remove undesirable players. A no-GM solution to disruptive scripting would cleanly eliminate these two possibilities.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:34, 23 October 2016 (CDT)&lt;br /&gt;
:It&#039;s also worth noting that, to my understanding, script checks aren&#039;t always blatant. GMs can observe someone and see they&#039;re not gaining exp AFK before doing a check to actively show they&#039;re paying attention. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 00:05, 24 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463441</id>
		<title>Talk:Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463441"/>
		<updated>2017-01-08T06:42:17Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Thoughts on AFK scripting */&lt;/p&gt;
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&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
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Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:37, 31 August 2016 (CDT)&lt;br /&gt;
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==Discussion==&lt;br /&gt;
===Interfering with scripting checks===&lt;br /&gt;
Should there be a portion here about not interfering with scripts/bots/etc? In terms of penalties, skill reduction still makes sense, but should the loss of TDPs outside of that skill loss (aka: outright removal of stats) still exist? I don&#039;t know if there should be a definitive &amp;quot;you will always be behind until the next respec/stat-wipe in the game&amp;quot; situation. Also wondering if Plat&#039;s penalty going straight to 3 is still something that&#039;s useful. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:01, 9 October 2016 (CDT)&lt;br /&gt;
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===Thoughts on AFK scripting===&lt;br /&gt;
Some of my thoughts on afk scripting since there was a meeting about it recently.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it fully legal, the fallen comes to mind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it too strict and harsh, the population of plat comes to mind. I think if the majority honestly wanted this full rp environment and no scripting plat would be full of people, but it&#039;s not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think a lot people are not really honest about it, want to stay off the gm radar, or want to gain favoritism with the gms so most discussion I see on it reeks of that. Most people afk script sometimes. Some do it 24/7 (which is bad) and the people complaining I believe are really just frustrated they will never catch up to people good at scripting. I don&#039;t really think it has much to do with impacting role playing or making the mud feel dead like they like to claim. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I&#039;m very concerned about oversight and fairness if this policy becomes strictly enforced. God forbid a GM would warn one of their favorite players. I&#039;m just being fully candid here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; I watch my screen for the most part but I will admit there are times I&#039;m not completely paying attention. If policy was enforced very strictly. I would probably get warned at some point and I would go play another game. I&#039;m not interested in gaining favoritism to avoid gms targeting me for a video game. If I was confident the checks were completely random, which I probably have no way of being, I might be more inclined to stay and take my lumps and adjust accordingly. However, it often felt in the past like certain players were immune from script checks or just were able to pass them even though they were afk. I imagine some have an elaborate system set up for it. I picture all kinds of alarms going off on their phone when they&#039;re getting checked. So, what it felt like always ended up happening is the power scripters and serious abusers always got away with it, the gm favorites always got away with it, and the average video game player got completely wrecked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think there would also be merit and making the game less necessary to script. 50 commands to mind lock a skill sometimes seems excessive. Why do you need 10 tools for forging? Just one example. Why not automate some of it on the backend so you can be afk while not actually typing anything in. Like, braid grass until mind locked. Isn&#039;t there some balance to be had here? I think simply going after punishing players with harsh punishments and not doing anything else is going to destroy the player base.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The penalties are way too harsh as well. If I got warned, I would cancel and play another game. That&#039;s just the way it is. On the flipside, people cancel because they can&#039;t keep up with scripters. So give them the ability to keep up with them without having to write such advanced scripts? I know it&#039;s such a delicate balance, you don&#039;t want it to be too easy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Other ideas I&#039;ve heard are to implement are xp and loot penalties if you&#039;re logged in for exceptionally long periods of time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This would be a fair system. Implement automated script checks, take GM bias out of the equation for AFK scripting purposes. Every day everyone gets at least one script check. Would have to code some new ones to use in the beginning. It&#039;s fair but it will never ever happen because we all know it would completely annihilate the player base. That&#039;s the reality of the situation and I hope it&#039;s considered with whatever is done. I hope the focus is on making automation less appealing rather than punishing people for it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
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--[[User:JWARK4|JWARK4]] ([[User talk:JWARK4|talk]]) 15:29, 10 October 2016 (CDT)&lt;br /&gt;
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:For clarification&#039;s sake, scripting is allowed to Plat. I agree that the penalty for getting caught afk scripting is a bit extreme. But scripting is 100% allowed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 16:22, 10 October 2016 (CDT)&lt;br /&gt;
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: One of the GMs made a beautiful post on the official forums about how they did lots of AFK checks when they first started, but basically do none now. I think their post (http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Scripting%20policy/view/1350 and find the post by DR-RAESH) ties into points 4, 5, and 6. Their point was basically A) AFK checks take a while to perform; B) even when they identify an AFKer, there is paperwork; C) there are better places to spend GM time; and D) the root cause is not AFKers, but that the game encourages AFK scripting so much. To point 8, I feel it would unduly impact F2P players. I keep some characters logged in for very long periods of time, but that&#039;s a necessity since I don&#039;t have offline drain. Build up field exp during the day, then let it drain overnight. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 09:16, 12 October 2016 (CDT)&lt;br /&gt;
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:-Penalties are far too severe, if you think that&#039;s not the case look at how many have quit because of it. Especially once you get to the 1k+ rank range, losing 100 ranks at that level is subscription altering. And then you not only lose those ranks, which do NOT come fast at all, you lose stats as well? No wonder people quit over that stuff. I propose a learning reduction, something than can progress if you are a repeat offender, 10% less exp gain for first, then 20% for second offense, 30% etc, most of us that have played for a long time remember how brutal the game used to be in regards to learning, if you don&#039;t remember then roll up a F2P, it sucks! And maybe for 3rd+ offense, start using the increasing lockout (which used to be the punishment back in the day anyways), at 3rd offense maybe a 48 hour lockout (since it is the 3rd offense 2 days to start sounds fair). And for people to say &amp;quot;just go to the fallen&amp;quot;, the utter lack of people sucks, some of us like to watch the numbers but also like to interact with others, not to mention the extra cost of the subscription on a sub that&#039;s already borderline too high compared to every other online game. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:51, 7 January 2017 (CST)&lt;br /&gt;
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This is like the war on drugs that continues to destroy lives over minor infractions, but in a 20+ year old text based game. I get how obstructive a few lines of text can be to some, but isn&#039;t it about time to chill out? Most players I talk to in confidence will actually defend other players against the GM&#039;s at this point. Don&#039;t expect any reporting from me and you can warn me if you want over it.&lt;br /&gt;
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Another slap in the face is that GM&#039;s use tactics that no player can replicate. I can&#039;t scroll up and look at/write down my skills list for more then 30 seconds without being stressed out and scrolling down to see if a GM is doing some random environmental check on me even if I would instantly notice any player related action such as whispers, tapping me, entering a room or just saying hi. So much effort went into bypassing normal game mechanics so GM&#039;s can catch a player that is not completely focused on the game that it&#039;s lost the point.&lt;br /&gt;
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===Policy enforcement needs to move one way or the other===&lt;br /&gt;
I think this policy enforcement needs to move one way or the other. The current middle ground of being mostly unenforced except against less complex scripts and used as a grudge tool by people is untenable. Given the manpower issues already being faced policy enforcement seems unrealistic and a pointless arms race that alienates paying customers. Doubly so when HLC and plat sales are flourishing. It seems like if anything you&#039;d want more paying customers scripting part of the time for 4 years instead of the HLC they&#039;ll buy for a month before getting bored and moving on again. People complain about inflation (both skills and coins) but these problems are there regardless of scripting due to real money sales.&lt;br /&gt;
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Look at the current state of the game, this is what the game is like with rampant scripting. Removing this policy isn&#039;t going to make it more rampant because it&#039;s going on already at extreme levels. We&#039;re at least a decade out from what this game looked like without extensive and prolonged scripting violations. It seems like we can try and return to that past which is a big financial investment and alienates both caught players and everyone else by making them wait on further delayed development. All this to gamble that it would become a better game (or more profitable from SIMUs perspective). Alternatively we&#039;re left accepting the state of things as they are. Cut free the manpower that goes into that now, salvage the dev effort that goes into maintaining TF. Focus on making systems that aren&#039;t more rewarding for scripts than manual play. As it is the scripters are paying for accounts and simu coins; they&#039;re helping keep the lights on. If they&#039;re only ATK 4 hours of every 24 it&#039;s still 4 hours with more people in the world to interact with and another face to create the crowd in the city street.  (Yes yes, fallacy of the excluded middle, but the policy revamp discussion and GM comments really makes it seem like staying where we are isn&#039;t an option.)&lt;br /&gt;
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There&#039;s already no keeping up with the Joneses and what we have now is ProgressQuest crossed with an ADHD test.&lt;br /&gt;
--[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 12:58, 12 October 2016 (CDT)&lt;br /&gt;
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: +1 [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 19:05, 12 October 2016 (CDT)&lt;br /&gt;
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===Eliminate scripting policy when it isn&#039;t preventing others from enjoying the game, incentivize non-scripting tasks===&lt;br /&gt;
People should remember that the PLAYERS requested the skillcaps constantly be raised - the reason scripting is required is player skills are spread over multiple years or even a decade of character training. If people didn&#039;t want this massive gap and time investment, they&#039;d be comfortable with the skill caps being lowered dramatically, and/or the nature of TDPs being changed such that &#039;train all the skills&#039; wasn&#039;t the best way to play.&lt;br /&gt;
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I&#039;m fine with a complete elimination of the scripting policy so long as its activity is not preventing others from enjoying the game. Since that&#039;s a fairly difficult thing to blithely define, just update the policy to reflect as much - &lt;br /&gt;
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1. Characters have no claims to hunting rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Update consent to reflect potential harassment (i.e., following characters and skinning/looting their kills, pointing them, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3. What have you.&lt;br /&gt;
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Honestly, if the GMs/Devs are angry with the state of AFK scripters, they should incentivize people to do things other than script. That means game events, storylines that move, player interaction that matters. Players are to blame insofar as paying so heavily into revenue events, but the lack of stuff going on means that players fill the time doing something, anything. Given the lack of support for player lead RP events, it&#039;s no wonder players are scripting as heavily as they are, let alone the PvP rank disparity issues.&lt;br /&gt;
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--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 13:25, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT) &lt;br /&gt;
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===The incentives to script are too big===&lt;br /&gt;
Whatever the policy is, there is a huge incentive to scripting AFK. This is how you can advance your character.&lt;br /&gt;
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Indeed, I dislike the separation of gameplay (actually immersing yourself, talking to people, walking around reading descriptions, etc..) from advancing your character (braid grass, read compendium, observe sky, predict, etc..). I don&#039;t think there is any immersion found in repetition of mind numbing tasks. If I overnight script, I can gain 0.25 of a rank in something! If I sit down and actively play the game, I do not advance. It is a system which promotes automation and further, you have a system which advancing is literally typing the same command over and over and over. That said, I don&#039;t think you will ever lose the automation, but you can merge the gameplay with advancement and then I will feel less incentive to script and to actually PLAY the game. Please do not punish me for wanting to play the game and also advance my character.&lt;br /&gt;
--[[User:ARCHIMEDIAN|ARCHIMEDIAN]] ([[User talk:ARCHIMEDIAN|talk]]) 13:52, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
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The challenge is two fold: time to gain skills and perception. For the first, the game is measured in years. Given this, a new character will never catch up to a character decades old. The need to AFK script to catch up is then realized. Even with AFK scripting, progress is slow and takes year or more. As an example, when I returned from a rest I started forging. Two years later, and not doing AFK scripting, going to the forge and doing workorders I am only in the mid 200s. I am not complaining about that; just showing an example as to why some would AFK script to get to a point where they can make decent weapons, armor, or tools. &lt;br /&gt;
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The second challenge is perception. No matter what the policy is or is not, some will perceive it as bad. Perception is also why some complain about &#039;keeping up.&#039; Perception is the most challenging aspect to address. Some have the perception they cannot help in an invasion if they are low level. I am not against AFK scripting as I feel it does not affect my game play and it does not advance one as fast as someone perceives. &lt;br /&gt;
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As others have stated, the game needs more events to draw people&#039;s attention. I know some items toward this are in the works and I applaud the efforts! I play the game because I enjoy it. I do enjoy interactions with others. If they do not answer, I treat them as NPCs and move on. I say remove AFK scripting policy. &lt;br /&gt;
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--[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
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:Being rewarded for &amp;quot;immersing yourself&amp;quot; is a nice thought. It&#039;s also completely unrealistic. There will never be enough GMs to babysit every character in the game to enable roleplaying-based advancement. Short of that, there is no possible advancement system that wouldn&#039;t incentivize AFK scripting.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:26, 23 October 2016 (CDT)&lt;br /&gt;
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=== AFK check methods ===&lt;br /&gt;
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I would like Simu to find a better way to do AFK checks. I have failed one while at the keyboard simply because I didn&#039;t know that a bunny (or whatever it was) hopping in my room was a check! This was on my second day in the game (as a player, not character!), so I wasn&#039;t even aware that AFK checks existed. Even a few weeks later, when I was AFK checked again, it took me minutes to realize a leprechaun (or whatever it was) dancing in my room was an AFK check and respond. The verbiage is very poor in those checks. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 06:23, 19 October 2016 (CDT)&lt;br /&gt;
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===Do away with script checks, encourage self-policing===&lt;br /&gt;
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Script checks are deeply problematic. Imagine being a new player and seeing a rabbit telling you to jump repeatedly. You don&#039;t jump because you don&#039;t see why your character would obey a rabbit. Suddenly you&#039;re in a policy violation room. How do you feel about this? Do you continue to give DR a chance, or does this make you uncomfortable enough to move on to a different game? I know what the answer was for a RL friend I&#039;d briefly convinced to try DR.&lt;br /&gt;
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Next imagine you&#039;ve been working on your character for over 10 years. Through inattentiveness or neglect you fail a script check. Now you have a choice: Keep playing, knowing there&#039;s a risk you might lose years of training with a single mistake, or quit. For me it would be an easy decision. There are many who feel the same, as evidenced by the long history of players quitting DR after receiving AFK warnings.&lt;br /&gt;
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Furthermore script checks and the resultant consults are poor uses of staff time. Doing away with script checks would free GMs up to work on new content for DR and fix game bugs. Most players would agree that this should be the priority.&lt;br /&gt;
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AFK scripting isn&#039;t going away. The current overly punitive policy, despite ruining the game for many, has been ineffective. This is due to the inherent nature of DR as a text-based game with a time-intensive exp curve. History has shown that there is simply no way to eradicate or even significantly discourage AFK scripting.&lt;br /&gt;
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We are then fortunate that AFK scripting is not the actual problem. The problem is scripts that are disruptive, AFK or not. Most players, myself included, prefer a game where most characters aren&#039;t unresponsive bots who generate scroll, steal hunting rooms, and generally cause frustration. Luckily these things are completely preventable.&lt;br /&gt;
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How? Stop discouraging players from interfering with scripters. Make unresponsive characters fair game to attack. Roll this into the upcoming PvP policy reform. If players have to worry about their characters being killed, dragged, and generally abused due to scripting obnoxiously, this problem will self resolve. Players will script in out of the way areas to avoid conflict, or write scripts that do not cause disruption.&lt;br /&gt;
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In this way no one would have the game-ruining experience of receiving an AFK warning. For the first time in DR history the frustration of dealing with scripters would be alleviated due to players being empowered to stop obnoxious behavior. With a crowdsourced solution, GMs will be able work on things that benefit us all.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:14, 23 October 2016 (CDT)&lt;br /&gt;
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:It&#039;s worth pointing out that while the first few checks are IC, the checks you get before you&#039;re actually cautioned/warned/etc are grossly OOC and can include things like SENDs, bright yellow text, and other very blatant alerts. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:11, 23 October 2016 (CDT)&lt;br /&gt;
::That is true, at least in some cases. Judging from the logs I&#039;ve read the time between SENDs and a warning is very short.&lt;br /&gt;
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::Let&#039;s imagine a paradigm where script checks were modified to be a full five minutes of unambiguous OOC SENDs. Would this be more palatable to new players? Would inattentive or unsavvy players miss less checks? Would it waste less staff time? Any change in those parameters would be insignificant. And certainly script checks would remain a failed solution to a problem that amounts to a red herring. It&#039;s time to try something different.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:07, 23 October 2016 (CDT)&lt;br /&gt;
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::As someone who just recieved an afk warning on Jan 6, there was no bright colored text UNTIL I had recieved the warning. Was I afk? Yes, it was 6am I had fallen asleep, my fault completely. Now, I play a necro, 99% of the time I need to stay away from populated areas, the hunting ground I was using is very remote for these purposes, combine those and you have a very lonely progression which gets very boring so you end up watching the numbers or being a pain in the ass to everyone in town constantly. Was my script disrupting anyone at all? No. Was there a lack of hunting rooms? Definitely not as there&#039;s not that many people out here. Typing &amp;quot;attack&amp;quot; 80 billion times is not exciting, I&#039;ve played off and on since 2000 so the combat messaging has more or less lost its fun factor in all its goriness. I&#039;ve actually only been back for about a week after taking a few months off and am now contemplating quitting for good because I&#039;d rather just quit where I&#039;m at than take an exp/stat hit because I fell asleep again, like so many others over the years. Self-policing would alleviate this, someone finds me afk, they poke and prod and I don&#039;t respond so they take some vigilante justice to my face, sweet, good deal, I might lose a weapon, maybe try a new hunting ground, and just like necros get their names highlighted so they never get forgotten so will people highlight the names of afk people and I guarantee they&#039;ll get checked on by the populace. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:39, 7 January 2017 (CST)&lt;br /&gt;
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::::I quit for 3 years because of a single first violation warning due to failing a script check. I came back, but if I ever get another one I would walk away from DR forever. I regularly let my hunt script run while I wash the dishes or watch netflix. I instantly see and react to any player interaction but would likely fail an environmental check because I don&#039;t watch that screen closely. Lynch me if you will, but I am the average player these days. --[[User:Allizar2012|Allizar2012]]&lt;br /&gt;
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===Some characters receive more AFK checks than others===&lt;br /&gt;
I haven&#039;t had an AFK check in over a year. I have friends who swear they&#039;ve received five or more in that time. Still others claim they&#039;ve never had a script check in their history of playing DR.&lt;br /&gt;
It&#039;s impossible for any player to know for certain what causes this, but I&#039;ll offer three hypotheses:&lt;br /&gt;
# Bad scripting. Generating scroll in popular rooms, hunting in impacted areas, etc.&lt;br /&gt;
# Revenge-reporting. Player A has undesirable interaction with character B, reports character B for scripting.&lt;br /&gt;
# Staff bias. Whether blatantly or implicitly, it&#039;s possible that disliked characters are selected for script checks more frequently.&lt;br /&gt;
1 isn&#039;t very defensible. But I had a look through my friends&#039; scripts for troubleshooting purposes. They were stationary scripts that hunted in areas medium to low in popularity. Therefore #1 clearly can&#039;t explain all cases of frequent checks.&lt;br /&gt;
2 and 3 shouldn&#039;t be possible. Reporting shouldn&#039;t ever be accessible as a weapon and certainly not when there is the possibility of permanent rank removal. And AFK checks clearly shouldn&#039;t be a surreptitious way to remove undesirable players. A no-GM solution to disruptive scripting would cleanly eliminate these two possibilities.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:34, 23 October 2016 (CDT)&lt;br /&gt;
:It&#039;s also worth noting that, to my understanding, script checks aren&#039;t always blatant. GMs can observe someone and see they&#039;re not gaining exp AFK before doing a check to actively show they&#039;re paying attention. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 00:05, 24 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463440</id>
		<title>Talk:Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463440"/>
		<updated>2017-01-08T06:37:55Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Thoughts on AFK scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
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Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
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Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:37, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
===Interfering with scripting checks===&lt;br /&gt;
Should there be a portion here about not interfering with scripts/bots/etc? In terms of penalties, skill reduction still makes sense, but should the loss of TDPs outside of that skill loss (aka: outright removal of stats) still exist? I don&#039;t know if there should be a definitive &amp;quot;you will always be behind until the next respec/stat-wipe in the game&amp;quot; situation. Also wondering if Plat&#039;s penalty going straight to 3 is still something that&#039;s useful. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:01, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Thoughts on AFK scripting===&lt;br /&gt;
Some of my thoughts on afk scripting since there was a meeting about it recently.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it fully legal, the fallen comes to mind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it too strict and harsh, the population of plat comes to mind. I think if the majority honestly wanted this full rp environment and no scripting plat would be full of people, but it&#039;s not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think a lot people are not really honest about it, want to stay off the gm radar, or want to gain favoritism with the gms so most discussion I see on it reeks of that. Most people afk script sometimes. Some do it 24/7 (which is bad) and the people complaining I believe are really just frustrated they will never catch up to people good at scripting. I don&#039;t really think it has much to do with impacting role playing or making the mud feel dead like they like to claim. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I&#039;m very concerned about oversight and fairness if this policy becomes strictly enforced. God forbid a GM would warn one of their favorite players. I&#039;m just being fully candid here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; I watch my screen for the most part but I will admit there are times I&#039;m not completely paying attention. If policy was enforced very strictly. I would probably get warned at some point and I would go play another game. I&#039;m not interested in gaining favoritism to avoid gms targeting me for a video game. If I was confident the checks were completely random, which I probably have no way of being, I might be more inclined to stay and take my lumps and adjust accordingly. However, it often felt in the past like certain players were immune from script checks or just were able to pass them even though they were afk. I imagine some have an elaborate system set up for it. I picture all kinds of alarms going off on their phone when they&#039;re getting checked. So, what it felt like always ended up happening is the power scripters and serious abusers always got away with it, the gm favorites always got away with it, and the average video game player got completely wrecked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think there would also be merit and making the game less necessary to script. 50 commands to mind lock a skill sometimes seems excessive. Why do you need 10 tools for forging? Just one example. Why not automate some of it on the backend so you can be afk while not actually typing anything in. Like, braid grass until mind locked. Isn&#039;t there some balance to be had here? I think simply going after punishing players with harsh punishments and not doing anything else is going to destroy the player base.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The penalties are way too harsh as well. If I got warned, I would cancel and play another game. That&#039;s just the way it is. On the flipside, people cancel because they can&#039;t keep up with scripters. So give them the ability to keep up with them without having to write such advanced scripts? I know it&#039;s such a delicate balance, you don&#039;t want it to be too easy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Other ideas I&#039;ve heard are to implement are xp and loot penalties if you&#039;re logged in for exceptionally long periods of time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This would be a fair system. Implement automated script checks, take GM bias out of the equation for AFK scripting purposes. Every day everyone gets at least one script check. Would have to code some new ones to use in the beginning. It&#039;s fair but it will never ever happen because we all know it would completely annihilate the player base. That&#039;s the reality of the situation and I hope it&#039;s considered with whatever is done. I hope the focus is on making automation less appealing rather than punishing people for it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:JWARK4|JWARK4]] ([[User talk:JWARK4|talk]]) 15:29, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For clarification&#039;s sake, scripting is allowed to Plat. I agree that the penalty for getting caught afk scripting is a bit extreme. But scripting is 100% allowed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 16:22, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: One of the GMs made a beautiful post on the official forums about how they did lots of AFK checks when they first started, but basically do none now. I think their post (http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Scripting%20policy/view/1350 and find the post by DR-RAESH) ties into points 4, 5, and 6. Their point was basically A) AFK checks take a while to perform; B) even when they identify an AFKer, there is paperwork; C) there are better places to spend GM time; and D) the root cause is not AFKers, but that the game encourages AFK scripting so much. To point 8, I feel it would unduly impact F2P players. I keep some characters logged in for very long periods of time, but that&#039;s a necessity since I don&#039;t have offline drain. Build up field exp during the day, then let it drain overnight. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 09:16, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:-Penalties are far too severe, if you think that&#039;s not the case look at how many have quit because of it. Especially once you get to the 1k+ rank range, losing 100 ranks at that level is subscription altering. And then you not only lose those ranks, which do NOT come fast at all, you lose stats as well? No wonder people quit over that stuff. I propose a learning reduction, something than can progress if you are a repeat offender, 10% less exp gain for first, then 20% for second offense, 30% etc, most of us that have played for a long time remember how brutal the game used to be in regards to learning, if you don&#039;t remember then roll up a F2P, it sucks! And maybe for 3rd+ offense, start using the increasing lockout (which used to be the punishment back in the day anyways), at 3rd offense maybe a 48 hour lockout (since it is the 3rd offense 2 days to start sounds fair). And for people to say &amp;quot;just go to the fallen&amp;quot;, the utter lack of people sucks, some of us like to watch the numbers but also like to interact with others, not to mention the extra cost of the subscription on a sub that&#039;s already borderline too high compared to every other online game. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:51, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
This is like the war on drugs that continues to destroy lives over minor infractions, but in a 20+ year old text based game. I get how obstructive a few lines of text can be to some, but isn&#039;t it about time to chill out? Most players I talk to in confidence will actually defend other players against the GM&#039;s at this point. Don&#039;t expect any reporting from me and you can warn me if you want over it.&lt;br /&gt;
&lt;br /&gt;
Another slap in the face is that GM&#039;s use tactics that no player can replicate. I can&#039;t scroll up and look at/write down my skills list for more then 30 seconds without being stressed out and scrolling down to see if a GM is doing some random environmental check on me even if I would instantly notice any player related action such as whispers, tapping me, entering a room or just saying hi.&lt;br /&gt;
&lt;br /&gt;
===Policy enforcement needs to move one way or the other===&lt;br /&gt;
I think this policy enforcement needs to move one way or the other. The current middle ground of being mostly unenforced except against less complex scripts and used as a grudge tool by people is untenable. Given the manpower issues already being faced policy enforcement seems unrealistic and a pointless arms race that alienates paying customers. Doubly so when HLC and plat sales are flourishing. It seems like if anything you&#039;d want more paying customers scripting part of the time for 4 years instead of the HLC they&#039;ll buy for a month before getting bored and moving on again. People complain about inflation (both skills and coins) but these problems are there regardless of scripting due to real money sales.&lt;br /&gt;
&lt;br /&gt;
Look at the current state of the game, this is what the game is like with rampant scripting. Removing this policy isn&#039;t going to make it more rampant because it&#039;s going on already at extreme levels. We&#039;re at least a decade out from what this game looked like without extensive and prolonged scripting violations. It seems like we can try and return to that past which is a big financial investment and alienates both caught players and everyone else by making them wait on further delayed development. All this to gamble that it would become a better game (or more profitable from SIMUs perspective). Alternatively we&#039;re left accepting the state of things as they are. Cut free the manpower that goes into that now, salvage the dev effort that goes into maintaining TF. Focus on making systems that aren&#039;t more rewarding for scripts than manual play. As it is the scripters are paying for accounts and simu coins; they&#039;re helping keep the lights on. If they&#039;re only ATK 4 hours of every 24 it&#039;s still 4 hours with more people in the world to interact with and another face to create the crowd in the city street.  (Yes yes, fallacy of the excluded middle, but the policy revamp discussion and GM comments really makes it seem like staying where we are isn&#039;t an option.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s already no keeping up with the Joneses and what we have now is ProgressQuest crossed with an ADHD test.&lt;br /&gt;
--[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 12:58, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: +1 [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 19:05, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Eliminate scripting policy when it isn&#039;t preventing others from enjoying the game, incentivize non-scripting tasks===&lt;br /&gt;
People should remember that the PLAYERS requested the skillcaps constantly be raised - the reason scripting is required is player skills are spread over multiple years or even a decade of character training. If people didn&#039;t want this massive gap and time investment, they&#039;d be comfortable with the skill caps being lowered dramatically, and/or the nature of TDPs being changed such that &#039;train all the skills&#039; wasn&#039;t the best way to play.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fine with a complete elimination of the scripting policy so long as its activity is not preventing others from enjoying the game. Since that&#039;s a fairly difficult thing to blithely define, just update the policy to reflect as much - &lt;br /&gt;
&lt;br /&gt;
1. Characters have no claims to hunting rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Update consent to reflect potential harassment (i.e., following characters and skinning/looting their kills, pointing them, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3. What have you.&lt;br /&gt;
&lt;br /&gt;
Honestly, if the GMs/Devs are angry with the state of AFK scripters, they should incentivize people to do things other than script. That means game events, storylines that move, player interaction that matters. Players are to blame insofar as paying so heavily into revenue events, but the lack of stuff going on means that players fill the time doing something, anything. Given the lack of support for player lead RP events, it&#039;s no wonder players are scripting as heavily as they are, let alone the PvP rank disparity issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 13:25, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT) &lt;br /&gt;
&lt;br /&gt;
===The incentives to script are too big===&lt;br /&gt;
Whatever the policy is, there is a huge incentive to scripting AFK. This is how you can advance your character.&lt;br /&gt;
&lt;br /&gt;
Indeed, I dislike the separation of gameplay (actually immersing yourself, talking to people, walking around reading descriptions, etc..) from advancing your character (braid grass, read compendium, observe sky, predict, etc..). I don&#039;t think there is any immersion found in repetition of mind numbing tasks. If I overnight script, I can gain 0.25 of a rank in something! If I sit down and actively play the game, I do not advance. It is a system which promotes automation and further, you have a system which advancing is literally typing the same command over and over and over. That said, I don&#039;t think you will ever lose the automation, but you can merge the gameplay with advancement and then I will feel less incentive to script and to actually PLAY the game. Please do not punish me for wanting to play the game and also advance my character.&lt;br /&gt;
--[[User:ARCHIMEDIAN|ARCHIMEDIAN]] ([[User talk:ARCHIMEDIAN|talk]]) 13:52, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The challenge is two fold: time to gain skills and perception. For the first, the game is measured in years. Given this, a new character will never catch up to a character decades old. The need to AFK script to catch up is then realized. Even with AFK scripting, progress is slow and takes year or more. As an example, when I returned from a rest I started forging. Two years later, and not doing AFK scripting, going to the forge and doing workorders I am only in the mid 200s. I am not complaining about that; just showing an example as to why some would AFK script to get to a point where they can make decent weapons, armor, or tools. &lt;br /&gt;
&lt;br /&gt;
The second challenge is perception. No matter what the policy is or is not, some will perceive it as bad. Perception is also why some complain about &#039;keeping up.&#039; Perception is the most challenging aspect to address. Some have the perception they cannot help in an invasion if they are low level. I am not against AFK scripting as I feel it does not affect my game play and it does not advance one as fast as someone perceives. &lt;br /&gt;
&lt;br /&gt;
As others have stated, the game needs more events to draw people&#039;s attention. I know some items toward this are in the works and I applaud the efforts! I play the game because I enjoy it. I do enjoy interactions with others. If they do not answer, I treat them as NPCs and move on. I say remove AFK scripting policy. &lt;br /&gt;
&lt;br /&gt;
--[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Being rewarded for &amp;quot;immersing yourself&amp;quot; is a nice thought. It&#039;s also completely unrealistic. There will never be enough GMs to babysit every character in the game to enable roleplaying-based advancement. Short of that, there is no possible advancement system that wouldn&#039;t incentivize AFK scripting.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:26, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== AFK check methods ===&lt;br /&gt;
&lt;br /&gt;
I would like Simu to find a better way to do AFK checks. I have failed one while at the keyboard simply because I didn&#039;t know that a bunny (or whatever it was) hopping in my room was a check! This was on my second day in the game (as a player, not character!), so I wasn&#039;t even aware that AFK checks existed. Even a few weeks later, when I was AFK checked again, it took me minutes to realize a leprechaun (or whatever it was) dancing in my room was an AFK check and respond. The verbiage is very poor in those checks. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 06:23, 19 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Do away with script checks, encourage self-policing===&lt;br /&gt;
&lt;br /&gt;
Script checks are deeply problematic. Imagine being a new player and seeing a rabbit telling you to jump repeatedly. You don&#039;t jump because you don&#039;t see why your character would obey a rabbit. Suddenly you&#039;re in a policy violation room. How do you feel about this? Do you continue to give DR a chance, or does this make you uncomfortable enough to move on to a different game? I know what the answer was for a RL friend I&#039;d briefly convinced to try DR.&lt;br /&gt;
&lt;br /&gt;
Next imagine you&#039;ve been working on your character for over 10 years. Through inattentiveness or neglect you fail a script check. Now you have a choice: Keep playing, knowing there&#039;s a risk you might lose years of training with a single mistake, or quit. For me it would be an easy decision. There are many who feel the same, as evidenced by the long history of players quitting DR after receiving AFK warnings.&lt;br /&gt;
&lt;br /&gt;
Furthermore script checks and the resultant consults are poor uses of staff time. Doing away with script checks would free GMs up to work on new content for DR and fix game bugs. Most players would agree that this should be the priority.&lt;br /&gt;
&lt;br /&gt;
AFK scripting isn&#039;t going away. The current overly punitive policy, despite ruining the game for many, has been ineffective. This is due to the inherent nature of DR as a text-based game with a time-intensive exp curve. History has shown that there is simply no way to eradicate or even significantly discourage AFK scripting.&lt;br /&gt;
&lt;br /&gt;
We are then fortunate that AFK scripting is not the actual problem. The problem is scripts that are disruptive, AFK or not. Most players, myself included, prefer a game where most characters aren&#039;t unresponsive bots who generate scroll, steal hunting rooms, and generally cause frustration. Luckily these things are completely preventable.&lt;br /&gt;
&lt;br /&gt;
How? Stop discouraging players from interfering with scripters. Make unresponsive characters fair game to attack. Roll this into the upcoming PvP policy reform. If players have to worry about their characters being killed, dragged, and generally abused due to scripting obnoxiously, this problem will self resolve. Players will script in out of the way areas to avoid conflict, or write scripts that do not cause disruption.&lt;br /&gt;
&lt;br /&gt;
In this way no one would have the game-ruining experience of receiving an AFK warning. For the first time in DR history the frustration of dealing with scripters would be alleviated due to players being empowered to stop obnoxious behavior. With a crowdsourced solution, GMs will be able work on things that benefit us all.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:14, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s worth pointing out that while the first few checks are IC, the checks you get before you&#039;re actually cautioned/warned/etc are grossly OOC and can include things like SENDs, bright yellow text, and other very blatant alerts. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:11, 23 October 2016 (CDT)&lt;br /&gt;
::That is true, at least in some cases. Judging from the logs I&#039;ve read the time between SENDs and a warning is very short.&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s imagine a paradigm where script checks were modified to be a full five minutes of unambiguous OOC SENDs. Would this be more palatable to new players? Would inattentive or unsavvy players miss less checks? Would it waste less staff time? Any change in those parameters would be insignificant. And certainly script checks would remain a failed solution to a problem that amounts to a red herring. It&#039;s time to try something different.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:07, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::As someone who just recieved an afk warning on Jan 6, there was no bright colored text UNTIL I had recieved the warning. Was I afk? Yes, it was 6am I had fallen asleep, my fault completely. Now, I play a necro, 99% of the time I need to stay away from populated areas, the hunting ground I was using is very remote for these purposes, combine those and you have a very lonely progression which gets very boring so you end up watching the numbers or being a pain in the ass to everyone in town constantly. Was my script disrupting anyone at all? No. Was there a lack of hunting rooms? Definitely not as there&#039;s not that many people out here. Typing &amp;quot;attack&amp;quot; 80 billion times is not exciting, I&#039;ve played off and on since 2000 so the combat messaging has more or less lost its fun factor in all its goriness. I&#039;ve actually only been back for about a week after taking a few months off and am now contemplating quitting for good because I&#039;d rather just quit where I&#039;m at than take an exp/stat hit because I fell asleep again, like so many others over the years. Self-policing would alleviate this, someone finds me afk, they poke and prod and I don&#039;t respond so they take some vigilante justice to my face, sweet, good deal, I might lose a weapon, maybe try a new hunting ground, and just like necros get their names highlighted so they never get forgotten so will people highlight the names of afk people and I guarantee they&#039;ll get checked on by the populace. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:39, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I quit for 3 years because of a single first violation warning due to failing a script check. I came back, but if I ever get another one I would walk away from DR forever. I regularly let my hunt script run while I wash the dishes or watch netflix. I instantly see and react to any player interaction but would likely fail an environmental check because I don&#039;t watch that screen closely. Lynch me if you will, but I am the average player these days. --[[User:Allizar2012|Allizar2012]]&lt;br /&gt;
&lt;br /&gt;
===Some characters receive more AFK checks than others===&lt;br /&gt;
I haven&#039;t had an AFK check in over a year. I have friends who swear they&#039;ve received five or more in that time. Still others claim they&#039;ve never had a script check in their history of playing DR.&lt;br /&gt;
It&#039;s impossible for any player to know for certain what causes this, but I&#039;ll offer three hypotheses:&lt;br /&gt;
# Bad scripting. Generating scroll in popular rooms, hunting in impacted areas, etc.&lt;br /&gt;
# Revenge-reporting. Player A has undesirable interaction with character B, reports character B for scripting.&lt;br /&gt;
# Staff bias. Whether blatantly or implicitly, it&#039;s possible that disliked characters are selected for script checks more frequently.&lt;br /&gt;
1 isn&#039;t very defensible. But I had a look through my friends&#039; scripts for troubleshooting purposes. They were stationary scripts that hunted in areas medium to low in popularity. Therefore #1 clearly can&#039;t explain all cases of frequent checks.&lt;br /&gt;
2 and 3 shouldn&#039;t be possible. Reporting shouldn&#039;t ever be accessible as a weapon and certainly not when there is the possibility of permanent rank removal. And AFK checks clearly shouldn&#039;t be a surreptitious way to remove undesirable players. A no-GM solution to disruptive scripting would cleanly eliminate these two possibilities.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:34, 23 October 2016 (CDT)&lt;br /&gt;
:It&#039;s also worth noting that, to my understanding, script checks aren&#039;t always blatant. GMs can observe someone and see they&#039;re not gaining exp AFK before doing a check to actively show they&#039;re paying attention. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 00:05, 24 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463439</id>
		<title>Talk:Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Scripting_policy&amp;diff=463439"/>
		<updated>2017-01-08T06:31:28Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Do away with script checks, encourage self-policing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
Do NOT hold debates or conversations.&lt;br /&gt;
You CAN edit your own contribution if you think of more to say.&lt;br /&gt;
Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
Click the signature button, second from the right at the top of the editing window.&lt;br /&gt;
Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:37, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
===Interfering with scripting checks===&lt;br /&gt;
Should there be a portion here about not interfering with scripts/bots/etc? In terms of penalties, skill reduction still makes sense, but should the loss of TDPs outside of that skill loss (aka: outright removal of stats) still exist? I don&#039;t know if there should be a definitive &amp;quot;you will always be behind until the next respec/stat-wipe in the game&amp;quot; situation. Also wondering if Plat&#039;s penalty going straight to 3 is still something that&#039;s useful. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:01, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Thoughts on AFK scripting===&lt;br /&gt;
Some of my thoughts on afk scripting since there was a meeting about it recently.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it fully legal, the fallen comes to mind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I don&#039;t want it too strict and harsh, the population of plat comes to mind. I think if the majority honestly wanted this full rp environment and no scripting plat would be full of people, but it&#039;s not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think a lot people are not really honest about it, want to stay off the gm radar, or want to gain favoritism with the gms so most discussion I see on it reeks of that. Most people afk script sometimes. Some do it 24/7 (which is bad) and the people complaining I believe are really just frustrated they will never catch up to people good at scripting. I don&#039;t really think it has much to do with impacting role playing or making the mud feel dead like they like to claim. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I&#039;m very concerned about oversight and fairness if this policy becomes strictly enforced. God forbid a GM would warn one of their favorite players. I&#039;m just being fully candid here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; I watch my screen for the most part but I will admit there are times I&#039;m not completely paying attention. If policy was enforced very strictly. I would probably get warned at some point and I would go play another game. I&#039;m not interested in gaining favoritism to avoid gms targeting me for a video game. If I was confident the checks were completely random, which I probably have no way of being, I might be more inclined to stay and take my lumps and adjust accordingly. However, it often felt in the past like certain players were immune from script checks or just were able to pass them even though they were afk. I imagine some have an elaborate system set up for it. I picture all kinds of alarms going off on their phone when they&#039;re getting checked. So, what it felt like always ended up happening is the power scripters and serious abusers always got away with it, the gm favorites always got away with it, and the average video game player got completely wrecked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;I think there would also be merit and making the game less necessary to script. 50 commands to mind lock a skill sometimes seems excessive. Why do you need 10 tools for forging? Just one example. Why not automate some of it on the backend so you can be afk while not actually typing anything in. Like, braid grass until mind locked. Isn&#039;t there some balance to be had here? I think simply going after punishing players with harsh punishments and not doing anything else is going to destroy the player base.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The penalties are way too harsh as well. If I got warned, I would cancel and play another game. That&#039;s just the way it is. On the flipside, people cancel because they can&#039;t keep up with scripters. So give them the ability to keep up with them without having to write such advanced scripts? I know it&#039;s such a delicate balance, you don&#039;t want it to be too easy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Other ideas I&#039;ve heard are to implement are xp and loot penalties if you&#039;re logged in for exceptionally long periods of time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This would be a fair system. Implement automated script checks, take GM bias out of the equation for AFK scripting purposes. Every day everyone gets at least one script check. Would have to code some new ones to use in the beginning. It&#039;s fair but it will never ever happen because we all know it would completely annihilate the player base. That&#039;s the reality of the situation and I hope it&#039;s considered with whatever is done. I hope the focus is on making automation less appealing rather than punishing people for it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:JWARK4|JWARK4]] ([[User talk:JWARK4|talk]]) 15:29, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For clarification&#039;s sake, scripting is allowed to Plat. I agree that the penalty for getting caught afk scripting is a bit extreme. But scripting is 100% allowed. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 16:22, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: One of the GMs made a beautiful post on the official forums about how they did lots of AFK checks when they first started, but basically do none now. I think their post (http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Scripting%20policy/view/1350 and find the post by DR-RAESH) ties into points 4, 5, and 6. Their point was basically A) AFK checks take a while to perform; B) even when they identify an AFKer, there is paperwork; C) there are better places to spend GM time; and D) the root cause is not AFKers, but that the game encourages AFK scripting so much. To point 8, I feel it would unduly impact F2P players. I keep some characters logged in for very long periods of time, but that&#039;s a necessity since I don&#039;t have offline drain. Build up field exp during the day, then let it drain overnight. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 09:16, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:-Penalties are far too severe, if you think that&#039;s not the case look at how many have quit because of it. Especially once you get to the 1k+ rank range, losing 100 ranks at that level is subscription altering. And then you not only lose those ranks, which do NOT come fast at all, you lose stats as well? No wonder people quit over that stuff. I propose a learning reduction, something than can progress if you are a repeat offender, 10% less exp gain for first, then 20% for second offense, 30% etc, most of us that have played for a long time remember how brutal the game used to be in regards to learning, if you don&#039;t remember then roll up a F2P, it sucks! And maybe for 3rd+ offense, start using the increasing lockout (which used to be the punishment back in the day anyways), at 3rd offense maybe a 48 hour lockout (since it is the 3rd offense 2 days to start sounds fair). And for people to say &amp;quot;just go to the fallen&amp;quot;, the utter lack of people sucks, some of us like to watch the numbers but also like to interact with others, not to mention the extra cost of the subscription on a sub that&#039;s already borderline too high compared to every other online game. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:51, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
===Policy enforcement needs to move one way or the other===&lt;br /&gt;
I think this policy enforcement needs to move one way or the other. The current middle ground of being mostly unenforced except against less complex scripts and used as a grudge tool by people is untenable. Given the manpower issues already being faced policy enforcement seems unrealistic and a pointless arms race that alienates paying customers. Doubly so when HLC and plat sales are flourishing. It seems like if anything you&#039;d want more paying customers scripting part of the time for 4 years instead of the HLC they&#039;ll buy for a month before getting bored and moving on again. People complain about inflation (both skills and coins) but these problems are there regardless of scripting due to real money sales.&lt;br /&gt;
&lt;br /&gt;
Look at the current state of the game, this is what the game is like with rampant scripting. Removing this policy isn&#039;t going to make it more rampant because it&#039;s going on already at extreme levels. We&#039;re at least a decade out from what this game looked like without extensive and prolonged scripting violations. It seems like we can try and return to that past which is a big financial investment and alienates both caught players and everyone else by making them wait on further delayed development. All this to gamble that it would become a better game (or more profitable from SIMUs perspective). Alternatively we&#039;re left accepting the state of things as they are. Cut free the manpower that goes into that now, salvage the dev effort that goes into maintaining TF. Focus on making systems that aren&#039;t more rewarding for scripts than manual play. As it is the scripters are paying for accounts and simu coins; they&#039;re helping keep the lights on. If they&#039;re only ATK 4 hours of every 24 it&#039;s still 4 hours with more people in the world to interact with and another face to create the crowd in the city street.  (Yes yes, fallacy of the excluded middle, but the policy revamp discussion and GM comments really makes it seem like staying where we are isn&#039;t an option.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s already no keeping up with the Joneses and what we have now is ProgressQuest crossed with an ADHD test.&lt;br /&gt;
--[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 12:58, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: +1 [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 19:05, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Eliminate scripting policy when it isn&#039;t preventing others from enjoying the game, incentivize non-scripting tasks===&lt;br /&gt;
People should remember that the PLAYERS requested the skillcaps constantly be raised - the reason scripting is required is player skills are spread over multiple years or even a decade of character training. If people didn&#039;t want this massive gap and time investment, they&#039;d be comfortable with the skill caps being lowered dramatically, and/or the nature of TDPs being changed such that &#039;train all the skills&#039; wasn&#039;t the best way to play.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fine with a complete elimination of the scripting policy so long as its activity is not preventing others from enjoying the game. Since that&#039;s a fairly difficult thing to blithely define, just update the policy to reflect as much - &lt;br /&gt;
&lt;br /&gt;
1. Characters have no claims to hunting rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Update consent to reflect potential harassment (i.e., following characters and skinning/looting their kills, pointing them, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3. What have you.&lt;br /&gt;
&lt;br /&gt;
Honestly, if the GMs/Devs are angry with the state of AFK scripters, they should incentivize people to do things other than script. That means game events, storylines that move, player interaction that matters. Players are to blame insofar as paying so heavily into revenue events, but the lack of stuff going on means that players fill the time doing something, anything. Given the lack of support for player lead RP events, it&#039;s no wonder players are scripting as heavily as they are, let alone the PvP rank disparity issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 13:25, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT) &lt;br /&gt;
&lt;br /&gt;
===The incentives to script are too big===&lt;br /&gt;
Whatever the policy is, there is a huge incentive to scripting AFK. This is how you can advance your character.&lt;br /&gt;
&lt;br /&gt;
Indeed, I dislike the separation of gameplay (actually immersing yourself, talking to people, walking around reading descriptions, etc..) from advancing your character (braid grass, read compendium, observe sky, predict, etc..). I don&#039;t think there is any immersion found in repetition of mind numbing tasks. If I overnight script, I can gain 0.25 of a rank in something! If I sit down and actively play the game, I do not advance. It is a system which promotes automation and further, you have a system which advancing is literally typing the same command over and over and over. That said, I don&#039;t think you will ever lose the automation, but you can merge the gameplay with advancement and then I will feel less incentive to script and to actually PLAY the game. Please do not punish me for wanting to play the game and also advance my character.&lt;br /&gt;
--[[User:ARCHIMEDIAN|ARCHIMEDIAN]] ([[User talk:ARCHIMEDIAN|talk]]) 13:52, 12 October 2016 (CDT)&lt;br /&gt;
: +1 --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The challenge is two fold: time to gain skills and perception. For the first, the game is measured in years. Given this, a new character will never catch up to a character decades old. The need to AFK script to catch up is then realized. Even with AFK scripting, progress is slow and takes year or more. As an example, when I returned from a rest I started forging. Two years later, and not doing AFK scripting, going to the forge and doing workorders I am only in the mid 200s. I am not complaining about that; just showing an example as to why some would AFK script to get to a point where they can make decent weapons, armor, or tools. &lt;br /&gt;
&lt;br /&gt;
The second challenge is perception. No matter what the policy is or is not, some will perceive it as bad. Perception is also why some complain about &#039;keeping up.&#039; Perception is the most challenging aspect to address. Some have the perception they cannot help in an invasion if they are low level. I am not against AFK scripting as I feel it does not affect my game play and it does not advance one as fast as someone perceives. &lt;br /&gt;
&lt;br /&gt;
As others have stated, the game needs more events to draw people&#039;s attention. I know some items toward this are in the works and I applaud the efforts! I play the game because I enjoy it. I do enjoy interactions with others. If they do not answer, I treat them as NPCs and move on. I say remove AFK scripting policy. &lt;br /&gt;
&lt;br /&gt;
--[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 10:53, 13 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Being rewarded for &amp;quot;immersing yourself&amp;quot; is a nice thought. It&#039;s also completely unrealistic. There will never be enough GMs to babysit every character in the game to enable roleplaying-based advancement. Short of that, there is no possible advancement system that wouldn&#039;t incentivize AFK scripting.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:26, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== AFK check methods ===&lt;br /&gt;
&lt;br /&gt;
I would like Simu to find a better way to do AFK checks. I have failed one while at the keyboard simply because I didn&#039;t know that a bunny (or whatever it was) hopping in my room was a check! This was on my second day in the game (as a player, not character!), so I wasn&#039;t even aware that AFK checks existed. Even a few weeks later, when I was AFK checked again, it took me minutes to realize a leprechaun (or whatever it was) dancing in my room was an AFK check and respond. The verbiage is very poor in those checks. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 06:23, 19 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Do away with script checks, encourage self-policing===&lt;br /&gt;
&lt;br /&gt;
Script checks are deeply problematic. Imagine being a new player and seeing a rabbit telling you to jump repeatedly. You don&#039;t jump because you don&#039;t see why your character would obey a rabbit. Suddenly you&#039;re in a policy violation room. How do you feel about this? Do you continue to give DR a chance, or does this make you uncomfortable enough to move on to a different game? I know what the answer was for a RL friend I&#039;d briefly convinced to try DR.&lt;br /&gt;
&lt;br /&gt;
Next imagine you&#039;ve been working on your character for over 10 years. Through inattentiveness or neglect you fail a script check. Now you have a choice: Keep playing, knowing there&#039;s a risk you might lose years of training with a single mistake, or quit. For me it would be an easy decision. There are many who feel the same, as evidenced by the long history of players quitting DR after receiving AFK warnings.&lt;br /&gt;
&lt;br /&gt;
Furthermore script checks and the resultant consults are poor uses of staff time. Doing away with script checks would free GMs up to work on new content for DR and fix game bugs. Most players would agree that this should be the priority.&lt;br /&gt;
&lt;br /&gt;
AFK scripting isn&#039;t going away. The current overly punitive policy, despite ruining the game for many, has been ineffective. This is due to the inherent nature of DR as a text-based game with a time-intensive exp curve. History has shown that there is simply no way to eradicate or even significantly discourage AFK scripting.&lt;br /&gt;
&lt;br /&gt;
We are then fortunate that AFK scripting is not the actual problem. The problem is scripts that are disruptive, AFK or not. Most players, myself included, prefer a game where most characters aren&#039;t unresponsive bots who generate scroll, steal hunting rooms, and generally cause frustration. Luckily these things are completely preventable.&lt;br /&gt;
&lt;br /&gt;
How? Stop discouraging players from interfering with scripters. Make unresponsive characters fair game to attack. Roll this into the upcoming PvP policy reform. If players have to worry about their characters being killed, dragged, and generally abused due to scripting obnoxiously, this problem will self resolve. Players will script in out of the way areas to avoid conflict, or write scripts that do not cause disruption.&lt;br /&gt;
&lt;br /&gt;
In this way no one would have the game-ruining experience of receiving an AFK warning. For the first time in DR history the frustration of dealing with scripters would be alleviated due to players being empowered to stop obnoxious behavior. With a crowdsourced solution, GMs will be able work on things that benefit us all.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 20:14, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s worth pointing out that while the first few checks are IC, the checks you get before you&#039;re actually cautioned/warned/etc are grossly OOC and can include things like SENDs, bright yellow text, and other very blatant alerts. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:11, 23 October 2016 (CDT)&lt;br /&gt;
::That is true, at least in some cases. Judging from the logs I&#039;ve read the time between SENDs and a warning is very short.&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s imagine a paradigm where script checks were modified to be a full five minutes of unambiguous OOC SENDs. Would this be more palatable to new players? Would inattentive or unsavvy players miss less checks? Would it waste less staff time? Any change in those parameters would be insignificant. And certainly script checks would remain a failed solution to a problem that amounts to a red herring. It&#039;s time to try something different.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:07, 23 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::As someone who just recieved an afk warning on Jan 6, there was no bright colored text UNTIL I had recieved the warning. Was I afk? Yes, it was 6am I had fallen asleep, my fault completely. Now, I play a necro, 99% of the time I need to stay away from populated areas, the hunting ground I was using is very remote for these purposes, combine those and you have a very lonely progression which gets very boring so you end up watching the numbers or being a pain in the ass to everyone in town constantly. Was my script disrupting anyone at all? No. Was there a lack of hunting rooms? Definitely not as there&#039;s not that many people out here. Typing &amp;quot;attack&amp;quot; 80 billion times is not exciting, I&#039;ve played off and on since 2000 so the combat messaging has more or less lost its fun factor in all its goriness. I&#039;ve actually only been back for about a week after taking a few months off and am now contemplating quitting for good because I&#039;d rather just quit where I&#039;m at than take an exp/stat hit because I fell asleep again, like so many others over the years. Self-policing would alleviate this, someone finds me afk, they poke and prod and I don&#039;t respond so they take some vigilante justice to my face, sweet, good deal, I might lose a weapon, maybe try a new hunting ground, and just like necros get their names highlighted so they never get forgotten so will people highlight the names of afk people and I guarantee they&#039;ll get checked on by the populace. --[[User:GORTUNG|GORTUNG]] ([[User talk:GORTUNG|talk]]) 23:39, 7 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I quit for 3 years because of a single first violation warning due to failing a script check. I came back, but if I ever get another one I would walk away from DR forever. I regularly let my hunt script run while I wash the dishes or watch netflix. I instantly see and react to any player interaction but would likely fail an environmental check because I don&#039;t watch that screen closely. Lynch me if you will, but I am the average player these days. --[[User:Allizar2012|Allizar2012]]&lt;br /&gt;
&lt;br /&gt;
===Some characters receive more AFK checks than others===&lt;br /&gt;
I haven&#039;t had an AFK check in over a year. I have friends who swear they&#039;ve received five or more in that time. Still others claim they&#039;ve never had a script check in their history of playing DR.&lt;br /&gt;
It&#039;s impossible for any player to know for certain what causes this, but I&#039;ll offer three hypotheses:&lt;br /&gt;
# Bad scripting. Generating scroll in popular rooms, hunting in impacted areas, etc.&lt;br /&gt;
# Revenge-reporting. Player A has undesirable interaction with character B, reports character B for scripting.&lt;br /&gt;
# Staff bias. Whether blatantly or implicitly, it&#039;s possible that disliked characters are selected for script checks more frequently.&lt;br /&gt;
1 isn&#039;t very defensible. But I had a look through my friends&#039; scripts for troubleshooting purposes. They were stationary scripts that hunted in areas medium to low in popularity. Therefore #1 clearly can&#039;t explain all cases of frequent checks.&lt;br /&gt;
2 and 3 shouldn&#039;t be possible. Reporting shouldn&#039;t ever be accessible as a weapon and certainly not when there is the possibility of permanent rank removal. And AFK checks clearly shouldn&#039;t be a surreptitious way to remove undesirable players. A no-GM solution to disruptive scripting would cleanly eliminate these two possibilities.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:34, 23 October 2016 (CDT)&lt;br /&gt;
:It&#039;s also worth noting that, to my understanding, script checks aren&#039;t always blatant. GMs can observe someone and see they&#039;re not gaining exp AFK before doing a check to actively show they&#039;re paying attention. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 00:05, 24 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=440466</id>
		<title>Order of the Dragon Shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=440466"/>
		<updated>2016-04-13T23:55:26Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Dragon Shield&lt;br /&gt;
|province=[[Therengia]]&lt;br /&gt;
|city=[[Riverhaven]]&lt;br /&gt;
|activemembers=8&lt;br /&gt;
|website=https://sites.google.com/site/theorderofthedragonshield/home&lt;br /&gt;
|speaker=[[Selame]]&lt;br /&gt;
|vicespeaker=[[Hammerfist]]&lt;br /&gt;
|treasurer=&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Firekast,Kerenelle,Neeno,Rallyne,Razzer,Ronok}}&lt;br /&gt;
|members=&#039;&#039;&#039;In Memoriam:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Serenanna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkskye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thundrek]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DragonShieldArms.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Dragon Shield ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Therengia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces.  Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is.  If the cause is right, then spirits turn righteous and actions are honorable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of [[Therengia]], teaches [[Therengia]]n lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Selame]] Saldea&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Hammerfist]] Wasutumi&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Rallyne]] Fostra&#039;yavlorit, [[Neeno]] Elnada, [[Kerenelle]] Wavedancer, [[Ronok]] Riatin, [[Firekast]] Bellfree, [[Razzer]] Ma&#039;Tazz&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
&lt;br /&gt;
Our Goals as an Official Order include, but are not limited to the following:&lt;br /&gt;
#Promote fellowship amongst our members and the Citizens of Elanthia.&lt;br /&gt;
#Defend the Province of Therengia and specifically the Town of Riverhaven during times of Invasion or War.&lt;br /&gt;
#Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.&lt;br /&gt;
#Sponsor Order run events open to all Citizens of the Elanthia (Flea Markets, Treasure Hunts, Pirate Hunts, Date Auctions, Parties, etc...).&lt;br /&gt;
#To preserve the history and lore of Elanthia by searching and collecting all information old and new and to share this knowledge as best we can.&lt;br /&gt;
&lt;br /&gt;
==Charter==&lt;br /&gt;
&lt;br /&gt;
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we&#039;ll defend.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, &amp;quot;The Order of the Dragon Shield.&amp;quot; Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was only one. A [[Paladin]], a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin&#039;s words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of [[Therenborough]]. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. [[Naveraun]], the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, [[Devihn]], noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun&#039;s intent was not changed, Devihn scribed what would become our Charter.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Ranger]] [[Purrlin]], in a moment inspiration, spoke the words that became our Motto. &amp;quot;Many Swords, One Shield.&amp;quot; A humble woman of virtue, Purrlin is also responsible for the badge that we now wear proudly upon our chests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra healer [[Lys]] and her husband [[Naul]] the [[Warrior Mage]] spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vazar]] the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Deathpick]] the [[Thief]], [[Jackaltooth]] the [[Cleric]] and [[Niktoahl]] the Ranger came together to help protect the members of our Order in its early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The last of the ten, but certainly not the least, was [[Razzer]] the [[Bard]], whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage [[Naiph]] worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Many Swords, One Shield&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Written by Jackaltooth, ODS Co-Founder&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Cultural organizations,Therengia organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440307</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440307"/>
		<updated>2016-04-09T16:23:50Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*Heggarangi Boar anatomy chart&lt;br /&gt;
*Blue-dappled prereni anatomy chart&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440290</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440290"/>
		<updated>2016-04-08T18:08:28Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*Heggarangi Boar anatomy chart&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440289</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440289"/>
		<updated>2016-04-08T18:07:56Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
Heggarangi Boar anatomy chart&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=419_World_Jousting_Tournament&amp;diff=440109</id>
		<title>419 World Jousting Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=419_World_Jousting_Tournament&amp;diff=440109"/>
		<updated>2016-04-03T08:33:23Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;419 World Jousting Tournament&#039;&#039;&#039; is the third worldwide tournament hosted by various organizations within Elanthia, including official orders. The championship is scheduled to occur at the end of [[Blufandu]] 419.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contestants qualify for one of six skill-based divisions. Winners of each qualifier receive a prize and are eligible to joust in the championship.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
*Contestants may compete in any qualifier regardless of citizenship. (If a contestant fails to qualify, he may try again at the next qualifier.)&lt;br /&gt;
*Contestants will verify their skill in [[Polearms skill|polearms]] and [[Shield Usage skill|shield usage]] via the {{com|TELLEXP}} command. They will be placed in the appropriate division based on the average of these two skills.&lt;br /&gt;
*&#039;&#039;&#039;No spells&#039;&#039;&#039; of any kind are allowed to be in effect. (This is for simplicity, so that the hosts don&#039;t have to waste time arguing or consulting Elanthipedia to determine which spells might affect the outcome.)&lt;br /&gt;
*&#039;&#039;&#039;No stat or skill buffs&#039;&#039;&#039; are allowed. This includes (but is not limited to) spells, supernatural abilities, Empathic links, and constellation jewelry.&lt;br /&gt;
*Anyone found to be cheating will be automatically disqualified.&lt;br /&gt;
*&#039;&#039;&#039;No mulligans&#039;&#039;&#039;. If a contestant jumps off his horse to avoid impact (because he is not properly equipped), he forfeits the match.&lt;br /&gt;
*To avoid the appearance of impropriety at qualifiers, members of a host order will not compete in the qualifier that they are hosting but may compete in any other provincial qualifier. (Members of the [[Order of the Theren Guard]] may, however, compete in the championship if they qualified, since there is only one championship.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The contestants will joust until one of the has earned a total of five points.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Result!!Points&lt;br /&gt;
|-&lt;br /&gt;
|lance &#039;&#039;breaks&#039;&#039; on shield&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;||1 point&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes torso||2 points&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes head||3 points&lt;br /&gt;
|-&lt;br /&gt;
|opponent is unseated/unhorsed||5 (instant victory)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Shield strikes do not count unless the lance breaks.&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
&lt;br /&gt;
===Zoluren===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 18 Nissa 418 (2/6/2016 at 9 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Crossing: [[RanikMap6|Zoluren Royal Mews]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the White Rose]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|crimson saddle blanket fringed with golden tassels}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Kurlay]]||[[Aerella]], [[Aislynn]], [[Emzer]], [[Targhhryen]]||{{ilink|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Saragos]]||[[Chrysagon]], [[Navesi]], [[Padhg]], [[Rhoslyn]], [[Zhirrisk]]||{{ilink|w|hickory-hilted greatsword with the World Dragon engraved down the blade|mirror-finished greatsword with an ornate hilt}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Ephic]]||[[Kaelie]], [[Mythorhad]], [[Netherlich]]||{{ilink|w|hickory-hilted greatsword with the World Dragon engraved down the blade|mirror-finished greatsword with a mongoose-shaped hilt}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||[[Mazrian]]||[[Hebion]]||gilded horseshoe forged in the shape of a laurel wreath&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||||||heavy leather armor with articulated pauldrons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||||||{{ilink|w|jagged scythe with a twisted glaes-spiked haft|ash-hafted war scythe chased with autumn leaves}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 33 Akroeg 419 (2/20/2016 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Hibarnhvidar: [[RanikMap116|Stable]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Black Fox]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|soft leather bridle bound with copper threading}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Soramus]]||[[Vaniotte]]||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Rusula]]||[[Kerenelle]], [[Padhg]], [[Woten]], [[Zhirrisk]]||100 plats (unclaimed)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Tyrrum]]||[[Mythorhad]]||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||[[Rallyne]]||[[Isharon]]||150 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||[[Hammerfist]]||[[Aylay]]||175 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||[[Lennon]]||||200 plats (declined)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 14 Lirisa 419 (3/6/2016 at 9 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[RanikMap98|Aesry Surlaenis&#039;a]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Iron Circle]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|gold and royal blue braided leather lead rope with brass hardware}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Targhhryen]]||[[Fizkinn]], [[Kailiana]]||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Woten]]||[[Chrysagon]], [[Ounja]], [[Zhirrisk]]||100 plats (unclaimed)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Kaelie]]||||100 plats (unclaimed)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||[[Sebestyen]]||[[Isharon]]||150 plats (unclaimed)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 25 Shorka 419 (3/19/2016 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Shard: [[RanikMap6|on Ruby Street in front of Milene&#039;s Rose]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Apostles]] and the [[Ilithi Militia|Crystal Vanguard]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|dagged crimson caparison edged in gold embroidery}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Kailiana]]||[[Fizkinn]], [[Vaniotte]]||a haralun champion&#039;s longsword with an Ilithian cedar hilt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Rairken]]||[[Kerenelle]], [[Ounja]]||a haralun champion&#039;s longsword with an Ilithian cedar hilt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||[[Isharon]]||||a haralun champion&#039;s longsword with an Ilithian cedar hilt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 1 Arhat 419 (4/2/2016)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Riverhaven: [[RanikMap31|Order of the Dragon Shield headquarters]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Dragon Shield]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|sturdy leather duffel bag stitched with a regal lion}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Fizkinn]]||||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Skyrin]]||[[Chrysagon]], [[Fracseths]], [[Gaidin]], [[Rhoslyn]]||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Grymmlen]]||[[Ciroce]], [[Korutu]], [[Zevazi]]||100 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||[[Karthor]]||||150 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||[[Aylay]]||||175 plats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||[[Rekon]]||||200 plats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Championship==&lt;br /&gt;
&lt;br /&gt;
The winners from each provincial qualifier will compete in the division for which they qualified, even if their ranks have improved since then.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 17 Moliko 419 (4/16/2016)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Therenborough: [[RanikMap42|Baronial Tournament Arena]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Theren Guard]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: saddle&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Other Contestants&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-800 ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (801-1100 ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1101+ ranks)&#039;&#039;&#039;||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=438103</id>
		<title>Paladin new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=438103"/>
		<updated>2016-02-25T21:36:45Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Magic */&lt;/p&gt;
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&lt;div&gt;This is a page for the Paladin specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
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For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild&#039;s teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Paladins are often described as holy warriors. However, unlike Clerics, whose powers are derived from their direct connection to the gods they serve, Paladins draw power from their sanctified souls, grounding divinity into the mortal world directly through their actions.&amp;lt;br&amp;gt;&lt;br /&gt;
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Paladins excel in the defensive arts, although they can also be potent fighters. Their [[Paladin Spells|holy magic]] and other divine powers can augment their physical abilities, protect others, and enhance their effectiveness as leaders in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Role-playing Considerations===&lt;br /&gt;
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Of paramount importance to the Paladin is the sanctity of the Paladin&#039;s [[Soul system|soul]]. Certain actions (such as stealing, murdering, and practicing necromancy) are harmful to the soul. Allowing the soul to decay doesn&#039;t just weaken a handful of abilities. It jeopardizes the very existence of the soul.&amp;lt;br&amp;gt;&lt;br /&gt;
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Officially, the guild teaches its members to promote goodness and justice and to oppose evil. Paladins are expected to tell the truth, keep their word, defend the innocent, and help those in need. This philosophy has been summarized as the [[Paladin Code]] and is often OOCly described as the [http://easydamus.com/lawfulgood.html Lawful Good alignment].)&amp;lt;br&amp;gt;&lt;br /&gt;
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The institutionalized &amp;quot;lawful good&amp;quot; approach isn&#039;t the only valid approach to being a Paladin, however. As GM Armifer once said, &amp;quot;While there is a very well known and institutionalized approach to being a Paladin, any path that does not sully the divine soul can be said to be to be a right and proper path to being a Paladin.&amp;quot;&lt;br /&gt;
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====Dark Paladins====&lt;br /&gt;
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While an &amp;quot;evil Paladin&amp;quot; is seldom seen (as it is a contradiction), a commonly discussed alternative is that of the &amp;quot;dark Paladin.&amp;quot; A dark Paladin is willing to use questionable means in order to achieve a greater good -- and accepts the consequences. GM Armifer described [[Post:The Sacred and the Profane - 2/15/2010 - 22:16:03|dark Paladins]] thusly:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The ethic of the Dark Paladin can be described with deceptive simplicity, &amp;quot;Do what you must -- and then pay for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
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The Dark Paladins enter the picture as alternative paths toward divine purity. Despite popular conception, a functional Dark Paladin is &#039;&#039;not&#039;&#039; someone who allows their soul to decay. A Paladin who allows the divine fire to gutter is not an anti-hero; he is even less than a human, having opened his soul up to a greater reality and found himself wanting. The taller the pillar, the longer the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
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Successful paths of the Paladin inevitably revolve around ethical responsibility. While Dark Paladins are known for presenting a harsh edge to the world -- for doing what they perceive as necessary even if honor dictates otherwise -- they do it within a framework of sacrifice and ethical responsibility. Dark Paladins are not bullies and they are not irreverent madmen, they are crusaders who know &#039;&#039;exactly&#039;&#039; where to draw the line between divine wrath and human failing. When done with honest intention and impeccable wisdom, the universe has been known to judge even horrendous actions as worthy -- and when he missteps, the Paladin still knows that the sacrifice of their soul is worth the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
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The dividing line between a coward and a Dark Paladin often comes down to payment: if successful Paladins are defined by responsibility, then a successful Dark Paladin is defined by a willingness to accept the punishment for his actions. A murderer and a Paladin may both strike a man dead for his sins, regardless of what the law says, but what defines the Paladin&#039;s ethic is he will then stand and accept responsibility for his action. Sometimes it is as simple and painless as a murder fine, but often enough the contrived web of ethics and perceived necessity drive the Dark Paladin to bitter ends, exile, and acts of unmourned sacrifice that would cause their more romantic, honor-focused brothers to weep.&amp;lt;/blockquote&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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==Getting Started==&lt;br /&gt;
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===How Stats Affect Paladins===&lt;br /&gt;
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Unlike other guilds, which can still be successful despite having low values in one or more &amp;quot;dump stats,&amp;quot; Paladins need all eight stats to varying degrees. For a full description of what each stat does, see [[Attributes]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Defensively, Paladins benefit from [[Stamina (stat)|stamina]] (overall vitality), [[Reflex (stat)|reflex]] (affects all defenses), and [[Discipline (stat)|discipline]] (affects shield usage and resistance to some spells/effects). Offensively, Paladins rely primarily on [[Strength (stat)|strength]] and [[Agility (stat)|agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Charisma (stat)|Charisma]] improves the size of your soul pool, which powers certain Paladin abilities. In the long run, charisma should not be neglected. However, early on, other stats are probably more valuable.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Choosing a Race===&lt;br /&gt;
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Any race is capable of succeeding as a Paladin, so you shouldn&#039;t feel like you have to choose a particular race. However, some players choose their race based on mechanical considerations of which stat bonuses and penalties are most compatible with the guild. You can see a comparison of starting stats and racial stat costs [[Stats#Starting_Stats|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Typically, players who choose a race for mechanical reasons want to choose races that have good stamina, strength, and/or reflex -- or at least don&#039;t have any severe penalties to those stats.&amp;lt;br&amp;gt;&lt;br /&gt;
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Extra strength and/or stamina can be particularly valuable early in the game when you are trying to work your encumbrance down. (Plate armor is heavy.) Gnomes have a particularly difficult start, as their low strength and stamina make even the lightest plate feel like a great burden. (This can be mitigated, but only at a substantial cost in TDPs.)&amp;lt;br&amp;gt;&lt;br /&gt;
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===Joining the Guild===&lt;br /&gt;
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In Crossing or Riverhaven, you can type [[Direction command|DIR PALADIN]] to get directions to the guildleader. Then type JOIN to begin the initiation process.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Finding Equipment===&lt;br /&gt;
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The [[General_Newbie_Help_Guide#General_Walkthrough_after_Character_Creation|Newbie Walkthrough]] explains how to exchange your items with the Veteran or Robyn. This approach is recommended if you are starting on a shoestring budget, as you can get one weapon and one type of armor that you will actually use (as opposed to the leather armor you started with).&amp;lt;br&amp;gt;&lt;br /&gt;
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You can buy additional weapons, armor, and accessories from local shops. In Crossing or Riverhaven, Typing DIR WEAPON and DIR ARMOR will take you to these shops.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Milgrym&#039;s Weapons]]: Crossing (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Tembeg&#039;s Armory]]: Crossing (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Noel&#039;s Arms]]: Riverhaven (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Seli&#039;s Armory]]: Riverhaven (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bantheld&#039;s Ironworks]]: Riverhaven (DIR IRONWORKS)&amp;lt;br&amp;gt;&lt;br /&gt;
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As soon as you can afford it, you will want to acquire a shield and armor that covers your entire body (head, eyes, neck, chest, abdomen, back, arms, hands, and legs). You can tell what a piece of armor protects by [[Appraise command|appraising]] it.&amp;lt;br&amp;gt;&lt;br /&gt;
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Most Paladins wear plate armor, as it offers maximum protection. Plate armor is more hindering than other types of armor, but with training, Paladins can move in plate more effectively than any other guild.&amp;lt;br&amp;gt;&lt;br /&gt;
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Shields come in three types: large, medium, and small. (You can determine the size of a shield by appraising it.) Most Paladins prefer large shields, as they offer the most protection. (Paladins are also the only guild that can block while wearing a large shield on the arm, freeing up both hands.) However, as a novice, you lack the shield ranks to take full advantage of large shields. Therefore, many novice Paladins start with a smaller shield and upgrade to a larger one as they improve in skill. &#039;&#039;&#039;Additionally, you must be circle 4 to wear a medium or large shield on your arm.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
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===Training Stats===&lt;br /&gt;
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Once you have your basic equipment, it&#039;s time to train stats. (Waiting until after you have your weapons and armor has the advantage of allowing you to see how much burden you need to work down.) If you type INFO, you will see that you have 600 TDPs or Time Development Points to spend. (You will gain additional TDPs as you advance in the guild and gain ranks in skills.)&amp;lt;br&amp;gt;&lt;br /&gt;
#Train [[Strength (stat)|strength]] and [[Stamina (stat)|stamina]] equally at least until it says &amp;quot;Encumbrance : None&amp;quot; when you type INFO. (Ideally, get these stats to about 15.) Having no encumbrance is critical, as a heavy burden will penalize your evasion and cause you to tire quickly in combat.&lt;br /&gt;
#Train [[Reflex (stat)|reflex]] to about 15. This improves all of your defenses (shield, parry, and evasion).&lt;br /&gt;
#Spend your remaining TDPs however you want. Many players recommend training intelligence and wisdom to learn more quickly. (These stats are equally important. See [[Experience#Stats_and_Learning|Experience]] for more information.) [[Agility (stat)|Agility]] is also helpful, as it improves the accuracy of weapons and targeted spells.&lt;br /&gt;
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===Choosing Your First Spell===&lt;br /&gt;
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As a novice, you can choose from one of three introductory spells:&lt;br /&gt;
*[[Aspirant&#039;s Aegis]]: This is a warding spell that reduces the amount of physical damage that you take. It is most effective when cast on yourself.&lt;br /&gt;
*[[Heroic Strength]]: This is an augmentation spell that improves your strength (and therefore anything that depends on strength). This may not seem like much, but it opens the door to some of the Paladin&#039;s most useful spells, so I would recommend it as a first choice.&lt;br /&gt;
*[[Stun Foe]]: This is a debilitation spell that stuns a single target. (The stun effect temporarily inhibits a target&#039;s ability to attack and defend.) This spell is a requirement for learning more advanced attack spells.&lt;br /&gt;
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If you want to be an effective mage, you will want to learn one spell for each skill (augmentation, warding, utility, debilitation, and targeted) as soon as possible so that you can train all skills. See [[Paladin Spells]] for a list. (Make sure you don&#039;t choose a spell that you lack the skill to cast, as spell slots are precious.)&amp;lt;br&amp;gt;&lt;br /&gt;
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==Training Your Paladin==&lt;br /&gt;
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Now that you have equipped yourself, trained your stats, and chosen a spell, it&#039;s time to begin your training in earnest. This section offers recommendations for skills that Paladins should train. For a detailed explanation of how to train each skill, see the [[General Newbie Help Guide]] and [[Skills]].&amp;lt;br&amp;gt;&lt;br /&gt;
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All guilds have certain minimum skill requirements to advance. (See [[Paladin#Circle_Requirements|Paladin circle requirements]] for a full list.) However, it is recommended that you train additional skills to be a well-rounded adventurer.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Combat===&lt;br /&gt;
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As a combat-oriented guild, most of the guild&#039;s requirements are in combat skills.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Active Defenses&#039;&#039;&#039;: Paladins will often rely most on their [[Shield Usage skill|shields]], but the guild also requires them to train [[Parry Ability skill|parrying]] and [[Evasion skill|evasion]]. You will learn whatever defense you are currently using. The [[Stance command]] allows you to change your defensive stance. (STANCE HELP will tell you how to do this.) Additionally, as you defend yourself in combat, you should automatically gain experience in the [[Defending skill|defending skill]] (another guild requirement).&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Body Armor&#039;&#039;&#039;: The [[Armor Skillset|armor skills]] are the Paladin&#039;s primary skillset, so you will have the most rigorous requirements in these skills. The options are [[Plate Armor skill|plate]], [[Brigandine skill|brigandine]] (formerly known as light plate), [[Chain Armor skill|chain]], and [[Light Armor skill|light]] (bone, leather, and cloth). Most Paladins primarily focus on plate armor. However, they often train one or more of the other skills for the extra TDPs. Unlike other guilds, Paladins do not suffer additional hindrance for wearing multiple types of armor, so it&#039;s not uncommon to see them training three or even four types at once.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Weapon Skillset|Weapons]] are a secondary skillset, so the guild imposes modest requirements. You must train two different weapon skills; you learn them simply by using them in combat. The weapon skills can be whatever you want, but Paladins often prefer heavy-hitting melee weapons, such as swords, hammers, and spears.&amp;lt;br&amp;gt;&lt;br /&gt;
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In order to have a variety of options, it is commonly recommended that you train at least one edged weapon, one blunt weapon, and one ranged weapon. [[Polearms skill|Polearms]] are another popular skill, especially among those who [[Jousting|joust]].&amp;lt;br&amp;gt;&lt;br /&gt;
:Paladins who use ranged weapons tend to use [[Heavy Thrown skill|heavy thrown]] or a [[Crossbows skill|crossbow]], as those weapons are more compatible with shields. (Wearing a large shield makes it difficult to load and aim a bow.) Although [[Light Thrown skill|light thrown weapons]] and [[Slings skill|slings]] are not affected by shields, they don&#039;t do as much damage as the other options.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Tactics&#039;&#039;&#039;: This skill allows you to analyze and exploit your enemies&#039; weaknesses. This is a guild requirement. See [[Tactics skill]] for training instructions.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Lore===&lt;br /&gt;
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[[Lore Skillset|Lore]] is a secondary skillset for Paladins, so the guild imposes modest requirements. You must train [[Scholarship skill|scholarship]], [[Tactics skill|tactics]] (see above), and at least one other lore.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Scholarship skill|Scholarship]]&#039;&#039;&#039;: This skill determines how effectively you can teach and learn from classes. It is best trained by teaching classes or observing other teachers&#039; classes.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Appraisal skill|Appraisal]]&#039;&#039;&#039;: This vital skill allows you to glean important information about items and creatures that you encounter. With enough skill, you will see precise weapon and armor stats and detailed information about how a creature compares to you and how well you might learn from it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Performance skill|Performance]]&#039;&#039;&#039;: This skill allows you to play instruments. Currently, there is no mechanical reason to train this skill (besides TDPs), but since it is so easy to train, most people do.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Crafting&#039;&#039;&#039;: The crafting skills are [[Forging skill|forging]], [[Engineering skill|engineering]], [[Outfitting skill|outfitting]], [[Alchemy skill|alchemy]], and [[Enchanting skill|enchanting]] (not yet released). Traditionally, Paladins were the best armorsmiths (a discipline of forging), but now any guild can succeed at any craft with enough training and techniques. See [[Crafting]] if this interests you.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Magic===&lt;br /&gt;
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[[Supernatural Skillset|Magic]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train at least three magic skills. They can be anything but [[Sorcery skill|sorcery]]. (You can train sorcery, but it won&#039;t count toward your guild requirements.) See the [[General_Newbie_Help_Guide#Walkthrough_of_Your_Magic_Skills|General Newbie Help Guide]] for a basic explanation of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Attunement skill|Attunement]]&#039;&#039;&#039;: This skill allows you to perceive and harness the mana around you. As you can&#039;t function effectively as a mage without it, you should train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Arcana skill|Arcana]]&#039;&#039;&#039;: This skill allows you to power your spells with cambrinth. It also lets you use other magical devices and memorize spell scrolls. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Augmentation skill|Augmentation]]&#039;&#039;&#039;: This skill allows you to cast spells that buff your skills or stats. You should train this skill, as Paladins have more augmentation spells than any other type of spell.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Warding skill|Warding]]&#039;&#039;&#039;: This skill allows you to cast spells that provide defensive effects. As this complements the Paladin&#039;s natural defensive abilities, you should train this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Utility skill|Utility]]&#039;&#039;&#039;: This skill allows you to cast spells that provide beneficial effects not covered by augmentation of warding. These spells are not likely to be ones that you use every day, but they do fill some essential niches.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Targeted Magic skill|Targeted Magic]]&#039;&#039;&#039;: This skill allows you to cast spells that inflict damage on opponents. Paladins do not excel in this area, but it&#039;s a nice option to have in your arsenal.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Debilitation skill|Debilitation]]&#039;&#039;&#039;: This skill allows you to cast spells that disable or debuff without causing direct injury. Paladins do not excel in this area, but they do have a few spells.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Primary Magic skill|Holy Magic]]&#039;&#039;&#039;: Also known as &amp;quot;Primary Magic,&amp;quot; this skill acts as a &amp;quot;mastery skill&amp;quot; for the five spell-casting skills. If it&#039;s higher than those skills, you will find those spells a little easier to cast. If it&#039;s a lot lower, you may find them more difficult to cast. You don&#039;t need to make a specific effort to train this skill, as you should learn it any time you cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Sorcery skill|Sorcery]]&#039;&#039;&#039;: This skill takes the place of Holy Magic when you cast spells that are designed to be powered with something other than holy mana. Training this skill may or may not fit into your RP concept, as sorcery is illegal and inherently dangerous. See [[Sorcery]] for possible RP implications. If you do decide to train sorcery, you should avoid doing so in a justice zone, as visible backlash will result in charges of forbidden practices.&lt;br /&gt;
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===Survival===&lt;br /&gt;
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[[Survival Skillset|Survival]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train [[Evasion skill|evasion]] (see above) and at least four other survival skills. (Do not train [[Thievery skill|thievery]]. It harms your soul and puts you in bad standing with the guild.)&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[First Aid skill|First Aid]]&#039;&#039;&#039;: This determines your ability to staunch bleeding wounds. With enough skill, you can instantly and completely halt even the most severe bleeding. Tending the wounds of a non-Paladin is also good for your soul. Though no longer a guild requirement, it is an essential skill for adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Perception skill|Perception]]&#039;&#039;&#039;: This determines your ability to detect hidden people and trails. It is also the best defense against stealing. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Athletics skill|Athletics]]&#039;&#039;&#039;: This governs your ability to climb and swim, among other things. It&#039;s an essential skill for getting around. At high levels of skill, you can bypass slow public transports. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Skinning skill|Skinning]]&#039;&#039;&#039;: This governs your ability to recover skins and other parts from the creatures you hunt. Early on, it&#039;s more of a nuisance than a money maker, but later in the game, you will seriously hurt your earning potential if you don&#039;t skin.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Locksmithing skill|Locksmithing]]&#039;&#039;&#039;: Some of the creatures you hunt may drop locked boxes of treasure. This skill allows you to disarm traps and pick locks. This will increase your earning potential, but not nearly as much as skinning. It&#039;s also very time-consuming and must be done outside of combat while not wearing armor.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Outdoorsmanship skill|Outdoorsmanship]]&#039;&#039;&#039;: Formerly known as animal lore and foraging. It&#039;s not really needed unless you want to forage your own [[Alchemy skill|alchemy]] ingredients or [[Mining|mine for metal]]. However, it&#039;s often trained at the same time as perception via the [[Collect command]].&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Stealth skill|Stealth]]&#039;&#039;&#039;: This governs your ability to hide and ambush opponents. While the stealth skill is not inherently detrimental to Paladins (unlike Thievery), it&#039;s not practical for Paladins to train this skill, as they can&#039;t advance, retreat, or attack while hidden without tarnishing their souls. Additionally, a Paladin&#039;s heavy armor often makes hiding impossible.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Thievery skill|Thievery]]&#039;&#039;&#039;: Do not train this skill. Having any experience in this skill, even if you just listened to one pulse of a class before joining the guild, will put you in bad standing with the guild, preventing you from circling or undertaking quests until you atone. Once you have joined the guild, learning this skill (by any means) will also damage your soul.&lt;br /&gt;
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==Paladin Abilities==&lt;br /&gt;
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===Magic===&lt;br /&gt;
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Paladins use holy magic, although not as effectively as Clerics. Since they are magic-tertiary, they gain [[Spell slot progressions|spell slots]] at a slow rate:&lt;br /&gt;
*circles 1-100: 1 slot every 2 circles&lt;br /&gt;
*circles 101-150: 1 slot every 3 circles&lt;br /&gt;
*circles 151-200: no slots&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 150th circle, the Paladin will have 68 spell slots. These can be spent on [[:Category:Paladin Spells|Paladin spells]], [[:Category:Analogous Patterns Spellbook|Analogous Patterns spells]], and [[Magical Feats]]. See those links for full details on what those spells do, how many ranks are required, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following spells are recommended (not necessarily in this order; they may require prerequisites that are not listed here):&lt;br /&gt;
*[[Courage]]: boosts stamina&lt;br /&gt;
*[[Righteous Wrath]]: boosts skill in held melee weapon or brawling&lt;br /&gt;
*[[Divine Armor]]: boosts protection/absorption ratings of shield and all worn armor&lt;br /&gt;
*[[Sentinel&#039;s Resolve]] + [[Veteran Insight]]: boosts defending, shield usage, and reflex&lt;br /&gt;
*[[Holy Warrior]]: blesses held weapon and sometimes stuns attackers&lt;br /&gt;
*[[Truffenyi&#039;s Rally]]: periodically boosts balance and dispels negative status effects&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Among the [[Magical Feats]], it is strongly recommended that you learn Deep Attunement, Raw Channeling, and Efficient Channeling(should this be efficient harnessing? it seems more beneficial all around). These feats will help you manage your limited attunement.&lt;br /&gt;
&lt;br /&gt;
===Soul System===&lt;br /&gt;
&lt;br /&gt;
Paladins who maintain the purity of their sanctified souls will find some of their abilities (see below) more powerful. In short, noble, selfless acts will purify your soul, while ignoble or cowardly acts will debase it. See [[Soul system]] for a list of such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Warning: learning [[Thievery skill|thievery]] (even in a class before you join) or attempting to steal will not only harm your soul but put you in bad standing with the guild, requiring you to complete a quest of atonement before you can circle or go on guild quests.&lt;br /&gt;
&lt;br /&gt;
===Other Abilities===&lt;br /&gt;
&lt;br /&gt;
Some of these abilities, such as Glyphs and Smite, draw from your [[Soul system|soul pool]]. Below is a summary of abilities that Paladins can learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quests cannot be undertaken unless you have a pure soul. The sentry is in the Crossing guildhall.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulstone|soulstone use]]||circle: 1||learned automatically||check the state of your [[Soul system|soul and soul pool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth Sense]]||circle: 1||learned automatically||detect stealthy actions against you or your group&lt;br /&gt;
|-&lt;br /&gt;
|[[Parry Ability skill|missile weapon parrying]]||circle: 1||learned automatically||knock aside bow aimed (within range) at Paladin&lt;br /&gt;
|-&lt;br /&gt;
|[[Appraisal_skill#Shield_Protection|advanced shield appraisal]]||circle: 1||learned automatically||see a more detailed shield protection scale&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect|protect coin]]||circle: 1||learned automatically||protect coins (more than other guilds)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead ability|lead]]||circle: 2||ask [guildleader] about lead||boost offensive and defensive abilities of Paladin&#039;s group&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Usage skill|wearing large shields]]||circle: 4||learned automatically||block while wearing any shield on the arm&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Deflect|protect deflect]]||circle: 4||ask sentry about protect||attempt to parry/block incoming weapon attacks against someone&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Warding]]||circle: 5||ask [guildleader] about quest||protect contents of person&#039;s grave; inhibit target from aiming weapons/targeting spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 10||learned automatically||wear 2 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Bonding]]||circle: 10||ask [guildleader] about quest||bond dropped weapon to the hand of its dead owner&lt;br /&gt;
|-&lt;br /&gt;
|[[Defending skill|extra stance point]]||every 50 ranks of Defending||learned automatically||1 extra permanent point to allocate to [[Stance command|offensive/defensive stances]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recall command|recall Immortal]]||scholarship: 55; intelligence: 16||learned automatically||information about the 39 [[Immortals]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Light]]||circle: 15||ask [[Eamonn]] about glyph||light source; perception buff&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite]]||circle: 18||learned automatically||powerful attack for melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 20||learned automatically||wear 3 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|mounted combat]]||circle: 20||ask [stablemaster] about combat||fight while mounted on your horse&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Mana]]||circle: 20||ask [guildleader] about quest||boost holy mana in room&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|advanced jousting]]||circle: 25||ask [stablemaster] about joust||improve your performance in [[joust]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Ease]]||circle: 25||ask [[Darius]]? about quest||make corpse easier to drag; decrease target&#039;s fatigue&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 30||learned automatically||wear 4 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Auto-Glyph]]||circle: 30||learned automatically*||automatically use Glyphs of Warding and Bonding upon death&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|mount horse in combat]]||circle: 35||ask [stablemaster] about mount||mount your horse during combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Cover|protect cover]]||circle: 40||ask sentry about protect||parry/block incoming weapon attacks against someone (or take the hits for him)&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Weapon]]||circle: 50||ask [guildleader] about holy weapon||increase damage and accuracy of one melee weapon; Bless effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Renewal]]||circle: 50||learned automatically*||recharge Holy Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Item|perceive item (Sacred Insight)]]||circle: ???||ask [[Cleworth]] about quest||identify and locate owner of grave good&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Theft|perceive theft (Sacred Insight)]]||circle: ??? (requires perceive item)||ask [[Aalar]] about trouble||identify those tainted by grave goods&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Person|perceive person (Sacred Insight)]]||circle: 50? (requires perceive theft)||ask [[Aalar]] about trouble||detect grave goods that a person has&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Assess|protect assess]]||circle: 60||ask sentry about protect||actively look for people to protect&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Self|protect self]]||circle: 80||ask sentry about protect||remove stun/prone/immobile/web effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Paladins,Player Guides,New player guides,Guild Player Guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=438046</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=438046"/>
		<updated>2016-02-24T15:13:18Z</updated>

		<summary type="html">&lt;p&gt;ALLIZAR2012: /* Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Guides}}&lt;/div&gt;</summary>
		<author><name>ALLIZAR2012</name></author>
	</entry>
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