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		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=590771</id>
		<title>Ranger companion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=590771"/>
		<updated>2022-06-24T01:27:02Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Perks==&lt;br /&gt;
[[Wilderness bonus]] loss will be reduced by a decent amount if you&#039;ve got your companion in the same room.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|whistle}} {{tt|&amp;lt;your character name&amp;gt;}}: Summons your companion.&lt;br /&gt;
*{{com|whistle}} {{tt|for companion}}: Summons your companion.&lt;br /&gt;
*{{com|whistle}} {{tt|for &amp;lt;raccoon/wolf&amp;gt;}}: Summons your companion.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|find &amp;lt;character&amp;gt;}}:&amp;lt;br&amp;gt;&lt;br /&gt;
:Young and full-grown raccoons and wolves will find the character if possible.&lt;br /&gt;
::*If your companion is carrying an item they will follow the character around until the target character {{com|pet}}s it and the item is delivered, or until your companion gets bored and comes back.&lt;br /&gt;
::*If your companion is &#039;&#039;not&#039;&#039; carrying anything they will follow the character indefinitely, unless you track the companion down and SIGNAL COMPANION TO STOP, the character logs out or you log out. Keep track of the feed timer. Companions can get hungry and run away while following.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|find &amp;lt;character&amp;gt; and wait}}:&amp;lt;br&amp;gt;&lt;br /&gt;
:Young and full-grown companions will wait to get an item from their target before returning.&lt;br /&gt;
*{{com|track}} {{tt|wolf}}:&amp;lt;br&amp;gt;&lt;br /&gt;
:Before you&#039;ve sent your wolf companion to {{tt|find &amp;lt;character&amp;gt;}}. Limited somewhat by distance, your scouting skill, survival barriers and portals.&lt;br /&gt;
*{{com|track}}:&amp;lt;br&amp;gt;&lt;br /&gt;
:After you&#039;ve sent your wolf companion to {{tt|follow &amp;lt;character&amp;gt;}}, you will attempt to follow your companion&#039;s tracks.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|get &amp;lt;item on ground&amp;gt;}}:&amp;lt;br&amp;gt;&lt;br /&gt;
:Used in combination to find a character and wait; to give an item to another character. Babies will pick the item up but won&#039;t hold it. Young/adult companions will hold items (not weapons) up to a limited weight.&lt;br /&gt;
:*{{com|pet}} {{tt|&amp;lt;raccoon/wolf&amp;gt;}}:&amp;lt;br&amp;gt;&lt;br /&gt;
::To accept the item that a companion is holding for you; if they&#039;ve been sent to find you.&lt;br /&gt;
:*{{com|give}} {{tt|&amp;lt;raccoon/wolf&amp;gt;}} (while holding an appropriate non-weapon item in your right hand):&amp;lt;br&amp;gt;&lt;br /&gt;
::Gives an item to a companion to return to the Ranger.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|drop &amp;lt;item&amp;gt;}}: Your companion will drop the item they&#039;re carrying.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|stop}}: Signals your companion to stop following someone.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|jump}}: Your companion will attempt to jump into your arms, or if already in your arms, will jump down.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|sit}}:&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|stand}}:&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|stay}}:&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|hide}}: Your companion will attempt to hide.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|unhide}}: To bring your frightened and hidden companion out.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|hunt}}: Young and full grown wolves can be sent off to hunt instead of signaling them to sleep.&lt;br /&gt;
*{{com|signal}} {{tt|companion to}} {{tt|sleep}}: Safely send your companion away until you {{tt|whistle}} them back.&lt;br /&gt;
&lt;br /&gt;
==Raccoons==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*13th Circle Ranger&lt;br /&gt;
*The sum of [[Wisdom]] + [[Intelligence]] + [[Discipline]] must equal 36&lt;br /&gt;
*{{skill|Stealth}} must be at least 50&lt;br /&gt;
*The sum of {{skill|Scouting}} and {{skill|Perception}} must equal 70.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*Feed it {{ilink|i|wild corn|corn}} whenever it whimpers ({{com|FEED}} {{tt|corn TO raccoon}}).&lt;br /&gt;
**A (age modifier) raccoon begins to whimper.&lt;br /&gt;
*They get hungry 60 minutes after their last feeding.  This is RL time, being logged out still counts.&lt;br /&gt;
*Pet them when they pace and get nervous.&lt;br /&gt;
**A (age modifier) raccoon paces back and forth nervously.&lt;br /&gt;
*To put your companion to sleep, {{com|SIGNAL}} {{tt|RACCOON TO SLEEP}}. To get it back, {{com|WHISTLE}} {{tt|MY RACCOON}}, or {{com|WHISTLE}} {{tt|ME/(PLAYER NAME)}}&lt;br /&gt;
&lt;br /&gt;
===Raccoon Tricks===&lt;br /&gt;
*If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.&lt;br /&gt;
*You can drop an item and tell your Raccoon companion to grab it (Weight withstanding). If you then send your companion out to track a person, your Raccoon will drop off that item to the person&lt;br /&gt;
&lt;br /&gt;
==Wolves==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*35th Circle Ranger&lt;br /&gt;
*{{skill|Outdoorsmanship}} must be at least 35.&lt;br /&gt;
*No debts, no warrants.&lt;br /&gt;
*No current companion.&lt;br /&gt;
*Charisma: 15&lt;br /&gt;
*Ranger bonus is near max (to be determined)&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*As a baby feed it milk when it whimpers.&lt;br /&gt;
*When it&#039;s no longer a baby, feed it meat you have {{com|CARVE}}d from an animal&lt;br /&gt;
**A (age modifier) wolf begins to whimper.&lt;br /&gt;
**Musk hogs, snowbeasts, peccs, la&#039;tami, cougars, boars, and bears give meat. (?Are there others?)&lt;br /&gt;
**Meat spoils about 20 to 30 minutes after carving.  Feeding a wolf spoiled meat will make it DIE VIOLENTLY.  You can use [[Beseech the Wind to Preserve]] to extend the life of meat by 60 minutes.&lt;br /&gt;
*When using the new red pouches that make meat FEED MEAT TO WOLF&lt;br /&gt;
* ~70 hours for a baby to become a young wolf, additional ~100 hours to reach full-grown wolf (could vary based on other factors or have some swing involved but this is what Strithas recorded with his wolf companion).&lt;br /&gt;
&lt;br /&gt;
===Wolf Tricks===&lt;br /&gt;
*You can call for your wolf using {{com|WHISTLE}} {{tt|FOR COMPANION}}&lt;br /&gt;
*You can track your wolf if you have enough scouting and animal lore.&lt;br /&gt;
*You can send your non-baby wolf to find track people, then scout to the wolf.&lt;br /&gt;
*You have to TRACK the wolf before sending it off then TRACK when it has found the person&lt;br /&gt;
*Wolves can carry items, but not weapons or coins.&lt;br /&gt;
**A baby wolf can not carry anything.&lt;br /&gt;
**A young wolf can carry ?? [[stones]] of weight&lt;br /&gt;
**A full-grown wolf can carry 70 [[stones]] of weight&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
===Things to Do to Keep Your Companion:===&lt;br /&gt;
#Highlight PACE, PACES, WHIMPER, WHIMPERS&amp;lt;br&amp;gt;&lt;br /&gt;
#Pet companion when they pace, feed it when it whimpers.&amp;lt;br&amp;gt;&lt;br /&gt;
#If raccoon hides during hunting {{com|SIGNAL}} {{tt|RACCOON TO UNHIDE}} and keep a hand free to pet it. Wolves don&#039;t get as scared as often.&amp;lt;br&amp;gt;&lt;br /&gt;
#PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).&amp;lt;br&amp;gt;&lt;br /&gt;
#Follow the DO NOT list to the letter&amp;lt;br&amp;gt;&lt;br /&gt;
#Be aware that barbs can roar your baby/young companions out of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
#If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
#Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won&#039;t get anything but they won&#039;t leave either).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DO NOT :===&lt;br /&gt;
#RUN TRAILS without {{com|SIGNAL}} {{tt|COMPANION TO SLEEP}}, ever. No matter how short the trail is...you seriously risk losing them.&lt;br /&gt;
#Take the BACK way into the guild with your companion out, they WILL leave.&lt;br /&gt;
#TAKE THE STAIRS ON AESRY WITH YOUR COMPANION, they will leave.&lt;br /&gt;
#GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don&#039;t pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.&lt;br /&gt;
#{{com|Burgle}} via the [[Breaking and Entering]] system with your companion in tow.&lt;br /&gt;
#Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).&lt;br /&gt;
#Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).&lt;br /&gt;
#Signal your companion to take things to someone who is in the empath or cleric guilds...they won&#039;t come back.&lt;br /&gt;
#{{com|SIGNAL}} (baby) {{tt|WOLF TO JUMP}} while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)&lt;br /&gt;
#Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don&#039;t know if this is a game puzzle or not so won&#039;t divulge anything here).&lt;br /&gt;
#Other area&#039;s that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK&lt;br /&gt;
&lt;br /&gt;
===Other things to keep in mind:===&lt;br /&gt;
*Active Ranger companions in the area with you will slow the decay of your [[Wilderness bonus]].&lt;br /&gt;
&lt;br /&gt;
*I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.&lt;br /&gt;
&lt;br /&gt;
*Wolves are easier to raise since they don&#039;t hide from critters.&lt;br /&gt;
&lt;br /&gt;
*Raccoons can help you with foraging&lt;br /&gt;
&lt;br /&gt;
*Both can deliver things to others after they are young.&lt;br /&gt;
&lt;br /&gt;
*They DO grow though it takes a long time.&lt;br /&gt;
&lt;br /&gt;
*You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.&lt;br /&gt;
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I&#039;m sure I left out something.&lt;br /&gt;
&lt;br /&gt;
*There currently isn&#039;t any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I&#039;m thinking apes are carveable but...heh).&lt;br /&gt;
Confirmed 06/22 black apes and damaska boars are carve-able.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Triggers==&lt;br /&gt;
===Genie===&lt;br /&gt;
*action setvar status.wolf 1 when wolf pace&lt;br /&gt;
*action setvar status.wolf 1 when wolf stands up then paces back and forth nervously&lt;br /&gt;
*action setvar status.wolf 0 when It seems to calm down&lt;br /&gt;
*action setvar status.food 1 when whimper&lt;br /&gt;
*action setvar status.milk 1 when A baby wolf begins to whimper&lt;br /&gt;
*action setvar status.milk 1 when A baby wolf whimpers loudly&lt;br /&gt;
*action setvar status.meat 1 when A young wolf begins to whimper&lt;br /&gt;
*action setvar status.meat 1 when A young wolf whimpers loudly&lt;br /&gt;
*action setvar status.meat 1 when A full-grown wolf begins to whimper&lt;br /&gt;
*action setvar status.meat 1 when A full-grown wolf whimpers loudly&lt;br /&gt;
==Quests==&lt;br /&gt;
See [[Ranger Companion Quest]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Companion slate]]s&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=568281</id>
		<title>Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=568281"/>
		<updated>2021-09-28T02:02:40Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* Paladin Quest Spoilers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Ranger Quest Spoilers==&lt;br /&gt;
*The first two quests involve replenishing the arms and healing herb supplies for the guards. &lt;br /&gt;
::The weapons and herbs can be foraged or purchased before starting the quest. (NOTE: Herbs gathered via COLLECT are apparently not fresh enough to be turned in to Dorilee.  You must forage the herbs one-by-one to be awarded credit.)&lt;br /&gt;
::Rangers need to provide 20 longbows. (it would appear to be a random number between 20 and 30 - Athanasius)&lt;br /&gt;
*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver]]s and [[Wormwood Vine]]s&lt;br /&gt;
::You not only have to survive for an anlas, but also kill a minimum number of invaders. If you fail in the first anlas the commander will come tell you that you need to kill more and extend your service time 1 anlas.&lt;br /&gt;
&lt;br /&gt;
==Paladin Quest Spoilers==&lt;br /&gt;
*The first quest is received from Commander Fenhalut and directs you to The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks.  You have to repair the wall completely in each of the four rooms that comprise the base of the wall.&lt;br /&gt;
*The second quest is similar to the first.  You must repair an onager with items gotten from a crate.  This quest is received from the Second of the wall.  You must repair each item individually with the proper material.&lt;br /&gt;
*The final quest you must patrol the forward battlements, killing [[Shadoweaver]]s and [[Wormwood Vine]]s as they appear.  If you do not kill enough, your time will be extended until you do kill enough.  Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid.  [[Grimnur]] will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update September 2021:For a more detailed breakdown of each task, open the discussion tab of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Update November 2016:&lt;br /&gt;
&lt;br /&gt;
Final quest duration is six anlas.  Reward item is a badge, not a sword, and the Emerald Knight title.&lt;br /&gt;
As a circle 40 paladin, surviving for three hours was a challenge.  I used and needed all the paladin buffs at to sustain, including Holy Warrior, which caused severe stuns to the shadoweaver.  The nicks and minor wounds did add up, and I needed healing about two hours in.  (Magics were higher than circle minimum at ~270 average.  I also had MAF, which I did not keep up as diligently as I should)&lt;br /&gt;
&lt;br /&gt;
A Paladin from the first group of Emerald Knights said that their quest lasted over a period of 3 days, and took many hours to complete than the later revision. It was more of a war scenario for the opening of the Quest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Upon completion of this quest you will receive a sword which will allow you to pass through the gate as well as the ability to choose the [[Title:Emerald Knight|Emerald Knight title]]. Badges later replaced this sword, and the 2-handed swords bearing the crest were a limited item presented to the first Emerald Knights to complete the quest successfully.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=568280</id>
		<title>Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=568280"/>
		<updated>2021-09-28T02:01:14Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* Paladin Quest Spoilers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Ranger Quest Spoilers==&lt;br /&gt;
*The first two quests involve replenishing the arms and healing herb supplies for the guards. &lt;br /&gt;
::The weapons and herbs can be foraged or purchased before starting the quest. (NOTE: Herbs gathered via COLLECT are apparently not fresh enough to be turned in to Dorilee.  You must forage the herbs one-by-one to be awarded credit.)&lt;br /&gt;
::Rangers need to provide 20 longbows. (it would appear to be a random number between 20 and 30 - Athanasius)&lt;br /&gt;
*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver]]s and [[Wormwood Vine]]s&lt;br /&gt;
::You not only have to survive for an anlas, but also kill a minimum number of invaders. If you fail in the first anlas the commander will come tell you that you need to kill more and extend your service time 1 anlas.&lt;br /&gt;
&lt;br /&gt;
==Paladin Quest Spoilers==&lt;br /&gt;
*The first quest is received from Commander Fenhalut and directs you to The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks.  You have to repair the wall completely in each of the four rooms that comprise the base of the wall.&lt;br /&gt;
*The second quest is similar to the first.  You must repair an onager with items gotten from a crate.  This quest is received from the Second of the wall.  You must repair each item individually with the proper material.&lt;br /&gt;
*The final quest you must patrol the forward battlements, killing [[Shadoweaver]]s and [[Wormwood Vine]]s as they appear.  If you do not kill enough, your time will be extended until you do kill enough.  Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid.  [[Grimnur]] will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.&lt;br /&gt;
&lt;br /&gt;
For a more detailed breakdown of each task, open the discussion tab of this page.&lt;br /&gt;
&lt;br /&gt;
Update November 2016:&lt;br /&gt;
&lt;br /&gt;
Final quest duration is six anlas.  Reward item is a badge, not a sword, and the Emerald Knight title.&lt;br /&gt;
As a circle 40 paladin, surviving for three hours was a challenge.  I used and needed all the paladin buffs at to sustain, including Holy Warrior, which caused severe stuns to the shadoweaver.  The nicks and minor wounds did add up, and I needed healing about two hours in.  (Magics were higher than circle minimum at ~270 average.  I also had MAF, which I did not keep up as diligently as I should)&lt;br /&gt;
&lt;br /&gt;
A Paladin from the first group of Emerald Knights said that their quest lasted over a period of 3 days, and took many hours to complete than the later revision. It was more of a war scenario for the opening of the Quest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Upon completion of this quest you will receive a sword which will allow you to pass through the gate as well as the ability to choose the [[Title:Emerald Knight|Emerald Knight title]]. Badges later replaced this sword, and the 2-handed swords bearing the crest were a limited item presented to the first Emerald Knights to complete the quest successfully.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568279</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568279"/>
		<updated>2021-09-28T01:57:55Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 3RD TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type get rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup!  Prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. Also, Sporadically while you are fighting...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur quickly marches in and says, &amp;quot;You have not proven yourself enough for me to relieve you.  Get a higher body count for *yourself*.  I am extending your tour one anlas till you get it right.&amp;quot;  Then he quickly marches away.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve slain enough mobs...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur quickly strides in and says, &amp;quot;Clear the wall and then come talk to me about your mission then I may relieve you.&amp;quot;    Then he strides out the way he came.&lt;br /&gt;
&lt;br /&gt;
Find Grimnur when you&#039;re done and &amp;quot;ask grimnur about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Thank you so much for your diligent efforts &amp;lt;PlayerName&amp;gt;.  The commander has given me permission to muster you as a contributing member of the Emerald Knights.  Here is your badge.  It is yours alone and you will NOT be issued another like it.  You will now be recognized on sight by any of our members and should walk proudly as a defender of the Wall.&amp;quot;&lt;br /&gt;
Grimnur hands you a a brass badge etched with a laurel and lion&#039;s claw crest and claps you on the shoulder with a smile.&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Good luck to you and keep an ear out for any other help we might need.  We would greatly appreciate your help again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568278</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568278"/>
		<updated>2021-09-28T01:28:25Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 3RD TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type get rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup!  Prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. Also, Sporadically while you are fighting.  Grimnur will walk into your room while on patrol and tell you...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur quickly marches in and says, &amp;quot;You have not proven yourself enough for me to relieve you.  Get a higher body count for *yourself*.  I am extending your tour one anlas till you get it right.&amp;quot;  Then he quickly marches away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568277</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568277"/>
		<updated>2021-09-28T01:27:30Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 3RD TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type get rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup!  Prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. Also, Sporadically while you are fighting.  Grimnur will walk into your room while on patrol and tell you...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur quickly marches in and says, &amp;quot;You have not proven yourself enough for me to relieve you.  Get a higher body count for *yourself*.  I am extending your tour one anlas till you get it right.&amp;quot;  Then he quickly marches away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568276</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568276"/>
		<updated>2021-09-28T01:25:46Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 3RD TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type get rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup, and prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. Sporadically while you are fighting, Grimnur will walk into your room while on patrol and tell you...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur quickly marches in and says, &amp;quot;You have not proven yourself enough for me to relieve you.  Get a higher body count for *yourself*.  I am extending your tour one anlas till you get it right.&amp;quot;  Then he quickly marches away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568275</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568275"/>
		<updated>2021-09-28T01:06:16Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 1ST TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type get rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup, and prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568274</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568274"/>
		<updated>2021-09-28T00:53:53Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 1ST TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup, and prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568273</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568273"/>
		<updated>2021-09-28T00:51:47Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 1ST TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, keep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup, and prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568272</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568272"/>
		<updated>2021-09-28T00:50:59Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 3RD TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, heep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;br /&gt;
&lt;br /&gt;
Find Captain of the Watch Grimnur, he usually patrols the Forward battlements.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ask Grimnur about job&amp;quot; he will reply with...&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;I have asked help for the Watch, so you will become a temporary member and be given orders for a shift on the Watch.  This mission will require you to spend at least six anlas on the battlements.  You will not be able to leave the battlements, which means *no* going down the wall.  No dying on your watch!  At the first sign of trouble you should go up into the watch tower and sound the brass clarion.  This is also about body count, so no hiding or standing around.  If you accept this then ASK me about job again within 10 seconds.&lt;br /&gt;
Remember, if you are not able to complete the time requirement, then don&#039;t do the mission.  If you have problems taking orders, then don&#039;t do the mission.  I will not let you attempt it again for some time if you leave your post or fail the Watch.&amp;quot;&lt;br /&gt;
&amp;gt; ask Grimnur about job&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur says, &amp;quot;Right then!&amp;quot;&lt;br /&gt;
Grimnur writes your name down on a roster then looks back up at you and says, &amp;quot;Your post is the battlements.  I will personally relieve you of your duty when the time comes.  We are expecting some trouble, so keep a sharp eye out.  Hopefully help will be close by.&lt;br /&gt;
Your orders are as follows:&lt;br /&gt;
&lt;br /&gt;
Stay alive.&lt;br /&gt;
&lt;br /&gt;
Stay on the battlements or watch tower until I relieve you.&lt;br /&gt;
&lt;br /&gt;
Kill any and all creatures that come within your post.  Sound the clarion when you need to.  You may have help with this but it is your responsibility to keep the battlements clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning toward you Grimnur whispers, &amp;quot;If you live thru the watch then you will gain the respect of many folks who fight here, myself included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain of the Watch Grimnur snaps to attention.&lt;br /&gt;
Grimnur gives you a quick half salute and says, &amp;quot;Carry on with your orders!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buff up buttercup, and prepare for the onslaught.  Hang out on the battlements, and within a few roisaen they will start to flood over the walls. I did this quest immediately after getting my holy weapon, and the battle seemed quite fitting level-wise.  The vines and shadoweavers would land light hits occasionally when the room was full. But I never felt in danger at any time.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568271</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568271"/>
		<updated>2021-09-28T00:20:42Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 2ND TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, heep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about work&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to the Captain of the Watch.  He has requested some help.&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568270</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568270"/>
		<updated>2021-09-28T00:20:03Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: /* 2ND TASK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, heep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
return to Fenhalut, and &amp;quot;ask Fenhalut about&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568269</id>
		<title>Talk:Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Emerald_Knight_quest_walkthrough&amp;diff=568269"/>
		<updated>2021-09-28T00:14:34Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: Created page with &amp;quot;the syntax to start the paladin quest is...  Ask Fenhalut about work (do this twice) he should say...  Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the syntax to start the paladin quest is...&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Fenhalut says, &amp;quot;Go talk to The Last for anything that he might need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1ST TASK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find The Last at the Blackthorn Canyon entrance, then &amp;quot;ask the last about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Well, I did request some help for the wall to be repaired.  Dang nasty vines keep tearing it up as fast as we can repair it.  Head on over to the outpost and grab some rocks and fill in the holes that are on this side.  There are quite a few, just REPAIR wall WITH rock.&lt;br /&gt;
&lt;br /&gt;
go to the trader outpost just north of Blackthorn canyon and &amp;quot;ask minister about rock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Darkling Wood commerce minister says, &amp;quot;Rocks?  Oh yes, rocks!  Take all the rocks you need in the crate on the floor there.  It gets filled often by other folks, to repair the wall I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
type grab rocks (grab more than one bunch at a time to save some walking)&lt;br /&gt;
&lt;br /&gt;
go to any of the rooms with the description &amp;quot;Before the Wall&amp;quot; and type &amp;quot;repair wall with rock&amp;quot;, there are 4 rooms in total you can repair the wall in, heep repairing until you see...&lt;br /&gt;
&lt;br /&gt;
There are no more holes in this wall that you can spot.  Maybe you can repair another section or wait till the vines destroy it again.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to move from room to room doing this several times, until all the walls in all the rooms are fully repaired.&lt;br /&gt;
&lt;br /&gt;
Return to The Last and &amp;quot;ask the last about job&amp;quot; if you get this message....&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;You&#039;re done already?!  I am still getting reports of holes in the wall.  You might want to check out the base of the wall.  We&#039;ll get the battlements and other parts.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t panic...the walls will start to need repairing some more shortly after you finished fixing them, just keep repairing as you can and returning to The Last&lt;br /&gt;
&lt;br /&gt;
eventually he will say&lt;br /&gt;
&lt;br /&gt;
The Last says, &amp;quot;Thank you so much &amp;lt;PlayerName&amp;gt;!  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
Ask Fenhalut about work (do this twice) he should say...&lt;br /&gt;
&lt;br /&gt;
Commander Fenhalut says, &amp;quot;Go talk to The Second. I believe he has something for you to do&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2ND TASK ==&lt;br /&gt;
&lt;br /&gt;
Find The Second Eothim located in the armory, then &amp;quot;ask eothim about job&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eothim says, &amp;quot;Well, I did request some help for the onager&#039;s to be repaired.  Head on over to the front battlements and the &amp;lt;random room&amp;gt; west of the eastern most room you can repair that onager.&lt;br /&gt;
Look at the onager to see what part needs to be repaired.  The parts to repair are here in the crate.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to go to the specified room, look at the onager and &amp;quot;repair &amp;lt;random broken component&amp;gt; with my &amp;lt;suitable part from crate&amp;gt;, keep running to the armory for more parts and repairing the onager until you get the following message after one of your repairs.&lt;br /&gt;
&lt;br /&gt;
You feel as if that should complete the tasks you were assigned.&lt;br /&gt;
&lt;br /&gt;
return to Eothim and &amp;quot;ask eothim about job&amp;quot; he should say...&lt;br /&gt;
&lt;br /&gt;
Second Eothim says, &amp;quot;Thank you &amp;lt;PlayerName&amp;gt;.  I will inform Commander Fenhalut that you have helped out and he may give you another task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3RD TASK ==&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=568001</id>
		<title>Talk:Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=568001"/>
		<updated>2021-09-20T02:11:41Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eamonn turns to you and speaks, &amp;quot;Congratulations Ardanael, you have again reached a milestone in yer career.  You have shown promise as a guiding light in the Guild, a beacon in a sea of lost souls, and a blazing star in a world of darkness and despair.   It is now time for you to learn how to harness and focus this illuminating force.  It is time to learn of the Glyph of Light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn smiles broadly and traces a strange glyph before himself.   A glowing quintet of spheres begins a slow dance around his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Glyph of Light will call forth light from your soul that will repel the darkness from yer presence.  These spheres will surround yer very being with a brilliant light, illuminating the area around you, making you more aware of your surroundings and conscious of the movements of those who oppose you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The noble and just Paladin is the only true source of this Light.  Focus on the purity within yer soul and, with proper training, it can be harnessed and used to show others our way.  Just as we strive to light the Path for our brothers and sisters, so should we light the way for those heathens in need of guidance and correction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn glances at you and continues, &amp;quot;The power is within you.  What is now required, is proof of yer devotion and yer promise to following the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yer test be a simple one, Ardanael.  You must take this torch into the Chapel and pray.  After you receive yer guidance, continue on yer pilgrimmage to the Guild in The Crossing and speak to Verika.  It is there that you will prove your dedication and concentration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn hands you an unlit torch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Paladins&#039; Guild, Chapel]&lt;br /&gt;
Beams of torchlight bounce off of carefully detailed windows of multicolored glass.  Reed mats, intricately woven in a variety of patterns, are placed before a raised dais upon which resides a small altar.  A quietly bubbling fountain adds to the atmosphere of solemn reverence.&lt;br /&gt;
You also see some ironwood double doors.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pray&lt;br /&gt;
As you bow your head in reverence, the candles in the chapel flare brightly for a moment.  The beams of light focus on the altar and coalesce briefly into a swirling ball of energy before floating slowly towards you, settling on the end of the torch in your hands.&lt;br /&gt;
&lt;br /&gt;
K&amp;gt; &lt;br /&gt;
The swirling mass of light seems to speak to your very soul.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ardanael...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have grown strong, Ardanael.  You have shown that you are worthy of my gift.  You will be a light to those in darkness and a beacon for lost souls seeking redemption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&amp;gt; &lt;br /&gt;
&amp;quot;Remember, young one, my light is under your protection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Know this, Ardanael.  My gift will not be given freely.  You must prove yourself to me.  You must journey far, to the city of The Crossing, and present my Light to the noble Sir Darius.   Your sojourn must be one of silence and contemplation, devotion and reflection, peace and solitude.  Focus on your inner being, meditate on your spiritual duty, concentrate on the burden you bear, but do not stray from the Path.  Woe be unto the Paladin that fails to devote his full concentration to his assigned task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I must repeat, do not allow yourself to succumb to the pitfalls that lie in wait for you along the road.  Only by being steadfast and focused will you accomplish your goals, not only the immediate, but also those yet to be discovered.  This is not your first step along the Path, but it is an important one, indeed, for straying from your course early in the journey will impact your final destination dramatically.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice falls silent.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=567999</id>
		<title>Talk:Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=567999"/>
		<updated>2021-09-20T02:10:49Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eamonn turns to you and speaks, &amp;quot;Congratulations Ardanael, you have again reached a milestone in yer career.  You have shown promise as a guiding light in the Guild, a beacon in a sea of lost souls, and a blazing star in a world of darkness and despair.   It is now time for you to learn how to harness and focus this illuminating force.  It is time to learn of the Glyph of Light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn smiles broadly and traces a strange glyph before himself.   A glowing quintet of spheres begins a slow dance around his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Glyph of Light will call forth light from your soul that will repel the darkness from yer presence.  These spheres will surround yer very being with a brilliant light, illuminating the area around you, making you more aware of your surroundings and conscious of the movements of those who oppose you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The noble and just Paladin is the only true source of this Light.  Focus on the purity within yer soul and, with proper training, it can be harnessed and used to show others our way.  Just as we strive to light the Path for our brothers and sisters, so should we light the way for those heathens in need of guidance and correction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn glances at you and continues, &amp;quot;The power is within you.  What is now required, is proof of yer devotion and yer promise to following the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yer test be a simple one, Ardanael.  You must take this torch into the Chapel and pray.  After you receive yer guidance, continue on yer pilgrimmage to the Guild in The Crossing and speak to Verika.  It is there that you will prove your dedication and concentration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn hands you an unlit torch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Paladins&#039; Guild, Chapel]&lt;br /&gt;
Beams of torchlight bounce off of carefully detailed windows of multicolored glass.  Reed mats, intricately woven in a variety of patterns, are placed before a raised dais upon which resides a small altar.  A quietly bubbling fountain adds to the atmosphere of solemn reverence.&lt;br /&gt;
You also see some ironwood double doors.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pray&lt;br /&gt;
As you bow your head in reverence, the candles in the chapel flare brightly for a moment.  The beams of light focus on the altar and coalesce briefly into a swirling ball of energy before floating slowly towards you, settling on the end of the torch in your hands.&lt;br /&gt;
&lt;br /&gt;
K&amp;gt; &lt;br /&gt;
The swirling mass of light seems to speak to your very soul.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ardanael...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have grown strong, Ardanael.  You have shown that you are worthy of my gift.  You will be a light to those in darkness and a beacon for lost souls seeking redemption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&amp;gt; &lt;br /&gt;
&amp;quot;Remember, young one, my light is under your protection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Know this, Ardanael.  My gift will not be given freely.  You must prove yourself to me.  You must journey far, to the city of The Crossing, and present my Light to the noble Sir Darius.   Your sojourn must be one of silence and contemplation, devotion and reflection, peace and solitude.  Focus on your inner being, meditate on your spiritual duty, concentrate on the burden you bear, but do not stray from the Path.  Woe be unto the Paladin that fails to devote his full concentration to his assigned task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I must repeat, do not allow yourself to succumb to the pitfalls that lie in wait for you along the road.  Only by being steadfast and focused will you accomplish your goals, not only the immediate, but also those yet to be discovered.  This is not your first step along the Path, but it is an important one, indeed, for straying from your course early in the journey will impact your final destination dramatically.&amp;quot;&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=567995</id>
		<title>Talk:Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Glyph_of_Light_walkthrough&amp;diff=567995"/>
		<updated>2021-09-20T02:05:42Z</updated>

		<summary type="html">&lt;p&gt;AKOLU: this is the message given by Eamonn when asked about quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eamonn turns to you and speaks, &amp;quot;Congratulations Ardanael, you have again reached a milestone in yer career.  You have shown promise as a guiding light in the Guild, a beacon in a sea of lost souls, and a blazing star in a world of darkness and despair.   It is now time for you to learn how to harness and focus this illuminating force.  It is time to learn of the Glyph of Light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn smiles broadly and traces a strange glyph before himself.   A glowing quintet of spheres begins a slow dance around his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Glyph of Light will call forth light from your soul that will repel the darkness from yer presence.  These spheres will surround yer very being with a brilliant light, illuminating the area around you, making you more aware of your surroundings and conscious of the movements of those who oppose you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The noble and just Paladin is the only true source of this Light.  Focus on the purity within yer soul and, with proper training, it can be harnessed and used to show others our way.  Just as we strive to light the Path for our brothers and sisters, so should we light the way for those heathens in need of guidance and correction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn glances at you and continues, &amp;quot;The power is within you.  What is now required, is proof of yer devotion and yer promise to following the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yer test be a simple one, Ardanael.  You must take this torch into the Chapel and pray.  After you receive yer guidance, continue on yer pilgrimmage to the Guild in The Crossing and speak to Verika.  It is there that you will prove your dedication and concentration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eamonn hands you an unlit torch.&lt;/div&gt;</summary>
		<author><name>AKOLU</name></author>
	</entry>
</feed>