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	<updated>2026-05-05T13:08:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Redeth&amp;diff=431571</id>
		<title>Redeth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Redeth&amp;diff=431571"/>
		<updated>2015-11-22T21:24:47Z</updated>

		<summary type="html">&lt;p&gt;AIM4: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Redeth mors&#039;Fieri&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Clan=Bone Elves&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Redeth_(1_of_1).jpg|Redeth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
You see &#039;&#039;&#039;Redeth mors&#039;Fieri&#039;&#039;&#039;, Fiery Doom, an Elven Warrior Mage.&lt;br /&gt;
Redeth&#039;s skin has taken on a fiery orange-yellow sheen, blurring her features and lending her the flickering appearance of living flame.&lt;br /&gt;
Redeth has a heart-shaped face, pointed ears, mismatched eyes, one jade and the other milky white and a beak-like nose.  Her black-streaked red hair is short and thick, and is worn arranged in a mohawk.  She has pale skin and a svelte figure.&lt;br /&gt;
She is a bit over average height for an Elf.&lt;br /&gt;
She appears to be young.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a blackened iron eyebrow ring scored with diagonal slashes, a scarlet ribbon choker suspending a flame-shaped ruby, a massive snowbeast pelt fitted with two axe-blade pauldrons, a fitted black leather corset side-laced with silvery silk cord, a ruby nose-stud carved to resemble a drop of blood, a haralun military fork, some black leather leggings adorned with a string of dark crystal beads, and some heavy black leather boots with electrum plating over the toes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born in the Dragonspine mountains, Redeth&#039;s upbrining was largely traditional for a Bone Elf. Raised not by her paternal mother but instead the collective clan she first garnered their attention as a competent mage and later as a passable combatant. &lt;br /&gt;
&lt;br /&gt;
Once she reached adolescence she was cast from the clan to make her way in the world, later to return with her new found skills. Having had a smattering of Lunar instruction she sought out the Moon Mage guild in Crossing and rose through the ranks quickly.&lt;br /&gt;
&lt;br /&gt;
Despite her rapid ascent she grew restless for battle and left the guild for the Warmages when she witnessed the brutal murder of a Barbarian at the hands of an Elemental mage.&lt;br /&gt;
&lt;br /&gt;
Years passed and she grew in both skill and hunger for power. When the Outcasts invaded she defended Ratha from pirates and Shard from the invading Elves and is one of the few people to face Raenilar in combat.&lt;br /&gt;
&lt;br /&gt;
After the war she was humiliated in a spar by a Rippentropp and vowed to never speak until she&#039;d killed him. Two years of silence later, she exacted her revenge.&lt;br /&gt;
&lt;br /&gt;
After the Lyras invasion she grew despondent for another battle and began dabbling in teleological sorcery. After a massive backlash of probability she lost her mind and wandered for several years before finally regaining her true self. &lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zephyr&amp;diff=431564</id>
		<title>Zephyr</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zephyr&amp;diff=431564"/>
		<updated>2015-11-22T18:45:12Z</updated>

		<summary type="html">&lt;p&gt;AIM4: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Air Manipulation&lt;br /&gt;
|prereqs=[[Air Lash]] or [[Elementalism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area.  With enough power, it will also clear away some types of gas, poison and ash clouds.&lt;br /&gt;
|buffs=Fatigue regeneration&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A faint pleasant breeze begins to stir.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Increases fatigue regeneration for entire room&lt;br /&gt;
* &#039;&#039;&#039;Zephyr&#039;&#039;&#039; can be invoked from imnera [[runestones]].&lt;br /&gt;
* Can be cast indoors with higher casts.&lt;br /&gt;
* If strong enough can remove poison gas clouds from a room.&lt;br /&gt;
* Does not remove [[Fire Rain]](at least my zephyr does not remove my fire rain).&lt;br /&gt;
* Minimum cast RM is not dispelled with a max cast of Zephyr.&lt;br /&gt;
* Each pulse will remove smoke images from an area.&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aether_Cloak&amp;diff=431274</id>
		<title>Aether Cloak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aether_Cloak&amp;diff=431274"/>
		<updated>2015-11-21T23:38:05Z</updated>

		<summary type="html">&lt;p&gt;AIM4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ac&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Aether Manipulation&lt;br /&gt;
|prereqs=Circle 50, [[Ethereal Fissure]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=30&lt;br /&gt;
|desc=The Aether Cloak spell surrounds the Warrior Mage with a barrier that stymies incoming and outgoing targeting patterns.  An incoming spell that is fully absorbed may be reflected at its caster.  As long as the cloak is fueled with mana, it will neither expire nor weaken.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=TM barrier and reflect.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Everything seems to darken, and you feel slightly colder as a cloak of aether folds itself possessively about you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TM spell reflection:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A fendryad gestures at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your dark mantle of aether flutters angrily as if caught in a sudden wind.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A charred thorn lifts off the ground and flies toward you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The targeting pattern of the fendryad&#039;s spell is twisted and inverted against itself!&amp;lt;br /&amp;gt;&lt;br /&gt;
The charred thorn lands a heavy strike to its right leg!&amp;lt;br /&amp;gt;&lt;br /&gt;
The charred thorn is destroyed by the impact.&amp;lt;br /&amp;gt;&lt;br /&gt;
The fendryad falls bonelessly to the ground, the fiery glare in her eyes slowly fading as she expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-cast disruption:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your dark mantle of aether flutters angrily as if caught in a sudden wind.&amp;lt;br /&amp;gt;&lt;br /&gt;
The targeting pattern of your Blufmor Garaen spell is twisted and pulled apart!&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Gives the user dark pupilless eyes in their {{com|look}} description.&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mages_of_renown&amp;diff=430870</id>
		<title>Warrior Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mages_of_renown&amp;diff=430870"/>
		<updated>2015-11-20T05:42:49Z</updated>

		<summary type="html">&lt;p&gt;AIM4: /* Muspar&amp;#039;i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Muspar&#039;i==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sho&#039;hhs Migendaniis, Guildmaster&#039;s Study&lt;br /&gt;
|desc=Cool stone walls of pale grey granite, trimmed in dark-stained oak, enclose the study in an atmosphere of careful, contemplative elegance. A monstrous oaken desk dominates one wall, a thick silk rug stretching between it and the equally large fireplace across the room. At the desk, the guildmaster sits in a chair that just barely falls short of being a throne.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a shining firebird, Guildmaster Jharlan that is sitting and a black leather-bound grimoire.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; (11/19/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Warrior Mages are those that have reached the highest circles in the Realm for their profession:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Circle!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Fimath Nexoz]]||195||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Erixx Vorhees]]||187||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Venarstrualis]]||180||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Voranos]]||179||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Teflawn]]||174||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rayyoln Handsoon]]||170||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Zaxor Longstalk]]||170||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Zeeve]]||169||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Frosts Deathstalker]]||169||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Thalagar Adamnite]]||168||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Tramin Treymoor]]||168||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Artarashi Drakarys]]||167||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Junzaa Rik&#039;la]]||166||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Eladrin]]||164||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mordimer]]||164||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Mazrian]]||163||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Maximhus Blacksteel]]||162||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Kyudo Kenka]]||162||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Atanamir Tar&#039;Qetil]]||161||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Andorell Threkkona]]||160||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Addalyn]]||159||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Redeth mors&#039;Fieri]]||158||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Powerhaus Cindergrov]]||155||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Woshliol Fletching]]||155||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Rys Enshine]]||155||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Warrior Mages}}&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=430265</id>
		<title>Ranger companion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=430265"/>
		<updated>2015-11-18T16:44:07Z</updated>

		<summary type="html">&lt;p&gt;AIM4: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Raccoons==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*13th Circle Ranger&lt;br /&gt;
*The sum of [[Wisdom]] + [[Intelligence]] + [[Discipline]] must equal 36&lt;br /&gt;
*[[hiding skill|Hiding]] must be at least 50&lt;br /&gt;
*The sum of [[scouting skill|Scouting]] and [[perception skill|Perception]] must equal 70.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*Feed it corn whenever it whimpers (FEED corn TO raccoon).&lt;br /&gt;
**A (age modifier) raccoon begins to whimper.&lt;br /&gt;
*They get hungry 60 minutes after their last feeding.  This is RL time, being logged out still counts.&lt;br /&gt;
*Pet them when they pace and get nervous.&lt;br /&gt;
**A (age modifier) raccoon paces back and forth nervously.&lt;br /&gt;
*To put your companion to sleep, SIGNAL RACCOON TO SLEEP. To get it back, WHISTLE MY RACCOON, or WHISTLE ME/(PLAYER NAME)&lt;br /&gt;
&lt;br /&gt;
===Raccoon Tricks===&lt;br /&gt;
*If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.&lt;br /&gt;
*You can drop an item and tell your Raccoon companion to grab it (Weight withstanding). If you then send your companion out to track a person, your Raccoon will drop off that item to the person&lt;br /&gt;
&lt;br /&gt;
==Wolves==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*35th Circle Ranger&lt;br /&gt;
*[[Animal Lore skill|Animal Lore]] must be at least 35.&lt;br /&gt;
*No debts, no warrants.&lt;br /&gt;
*No current companion.&lt;br /&gt;
*15 Charisma&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*As a baby feed it milk when it whimpers.&lt;br /&gt;
*When it&#039;s no longer a baby, feed it meat you have CARVEd from an animal&lt;br /&gt;
**A (age modifier) wolf begins to whimper.&lt;br /&gt;
**Musk hogs, snowebeasts, peccs, la&#039;tami, cougars, boars, and bears give meat. (?Are there others?)&lt;br /&gt;
**Meat spoils about 20 to 30 minutes after carving.  Feeding a wolf spoiled meat will make it DIE VIOLENTLY.  You can use [[Beseech the Wind to Preserve]] to extend the life of meat by 60 minutes.&lt;br /&gt;
&lt;br /&gt;
===Wolf Tricks===&lt;br /&gt;
*You can call for your wolf using WHISTLE FOR COMPANION&lt;br /&gt;
*You can track your wolf if you have enough scouting and animal lore.&lt;br /&gt;
*You can send your non-baby wolf to find track people, then scout to the wolf.&lt;br /&gt;
*Wolves can carry items, but not weapons or coins.&lt;br /&gt;
**A baby wolf can not carry anything.&lt;br /&gt;
**A young wolf can carry ?? [[stones]] of weight&lt;br /&gt;
**A full-grown wolf can carry 70 [[stones]] of weight&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
===Things to Do to Keep Your Companion:===&lt;br /&gt;
#Highlight PACE, PACES, WHIMPER, WHIMPERS&amp;lt;br&amp;gt;&lt;br /&gt;
#Pet companion when they pace, feed it when it whimpers.&amp;lt;br&amp;gt;&lt;br /&gt;
#If raccoon hides during hunting SIGNAL RACCOON TO UNHIDE and keep a hand free to pet it. Wolves don&#039;t get as scared as often.&amp;lt;br&amp;gt;&lt;br /&gt;
#PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).&amp;lt;br&amp;gt;&lt;br /&gt;
#Follow the DO NOT list to the letter&amp;lt;br&amp;gt;&lt;br /&gt;
#Be aware that barbs can roar your baby /young companions out of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
#If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
#Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won&#039;t get anything but they won&#039;t leave either).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DO NOT :===&lt;br /&gt;
#RUN TRAILS without SIGNAL COMPANION TO SLEEP, ever. No matter how short the trail is...you seriously risk losing them.&lt;br /&gt;
#Take the BACK way into the guild with your companion out, they WILL leave.&lt;br /&gt;
#TAKE THE STAIRS ON AESERY WITH YOUR COMPANION, they will leave.&lt;br /&gt;
#GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don&#039;t pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.&lt;br /&gt;
#Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).&lt;br /&gt;
#Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).&lt;br /&gt;
#Signal your oompanion to take things to someone who is in the empath or cleric guilds...they won&#039;t come back.&lt;br /&gt;
#SIGNAL (baby) WOLF TO JUMP while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)&lt;br /&gt;
#Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don&#039;t know if this is a game puzzle or not so won&#039;t divulge anything here).&lt;br /&gt;
#Other area&#039;s that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK&lt;br /&gt;
&lt;br /&gt;
===Other things to keep in mind:===&lt;br /&gt;
&lt;br /&gt;
*I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.&lt;br /&gt;
&lt;br /&gt;
*Wolves are easier to raise since they don&#039;t hide from critters.&lt;br /&gt;
&lt;br /&gt;
*Raccoons can help you with foraging&lt;br /&gt;
&lt;br /&gt;
*Both can deliver things to others after they are young.&lt;br /&gt;
&lt;br /&gt;
*They DO grow though it takes a long time.&lt;br /&gt;
&lt;br /&gt;
*You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.&lt;br /&gt;
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I&#039;m sure I left out something.&lt;br /&gt;
&lt;br /&gt;
*There currently isn&#039;t any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I&#039;m thinking apes are carveable but...heh).&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
See [[Ranger Companion Quest]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Hylomorphic_Sorcery_spellbook&amp;diff=430117</id>
		<title>Category:Hylomorphic Sorcery spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Hylomorphic_Sorcery_spellbook&amp;diff=430117"/>
		<updated>2015-11-17T19:26:51Z</updated>

		<summary type="html">&lt;p&gt;AIM4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hylomorphic Sorcery]] is the corruption of cosmologic Form. Hylomorphic Sorcery will be a broader concept than just Blackfire and so will absorb the Blackfire Sorcery Spellbook. [[Warrior Mage]]s will be able to permanently memorize Hylomorphic Sorcery spells.&lt;br /&gt;
&lt;br /&gt;
Blackfire employs a type of all-consuming fire from which all color has been drained. It is a mixture of Elemental and Holy mana.  Blackfire was discovered by the [[Blackfire Cabal]], who found that removing all color from fire produced a characteristic black flame that consumed rather than burned. Blackfire is extremely powerful and destructive, and as a [[sorcery]], its use is forbidden by the [[guild association is::Warrior Mage]] guild and provincial authorities.&lt;br /&gt;
&lt;br /&gt;
It is not currently planned for Warrior Mages to be able to permanently memorize Blackfire spells.&lt;br /&gt;
&lt;br /&gt;
This page contradicts itself. Needs source.&lt;br /&gt;
&lt;br /&gt;
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{{cat|Sorcery spells,Planned Warrior Mage spells}}&lt;/div&gt;</summary>
		<author><name>AIM4</name></author>
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