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		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=464869</id>
		<title>Lich script repository</title>
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		<updated>2017-02-08T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: /* combat-trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Burden_(spell)&amp;diff=461656</id>
		<title>Burden (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Burden_(spell)&amp;diff=461656"/>
		<updated>2016-12-19T15:39:59Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Any&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=With a few modifications, the same force that Ease Burden uses to help its subjects endure weight can be used to weigh him down.  When successful, Burden weaves chains of kinetic force around the subject&#039;s limbs.  While the spell is not powerful enough to actually immobilize all but the weakest or most invalid, the extra burden the spell places on the subject effectively reduces his strength.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Strength (stat)&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture at a cougar.&amp;lt;br/&amp;gt;&lt;br /&gt;
Yellow sparks flicker around a cougar&#039;s limbs as you weave chains of kinetic force around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
The cougar visibly stiffens as it fights against your spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=452152</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=452152"/>
		<updated>2016-09-01T01:09:32Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||401||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||291||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||160+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vykathi_harvester&amp;diff=451800</id>
		<title>Vykathi harvester</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vykathi_harvester&amp;diff=451800"/>
		<updated>2016-08-31T01:09:20Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: Updating max cap to 220&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Vykathi Harvester&lt;br /&gt;
|Image File=VykathiHarvester.jpg&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64a|Chyolvea Tayeu&#039;a (64a)}}&lt;br /&gt;
|Skin Name=a vykathi carapace&lt;br /&gt;
|Skin Type=carapace&lt;br /&gt;
|Weight=15&lt;br /&gt;
|RequiredRanks=&amp;lt;145&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|NumPieces=2&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|MaxVal=450 dokoras&lt;br /&gt;
|MaxArrangedVal=450&amp;gt;&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Vykathi are an infamous race of carnivorous insects.  Standing upright on two sturdy legs, their harvesters are about as tall as an average [[Human]].  Their four arms may not be strong, but they end in vicious claws fully capable of wielding lightweight weapons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*some {{cloot|i|oravir sliver}}s&lt;br /&gt;
*a {{cloot|i|nemmiro stone}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Vykathi are an insectoid race that live in an area known as [[The Hive]].  The Hive is a constantly-changing maze so it is advisable that you not stray far from the original room in which you enter.&lt;br /&gt;
                         &#039;&#039;&#039;These creatures Swarm!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Vykathi Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vykathi Excavator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vykathi Reaper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vykathi Soldier]]&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448282</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448282"/>
		<updated>2016-07-21T12:53:45Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: /* Heavy Thrown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped.&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container.&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3||5|6|7|30|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3||6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2||8|3|7|15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|40|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|16|5|5|4|8|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|18|8|6|3|10|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13||450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|8|4|3|2|8|5|11|28|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|9|4|4|3|8|6|11|42|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448281</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448281"/>
		<updated>2016-07-21T12:36:41Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: /* Twohanded Edged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped.&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container.&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3||5|6|7|30|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3||6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2||8|3|7|15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|40|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|16|5|5|4|8|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|18|8|6|3|10|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13||450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448280</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=448280"/>
		<updated>2016-07-21T12:30:08Z</updated>

		<summary type="html">&lt;p&gt;AGOERDT: /* Small Edged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped.&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container.&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3||5|6|7|30|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3||6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2||8|3|7|15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|40|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|360}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGOERDT</name></author>
	</entry>
</feed>