<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AGGMANG</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AGGMANG"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/AGGMANG"/>
	<updated>2026-04-21T19:36:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689939</id>
		<title>Khri Intimidate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689939"/>
		<updated>2026-04-15T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add Failure and Stop messages for intimidate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Intimidate&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Terrify&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;So, you want to be more intimidating?  Yes, this meditation will help you with that.&amp;quot;  Kalag the Sly continues, &amp;quot;Intimidate will also force some targets to disengage from you, or keep them from coming after you in combat.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Prevents engagement&lt;br /&gt;
|messaging=&#039;&#039;&#039;Startup:&#039;&#039;&#039; Briefly shutting your eyes, when you reopen them, you feel much more intimidating and forceful, able to dominate those around you and impose your will on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; takes one look at your frightening visage and disengages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; falters, but refuses to turn away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop:&#039;&#039;&#039; Something distracts your inner focus and you are no longer as dominant as you were.}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689886</id>
		<title>Khri Intimidate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689886"/>
		<updated>2026-04-12T18:43:06Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add messaging for Intimidate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Intimidate&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Terrify&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;So, you want to be more intimidating?  Yes, this meditation will help you with that.&amp;quot;  Kalag the Sly continues, &amp;quot;Intimidate will also force some targets to disengage from you, or keep them from coming after you in combat.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Prevents engagement&lt;br /&gt;
|messaging=&#039;&#039;&#039;Startup:&#039;&#039;&#039; Briefly shutting your eyes, when you reopen them, you feel much more intimidating and forceful, able to dominate those around you and impose your will on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; takes one look at your frightening visage and disengages.}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=689615</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=689615"/>
		<updated>2026-04-03T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=76&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=69&lt;br /&gt;
|level=72&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=530&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=very large&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;599&lt;br /&gt;
|mskill2=&amp;lt;599&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They don&#039;t move evasion (survival tert) or other defenses off dabbling at 520.&lt;br /&gt;
&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
*Probably due to the fact that they have 100 strength increasing their fortitude defense in a spell contest. &lt;br /&gt;
&lt;br /&gt;
60 reflex and 63 agility evasion at 517 evasion won&#039;t come off 3/34 with 4 at melee. 5/10/2017.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Very high spawn rate.&lt;br /&gt;
* Creature has above average strength - harder hits.&lt;br /&gt;
* Boulders fill the room very quickly, but decay when you attempt to pick them up.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vibrant_aurora_opal_shaped_like_a_stylized_sun&amp;diff=689353</id>
		<title>Item:Vibrant aurora opal shaped like a stylized sun</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vibrant_aurora_opal_shaped_like_a_stylized_sun&amp;diff=689353"/>
		<updated>2026-03-29T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add basic details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The small stone&#039;s swirls of white, pink, azure, red, and orange are flecked with white and green.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=625000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fang-touched_muracite_skinning_knife_with_a_wolfwind_leather-wrapped_handle&amp;diff=689110</id>
		<title>Item:Fang-touched muracite skinning knife with a wolfwind leather-wrapped handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fang-touched_muracite_skinning_knife_with_a_wolfwind_leather-wrapped_handle&amp;diff=689110"/>
		<updated>2026-03-24T08:02:33Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add look/page for skinning knife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=The skinning knife was forged in a single piece of muracite, the green-tinted metal forming a single smooth surface into a pointed blade.  Two leather bands tie to the knife, allowing one to strap it to their thigh and still make use of it.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Basic_ritual_focus_(life)&amp;diff=688699</id>
		<title>Item:Basic ritual focus (life)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Basic_ritual_focus_(life)&amp;diff=688699"/>
		<updated>2026-03-11T04:54:20Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Corrected Induction/Rarefaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=-&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=enchanting&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=basic life ritual focus|noun=&amp;lt;various&amp;gt;|type=misc|mat=sigil|dif=1|vol=1|matdetail=induction|tech=Ritual Foci Creation|||}}&lt;br /&gt;
&lt;br /&gt;
This item will reflect the base component used to create it, so the base noun and measurements will vary.  If the base component was &#039;&#039;a balsa cougar bead&#039;&#039;, the finished item will also be &#039;&#039;a balsa cougar bead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
An example {{com|focus}} for this item:&lt;br /&gt;
: You take the totem in your hands and focus carefully upon it.&lt;br /&gt;
: You sense a matrix formed using Holy mana, commonly referred to as the Ritual Focus enchantment.&lt;br /&gt;
:   The enchantment has excellent potency and is slightly abstract.  You sense it was enchanted using a gray fragile fount with a rough surface making it minor grade.  The matrix originally supported 24 charges, and has 24 charges remaining.&lt;br /&gt;
: The focus is attuned to the Body Purification spellbook.&lt;br /&gt;
: You believe this item can be activated with rub.&lt;br /&gt;
: Roundtime: 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Specific Sigils per life book==&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Permutation (2nd Sigil)&lt;br /&gt;
Empath Mental Preparation (Circle Of Sympathy) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Abolition (2nd Sigil)&lt;br /&gt;
Empath Protection (Perseverance of Peri&#039;el) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Rarefaction (2nd Sigil)&lt;br /&gt;
Ranger Wilderness Survival (Memory of Nature) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Induction (2nd sigil)&lt;br /&gt;
EMpath Body Purification (Absolution) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Congruence (2nd sigil)&lt;br /&gt;
Ranger Wilderness Survival (Memory of Nature) focus&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used a balsa wood as a base for reference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Base !! Uses !! Variable Sigil !! Book !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Balsa]] || 70 || 3 || {{ilink|i|totem (bone)|&#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; totem}} || ?? || ?? || ?? || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Base !! Uses !! Variable Sigil !! Book !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] || 50 || 35 || {{ilink|i|totem (bone)|&#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; totem}} || 24 || Induction || Body Purification || 11/12 Quality&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=687949</id>
		<title>Gauge Flow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=687949"/>
		<updated>2026-02-08T00:42:53Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix Justice/Corruption fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gaf&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Any&lt;br /&gt;
|magic=Analogous Patterns&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Gauge Flow gives a magician enhanced insight into the manipulation of mana, allowing quantification of what most magicians do by practice and intuition.  While this abstract information is not useful for using modern magic, it is invaluable for conducting magical research.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows magical research&lt;br /&gt;
|messaging=&#039;&#039;Cleric&#039;&#039;: A distracting flurry of semi-transparent golden mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empath&#039;&#039;: A distracting flurry of blue and white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by blue graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Mage&#039;&#039;: A distracting flurry of cold white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by white graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necromancer&#039;&#039;: A distracting flurry of oozing black mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by black graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paladin&#039;&#039;: A distracting flurry of golden mana shot through with tiny veins of darkness momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranger&#039;&#039;: A distracting flurry of green and blue mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by aquamarine graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Mage&#039;&#039;/&#039;&#039;Bard&#039;&#039;: A distracting flurry of fiery mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by burning graphs and sigils in the corners of your sight.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This spell is required to be in effect to perform [[magical research]] tasks. Higher potency will equate to lower research times for research projects.&lt;br /&gt;
:*At spell cap this gives a 20% reduction to research times. (E.g. a base 15 minute research project only takes 12 minutes with a capped cast.)&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Amputator&amp;diff=687760</id>
		<title>Title:Amputator</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Amputator&amp;diff=687760"/>
		<updated>2026-01-28T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Correct amputator ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Empath&lt;br /&gt;
|subcat=agility, weapon&lt;br /&gt;
|diff=250&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|weapon|250}}&lt;br /&gt;
{{TitleReq|agility|25}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ember_bull&amp;diff=687637</id>
		<title>Ember bull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ember_bull&amp;diff=687637"/>
		<updated>2026-01-23T03:39:26Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Ember bull parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ember bull&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|14|Burned Out Sicle Grove}}&lt;br /&gt;
|simulevel=68&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=soot-stained horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt; 432&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|ember bull}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Although superficially resembling the farmyard animal, closer examination shows that the comparison is much like that between a small campfire and a raging forest fire.  Not only does an ember bull&#039;s size dwarf that of the average bull, but flickers of flame run along its deep red hide and run along the ember bull&#039;s horns while clouds of ash and cinders are exhaled through the nostrils of the ember bull.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Fire bulls, of whatever type, all share the same magical basis rooted in the element of fire.  Their origins are unknown but they are all immune to fire-based attacks.&lt;br /&gt;
&lt;br /&gt;
They are known to cast Fire Ball.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Swarmy; Ember Bulls will frequently arrive in groups of four.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Fireball]]: &lt;br /&gt;
:&#039;&#039;The ember bull snorts flames and casts a spell!&lt;br /&gt;
:&#039;&#039;Spell may hit other bulls.&lt;br /&gt;
&lt;br /&gt;
A tiny ball of flame flies at you!&amp;lt;br /&amp;gt;&lt;br /&gt;
You manage to avoid the raging ball of fire, as it explodes behind you!&amp;lt;br /&amp;gt;&lt;br /&gt;
A volley of fiery shards explode outward toward an ember bull!&amp;lt;br /&amp;gt;&lt;br /&gt;
An ember bull blocks one of the shards of fire with his flame-tipped horns.&amp;lt;br /&amp;gt;&lt;br /&gt;
A volley of fiery shards explode outward toward an ember bull!&amp;lt;br /&amp;gt;&lt;br /&gt;
The shard of fire glances off an ember bull&#039;s flame-tipped horns.  The fire shard glances off his chest, singeing it a little.&amp;lt;br /&amp;gt;&lt;br /&gt;
A volley of fiery shards explode outward toward an ember bull!&amp;lt;br /&amp;gt;&lt;br /&gt;
The shard of fire glances off an ember bull&#039;s flame-tipped horns.  The fire shard glances off his left hindleg, singeing it a little.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=687616</id>
		<title>Icutu Zaharenela</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=687616"/>
		<updated>2026-01-20T18:09:30Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Better english.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=iz&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=45&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Life Force Manipulation&lt;br /&gt;
|prereqs=[[Paralysis]], ability to [[Shift]], minimum level of [[Empathic shock]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=30&lt;br /&gt;
|illegal=illegal&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=&amp;quot;The Khalaen accuse us of basest immorality, but we are tired of walking small lest someone judge us. We are sick of having to be squeaky clean healers! This is our answer, our weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Icutu Zaharenela turns the esteemed Empathic Touch into something deadly and, depending on whom you ask, treacherous. It is not for the weak of stomach, as those who look hopefully to you for healing will find pain instead. Knowledge of Shifting and Paralysis, as well as a certain degree of empathic insensitivity, is required for this spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=converts TOUCH into an attack&lt;br /&gt;
|messaging=&#039;&#039;&#039;CAST:&#039;&#039;&#039;&amp;lt;br /&amp;gt;Your empathic shock makes the spell slightly more pliable.&amp;lt;br /&amp;gt;Monstrous feelings of cold-bloodedness uncoil from within, taking root in places where your empathy has receded. Their physical echoes are concentrated most in your hands, and you immediately recognize the onset of an abnormal arthritis.&lt;br /&gt;
&lt;br /&gt;
Your hands throb with pain!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOUCH &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out toward a heggarangi boar with the back of your hand in a gesture of false sympathy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The hand lightly grazes the heggarangi boar&#039;s ear, raising a large grey and red blemish about its head.&amp;lt;br /&amp;gt;&lt;br /&gt;
The heggarangi boar is stunned!&lt;br /&gt;
&lt;br /&gt;
Pain blossoms within you, your empathic shock deepening, but you compose yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires some level of [[Empathic Shock]] to permanently memorize from a scroll.&lt;br /&gt;
* IZ&#039;s{{skill|Empathy|Empathy}} exp award is proportional to your shock.&lt;br /&gt;
*At minimum shock, [[Icutu Zaharenela]] is esoteric in difficulty which means it is extremely difficult and mana-expensive. Deeper Shock eases both of those, down to below advanced spell levels at complete insensitivity.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
**The Skill Range in the table above are for the esoteric levels at minimum shock.&lt;br /&gt;
**At complete insensitivity the pulse cost at minimum prep is 6 mana.&lt;br /&gt;
*No effect on constructs or undead.&lt;br /&gt;
*Converts the {{com|touch}} command into a {{skill|Targeted Magic}} attack &#039;&#039;preventing the use of {{com|touch}} to initiate an empathic link!&#039;&#039;&lt;br /&gt;
*Causes minor internal wounds to your hands. If these wounds are healed they will reappear on the next pulse of the spell.&lt;br /&gt;
*Justice charges from this spell trigger on actual attacks via {{com|touch}}. However, it is considered &amp;quot;necro-looking&amp;quot; for the purposes of {{com|accuse}} as there is a change to the character&#039;s appearance in {{com|LOOK}} - &#039;&#039;{{tt|PLAYER}} has a ghoulish grey pallor, his/her hands bent into arthritic claws.&#039;&#039; May cause [[Social Outrage]] in towns.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot;&amp;gt;[[Post:Icutu Zaharenela - 08/16/2016 - 07:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Attacks inflict shock at the same rate as any other damaging spell, but without the associated stun.&lt;br /&gt;
*If your {{skill|brawling}} is good enough, including any modification from [[Aggressive Stance]], then you will have reduced roundtimes. This does not improve the damage or accuracy of the touch attack.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;quot;Icutu zaharenela&amp;quot; is either Elvish for &amp;quot;aging touch,&amp;quot; or perhaps more poetically, &amp;quot;touch of the old woman.&amp;quot; This is likely a reference to [[Asketi]], [[Hodierna]]&#039;s dark aspect, as she is often represented as an old hag or crone.&lt;br /&gt;
*UPDATE 2/2020  As listed above added levels of shock reduce the requirements needed to cast the spell.  Successfully cast with Target Mastery feat / TM 233 / PM 290 and 3 of 8 shock according to the cassava root scale (Your anklet&#039;s life force is still mostly strong, though it shows more than the occasional deadened area.).  With more shock, possibly could have been used earlier.  &lt;br /&gt;
*Update 10/2020:  130TM + TM Mastery + full shock and IZ is castable at minimum mana.  212 PM if it mattered.  Using a TM booster spell like substratum would decrease the necessary ranks to cast it.&lt;br /&gt;
{{RefAl|r=y|}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=687615</id>
		<title>Icutu Zaharenela</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=687615"/>
		<updated>2026-01-20T18:05:01Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add the pulse cost at full shock.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=iz&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=45&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Life Force Manipulation&lt;br /&gt;
|prereqs=[[Paralysis]], ability to [[Shift]], minimum level of [[Empathic shock]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=30&lt;br /&gt;
|illegal=illegal&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=&amp;quot;The Khalaen accuse us of basest immorality, but we are tired of walking small lest someone judge us. We are sick of having to be squeaky clean healers! This is our answer, our weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Icutu Zaharenela turns the esteemed Empathic Touch into something deadly and, depending on whom you ask, treacherous. It is not for the weak of stomach, as those who look hopefully to you for healing will find pain instead. Knowledge of Shifting and Paralysis, as well as a certain degree of empathic insensitivity, is required for this spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=converts TOUCH into an attack&lt;br /&gt;
|messaging=&#039;&#039;&#039;CAST:&#039;&#039;&#039;&amp;lt;br /&amp;gt;Your empathic shock makes the spell slightly more pliable.&amp;lt;br /&amp;gt;Monstrous feelings of cold-bloodedness uncoil from within, taking root in places where your empathy has receded. Their physical echoes are concentrated most in your hands, and you immediately recognize the onset of an abnormal arthritis.&lt;br /&gt;
&lt;br /&gt;
Your hands throb with pain!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOUCH &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out toward a heggarangi boar with the back of your hand in a gesture of false sympathy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The hand lightly grazes the heggarangi boar&#039;s ear, raising a large grey and red blemish about its head.&amp;lt;br /&amp;gt;&lt;br /&gt;
The heggarangi boar is stunned!&lt;br /&gt;
&lt;br /&gt;
Pain blossoms within you, your empathic shock deepening, but you compose yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires some level of [[Empathic Shock]] to permanently memorize from a scroll.&lt;br /&gt;
* IZ&#039;s{{skill|Empathy|Empathy}} exp award is proportional to your shock.&lt;br /&gt;
*At minimum shock, [[Icutu Zaharenela]] is esoteric in difficulty which means it is extremely difficult and mana-expensive. Deeper Shock eases both of those, down to below advanced spell levels at complete insensitivity.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
**The Skill Range in the table above are for the esoteric levels at minimum shock.&lt;br /&gt;
**At complete insensitivity the pulse cost at minimum mana is 6 mana.&lt;br /&gt;
*No effect on constructs or undead.&lt;br /&gt;
*Converts the {{com|touch}} command into a {{skill|Targeted Magic}} attack &#039;&#039;preventing the use of {{com|touch}} to initiate an empathic link!&#039;&#039;&lt;br /&gt;
*Causes minor internal wounds to your hands. If these wounds are healed they will reappear on the next pulse of the spell.&lt;br /&gt;
*Justice charges from this spell trigger on actual attacks via {{com|touch}}. However, it is considered &amp;quot;necro-looking&amp;quot; for the purposes of {{com|accuse}} as there is a change to the character&#039;s appearance in {{com|LOOK}} - &#039;&#039;{{tt|PLAYER}} has a ghoulish grey pallor, his/her hands bent into arthritic claws.&#039;&#039; May cause [[Social Outrage]] in towns.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot;&amp;gt;[[Post:Icutu Zaharenela - 08/16/2016 - 07:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Attacks inflict shock at the same rate as any other damaging spell, but without the associated stun.&lt;br /&gt;
*If your {{skill|brawling}} is good enough, including any modification from [[Aggressive Stance]], then you will have reduced roundtimes. This does not improve the damage or accuracy of the touch attack.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;quot;Icutu zaharenela&amp;quot; is either Elvish for &amp;quot;aging touch,&amp;quot; or perhaps more poetically, &amp;quot;touch of the old woman.&amp;quot; This is likely a reference to [[Asketi]], [[Hodierna]]&#039;s dark aspect, as she is often represented as an old hag or crone.&lt;br /&gt;
*UPDATE 2/2020  As listed above added levels of shock reduce the requirements needed to cast the spell.  Successfully cast with Target Mastery feat / TM 233 / PM 290 and 3 of 8 shock according to the cassava root scale (Your anklet&#039;s life force is still mostly strong, though it shows more than the occasional deadened area.).  With more shock, possibly could have been used earlier.  &lt;br /&gt;
*Update 10/2020:  130TM + TM Mastery + full shock and IZ is castable at minimum mana.  212 PM if it mattered.  Using a TM booster spell like substratum would decrease the necessary ranks to cast it.&lt;br /&gt;
{{RefAl|r=y|}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coming_of_Age_(book)&amp;diff=687419</id>
		<title>Coming of Age (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coming_of_Age_(book)&amp;diff=687419"/>
		<updated>2026-01-11T22:01:28Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix early line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Coming of Age&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;by Master Bard [[Kyrie]] Needels&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As recorded for posterity in the 358th year since the Victory of       &lt;br /&gt;
Lanival the Redeemer.                                                  &lt;br /&gt;
                                                                       &lt;br /&gt;
Much of my life has been spent listening to others recount the         &lt;br /&gt;
story of their lives, that I might sift through for kernels that       &lt;br /&gt;
might be of interest to us all.   I have traveled far and wide,        &lt;br /&gt;
met people from the different races that populate Elanthia, heard      &lt;br /&gt;
truth that was stranger than fiction, and lies that were sworn to      &lt;br /&gt;
be truth.   Due perhaps to the charm of their disappearing past,       &lt;br /&gt;
I have a particular interest in learning the customs of the            &lt;br /&gt;
Rakash.  It is a rare pleasure to find one who remembers life          &lt;br /&gt;
before the migration.                                                  &lt;br /&gt;
                                                                       &lt;br /&gt;
Outside, snow was falling heavily, but the fire in the den at          &lt;br /&gt;
[[Marachek&#039;s Oak]] welcomed and warmed all.  It was there that I           &lt;br /&gt;
joined a group of travelers who, brew in hand, were whiling away       &lt;br /&gt;
the time telling tall tales of their experiences.   One of the         &lt;br /&gt;
travelers was a Rakash Barbarian, whose white coat concealed any       &lt;br /&gt;
symbol of age.  All grew quiet as he told the tale of his testing      &lt;br /&gt;
for acceptance in his pack.                                            &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was cold when the time came for my passage.  Winter had come       &lt;br /&gt;
and stayed long, and even my excitement at the testing could not       &lt;br /&gt;
hold the chill of the damp dawn at bay.  Quickly I drew on my          &lt;br /&gt;
odaj, strapped my thigh quiver on and slung my bow across my back      &lt;br /&gt;
before I scrambled out the door of my audiwah.  Stars glistened        &lt;br /&gt;
brightly in the night sky, as if bidding farewell to each other        &lt;br /&gt;
before they rested for the day.  A small group had gathered,           &lt;br /&gt;
readying the items needed for the hunt and the ritual that lay         &lt;br /&gt;
ahead.  Hehdk slipped beside me as we prepared to enter the            &lt;br /&gt;
circle and the sight of my friend steadied me like a horse calms       &lt;br /&gt;
at its owner&#039;s voice.  That which I had awaited all my life had        &lt;br /&gt;
come to its time. It would be done that night.&amp;quot;                        &lt;br /&gt;
                                                                       &lt;br /&gt;
&amp;quot;There were four of us, all cubs still.  That night we would           &lt;br /&gt;
hunt, first as we were, then as the Lord Mrod made us.  It would       &lt;br /&gt;
be our first hunt in which we would be alone for the change.           &lt;br /&gt;
Till then we had hunted in packs, and with care as to Katamba&#039;s        &lt;br /&gt;
fickle nature.  Proof of our ability to serve the pack, be one         &lt;br /&gt;
with the pack, would be if we returned after the light of Katamba      &lt;br /&gt;
had shone over the sun thrice.&amp;quot;                                        &lt;br /&gt;
                                                                       &lt;br /&gt;
&amp;quot;Into the center of the pack circle we walked, the last time in        &lt;br /&gt;
that protected place.  As we formed a small circle of four,            &lt;br /&gt;
facing in towards the elder Jugtahr, he began the recitation of Hehdk&#039;s lines from the falling of the pearl moon.  At the name of      &lt;br /&gt;
his great grandfather, Hehdk turned and faced the outer circle of      &lt;br /&gt;
our families.  Jugtahr did the same with each of us until we all       &lt;br /&gt;
faced away from him, towards our families. When the recitation of      &lt;br /&gt;
my line was finished my father handed me my weapon and backpack;       &lt;br /&gt;
it was all that would sustain me in my quest to be accepted as a       &lt;br /&gt;
full member of the pack.  At the nod of Jugtahr&#039;s head, in unison      &lt;br /&gt;
the pack spoke, &amp;quot;Mrod guide.&amp;quot;  The moment had come, I held my          &lt;br /&gt;
breath as each of us began to walk forward, drawing farther from       &lt;br /&gt;
each other and childhood as we headed towards the four winds.          &lt;br /&gt;
Thus began my journey to adulthood.&amp;quot;        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was slightly comforted knowing the pack would wait for my           &lt;br /&gt;
return, and I was certain my family would beseech Mrod in my           &lt;br /&gt;
name.&amp;quot;                                                                 &lt;br /&gt;
                                                                       &lt;br /&gt;
&amp;quot;Heated with the excitement of the moment, I pulled my odaj            &lt;br /&gt;
around my body and remembered the ways of the pack.   A huge gulp      &lt;br /&gt;
of frosty air helped calm my nerves as I delved deep within            &lt;br /&gt;
myself seeking the core of my people, the balance of oneness.  I       &lt;br /&gt;
inhaled the air, sensed its movement within me, let it warm with       &lt;br /&gt;
my scent and released it.  I inhaled the air, allowed it to bring      &lt;br /&gt;
their distant scent on memory, felt it, released it.  I inhaled        &lt;br /&gt;
the air, they were beside me, within me, at one with me and I          &lt;br /&gt;
with them.&amp;quot;                                                            &lt;br /&gt;
                                                                       &lt;br /&gt;
&amp;quot;The road I traveled crested in front of me just as the sun broke      &lt;br /&gt;
free of the reigns of darkness and set its light loose in the          &lt;br /&gt;
sky, turning it pink with the promise of warmth.  I had watched        &lt;br /&gt;
many groups of cubs while standing with my family as they left         &lt;br /&gt;
seeking full pack status, now it was my turn.  I planned long and      &lt;br /&gt;
thought hard about how and where I would wish to be at the time        &lt;br /&gt;
of the change.  Previously I had explored with my friends and          &lt;br /&gt;
set what I thought was a good plan.  In the valley below, there        &lt;br /&gt;
was an overhang where tall trees had grown on top of each other,       &lt;br /&gt;
so entangling their roots that they pushed upward out of the           &lt;br /&gt;
ground creating a small enclosed area.  My thought was to watch        &lt;br /&gt;
Katamba and spend the change within the confines of that cradle,       &lt;br /&gt;
where I could regain my energy before becoming a delicacy for          &lt;br /&gt;
some wandering beast.  Something I assure you I had no intention       &lt;br /&gt;
of allowing.&amp;quot;                                                          &lt;br /&gt;
                                                                       &lt;br /&gt;
&amp;quot;All was going according to my plan until I stepped from behind a      &lt;br /&gt;
tree and saw a group of ice gibbons.   Unfortunately, they saw me      &lt;br /&gt;
as well.  Too late to run, I stood my ground as they advanced,         &lt;br /&gt;
more curious than irate with my trespass.  I slipped my bow from       &lt;br /&gt;
my back and casually drew an arrow from the quiver.  I had almost      &lt;br /&gt;
set it when a tall gibbon in the back cast frost patch at me.  I&lt;br /&gt;
struggled to maintain my footing but failed miserably. Air             &lt;br /&gt;
escaped from my lungs with a thwack as I landed on my back             &lt;br /&gt;
sending my arrow straight up into the air instead of at its            &lt;br /&gt;
target. My mind raced as I tried to regain my footing while            &lt;br /&gt;
drawing my ice pick.  If it were to be melee, then my strength         &lt;br /&gt;
would have to hold against the crowd.  A loud fffwwonking noise        &lt;br /&gt;
in the distance brought the advancing horde up short.  For a           &lt;br /&gt;
moment they glared at me in unison, then turned and scrambled off      &lt;br /&gt;
in the direction of that odd sound.  I remember the burning in my      &lt;br /&gt;
chest that reminded me I had ceased to breathe and I confess I         &lt;br /&gt;
gasped for air.  At that moment, Katamba chose to rise and             &lt;br /&gt;
suddenly against my best plans I lay on the plain in full view         &lt;br /&gt;
and at the mercy of whatever might arrive.&amp;quot;                            &lt;br /&gt;
                                                                       &lt;br /&gt;
The narrator glanced at a thin line on his arm that could have         &lt;br /&gt;
been an old scar, guzzled his brew, and announced, &amp;quot;All&#039;s well         &lt;br /&gt;
that ends well.&amp;quot;                                                       &lt;br /&gt;
&lt;br /&gt;
I thought to press him further, but a fight erupted in the corner      &lt;br /&gt;
over some local grave robbery and before the furniture got             &lt;br /&gt;
righted, the accusations sorted out, and the injured tended, he        &lt;br /&gt;
was gone.                                                              &lt;br /&gt;
                                                                       &lt;br /&gt;
As everyone settled down and ordered a new round of spirits, a         &lt;br /&gt;
young Rakash who had been listening to the evening&#039;s tales retook      &lt;br /&gt;
his seat under the blackened torch.  I hoped I might learn more        &lt;br /&gt;
about this custom so I leaned over and whispered to him asking if      &lt;br /&gt;
he would care to relate the story of his right of passage.  He         &lt;br /&gt;
smiled sadly as he stated that he had never had a ceremony for         &lt;br /&gt;
acceptance into his pack.  He said he planned on sharing the           &lt;br /&gt;
information he had heard tonight with his pack and he would be         &lt;br /&gt;
certain his children had some ceremony to mark their coming of         &lt;br /&gt;
age at the tenth circle in their Guild.&lt;br /&gt;
{{cat|Book}}[[page type is::book| ]][[race association is::rakash| ]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Calculated_Rage&amp;diff=686959</id>
		<title>Calculated Rage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Calculated_Rage&amp;diff=686959"/>
		<updated>2025-12-31T09:28:16Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Update what spell ward definition says to include Grejuva&amp;#039;s explanation from Discord. https://discord.com/channels/619301383451181075/619330323011993613/1455270267365363896&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=CR&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=1&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=20th Circle, [[Tranquility]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.&lt;br /&gt;
&lt;br /&gt;
Due to the need for physical contact, the &amp;quot;raging&amp;quot; is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician&#039;s own lack of empathy, can have emotionally exhausting results.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Defensive Factor&lt;br /&gt;
|dtype=Puncture damage, Impact damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Pre-cast TM. Gives uses of RAGE command to make attacks.&lt;br /&gt;
|messaging=&amp;gt;cast&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&amp;lt;br /&amp;gt;&lt;br /&gt;
You weave the Calculated Rage pattern around your mind.  There is no overt change at first, except the feeling of emotional control -- and potential.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;perc self&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the presence of the Calculated Rage spell isolating a vast reserve of emotion in your mind.  The spell should last around nine roisaen or until you have unleashed your RAGE six more times.&lt;br /&gt;
&lt;br /&gt;
Damaging:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;rage&amp;lt;br /&amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is no connection there, no empathy to be had.  Fury without release builds in a split second a white hot, certain thing.  You reach out violently for catharsis.&lt;br /&gt;
With calculated malice you dart along the side of a lava drake and drop kick, scoring an awesome strike (12/23).&amp;lt;br /&amp;gt;&lt;br /&gt;
The lava drake is knocked completely senseless!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive debuffing:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;rage&amp;lt;br /&amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is no connection there, no empathy to be had.  Fury without release builds in a split second a white hot, certain thing.  You reach out violently for catharsis.&amp;lt;br /&amp;gt;&lt;br /&gt;
The attack doesn&#039;t faze a giant mechanical mouse!&amp;lt;br /&amp;gt;&lt;br /&gt;
The mechanical mouse is stunned!&lt;br /&gt;
&lt;br /&gt;
Empath touches you with force, though not enough to cause direct injury.  Despite this, you feel utterly out of sorts.  Your emotions are out of control, and your ability to concentrate on defense diminished in the face of a consuming rage.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rage person&amp;lt;br/ &amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br/ &amp;gt;&lt;br /&gt;
With a flicker of emotion you build a fleeting transference link with person.  It is not much, but it is enough to release the calculated rage that burns inside you, if you can touch he.&amp;lt;br/ &amp;gt;&lt;br /&gt;
You make contact with Person and release your spike of rage!  Person reels in confusion.&lt;br /&gt;
&lt;br /&gt;
Third party:&amp;lt;br/ &amp;gt;&lt;br /&gt;
Empath pushes against Person with modest force.  Despite appearing unharmed, Person reels and seems positively out of sorts.&lt;br /&gt;
&lt;br /&gt;
On wear off of the caster:&amp;lt;br /&amp;gt;&lt;br /&gt;
Your emotional control returns to normal, leaving behind the normal ebb and flow of thought.&lt;br /&gt;
&lt;br /&gt;
On debuff wear off (seen by the person debuffed):&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel steadier on your feet again.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* CR is a Mental Preparation TM spell that has a heavy conceptual debt to [[Blufmor Garaen]] and [[Icutu Zaharenela]].  You pre-cast it and it gives you a number of uses of the {{com|RAGE}} verb that you can use at your discretion.  This attack, depending on factors, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.&lt;br /&gt;
* Basically: for shocked empaths it&#039;s like a limited-use IZ with a defense penalty attached.  For normal Empaths, it&#039;s a non-damaging attack that does a considerably larger and longer-acting defense penalty.&lt;br /&gt;
* The spell requires melee range to function.&lt;br /&gt;
* The spell pierces spell wards. Calculated Rage&#039;s are treated as non-magic for the purposes of many anti-magic defenses like Shear, Turtle Form, and Sanyu Lyba.&lt;br /&gt;
* {{skill|Brawling}} factors slightly into the attack.&lt;br /&gt;
* It can&#039;t be dispelled as a spell effect, but anything that explicitly removes defense debuffs would affect this as well.&lt;br /&gt;
* The debuff is extremely short, less than a minute even for healthy Empaths, even shorter as a damaging attack rider.&lt;br /&gt;
* The debuff is based on the potency of the attack, which is influenced by both TM skill and mana.&lt;br /&gt;
* &amp;quot;Defense factor&amp;quot; is the math that happens to your defensive skills that is then compared against the attackers corresponding &amp;quot;offense factor&amp;quot;. CR basically modifies the output of the formula that your skills/stats play into to determine your defensive factor.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The debuff strength is based on the potency of the attack, which is influenced by both {{skill|Targeted Magic}}  and mana amount. The bigger the hit, the bigger the debuff.  (In the case of a non-damaging strike, the damage is still calculated but just &amp;quot;thrown out&amp;quot; afterward.)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Empath Status !! Target Type !! Effect !! Causes Shock&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Living || Big defensive debuff || No&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Construct ||Damage + small debuff ||  No&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shock || Undead (without Absolution up)|| Damage + small debuff || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Undead (with Absolution up)|| Damage + small debuff || No&lt;br /&gt;
|- &lt;br /&gt;
| Grey Area || Anything || Random ||&lt;br /&gt;
|- &lt;br /&gt;
| Full Shock || Living || Damage + small debuff || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Shock || Construct || Damage + small debuff || n/a&lt;br /&gt;
|- &lt;br /&gt;
| Full Shock || Undead || Damage + small debuff || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=686411</id>
		<title>Evolution sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=686411"/>
		<updated>2025-12-25T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add additional winter location for Zoluren&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; evolution sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Induction sigil|Induction]] and [[Rarefaction sigil|Rarefaction]], representing refinement of self.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||&amp;quot;Kertigen&#039;s Honor&amp;quot;||Ferry to Leth Deriel||&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Clan&lt;br /&gt;
|Winter&lt;br /&gt;
|&amp;quot;Wolf Clan Home, Dirt Road&amp;quot;&lt;br /&gt;
|Outside Trader Caravan Stable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||just inside the building&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing&lt;br /&gt;
|Autumn&lt;br /&gt;
|[Mistwood Forest, Northwest Road]&lt;br /&gt;
|East of Rossman&#039;s gate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&#039;&#039;It appears that this sigil (in Ilithi) has 2 cycles; Spring/Autumn &amp;amp; Summer/Winter.  The locations shift between cycles but can be found in the same location during the paired season.  Further documentation is needed.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Room with the Down exit to the grassy vale&lt;br /&gt;
|-&lt;br /&gt;
|Hibarnhvidar&lt;br /&gt;
|Autumn&lt;br /&gt;
|[Trabe Plateau, Northern Edge]&lt;br /&gt;
|Outside the Moongate yurt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_techniques&amp;diff=686360</id>
		<title>Remedies techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_techniques&amp;diff=686360"/>
		<updated>2025-12-24T08:19:11Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Tweak the note for Exotic Debilitation Remedies to note that alyssum tea uses it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
You ask the Society Master about techniques and to learn a technique, go to the Society Master and &amp;lt;b&amp;gt;ask&amp;lt;/b&amp;gt; them &amp;lt;b&amp;gt;about learn&amp;lt;/b&amp;gt;ing a technique.&lt;br /&gt;
: ask &amp;lt;alchemist&amp;gt; about LEARN &amp;lt;technique&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technique Chart ==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Remedies_Techs.png&lt;br /&gt;
rect   7 128 126 162 [[#Wound Remedies]]&lt;br /&gt;
rect 221  52 340  86 [[#Wound Remedies]]&lt;br /&gt;
rect 414  52 533  86 [[#Wound Remedies]]&lt;br /&gt;
rect 221 102 340 136 [[#Wound Remedies]]&lt;br /&gt;
rect 416 104 532 138 [[#Wound Remedies]]&lt;br /&gt;
rect 607  52 726  86 [[#Wound Remedies]]&lt;br /&gt;
rect 608 104 727 138 [[#Wound Remedies]]&lt;br /&gt;
rect 221 150 340 184 [[#Wound Remedies]]&lt;br /&gt;
rect 415 152 534 186 [[#Wound Remedies]]&lt;br /&gt;
rect 221 201 340 235 [[#Wound Remedies]]&lt;br /&gt;
rect 413 202 532 236 [[#Wound Remedies]]&lt;br /&gt;
rect 607 151 726 185 [[#Wound Remedies]]&lt;br /&gt;
rect 607 202 726 236 [[#Wound Remedies]]&lt;br /&gt;
&lt;br /&gt;
rect   9 307 128 341 [[#Poisons and Disease]]&lt;br /&gt;
rect 223 257 342 291 [[#Poisons and Disease]]&lt;br /&gt;
rect 414 256 533 290 [[#Poisons and Disease]]&lt;br /&gt;
rect 223 307 342 341 [[#Poisons and Disease]]&lt;br /&gt;
rect 415 308 534 342 [[#Poisons and Disease]]&lt;br /&gt;
rect 609 281 728 315 [[#Poisons and Disease]]&lt;br /&gt;
rect 224 356 343 390 [[#Poisons and Disease]]&lt;br /&gt;
&lt;br /&gt;
rect   8 406 127 440 [[#Miscellaneous]]&lt;br /&gt;
rect 224 405 343 439 [[#Miscellaneous]]&lt;br /&gt;
rect 412 406 531 440 [[#Miscellaneous]]&lt;br /&gt;
rect   3 450 232 468 [[#Miscellaneous]]&lt;br /&gt;
rect 278 449 507 467 [[#Miscellaneous]]&lt;br /&gt;
rect   6 477 235 495 [[#Miscellaneous]]&lt;br /&gt;
rect 277 477 506 495 [[#Miscellaneous]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique Descriptions==&lt;br /&gt;
&lt;br /&gt;
==Wound Remedies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Technique || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot;  | Game Description || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Wound Remedy Basics || Training in Wound Remedy Basics grants experience with preparing fundamental curative herbs. || &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| External Limb Remedies|| Alchemists will find preparing external wound-healing remedies that affect the limbs are easier to prepare with this technique.  || &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| External Body Remedies|| Alchemists will find preparing external wound-healing remedies that affect the body are easier to prepare with this technique.  || &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Internal Limb Remedies|| Alchemists will find preparing internal wound-healing remedies that affect the limbs are easier to prepare with this technique. || &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Internal Body Remedies|| Alchemists will find preparing internal wound-healing remedies that affect the body are easier to prepare with this technique.  || &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Critical Limb Wound Remedies|| This technique trains the alchemist in preparing remedies that heal critical internal and external wounds on the limbs. ||  &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Critical Body Wound Remedies|| This technique trains the alchemist in preparing remedies that heal critical internal and external wounds on the body.  || &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| External Limb Scar Remedies|| Alchemists will find preparing external scar-healing remedies that affect the limbs are easier to prepare with this technique.  ||  &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| External Body Scar Remedies|| Alchemists will find preparing external scar-healing remedies that affect the body are easier to prepare with this technique. ||  &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Internal Limb Scar Remedies|| Alchemists will find preparing internal scar-healing remedies that affect the limbs are easier to prepare with this technique. ||  &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Internal Body Scar Remedies|| Alchemists will find preparing internal scar-healing remedies that affect the body are easier to prepare with this technique. ||  &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Critical Limb Scar Remedies|| Only the most knowledgeable alchemists learn this and understand the nature of healing critical internal and external scars of the limbs. || &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Critical Body Scar Remedies|| Only the most knowledgeable alchemists learn this and understand the nature of healing critical internal and external scars of the body. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisons and Disease==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Technique || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot;  | Game Description || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Debilitation Remedies || Training with this technique provides knowledge of fundamental restorative preparations. || No crafted items exist for this technique yet.   &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| External Poison Remedies|| Developing remedies that cure contact poisons are covered by the External Poison Remedies technique. || No crafted items exist for this technique yet.   &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Internal Poison Remedies|| Developing remedies that cure ingested and internal poisons are covered by the Internal Poison Remedies technique. || No crafted items exist for this technique yet.   &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| External Disease Remedies|| This technique enhances the alchemist when preparing remedies for diseases of the skin and flesh.  || No crafted items exist for this technique yet.   &lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Internal Disease Remedies|| This technique enhances the alchemist when preparing remedies for systemic diseases involving the blood and organs. || No crafted items exist for this technique yet.   &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Exotic Debilitation Remedies|| An exotic technique that greatly enhances preparations curing multiple afflictions at once. || Currently only used for alyssum tea.&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| External Curatives|| Knowledge of the External Curatives technique improves preparation of cures for parasites and miscellaneous maladies. || No crafted items exist for this technique yet.   &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Technique || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot;  | Game Description || style=&amp;quot;color: white; background: #29557D; font-weight: bold;&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Remedy Reduction || This technique teaches the proper filtration and purification of remedies, allowing a reduction in curative toxicity. || Toxicity is currently non-functional so this technique has no meaningful purpose yet.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Tincture Preparation|| Tinctures are remedies enhanced to offer the strongest potency available.  The downside is they gradually dimish in effectiveness over time. || Tinctures do not exist yet.&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Curative Specialization|| Training in Curative Specialization reduces the impact of poor quality base herbs and catalysts. ||&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Remedy Preparation Theory|| Remedy Preparation Theory reduces the impact of poor quality tools on the remedy creation process.  ||&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Restoration Acumen|| Improvements with remedy preparation speed are granted with knowledge of the Restorative Acumen Technique. ||&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot;&lt;br /&gt;
| Remedial Herb Gathering|| The ability to forage restorative herbs with precision is granted with this technique.  All herb preparation times are also improved. || Grants {{com|forage}} {{tt|&amp;lt;herb&amp;gt; precise}} which increases the potency and volume of foraged herbs. Slightly reduces the rt for crushing herbs in a mortar. Does not affect Wayerd pyramids.&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| Advanced Herb Preparation|| Knowledge of this technique grants an exceptional reduction in restorative herb preparation time. || Reduces the number of crushes to fully crush an herb in a mortar from 8 to 5. Reduces the minimum number of pulses it takes a Wayerd pyramid to dry an herb from 15 to 6 pulses making the minimum time to dry an herb 6 minutes instead of 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Decay_sigil&amp;diff=685878</id>
		<title>Decay sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Decay_sigil&amp;diff=685878"/>
		<updated>2025-12-23T02:09:53Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add Winter locations for Ilithi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; decay sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Permutation sigil|Permutation]], representing the eventual destruction of things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||[Clerics&#039; Guild, Chapel]||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[The Crossing, Full Moons Crescent]||in front of the seer&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[The Crossing, Lemicus Square]||Of the 3 rooms of the square, NW and SW rooms&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[The Crossing, Swithen&#039;s Court]||2 W from Kertigen Road&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[Shrine of Ushnish]||inside shrine S of Goodwhate Pike manure pile&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[The Crossing, Cutpurse Alley]||N of Academy of Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[The Crossing, Damaris Lane]||W of Academy of Agility, outside Viper&#039;s Nest Inn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Forging Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Alchemy, Outfitting &amp;amp; Engineering Societies &lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, 1st room of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, East City Gates]||inside the Shard E gate, 1 room north from the E gate, 1 room south from the E gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, North City Gates]||inside the Shard N gate &amp;amp; 1 room east from the inside of the N gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Xibar&#039;s Crescent Road]||outside the Outfitting Society (SE Shard), 1 room NE from the Outfitting Society&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Empath&#039;s Guild, Examining Room]||&#039;&#039;stamina&#039;&#039; training room in [[Shard]]; also just outside the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard&lt;br /&gt;
|Winter&lt;br /&gt;
|[Shard, Diamond Street]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shard&lt;br /&gt;
|Winter&lt;br /&gt;
|[Shard, Opal Street]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
* &lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=685563</id>
		<title>Icutu Zaharenela</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Icutu_Zaharenela&amp;diff=685563"/>
		<updated>2025-12-14T07:19:59Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Cleaned up some incorrect information about undead, constructs and prep changing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=iz&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=45&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Life Force Manipulation&lt;br /&gt;
|prereqs=[[Paralysis]], ability to [[Shift]], minimum level of [[Empathic shock]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=30&lt;br /&gt;
|illegal=illegal&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=&amp;quot;The Khalaen accuse us of basest immorality, but we are tired of walking small lest someone judge us. We are sick of having to be squeaky clean healers! This is our answer, our weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Icutu Zaharenela turns the esteemed Empathic Touch into something deadly and, depending on whom you ask, treacherous. It is not for the weak of stomach, as those who look hopefully to you for healing will find pain instead. Knowledge of Shifting and Paralysis, as well as a certain degree of empathic insensitivity, is required for this spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=converts TOUCH into an attack&lt;br /&gt;
|messaging=&#039;&#039;&#039;CAST:&#039;&#039;&#039;&amp;lt;br /&amp;gt;Your empathic shock makes the spell slightly more pliable.&amp;lt;br /&amp;gt;Monstrous feelings of cold-bloodedness uncoil from within, taking root in places where your empathy has receded. Their physical echoes are concentrated most in your hands, and you immediately recognize the onset of an abnormal arthritis.&lt;br /&gt;
&lt;br /&gt;
Your hands throb with pain!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOUCH &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out toward a heggarangi boar with the back of your hand in a gesture of false sympathy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The hand lightly grazes the heggarangi boar&#039;s ear, raising a large grey and red blemish about its head.&amp;lt;br /&amp;gt;&lt;br /&gt;
The heggarangi boar is stunned!&lt;br /&gt;
&lt;br /&gt;
Pain blossoms within you, your empathic shock deepening, but you compose yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires some level of [[Empathic Shock]] to permanently memorize from a scroll.&lt;br /&gt;
* IZ&#039;s{{skill|Empathy|Empathy}} exp award is proportional to your shock.&lt;br /&gt;
*At minimum shock, [[Icutu Zaharenela]] is esoteric in difficulty which means it is extremely difficult and mana-expensive. Deeper Shock eases both of those, down to below advanced spell levels at complete insensitivity.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
**The Skill Range in the table above are for the esoteric levels at minimum shock.&lt;br /&gt;
*No effect on constructs or undead.&lt;br /&gt;
*Converts the {{com|touch}} command into a {{skill|Targeted Magic}} attack &#039;&#039;preventing the use of {{com|touch}} to initiate an empathic link!&#039;&#039;&lt;br /&gt;
*Causes minor internal wounds to your hands. If these wounds are healed they will reappear on the next pulse of the spell.&lt;br /&gt;
*Justice charges from this spell trigger on actual attacks via {{com|touch}}. However, it is considered &amp;quot;necro-looking&amp;quot; for the purposes of {{com|accuse}} as there is a change to the character&#039;s appearance in {{com|LOOK}} - &#039;&#039;{{tt|PLAYER}} has a ghoulish grey pallor, his/her hands bent into arthritic claws.&#039;&#039; May cause [[Social Outrage]] in towns.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot;&amp;gt;[[Post:Icutu Zaharenela - 08/16/2016 - 07:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Attacks inflict shock at the same rate as any other damaging spell, but without the associated stun.&lt;br /&gt;
*If your {{skill|brawling}} is good enough, including any modification from [[Aggressive Stance]], then you will have reduced roundtimes. This does not improve the damage or accuracy of the touch attack.&amp;lt;ref name=&amp;quot;8-16-2016-iz-post&amp;quot; /&amp;gt;&lt;br /&gt;
*&amp;quot;Icutu zaharenela&amp;quot; is either Elvish for &amp;quot;aging touch,&amp;quot; or perhaps more poetically, &amp;quot;touch of the old woman.&amp;quot; This is likely a reference to [[Asketi]], [[Hodierna]]&#039;s dark aspect, as she is often represented as an old hag or crone.&lt;br /&gt;
*UPDATE 2/2020  As listed above added levels of shock reduce the requirements needed to cast the spell.  Successfully cast with Target Mastery feat / TM 233 / PM 290 and 3 of 8 shock according to the cassava root scale (Your anklet&#039;s life force is still mostly strong, though it shows more than the occasional deadened area.).  With more shock, possibly could have been used earlier.  &lt;br /&gt;
*Update 10/2020:  130TM + TM Mastery + full shock and IZ is castable at minimum mana.  212 PM if it mattered.  Using a TM booster spell like substratum would decrease the necessary ranks to cast it.&lt;br /&gt;
{{RefAl|r=y|}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670529</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670529"/>
		<updated>2025-07-23T03:08:04Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=50&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=50&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|MaxVal=360&lt;br /&gt;
|MaxArrangedVal=400&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;367&lt;br /&gt;
|mskill2=383&lt;br /&gt;
|mcap=449&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Elder blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
- premium version of these capped empathy via manipulate at exact 491 ranks.  Non premium version somewhere around 450-460.&lt;br /&gt;
&lt;br /&gt;
- Parry still went to dabbling at 345 for non-premium, at which point I changed hunting grounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670016</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670016"/>
		<updated>2025-07-14T21:55:28Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fill unknown boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=50&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=50&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|MaxVal=360&lt;br /&gt;
|MaxArrangedVal=400&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;367&lt;br /&gt;
|mskill2=&amp;gt;375&lt;br /&gt;
|mcap=449&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Elder blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
- premium version of these capped empathy via manipulate at exact 491 ranks.  Non premium version somewhere around 450-460.&lt;br /&gt;
&lt;br /&gt;
- Parry still went to dabbling at 345 for non-premium, at which point I changed hunting grounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670014</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=670014"/>
		<updated>2025-07-14T20:55:13Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=50&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=50&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|MaxVal=360&lt;br /&gt;
|MaxArrangedVal=400&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;367&lt;br /&gt;
|mskill2=&amp;gt;375&lt;br /&gt;
|mcap=449&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Elder blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
- premium version of these capped empathy via manipulate at exact 491 ranks.  Non premium version somewhere around 450-460.&lt;br /&gt;
&lt;br /&gt;
- Parry still went to dabbling at 345 for non-premium, at which point I changed hunting grounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=669968</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=669968"/>
		<updated>2025-07-12T20:02:26Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate estimations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=50&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=50&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|MaxVal=360&lt;br /&gt;
|MaxArrangedVal=400&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;367&lt;br /&gt;
|mskill2=&amp;gt;368&lt;br /&gt;
|mcap=449&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Elder blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
- premium version of these capped empathy via manipulate at exact 491 ranks.  Non premium version somewhere around 450-460.&lt;br /&gt;
&lt;br /&gt;
- Parry still went to dabbling at 345 for non-premium, at which point I changed hunting grounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669853</id>
		<title>Blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669853"/>
		<updated>2025-07-06T16:50:34Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: 2 manipulate ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;337&lt;br /&gt;
|mskill2=&amp;lt;347&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Premium version is quite a bit tougher. With 219 Shield, 219 Evasion, 233 Parry, 218 Defending, 39 Reflex, I get hit pretty frequently and can&#039;t make my usual 60 minute hunt without healing.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669712</id>
		<title>Blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669712"/>
		<updated>2025-06-29T18:10:20Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate 2 rank update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;337&lt;br /&gt;
|mskill2=&amp;gt;343&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Premium version is quite a bit tougher. With 219 Shield, 219 Evasion, 233 Parry, 218 Defending, 39 Reflex, I get hit pretty frequently and can&#039;t make my usual 60 minute hunt without healing.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669608</id>
		<title>Blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(2)&amp;diff=669608"/>
		<updated>2025-06-28T16:27:43Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;337&lt;br /&gt;
|mskill2=&amp;gt;337&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Premium version is quite a bit tougher. With 219 Shield, 219 Evasion, 233 Parry, 218 Defending, 39 Reflex, I get hit pretty frequently and can&#039;t make my usual 60 minute hunt without healing.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wound_redirect&amp;diff=668729</id>
		<title>Wound redirect</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wound_redirect&amp;diff=668729"/>
		<updated>2025-06-21T04:49:46Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add messaging from Miriel about redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Wound Redirection&lt;br /&gt;
|guild=empath&lt;br /&gt;
|prereqs=320 Empathy, 60th&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=healing&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Empathy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Salvur&#039;s nostrils flare.  &amp;quot;Redirect?  Pah.  I didn&#039;t get into this line to heal [[Prydaen]] tails, but that seems to be the thing most people think the redirect ability is most useful for.  Prydaen tails!  The researchers who discovered it must be -mortified-.  I know I would be.  Redirect simply lets you choose where to transfer an injury.  Prydaen tails.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Salvur rolls his eyes extravagantly and gouges his stick into the turf.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When you do not immediately leave, he narrows his eyes at you.  &amp;quot;Still here?  Not satisfied with Prydaen tails?  Harrumph.  Redirect is really most useful in triage situations, if you -must- know.  Think about it!  Use your brain!  You can transfer a critical chest wound to your arm, leg, eye...anything you can spare more than you can spare your chest.  It really has revolutionized battle triage.  I raise my glass to the researchers.  Metaphorically, of course.&amp;quot;  Salvur frowns sourly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He closes his eyes and grows still, then looks up at you pensively.  &amp;quot;Hmm.  I suppose you are ready to learn about redirect yourself, aren&#039;t you?  Fine.  Come here.&amp;quot;  Salvur takes your arm roughly, and does -something- that you can only sense with your supernatural empathy.  He repeats the process over and over, then releases your arm with a grumble.  &amp;quot;If you haven&#039;t learned it by now, you&#039;re not going to.  Just go out and try it.  See how you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dagreth]] considers you silently for a few moments before speaking.  &amp;quot;Redirect, yes.  A handy thing to know.  Contrary to what you may have heard, not all Empaths have tails.  The redirect ability allows us to choose where to transfer a given injury, or even all injuries.  Healing a bruised S&#039;Kra Mur tail as a Dwarf is then possible.  Simply redirect the wound from the tail to your hand, say, or leg, or head.  Easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He continues, &amp;quot;-Very- useful for a battle healer, you&#039;ll find.  Transfer injuries to vital areas to things you won&#039;t miss so much.  Chest to arm, head to eye.  Very useful indeed.  But one must be very careful, as it adds another thing to keep track of in triage.  And there is usually enough to worry about to start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dagreth grasps your forearm gruffly, a tingle flashing all through your body.  After a few more moments he nods then says, &amp;quot;You&#039;re ready to learn, I think.  Pay attention now.  It&#039;s a delicate operation...&amp;quot;  He spends several roisaen demonstrating the technique for you, until you&#039;re certain you can carry it out yourself.  Dagreth says, &amp;quot;Be careful with that, now.&amp;quot;  He nods at you once more before turning away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
K&#039;[[miriel]] brightens and says, &amp;quot;Oooh, yes.  What a useful ability for us.  I&#039;m -so- glad the researchers chose to share it.  Whatever would we do without it?  It lets you choose where to transfer a wound that you&#039;re taking from a patient.  So an Empath without a tail, say, can transfer a Prydaen&#039;s tail wound to their hand!  And the same for S&#039;Kra Mur, of course.  And that&#039;s just the beginning of what it can do really.&amp;quot;  She muses, taking a sip of her tea.&lt;br /&gt;
&lt;br /&gt;
She continues, &amp;quot;Now, redirect is really most useful in triage situations.  So many wounded in critical areas, so many dead from critical wounds.&amp;quot;  She sighs sadly.  &amp;quot;With redirect, those critical wounds can easily be transferred to a less dangerous spot on the Empath.  Though of course we really do need all our parts -- we&#039;re not going to accomplish much without an abdomen or a head, are we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;miriel beams at you, taking both of your hands in hers.  She draws you close in a gentle hug then exclaims, &amp;quot;Oh, &amp;lt;PLAYER&amp;gt;, I think you&#039;re ready to learn about redirect.  I&#039;m so glad.  Here, let me show you...&amp;quot;  She releases one of your hands, but continues to hold the other, allowing you to feel her actions as she demonstrates the ability through your supernatural empathy.  After a few moments she smiles widely at you and says, &amp;quot;I think you&#039;ve got it!  Now go out and practice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|effect=Changes the destination of transferred wounds for five minutes.&lt;br /&gt;
|messaging=You are now redirecting wounds and scars to the left hand to your right eye.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You are now redirecting all wounds and scars to your tail.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
:REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.&lt;br /&gt;
:REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.&lt;br /&gt;
:REDIRECT CHECK - Shows your current redirection status.&lt;br /&gt;
:REDIRECT CANCEL - Cancels any current redirection active.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
:Only works with take or transfer, not unity link.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Chirurgeon&amp;diff=668728</id>
		<title>Title:Chirurgeon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Chirurgeon&amp;diff=668728"/>
		<updated>2025-06-21T04:43:42Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Another title fix for the right crafting skill!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|translation=Surgeon&lt;br /&gt;
|language=Greek&lt;br /&gt;
|category=Empath&lt;br /&gt;
|diff=220&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Empathy|220}}&lt;br /&gt;
{{TitleReq|First Aid|160}}&lt;br /&gt;
{{TitleReq|Alchemy|120}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Enervator&amp;diff=668719</id>
		<title>Title:Enervator</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Enervator&amp;diff=668719"/>
		<updated>2025-06-21T04:09:29Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix Enervator Intelligence points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Empath&lt;br /&gt;
|subcat=debilitation, wisdom, discipline, spell&lt;br /&gt;
|diff=150&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Debilitation|150}}&lt;br /&gt;
{{TitleReq|Wisdom|30}}&lt;br /&gt;
{{TitleReq|Intelligence|25}}&lt;br /&gt;
{{TitleReq|Discipline|20}}&lt;br /&gt;
{{TitleReq|Spell|Lethargy}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Chief_Surgeon&amp;diff=668718</id>
		<title>Title:Chief Surgeon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Chief_Surgeon&amp;diff=668718"/>
		<updated>2025-06-21T04:08:09Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix lore skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Empath&lt;br /&gt;
|subcat=empathy, first aid, mechanical lore, general&lt;br /&gt;
|diff=320&lt;br /&gt;
|page=Chief Surgeon&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Empathy|320}}&lt;br /&gt;
{{TitleReq|First Aid|220}}&lt;br /&gt;
{{TitleReq|Alchemy|150}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Field_Surgeon&amp;diff=668717</id>
		<title>Title:Field Surgeon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Field_Surgeon&amp;diff=668717"/>
		<updated>2025-06-21T04:05:04Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix lore skill for field surgeon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Empath&lt;br /&gt;
|diff=320&lt;br /&gt;
|page=Field Surgeon&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Empathy|320}}&lt;br /&gt;
{{TitleReq|First Aid|220}}&lt;br /&gt;
{{TitleReq|Alchemy|150}}&lt;br /&gt;
{{TitleReq|Shield|130}}&lt;br /&gt;
{{TitleReq|Parry|100}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=667909</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=667909"/>
		<updated>2025-06-14T20:14:46Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;270&lt;br /&gt;
|mskill2=306&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=667906</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=667906"/>
		<updated>2025-06-14T17:27:49Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;270&lt;br /&gt;
|mskill2=&amp;gt;305&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=667673</id>
		<title>Young blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=667673"/>
		<updated>2025-06-09T04:42:30Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=35&lt;br /&gt;
|defenselevel=35&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;260&lt;br /&gt;
|mskill2=268&lt;br /&gt;
|mcap=291&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=666427</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=666427"/>
		<updated>2025-05-31T03:21:00Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;270&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 250 ranks.&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=666388</id>
		<title>Young blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=666388"/>
		<updated>2025-05-29T01:57:39Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=35&lt;br /&gt;
|defenselevel=35&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;260&lt;br /&gt;
|mskill2=268&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=666387</id>
		<title>Young blue-dappled prereni (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(2)&amp;diff=666387"/>
		<updated>2025-05-29T01:57:17Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=35&lt;br /&gt;
|defenselevel=35&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;260&lt;br /&gt;
|mskill2=&amp;lt;268&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the premium version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_crystal_vial_of_sickening_poison&amp;diff=666115</id>
		<title>Item:Red crystal vial of sickening poison</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_crystal_vial_of_sickening_poison&amp;diff=666115"/>
		<updated>2025-05-26T00:53:16Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix missing info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=poison&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=crystal, poison&lt;br /&gt;
|CTag=red&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could THROW a red crystal vial of sickening poison to apply necrotic poison to your opponent&#039;s body where they are struck.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_crystal_vial_of_sickening_poison&amp;diff=666113</id>
		<title>Item:Red crystal vial of sickening poison</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_crystal_vial_of_sickening_poison&amp;diff=666113"/>
		<updated>2025-05-26T00:49:50Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add new poison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=poison&lt;br /&gt;
|MTag=red, crystal&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could THROW a red crystal vial of sickening poison to apply necrotic poison to your opponent&#039;s body where they are struck.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Verdant_lotusweave_backpack_pinned_with_a_loveglass_flower&amp;diff=665802</id>
		<title>Item:Verdant lotusweave backpack pinned with a loveglass flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Verdant_lotusweave_backpack_pinned_with_a_loveglass_flower&amp;diff=665802"/>
		<updated>2025-05-19T04:53:14Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Created page with &amp;quot;{{Item |noun=backpack |look=The natural design and bespoke embellishments offer a seasonal aesthetic to this container. |ptype=container |verby=No |pcrystal=No |atmos=No |istone=No |ilsize=15 |iwsize=10 |ihsize=5 |csize=1000 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=backpack&lt;br /&gt;
|look=The natural design and bespoke embellishments offer a seasonal aesthetic to this container.&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=665459</id>
		<title>Young blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=665459"/>
		<updated>2025-05-14T05:36:07Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;200&lt;br /&gt;
|mskill2=&amp;lt;235&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lower cap on these seems low as of September 2020. With around 150 in defenses, 29 Reflex, fair hindrance, and no burden, they were almost unhuntable. Lots of good and even solid hits. With defenses now 168-171 and Reflex at 33, they still get some hits here and there, but it&#039;s manageable.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=664879</id>
		<title>Young blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=664879"/>
		<updated>2025-04-30T03:36:53Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;200&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lower cap on these seems low as of September 2020. With around 150 in defenses, 29 Reflex, fair hindrance, and no burden, they were almost unhuntable. Lots of good and even solid hits. With defenses now 168-171 and Reflex at 33, they still get some hits here and there, but it&#039;s manageable.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=664878</id>
		<title>Young blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=664878"/>
		<updated>2025-04-30T03:34:12Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;200&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lower cap on these seems low as of September 2020. With around 150 in defenses, 29 Reflex, fair hindrance, and no burden, they were almost unhuntable. Lots of good and even solid hits. With defenses now 168-171 and Reflex at 33, they still get some hits here and there, but it&#039;s manageable.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prereni Grounds Layout==&lt;br /&gt;
[[File:Prereni_Map.png]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=664499</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=664499"/>
		<updated>2025-04-20T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=27&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|naturallevel=27&lt;br /&gt;
|weaponlevel=27&lt;br /&gt;
|defenselevel=27&lt;br /&gt;
|level=27&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=192&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{disambig2|Giant thicket viper}}&lt;br /&gt;
&lt;br /&gt;
The premium version of this creature is a bit harder than the standard version. This is the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it and it can be dodged, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Information===&lt;br /&gt;
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--[[User:TRIMACK|TRIMACK]] ([[User talk:TRIMACK|talk]]) 22:05, 5 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The giant thicket vipers in riverhaven teach tactics until a hard cap of 207.&lt;br /&gt;
&lt;br /&gt;
Evasion hardcapped at 167. 10/10/2018&lt;br /&gt;
&lt;br /&gt;
The vipers found during the [[Taisidon Mystery]] event have a &#039;&#039;Weapon Attack Creature Level&#039;&#039; of 0, with the other levels mirroring the commonly found versions.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Electrum_runestone&amp;diff=664489</id>
		<title>Item:Electrum runestone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Electrum_runestone&amp;diff=664489"/>
		<updated>2025-04-20T01:20:15Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=runestone&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=electrum&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=casts spell&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=337&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=6&lt;br /&gt;
|spellcast=Eagle&#039;s Cry&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|Invoke}} or {{com|Charge}} the runestone to activate the spell contained within.&lt;br /&gt;
{{com|Study}}:&lt;br /&gt;
:You easily recognize the runestone, the first and most iconic magical device.  By charging the runestone with mana, or otherwise invoking it, it will produce the framework of the spell pattern that has been carved into it.  While the spell will not function in this state, it serves as a guide to allow magicians to prepare spells they do not know.&lt;br /&gt;
&lt;br /&gt;
:Runestones function due to the presence of hollows and channels in a mass of mana-resisting material.  The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead.  Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells.  Today, runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal.&lt;br /&gt;
&lt;br /&gt;
{{com|Focus}}:&lt;br /&gt;
:You focus your magical senses on an electrum runestone.&lt;br /&gt;
:Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&lt;br /&gt;
:You recognize the pattern of the Eagle&#039;s Cry spell.&lt;br /&gt;
:You should get six more spells out of the runestone before it wears out.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=664486</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=664486"/>
		<updated>2025-04-19T23:27:07Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=27&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|naturallevel=27&lt;br /&gt;
|weaponlevel=27&lt;br /&gt;
|defenselevel=27&lt;br /&gt;
|level=27&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=&amp;gt;188&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{disambig2|Giant thicket viper}}&lt;br /&gt;
&lt;br /&gt;
The premium version of this creature is a bit harder than the standard version. This is the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it and it can be dodged, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Information===&lt;br /&gt;
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--[[User:TRIMACK|TRIMACK]] ([[User talk:TRIMACK|talk]]) 22:05, 5 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
The giant thicket vipers in riverhaven teach tactics until a hard cap of 207.&lt;br /&gt;
&lt;br /&gt;
Evasion hardcapped at 167. 10/10/2018&lt;br /&gt;
&lt;br /&gt;
The vipers found during the [[Taisidon Mystery]] event have a &#039;&#039;Weapon Attack Creature Level&#039;&#039; of 0, with the other levels mirroring the commonly found versions.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=663034</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=663034"/>
		<updated>2025-03-30T03:53:28Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;169&lt;br /&gt;
|mskill2=&amp;lt;169&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;Cannot use the HUNT verb in either area.&amp;lt;/s&amp;gt; -- FIXED by Tuesday Tidings 83 (Sept 2021).&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Learning rate slows at about 140 and drops to dabbling around 150 ranks but still teaches up to at least 181.&lt;br /&gt;
&lt;br /&gt;
Lots of light hits in the low 100&#039;s but evens out to occasional by the time 120 ranks of defense is reached.&lt;br /&gt;
&lt;br /&gt;
Hard to hit before 100 weapon ranks but train well once 110 or so is reached.&lt;br /&gt;
&lt;br /&gt;
115 skinning will destroy most skins with arrange all.&amp;lt;br&amp;gt; &lt;br /&gt;
144 skinning will net superior/nearly flawless skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
152 skinning will give perfect skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conviction trains well until 180 when it completely stops.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is less than 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=662878</id>
		<title>Snow goblin (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=662878"/>
		<updated>2025-03-29T02:01:18Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=25&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=~90&lt;br /&gt;
|MaxArrangedVal=210&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;160&lt;br /&gt;
|mskill2=&amp;gt;163&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
[[Snowbeast]]s in the area will fight with the goblins. Snow goblins have very high [[Parry Ability skill|Parry Ability]], but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.&lt;br /&gt;
&lt;br /&gt;
  Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
  Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
  Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===3.1 Update===&lt;br /&gt;
Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)&lt;br /&gt;
&lt;br /&gt;
===Box Details===&lt;br /&gt;
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=662267</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=662267"/>
		<updated>2025-03-23T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=154&lt;br /&gt;
|mcap=&amp;lt;269, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offenses soft capped at 132&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;br /&gt;
&lt;br /&gt;
REEDS UPDATE: exitcrocs.cmd script did not work for me, wasted over 30 mins running it, it goes from room to room and doing &amp;quot;look reed&#039; and moving you to next room. Someone mentioned to go to each room and just &amp;quot;go reed&amp;quot; and I was out after two rooms&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=661555</id>
		<title>Suw bizar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=661555"/>
		<updated>2025-03-13T05:03:40Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Suw bizard manipulate learning cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Suw Bizar&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove, Coral Reef (150)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tentacle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;50&lt;br /&gt;
|MaxVal=130 Dokoras&lt;br /&gt;
|MaxArrangedVal=144 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;119&lt;br /&gt;
|mskill2=&amp;lt;119&lt;br /&gt;
|mcap=&amp;lt;119&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tentacle&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looking like some sort of deformed octopus, the suw bizar is little more than a collection of water contained within a thin membranous lining.  Several tentacles branch out from its bulbous head, each laden with smaller sprouts that may one day become tentacles themselves.  Though clearly a creature of wet environs, its muscular tentacles look adept for pulling it over dry land when necessary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The origins of the bizar are unknown.  The creatures get their name from Elven, literally &amp;quot;water beast&amp;quot;.  Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed.  Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable.  Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence.  Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.&lt;br /&gt;
&lt;br /&gt;
Suw Bizars wear {{cloot|a|soggy leather armor}} and they can carry one of the following weapons: a {{cloot|w|crude mace}}, a {{cloot|w|curved dagger}}, {{cloot|w|rusty scimitar}} or a {{cloot|w|bent broadsword}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Suw bizar can cast [[casts spell::Ethereal Shield]] and [[casts spell::Thunderclap]].&lt;br /&gt;
&lt;br /&gt;
===Skill caps===&lt;br /&gt;
Hard capped weapon at 93 ranks. TM at 101. (3/2015)&lt;br /&gt;
&lt;br /&gt;
Teaching targeted Magic @ 109 24% dabbling (12/2023)&lt;br /&gt;
&lt;br /&gt;
Hard cap parry @ 85(7/22)&lt;br /&gt;
&lt;br /&gt;
Teaches skinning past 120 ranks with fully arranged corpses.&lt;br /&gt;
&lt;br /&gt;
Note: Can skin for tentacles with no arranges at 53 ranks in skinning.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* {{ilink|i|bizar anatomy chart}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=661554</id>
		<title>Spotted bobcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=661554"/>
		<updated>2025-03-13T05:02:41Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate learning cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=* {{rmap|150|Talas Sagamat (150)}}&lt;br /&gt;
|simulevel=14&lt;br /&gt;
|naturallevel=14&lt;br /&gt;
|weaponlevel=14&lt;br /&gt;
|defenselevel=14&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=65&lt;br /&gt;
|MaxCap=80&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=spotted bobcat pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bobcat bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=194 Dokoras&lt;br /&gt;
|MaxArrangedVal=217 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;57&lt;br /&gt;
|mskill2=102&lt;br /&gt;
|mcap=&amp;lt;119&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring.  It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first.  Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter.  Yet you are certain it will mark your every move with a wariness it does not show.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 18 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is rather less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
Dissect trains First Aid around 80 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a muscular spotted bobcat... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=661553</id>
		<title>Suw bizar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Suw_bizar&amp;diff=661553"/>
		<updated>2025-03-13T05:02:05Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Suw Bizar manipulate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Suw Bizar&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove, Coral Reef (150)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tentacle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;50&lt;br /&gt;
|MaxVal=130 Dokoras&lt;br /&gt;
|MaxArrangedVal=144 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;119&lt;br /&gt;
|mskill2=&amp;lt;119&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tentacle&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looking like some sort of deformed octopus, the suw bizar is little more than a collection of water contained within a thin membranous lining.  Several tentacles branch out from its bulbous head, each laden with smaller sprouts that may one day become tentacles themselves.  Though clearly a creature of wet environs, its muscular tentacles look adept for pulling it over dry land when necessary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The origins of the bizar are unknown.  The creatures get their name from Elven, literally &amp;quot;water beast&amp;quot;.  Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed.  Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable.  Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence.  Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.&lt;br /&gt;
&lt;br /&gt;
Suw Bizars wear {{cloot|a|soggy leather armor}} and they can carry one of the following weapons: a {{cloot|w|crude mace}}, a {{cloot|w|curved dagger}}, {{cloot|w|rusty scimitar}} or a {{cloot|w|bent broadsword}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Suw bizar can cast [[casts spell::Ethereal Shield]] and [[casts spell::Thunderclap]].&lt;br /&gt;
&lt;br /&gt;
===Skill caps===&lt;br /&gt;
Hard capped weapon at 93 ranks. TM at 101. (3/2015)&lt;br /&gt;
&lt;br /&gt;
Teaching targeted Magic @ 109 24% dabbling (12/2023)&lt;br /&gt;
&lt;br /&gt;
Hard cap parry @ 85(7/22)&lt;br /&gt;
&lt;br /&gt;
Teaches skinning past 120 ranks with fully arranged corpses.&lt;br /&gt;
&lt;br /&gt;
Note: Can skin for tentacles with no arranges at 53 ranks in skinning.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* {{ilink|i|bizar anatomy chart}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
</feed>