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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AGGMANG</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/AGGMANG"/>
	<updated>2026-06-21T04:24:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wolven_wordweft_pack_pinned_with_a_godsmarked_turquoise_book&amp;diff=692043</id>
		<title>Item:Wolven wordweft pack pinned with a godsmarked turquoise book</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wolven_wordweft_pack_pinned_with_a_godsmarked_turquoise_book&amp;diff=692043"/>
		<updated>2026-06-19T23:06:06Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Details of wordweft pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Aetheric tendrils of glowing script representing the written Gamgweth lexicon drift across the shadowy silken hide, shifting through a luminous spectrum of violet to icy blue light.  The translucent, crystalline words occasionally sink into the surface, emitting the faint scent of aged parchment and ozone as they do.  The brilliant, blue-green stone clasp is laced in bands of glittering silver that take the form of a thirteen rayed star limned in gold&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=60&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Steelsilk-reinforced_wolven_wordweft_tapestry_greatcloak_depicting_a_regal_Keep&amp;diff=692042</id>
		<title>Armor:Steelsilk-reinforced wolven wordweft tapestry greatcloak depicting a regal Keep</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Steelsilk-reinforced_wolven_wordweft_tapestry_greatcloak_depicting_a_regal_Keep&amp;diff=692042"/>
		<updated>2026-06-19T23:03:11Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Greatcloak dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=greatcloak&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Aetheric tendrils of glowing script representing the written Gamgweth lexicon drift across the shadowy silken hide, shifting through a luminous spectrum of violet to icy blue light. The translucent, crystalline words occasionally sink into the surface of the vast, detailed recreation of Ulf&#039;Hara Keep and its surrounding grounds, emitting the faint scent of aged parchment and ozone as they do.&lt;br /&gt;
|MTag=wolven wordweft, steelsilk&lt;br /&gt;
|CTag=purple, violet, blue&lt;br /&gt;
|STag=Gamgweth, Ulf&#039;Hara Keep&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen&lt;br /&gt;
|hindrance=mild&lt;br /&gt;
|stealth=light&lt;br /&gt;
|absorbance=good&lt;br /&gt;
|puncture=high&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=high&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=somewhat fair&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=regenerator (mana), stun hider&lt;br /&gt;
|weight=97&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=excellent&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=amazingly precise&lt;br /&gt;
|grade=Greater&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Slow&lt;br /&gt;
|fdecoration=icy-blue&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
In addition to mana regen and being a stun hider, this armor can also repair itself.&lt;br /&gt;
&lt;br /&gt;
Mana Regen msg:&amp;lt;br&amp;gt;&lt;br /&gt;
1st:&amp;lt;br&amp;gt;&lt;br /&gt;
Aetheric tendrils of glowing Gamgweth script drift slowly off the surface of your wolven wordweft greatcloak, briefly orbiting as a lexical crown above your head that reveals aspects of the surrounding mana streams that previously eluded you.&lt;br /&gt;
&lt;br /&gt;
3rd:&amp;lt;br&amp;gt;&lt;br /&gt;
Aetheric tendrils of glowing Gamgweth script drift slowly off the surface of Lawlite&#039;s wolven wordweft greatcloak, briefly orbiting as a lexical crown above his head that is accompanied by a subtle, knowing gleam in his eyes.&lt;br /&gt;
&lt;br /&gt;
Repair msg:&amp;lt;br&amp;gt;&lt;br /&gt;
1st:&amp;lt;br&amp;gt;&lt;br /&gt;
Translucent, crystalline Gamgweth script momentarily envelopes your wolven wordweft greatcloak entirely, consuming it within a brilliant lexical cocoon. As it slowly fades, you notice frayed edges have been mended the reinforcing steelsilk bindings are resiliently revitalized.&lt;br /&gt;
&lt;br /&gt;
3rd:&amp;lt;br&amp;gt;&lt;br /&gt;
Translucent, crystalline Gamgweth script momentarily envelopes Lawlite&#039;s wolven wordweft greatcloak entirely, consuming it within a brilliant lexical cocoon. As it slowly fades, you notice frayed edges have been mended the reinforcing steelsilk bindings are resiliently revitalized.&lt;br /&gt;
&lt;br /&gt;
Stun Hide msg&amp;lt;br&amp;gt;&lt;br /&gt;
1st:&amp;lt;br&amp;gt;&lt;br /&gt;
As if sensing your vulnerable condition, the dark silken hide of your wolven wordweft greatcloak pulses with a shadowy, umbral corona. A hooded cloak of darkness surrounds you and merges with the surrounding shadows to conceal you from danger as the faint howl of a lone wolf echoes in your mind.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Etched_sigilstone_tome_alight_with_glowing_holy_glyphs&amp;diff=692041</id>
		<title>Weapon:Etched sigilstone tome alight with glowing holy glyphs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Etched_sigilstone_tome_alight_with_glowing_holy_glyphs&amp;diff=692041"/>
		<updated>2026-06-19T23:02:04Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Tome dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=tome&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=A gladiolus-shaped iron clasp decorated with Zoluren white sapphire inlay binds the weighty covers of this unique weapon, a perfect complement to the symbols that draw in ambient light as they drift within the translucent, indigo stone.&lt;br /&gt;
|MTag=sigilstone, Zoluren white sapphire&lt;br /&gt;
|CTag=white, ingidgo&lt;br /&gt;
|STag=gladiolus, glyph&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=very severe&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=very well&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=very well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=chipper weapon&lt;br /&gt;
|weight=75&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=great&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=incredibly precise&lt;br /&gt;
|grade=Major&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Interference&lt;br /&gt;
|fdecoration=royal-blue&lt;br /&gt;
|generator=Yes&lt;br /&gt;
|gentype=ammo&lt;br /&gt;
|genname=ghostly-white fang&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Ghostly-white_fang&amp;diff=692040</id>
		<title>Weapon:Ghostly-white fang</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Ghostly-white_fang&amp;diff=692040"/>
		<updated>2026-06-19T23:01:10Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Ghostly-white fang dimensions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=fang&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|CTag=white, ghostly-white&lt;br /&gt;
|range=-&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=arrow&lt;br /&gt;
|puncture=somewhat heavy&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=quite fragile&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aesandry_Darlaeth&amp;diff=692018</id>
		<title>Aesandry Darlaeth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aesandry_Darlaeth&amp;diff=692018"/>
		<updated>2026-06-19T17:28:50Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Justice/Corruption for AD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ad&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Protection&lt;br /&gt;
|prereqs=Circle 20, [[Aggressive Stance]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|pulse=10&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Aesandry Darlaeth forces your muscles and nerves to react much more swiftly than they normally would.  As long as you maintain this spell, your reaction time will markedly decrease, improving your reflexes and making it easier to maintain your balance in combat.  Such a quickness also means that your movement will not be obstructed by anything for long.&lt;br /&gt;
|buffs=Reflex (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Balance heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=recovery from immobilization/webbing&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Life energy floods through your veins, burning without consuming.  Time seems to slow as it flows into your muscles and nerves, increasing your reaction speed.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Self-only pulsing recovery of balance, immobilized status, and webbed status.&lt;br /&gt;
*Immobilization recovery works even with the immobilization during [[Shifting]].  With each pulse of AD, after each pulse of the Shift, you will be able to move. This is an intended part of AD.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Calculated_Rage&amp;diff=692017</id>
		<title>Calculated Rage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Calculated_Rage&amp;diff=692017"/>
		<updated>2026-06-19T07:56:42Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Justice/Corruption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=CR&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=1&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=20th Circle, [[Tranquility]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.&lt;br /&gt;
&lt;br /&gt;
Due to the need for physical contact, the &amp;quot;raging&amp;quot; is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician&#039;s own lack of empathy, can have emotionally exhausting results.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Defensive Factor&lt;br /&gt;
|dtype=Puncture damage, Impact damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Pre-cast TM. Gives uses of RAGE command to make attacks.&lt;br /&gt;
|messaging=&amp;gt;cast&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&amp;lt;br /&amp;gt;&lt;br /&gt;
You weave the Calculated Rage pattern around your mind.  There is no overt change at first, except the feeling of emotional control -- and potential.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;perc self&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the presence of the Calculated Rage spell isolating a vast reserve of emotion in your mind.  The spell should last around nine roisaen or until you have unleashed your RAGE six more times.&lt;br /&gt;
&lt;br /&gt;
Damaging:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;rage&amp;lt;br /&amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is no connection there, no empathy to be had.  Fury without release builds in a split second a white hot, certain thing.  You reach out violently for catharsis.&lt;br /&gt;
With calculated malice you dart along the side of a lava drake and drop kick, scoring an awesome strike (12/23).&amp;lt;br /&amp;gt;&lt;br /&gt;
The lava drake is knocked completely senseless!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defensive debuffing:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;rage&amp;lt;br /&amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is no connection there, no empathy to be had.  Fury without release builds in a split second a white hot, certain thing.  You reach out violently for catharsis.&amp;lt;br /&amp;gt;&lt;br /&gt;
The attack doesn&#039;t faze a giant mechanical mouse!&amp;lt;br /&amp;gt;&lt;br /&gt;
The mechanical mouse is stunned!&lt;br /&gt;
&lt;br /&gt;
Empath touches you with force, though not enough to cause direct injury.  Despite this, you feel utterly out of sorts.  Your emotions are out of control, and your ability to concentrate on defense diminished in the face of a consuming rage.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rage person&amp;lt;br/ &amp;gt;&lt;br /&gt;
You discharge a portion of the Calculated Rage spell.&amp;lt;br/ &amp;gt;&lt;br /&gt;
With a flicker of emotion you build a fleeting transference link with person.  It is not much, but it is enough to release the calculated rage that burns inside you, if you can touch he.&amp;lt;br/ &amp;gt;&lt;br /&gt;
You make contact with Person and release your spike of rage!  Person reels in confusion.&lt;br /&gt;
&lt;br /&gt;
Third party:&amp;lt;br/ &amp;gt;&lt;br /&gt;
Empath pushes against Person with modest force.  Despite appearing unharmed, Person reels and seems positively out of sorts.&lt;br /&gt;
&lt;br /&gt;
On wear off of the caster:&amp;lt;br /&amp;gt;&lt;br /&gt;
Your emotional control returns to normal, leaving behind the normal ebb and flow of thought.&lt;br /&gt;
&lt;br /&gt;
On debuff wear off (seen by the person debuffed):&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel steadier on your feet again.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* CR is a Mental Preparation TM spell that has a heavy conceptual debt to [[Blufmor Garaen]] and [[Icutu Zaharenela]].  You pre-cast it and it gives you a number of uses of the {{com|RAGE}} verb that you can use at your discretion.  This attack, depending on factors, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.&lt;br /&gt;
* Basically: for shocked empaths it&#039;s like a limited-use IZ with a defense penalty attached.  For normal Empaths, it&#039;s a non-damaging attack that does a considerably larger and longer-acting defense penalty.&lt;br /&gt;
* The spell requires melee range to function.&lt;br /&gt;
* The spell pierces spell wards. Calculated Rage&#039;s are treated as non-magic for the purposes of many anti-magic defenses like Shear, Turtle Form, and Sanyu Lyba.&lt;br /&gt;
* {{skill|Brawling}} factors slightly into the attack.&lt;br /&gt;
* It can&#039;t be dispelled as a spell effect, but anything that explicitly removes defense debuffs would affect this as well.&lt;br /&gt;
* The debuff is extremely short, less than a minute even for healthy Empaths, even shorter as a damaging attack rider.&lt;br /&gt;
* The debuff is based on the potency of the attack, which is influenced by both TM skill and mana.&lt;br /&gt;
* &amp;quot;Defense factor&amp;quot; is the math that happens to your defensive skills that is then compared against the attackers corresponding &amp;quot;offense factor&amp;quot;. CR basically modifies the output of the formula that your skills/stats play into to determine your defensive factor.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
The debuff strength is based on the potency of the attack, which is influenced by both {{skill|Targeted Magic}}  and mana amount. The bigger the hit, the bigger the debuff.  (In the case of a non-damaging strike, the damage is still calculated but just &amp;quot;thrown out&amp;quot; afterward.)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Empath Status !! Target Type !! Effect !! Causes Shock&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Living || Big defensive debuff || No&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Construct ||Damage + small debuff ||  No&lt;br /&gt;
|-&lt;br /&gt;
| Non-Shock || Undead (without Absolution up)|| Damage + small debuff || Yes&lt;br /&gt;
|- &lt;br /&gt;
| Non-Shock || Undead (with Absolution up)|| Damage + small debuff || No&lt;br /&gt;
|- &lt;br /&gt;
| Grey Area || Anything || Random ||&lt;br /&gt;
|- &lt;br /&gt;
| Full Shock || Living || Damage + small debuff || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Shock || Construct || Damage + small debuff || n/a&lt;br /&gt;
|- &lt;br /&gt;
| Full Shock || Undead || Damage + small debuff || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=691946</id>
		<title>Avalanche (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=691946"/>
		<updated>2026-06-15T00:06:03Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Italicize &amp;lt;Barbarian&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Avalanche&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=utility&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=This rage quickly refills the barbarian&#039;s fatigue.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Fatigue heal&lt;br /&gt;
|effect=Pulsing&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting:&#039;&#039;&#039; The momentus rage of the avalanche replensishes your energy!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; The churning rage inside of you continues unabated.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ending:&#039;&#039;&#039; You struggle to maintain the avalanche of fury contained within!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ended:&#039;&#039;&#039; The ever-building avalanche of rage within you crashes to a sudden halt!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting:&#039;&#039;&#039; &#039;&#039;&amp;lt;Barbarian&amp;gt;&#039;&#039; suddenly bursts into a frothing avalanche of rage!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; &#039;&#039;&amp;lt;Barbarian&amp;gt;&#039;&#039; visibly churns with an inner rage!&lt;br /&gt;
}}&lt;br /&gt;
Avalanche used to teach augmentation&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anger_the_Earth&amp;diff=691945</id>
		<title>Anger the Earth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anger_the_Earth&amp;diff=691945"/>
		<updated>2026-06-15T00:00:53Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add failure messaging to Anger the Earth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=roar&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=reflexes&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=Startled enemies&#039; legs buckle and give out when you roar this terrible call.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Balance damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=Your teacher&#039;s voice echoes in your thoughts. &amp;quot;The earth is not alive. It cannot truly feel anger. You, however, can.&amp;quot; Remembering that lesson and the form of intimidation you must use, you release a low, brutal roar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039; appears startled and uncertain of &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; footing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;laughs off your pitiful attempt to make &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; second-guess &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; footing.&lt;br /&gt;
}}&lt;br /&gt;
Anger the Earth is a balance reducer which penalizes all defenses and offenses of the enemy, and stacks with [[Everild&#039;s Rage|Rage]] and  [[Death&#039;s Shriek|Shriek]]. &lt;br /&gt;
&lt;br /&gt;
==Previous Description==&lt;br /&gt;
[[T&#039;Kiel]] grins brightly at you.  &amp;quot;Yes, that&#039;s a technique I can teach you.  It doesn&#039;t actually do anything to the earth, of course -- a name is just a name.  However, I can show you the necessary unity of body, mind, and spirit that will allow you to make use of this technique.  With that unity and proper use, you can cause such fear that your enemies will wilt before you, losing their balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
Wearing off messaging just indicates when it can be used again against that target, as the balance hit is instant.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Landslide_(berserk)&amp;diff=691944</id>
		<title>Landslide (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Landslide_(berserk)&amp;diff=691944"/>
		<updated>2026-06-14T23:55:20Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add 3rd person Landslide messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=1&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Careful control and timing of rage can provide reflexes capable of weathering even a landslide.  Barbarians that practice this berserk will find themselves with enhanced capability for enduring contested attacks requiring reflex to defend against.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=SvS barrier vs. attacks defended against with Reflex&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start: A supernatural timing pulses through your veins, steadying your reaction against reflex based contests!&lt;br /&gt;
&lt;br /&gt;
End: At last the timing fleets your grasp, and your limbs suddenly feel strangely awkward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start: &amp;lt;Barbarian&amp;gt;&#039;s timing improves and he begins to move with supernatural grace!&lt;br /&gt;
&lt;br /&gt;
Pulsing: &amp;lt;Barbarian&amp;gt; whirls about in a bold, flashy manner!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=691943</id>
		<title>Avalanche (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=691943"/>
		<updated>2026-06-14T23:52:14Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add 3rd person Avalanche messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Avalanche&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=utility&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=This rage quickly refills the barbarian&#039;s fatigue.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Fatigue heal&lt;br /&gt;
|effect=Pulsing&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting:&#039;&#039;&#039; The momentus rage of the avalanche replensishes your energy!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; The churning rage inside of you continues unabated.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ending:&#039;&#039;&#039; You struggle to maintain the avalanche of fury contained within!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ended:&#039;&#039;&#039; The ever-building avalanche of rage within you crashes to a sudden halt!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Person Messaging:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting:&#039;&#039;&#039; &amp;lt;Barbarian&amp;gt; suddenly bursts into a frothing avalanche of rage!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; &amp;lt;Barbarian&amp;gt; visibly churns with an inner rage!&lt;br /&gt;
}}&lt;br /&gt;
Avalanche used to teach augmentation&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=691926</id>
		<title>Embrace of the Vela&#039;Tohr</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=691926"/>
		<updated>2026-06-14T06:56:29Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Justice/corruption fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Embrace of the Vela&#039;tohr&lt;br /&gt;
|abbrev=EV&lt;br /&gt;
|minprep=300&lt;br /&gt;
|castcap=800&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=Circle 40 and [[Circle of Sympathy]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=The Embrace of the Vela&#039;Tohr reminds us of the sacrifice and warmth of this sentient flora.  The pattern creates an ethereal plant which is capable of healing those that need its aid, and the Empath can in turn heal their created plant.  This may prove useful in assisting individuals when the Empath cannot be physically present.  The Empath can return at a later point in time, or recasting the spell will recreate the plant nearby, wounds and all.  Communal by nature, the plants will seek one another locally and form a thicket.  Any caster should be aware, this spell is a ritual spell and will require a ritual focus to successfully cast.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows Empath to heal remotely via a conjured vela&#039;tohr plant&lt;br /&gt;
|messaging=&#039;&#039;&#039;Casting&#039;&#039;&#039;: As you gesture an ethereal vela&#039;tohr plant forms and grows before you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as an empath&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* Your plant, dependent on the plant health:&lt;br /&gt;
** You feel a slight warmth that quickly fades, indicating your plant has no need of healing.&lt;br /&gt;
** You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body locations&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier! &amp;lt;br&amp;gt; (&#039;&#039;&#039;round time and teaches [[Empathy]] while giving corresponding wounds on your body&#039;&#039;&#039;)&lt;br /&gt;
* Another empath&#039;s plant:&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as a patient&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* (&#039;&#039;initial&#039;&#039;): You reach out to touch an ethereal vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and the vela&#039;tohr plant.&lt;br /&gt;
* (&#039;&#039;healing pulse&#039;&#039;): Your wounds tingle in cool relief and an ethereal vela&#039;tohr plant in the thicket rustles in apparent pain.&lt;br /&gt;
* (&#039;&#039;completed&#039;&#039;): The last of your wounds knit shut, a cool wave of relief washing over you.  The plant rustles a bit, and you sense its job is complete as it gently pushes away the shared connection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;: You feel the Embrace of the Vela&#039;Tohr spell fade away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PERCEIVE&#039;&#039;&#039; (&#039;&#039;as an empath&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* You sense that you&#039;re currently linked to a Vela&#039;Tohr plant located at [Room Name].&lt;br /&gt;
** 0 (6/6)&lt;br /&gt;
**You sense the Embrace of the Vela&#039;Tohr spell upon you, which will last for about (number) roisaen.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* The [[Magical feats|magical feat]] Improvised Rituals is required for use of universal ritual [[Focus (item)|focii]] such as the [[Item:Lapis lazuli tree statuette|Lapis lazuli tree statuette]].&lt;br /&gt;
* Released for Premium preview in 446 (July 2023).&lt;br /&gt;
* Patients can TOUCH a plant/thicket to begin being healed.  You must remain in the room and out of combat for the healing to continue.&lt;br /&gt;
* Other empaths can not be healed by the plants/thickets.&lt;br /&gt;
* The plant has a healing limit and will despawn (messaging its creator) once reached.&lt;br /&gt;
* You can recast the spell at any time to move the plant to your current location.&lt;br /&gt;
* The amount of damage the plant has taken on is persistent through recasts and player death.&lt;br /&gt;
* The creator can TAP, TOUCH, PULL, or HUG their plant to heal it, taking on progressively larger/more numerous wounds.&lt;br /&gt;
* The plant will disappear when the empath logs out of the game.&lt;br /&gt;
* You cannot cast this spell with ANY amount of shock. (excluding shock scar)&lt;br /&gt;
* This spell plays off the lore surrounding the [[Vela&#039;tohr plant]]s found around Elanthia.&lt;br /&gt;
* A corpse may be healed by the plant if someone POINTS PLANT AT [CORPSE].&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* {{com|study}}: Empathically linked to its creator, the vela&#039;tohr plant is capable of healing, albeit slowly, non-Empaths who avail themselves to its abilities.  You recognize this plant as your own, and feel that you could transfer its injuries to yourself via a {{com|tap}}, {{com|touch}}, {{com|pull}}, or {{com|hug}}, the increased contact increasing the amount of wounds transferred.  Be careful, the vela&#039;tohr plants are sturdy, and capable of withstanding significant damage!&lt;br /&gt;
* {{com|look}}: &lt;br /&gt;
: The vela&#039;tohr plant is a large, stalky bush.  Its thick stem supports numerous coiled tendrils, which sway gently as if searching for something.  Giant dark green leaves yawn open from the base of the stalk, revealing a myriad of brilliant flowers.&lt;br /&gt;
: The plant &#039;&#039;&amp;lt;health message&amp;gt;&#039;&#039;.&lt;br /&gt;
:* possible health messages from least to most damage:&lt;br /&gt;
::* &#039;&#039;The plant appears to be in good condition.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has some scrapes and discolorations along the leaves and stem.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has several torn leaves, and the main stem bears some cuts that are leaking green sap.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant shivers periodically, torn leaves and broken stems hanging limply as sap drips from its wounds.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has pulled into itself under shredded leaves and oozing stems.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has coiled itself into a tight ball, the remains of its shredded leaves sticking to sap encrusted stems.&#039;&#039;&lt;br /&gt;
* All four of the &amp;quot;healing&amp;quot; verbs have the same initial message.  They are different on how much the empath heals the plant, with TAP taking a small amount of damage, HUG taking a very large amount of damage and TOUCH &amp;amp; PULL moderate amounts.  The messaging is:&lt;br /&gt;
: You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body parts&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier!&lt;br /&gt;
&lt;br /&gt;
==Duration Notes==&lt;br /&gt;
* cast with 180 mana (100 prep, 50 harnessed, 30 cambrinth) which had a last time of 45 roisaen&lt;br /&gt;
* cast with 300 mana (200 prep, 100 harnessed) which had a last time of 48 roisaen&lt;br /&gt;
* cast with 430 mana (300 prep, 100 harnessed, 30 cambrinth) which had a last time of 54 roisaen&lt;br /&gt;
* cast with 550 mana (400 prep, 100 harnessed, 50 cambrinth) which had a last time of 67 roisaen&lt;br /&gt;
* cast with 650 mana (500 prep, 100 harnessed, 50 cambrinth) which had a last time of 76 roisaen&lt;br /&gt;
* cast with 750 mana (600 prep, 100 harnessed, 50 cambrinth) which had a last time of 90 roisaen&lt;br /&gt;
* cast with 800 mana (800 prep) which had a last time of 90 roisaen&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
* [[Endalar]] can [[Alteration|alter]] the appearance of the plants, using the following [[Alteration/Embrace_of_the_Vela&#039;tohr|guidelines]].&lt;br /&gt;
* The shop [[Adaptive Botany]] offers alternate appearances for the plants.&lt;br /&gt;
&lt;br /&gt;
===Altered Plants===&lt;br /&gt;
&lt;br /&gt;
The following Empaths have worked with Endalar to cultivate unique plants (aka, they have custom altered descriptions).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Empath&#039;s Name!!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Huebald]]||squat ethereal vela&#039;tohr plant with a softly glowing heart and beckoning vines&lt;br /&gt;
|-&lt;br /&gt;
|[[Phierre]]||wiry vela&#039;tohr plant with a phantasmal raven hopping through its tangled vines&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythryn]]||wild vela&#039;tohr plant awash with vibrant color&lt;br /&gt;
|-&lt;br /&gt;
|[[Erisande]]||tulip-shaped vela&#039;tohr shrub clouded with violet butterflies&lt;br /&gt;
|-&lt;br /&gt;
|[[Allye]]||rambling vela&#039;tohr plant with cupped cordate leaves cradling golden nectar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=691669</id>
		<title>Black ape</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=691669"/>
		<updated>2026-06-04T06:44:09Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}&lt;br /&gt;
|simulevel=105&lt;br /&gt;
|naturallevel=86&lt;br /&gt;
|weaponlevel=105&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=105&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=490&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=very large&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a thick black pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=390&lt;br /&gt;
|MaxArrangedVal=2325&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;650&lt;br /&gt;
|mskill2=&amp;gt;650&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing at seven feet in height, the ape seems to be composed entirely of muscle.  The ape&#039;s black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
This is a black ape of [[Paasvadh Forest]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The apes are known for their feats of strength.&amp;lt;br/&amp;gt;&lt;br /&gt;
The ivory teeth and fur pelts of the apes are highly prized by the locals.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Black Ape area is full of mud.  If you don&#039;t have good athletics you may be permanently stuck until someone helps you out!   Apes also throw bones as a ranged attack that are very damaging to shields.&lt;br /&gt;
I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will occasionally dig up an {{cloot|w|old bone}} that it can use as a weapon.  Note that the bone cannot be picked up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creature is resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer&lt;br /&gt;
110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4.&lt;br /&gt;
Stealth of 580, 460 bow and 440 xbow kill apes fine&lt;br /&gt;
Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)&lt;br /&gt;
&lt;br /&gt;
~ 7/31/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
Ideal training range seems to be from 500 to 700.&amp;lt;br /&amp;gt;&lt;br /&gt;
Backstab still locking at 660.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth still locks at 700 by sniping at melee, but rather slowly.&lt;br /&gt;
500 shield, 590 parry, 650 evasion they barely touch me.&lt;br /&gt;
&lt;br /&gt;
Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914&lt;br /&gt;
&lt;br /&gt;
~ 2/21/2022&lt;br /&gt;
Weapons locking at 734&lt;br /&gt;
Parry soft capped around 740-745&lt;br /&gt;
&lt;br /&gt;
~ 8/9/2022&lt;br /&gt;
Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Absolution&amp;diff=691656</id>
		<title>Absolution</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Absolution&amp;diff=691656"/>
		<updated>2026-06-03T15:26:37Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fill in justice/corruption boxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Absolution&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=150&lt;br /&gt;
|castcap=700&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Body Purification&lt;br /&gt;
|prereqs=[[Cure Disease]] or [[Flush Poisons]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Absolution is a bitter spell, one which the Khalo refuse to teach.  Nonetheless it has propagated in the corners of the Five Provinces for its sheer utility.  By undergoing the ritual of Absolution, an Empath may dull his talent.  While detrimental to his healing and general bodily health, it has one dramatic advantage: while the dampening effect remains, the Empath is too far removed from the twisted life essence of the Undead to empathize with them.  A warrior-empath is thus able to confront the undead hordes and their lich overlords with impunity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Empathy skill, Stamina (stat)&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows Empath to attack the undead without shock&lt;br /&gt;
|messaging=&#039;&#039;&#039;Casting&#039;&#039;&#039;: Your head swims and you feel considerably more numb, as though your mind was somehow disconnected from your body.  The world with all its colors and sensual character seems a step removed from you now.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: A brief spike of raw sensation hits you, taking your breath away.  The ritual pattern dampening your Empathy is coming undone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;: As the Absolution spell fails, you feel your connection to the world renew and sharpen once again.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
* Absolution can be purchased from [[Sierack&#039;s Reagents]] in Shard, scribed upon a [[Item:Sheepskin_scroll|sheepskin scroll]].&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]]:&lt;br /&gt;
:Absolution requires either a body purification focus such as the [[Item:Tiny_azure_leather_bag|tiny azure leather bag]] from [[Herilo&#039;s Artifacts]]&lt;br /&gt;
:or a life magic universal focus such as the [[Item:Lapis_lazuli_tree_statuette|lapis lazuli tree statuette]] and knowledge of the improvised rituals [[Magical feats|magical feat]].&lt;br /&gt;
* debuffs empathy and stamina (this is not a bug). &lt;br /&gt;
* Unlike most spells, Absolution&#039;s debuffs get weaker with more potency rather than stronger, but never go away entirely.&lt;br /&gt;
* Cannot be cast with [[Gift of Life]] already active&lt;br /&gt;
* There is a warning message before it expires:&lt;br /&gt;
:A brief spike of raw sensation hits you, taking your breath away.  The ritual pattern dampening your Empathy is coming undone.&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Brown_tree_snake&amp;diff=691267</id>
		<title>Brown tree snake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Brown_tree_snake&amp;diff=691267"/>
		<updated>2026-05-25T03:42:19Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: brown tree snake body type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Brown tree snake&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a|Baearholt&#039;s Farm}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|level=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
|simulevelmax=14&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#May_2021|Tuesday Tidings 66]].&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Only&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a brown tree snake... which is apparently nothing.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Only spawn during the day.&lt;br /&gt;
* At night, [[small birdcatcher spider]] spawn instead.&lt;br /&gt;
* The snakes hide and sneak up on you. Occasionally you will point them out.&lt;br /&gt;
&lt;br /&gt;
 You notice a brown tree snake slip into a hiding place.&lt;br /&gt;
 You point at a brown tree  snake, ruining its attempt to hide.&lt;br /&gt;
 A brown tree snake lashes its tail in vexation.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A faint rustle sounds from the bushes.&lt;br /&gt;
*Entrance:  &#039;&#039;&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;A brown tree snake hisses one last time as it dies.&lt;br /&gt;
*Death2:    &#039;&#039;A brown tree snake coils itself into a tight ball and expires.&lt;br /&gt;
*Decay:     &#039;&#039;A brown tree snake decomposes.&lt;br /&gt;
*Decay2:    &#039;&#039;A brown tree snake rapidly decays away, leaving nothing behind but a memory.&lt;br /&gt;
*Searching: &#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Dark_steel_balaclava_adorned_with_a_plethora_of_tiny_eye_shaped_rubies&amp;diff=690837</id>
		<title>Armor:Dark steel balaclava adorned with a plethora of tiny eye shaped rubies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Dark_steel_balaclava_adorned_with_a_plethora_of_tiny_eye_shaped_rubies&amp;diff=690837"/>
		<updated>2026-05-23T05:24:16Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: more balaclava details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|armorapp2023=No&lt;br /&gt;
|look=Small blackened steel rings form the protective layer of the balaclava, covered on all sides with a sea of small red gems that have been masterfully carved to resemble opened eyes.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|punctureab=very great&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=very great&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=very great&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Major&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Dark_steel_balaclava_adorned_with_a_plethora_of_tiny_eye_shaped_rubies&amp;diff=690836</id>
		<title>Armor:Dark steel balaclava adorned with a plethora of tiny eye shaped rubies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Dark_steel_balaclava_adorned_with_a_plethora_of_tiny_eye_shaped_rubies&amp;diff=690836"/>
		<updated>2026-05-23T05:21:55Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fill in steel balaclava incidental&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|armorapp2023=No&lt;br /&gt;
|look=Small blackened steel rings form the protective layer of the balaclava, covered on all sides with a sea of small red gems that have been masterfully carved to resemble opened eyes.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Major&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=690657</id>
		<title>Last Gift of Vithwok IV</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=690657"/>
		<updated>2026-05-21T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Corruption/Justice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=lgv&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Noematics&lt;br /&gt;
|prereqs=[[Noumena]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=This spell is an extension of the security-focused outlook of caravaners, made convenient by noematic augmentation.  It will induce added aplomb when defending with a shield.  For undisclosed reasons, the Guild has opted to name the spell after Vithwok IV of the Seven-Starred Crown.  Although the boy-emperor was of little import, except as a symbol of the empire&#039;s dissolution, history remembers him with sympathy.&lt;br /&gt;
|buffs=Shield Usage skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
Your skull throbs with a pounding, almost musical ache as you begin to experience an irrational affinity for shields.  The headache passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
A momentary mistrust of shields comes over you.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not require starlight or a moon. [[Trader spell requirement is::none| ]]&lt;br /&gt;
* Non-Traders get half power out of this spell.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=690554</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=690554"/>
		<updated>2026-05-15T05:32:06Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Addition of another duration message - I&amp;#039;m guessing about where it slots in right now and will update and shuffle if needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
&lt;br /&gt;
=== Potency ===&lt;br /&gt;
The potency is reflected in the temperature of the water.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;330px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80%&amp;quot; |Temperature&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | %&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!gelid&lt;br /&gt;
|1-4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|5-8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|9-12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|13-16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 17-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The duration is seen in how long the ripples last.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;330px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80%&amp;quot; |Ripples&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!The ripples run playfully along the bowl&#039;s edge, and fade away in just a few seconds&lt;br /&gt;
|1-15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Moving in rapid oscillations, the ripples die down after a moment&lt;br /&gt;
|15-30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|30-45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|45-60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|60-75&lt;br /&gt;
|}&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
The skill is reflected in the primary sigils that illuminate during the prediction.&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that [[Primary Magic]] and [[Sorcery]] share the same sigil combination (Owl and Katamba). It has not been confirmed whether this is intended or a bug.&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
===Polarity===&lt;br /&gt;
The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination bowl]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=690553</id>
		<title>Divination bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_bowl&amp;diff=690553"/>
		<updated>2026-05-15T05:24:13Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add sections for Potency and Duration and shuffle the Divination Bowl Interpretation page around to match how Bones are set up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If memory serves, this bowl is tool used by [[Moon Mage]]s to scry into the future. You remember that bowls carved with such sigils are divination tools used by Moon Mages and preferred by those mages that call themselves the [[Prophets of G&#039;nar-Peth|Prophets of G&#039;Nar Peth]]. Traditionally carved from a single piece of sandstone and etched with the mysterious sigils only Moon Mages seem to understand, scrying bowls are used by mages trained in astrology as a tool for divination. It is said that the first bowls were filled with water from the Garden of G&#039;Nar Peth, though whether that is a legend held by the Prophets themselves or merely a tale told by outsiders is unclear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Sect Affinity&#039;&#039;&#039;&lt;br /&gt;
*[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
*[[Krrish&#039;s Bones]] in Therenborough&lt;br /&gt;
*[[Sandstone Creations]] in Muspar&#039;I&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with any prediction tool, the mage must {{com|INVOKE}} a bond with a divination bowl before it can be used to make a prediction&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;invoke my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You cautiously extend your prophetic talent towards your starstone bowl. You find the vessel empty and allow your aptitude to flow into the bowl, completing it and leaving it prophetically aware.&lt;br /&gt;
&lt;br /&gt;
Before use, the mage must {{com|FILL}} the divination bowl with water as a prophetic ingredient&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;fill my bowl with water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You fill the bowl with water.&lt;br /&gt;
&lt;br /&gt;
The mage will only need to replace the water if the bowl experiences a critical fumble, which will dump the water from the bowl.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
After making a successful observation of a celestial body:&lt;br /&gt;
* {{com|ALIGN}} &amp;lt;skill set/skill&amp;gt; (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction on yourself. (10 seconds)&lt;br /&gt;
&lt;br /&gt;
* {{com|SHOW}} {{tt|my bowl to}} {{tt|&amp;lt;person&amp;gt;}}: To specify your prediction target. (2 seconds)&lt;br /&gt;
* {{com|GAZE}} {{tt|my bowl}}: To perform a prediction upon that &amp;lt;person&amp;gt;. (10 seconds)&lt;br /&gt;
For more information, see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*While holding the bowl in one hand, the second hand must be empty to swirl and manipulate the water during a prediction. Otherwise, the mage will need to empty the other hand and start over at the {{com|ALIGN}} step.&lt;br /&gt;
&lt;br /&gt;
*If a bowl without water is used for a prediction, the messaging will alert the mage as to what is wrong&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;gaze my bowl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You gaze at a starstone bowl fitted to a clockwork base, but get the feeling something is missing.&lt;br /&gt;
&lt;br /&gt;
*Bowl role playing verbs that work only or message differently for G&#039;nar Pethians: {{com|DROOL}} at, {{com|KISS}}, {{com|PAT}}, and {{com|WINK}}.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
Raesh once said that he believed that bowls would give a slight bonus to lore predictions.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the porosity of the sandstone.&lt;br /&gt;
*The stone&#039;s porosity is reminiscent of mistglass.&lt;br /&gt;
*The stone is unbelievably porous.&lt;br /&gt;
*The stone is extremely porous.&lt;br /&gt;
*The stone is very porous.&lt;br /&gt;
*The stone is rather porous.&lt;br /&gt;
*The stone has an above average porosity.&lt;br /&gt;
*The stone is of average porosity.&lt;br /&gt;
*The stone has a below average porosity.&lt;br /&gt;
*The stone is rather nonporous.&lt;br /&gt;
*The stone is very nonporous.&lt;br /&gt;
*The stone is extremely nonporous.&lt;br /&gt;
*The stone is completely nonporous.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage manifests as the smoothness of the bowl&#039;s interior.&lt;br /&gt;
*The interior of the bowl is perfectly rounded, without the slightest bump or crack.&lt;br /&gt;
*The interior of the bowl is perfectly rounded.&lt;br /&gt;
*The interior of the bowl is exceptionally well-rounded and smooth.&lt;br /&gt;
*The interior of the bowl is very well-rounded.&lt;br /&gt;
*The interior of the bowl is well-rounded.&lt;br /&gt;
*The interior of the bowl is rounded.&lt;br /&gt;
*The interior of the bowl is worn in a few spots.&lt;br /&gt;
*The interior of the bowl is no longer round and has a few chips.&lt;br /&gt;
*The interior of the bowl is quite bumpy and uneven.&lt;br /&gt;
*The interior of the bowl has several cracks and chips.&lt;br /&gt;
*The interior of the bowl is marred by cracks and several large chips.&lt;br /&gt;
*The interior of the bowl is horrifically chipped and a large crack runs through the center.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage can be determined by the brightness of the sigils.&lt;br /&gt;
*The six major sigils radiate brightly, the complex network between them is perfectly illuminated.&lt;br /&gt;
*The six major sigils radiate brightly like the sun.&lt;br /&gt;
*The six major sigils glow prominently, not unlike gaethzen.&lt;br /&gt;
*The six major sigils glow steadily like moonlight.&lt;br /&gt;
*The six major sigils twinkle like stars.&lt;br /&gt;
*The six major sigils glisten as parts of the sigils fade in and out.&lt;br /&gt;
*The six major sigils glow faintly as occasional shadows wind through the network.&lt;br /&gt;
*The six major sigils have become quite dim.&lt;br /&gt;
*The six major sigils fade in and out.&lt;br /&gt;
*The six major sigils struggle to remain illuminated.&lt;br /&gt;
*The six major sigils are damaged, giving off only a faint glimmer of light.&lt;br /&gt;
*The six major sigils are in terrible shape, stifled and barely luminescent.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is reflected in the shadows that appear.&lt;br /&gt;
*The inner rim instantly forms a perfect circle of shifting Katamba black.&lt;br /&gt;
*The inner rim is rapidly eclipsed by the shadows.&lt;br /&gt;
*The inner rim rapidly darkens.&lt;br /&gt;
*The inner rim ripples as it transitions to darkness.&lt;br /&gt;
*The inner rim turns a shadowy black.&lt;br /&gt;
*The inner rim fogs over with shadows.&lt;br /&gt;
*The inner rim is obscured by shadows plodding their way around its circumference.&lt;br /&gt;
*The inner rim leisurely darkens as shadows drift over its surface.&lt;br /&gt;
*The inner rim darkens with a noticeable delay.&lt;br /&gt;
*The inner rim takes a while before beginning to darken.&lt;br /&gt;
*The inner rim eventually grows dim.&lt;br /&gt;
*The inner rim takes what feels like an eternity to darken.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze the bowl, you will have a vision about a vessel.  This reflects your bond with the bowl.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
How full the vessel is with water.&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is terribly low, mostly droplets at the bottom. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level just covers the bottom. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is enough to dip your fingers into.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is only about a quarter full.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is less than half full.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is filled about halfway.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is mostly filled.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is very full. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is extremely-well filled, coming to just below the rim. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind&#039;s eye sees that vessel&#039;s water level is perfectly filled, the surface of the water domes slightly over the rim. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The stillness of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water sloshes violently back and forth. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water climbs the sides of the vessel as it splashes about. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water bounces from side to side. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water undulates within the vessel. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is criss-crossed with overlapping ripples. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water slowly ripples out from its the center. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is relatively calm. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is very still, reflections dancing on the surface. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is extremely still, with only a slight waver in the reflections. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The surface of the water is perfectly still, creating a gorgeous reflecting pool. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
The clarity of the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is tenebrous and murky, blocking out anything beneath the surface. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel swirls turbid and brown, obstructing the bottom. (Skill 2/10).&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel looks like cream in coffee.(3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is dark and translucent.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is chalky like whey.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is semitransparent and hazy.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is partly clear with a pocket of white clouding. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is mostly clear and golden colored, like oil.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is crystal blue, like sea water.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The liquid within the vessel is perfectly clear, like fresh spring water. (Skill 10/10).&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Any debris in the water.&amp;lt;br&amp;gt;&lt;br /&gt;
The water is terribly foul, with large pieces of floating debris.(1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is riddled with suspended bits of dark debris.(2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has small pebbles that have sunk to the bottom. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is sandy.(4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water suspends threads of black debris.(5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has chips of paint floating in it.(6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is mostly strained of debris.(7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is without debris, but some sediment has settled to the bottom.(8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water is almost flawless, without any obstructing debris.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The water has been perfectly filtered, not even an air bubble clings to the bottom.(10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Interpretation ==&lt;br /&gt;
&lt;br /&gt;
=== Potency ===&lt;br /&gt;
The potency is reflected in the temperature of the water.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;330px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80%&amp;quot; |Temperature&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | %&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!gelid&lt;br /&gt;
|1-4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|5-8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|9-12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|13-16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 17-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The duration is seen in how long the ripples last.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;330px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80%&amp;quot; |Ripples&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!The ripples run playfully along the bowl&#039;s edge, and fade away in just a few seconds&lt;br /&gt;
|1-15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|15-30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|30-45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|45-60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|60-75&lt;br /&gt;
|}&lt;br /&gt;
===Skill messaging===&lt;br /&gt;
The skill is reflected in the primary sigils that illuminate during the prediction.&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Primary Magic&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Attunement&lt;br /&gt;
||Owl and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Arcana&lt;br /&gt;
||Owl and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Targeted Magic&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Augmentation&lt;br /&gt;
||Owl and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Debilitation&lt;br /&gt;
||Owl and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Utility&lt;br /&gt;
||Owl and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Warding&lt;br /&gt;
||Owl and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Sorcery&lt;br /&gt;
||Owl and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Astrology&lt;br /&gt;
||all the sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Summoning&lt;br /&gt;
||Owl and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Theurgy&lt;br /&gt;
||Owl and the Ox &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that [[Primary Magic]] and [[Sorcery]] share the same sigil combination (Owl and Katamba). It has not been confirmed whether this is intended or a bug.&lt;br /&gt;
&lt;br /&gt;
====Lore====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Forging&lt;br /&gt;
||Wren and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Engineering&lt;br /&gt;
||Wren and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Outfitting&lt;br /&gt;
||Wren and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Alchemy&lt;br /&gt;
||Wren and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Enchanting&lt;br /&gt;
||Wren and the Wolf&lt;br /&gt;
|-&lt;br /&gt;
!|Scholarship&lt;br /&gt;
||Wren and the Owl&lt;br /&gt;
|-&lt;br /&gt;
!|Appraisal&lt;br /&gt;
||Wren and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Performance&lt;br /&gt;
||Wren, Wren and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Tactics&lt;br /&gt;
||Wren and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Bardic Lore&lt;br /&gt;
||Wren and the Donkey&lt;br /&gt;
|-&lt;br /&gt;
!|Empathy&lt;br /&gt;
||Wren, Unicorn, and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Trading&lt;br /&gt;
||Wren, Wren and Xibar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Small Edged&lt;br /&gt;
||Coyote and the Cat&lt;br /&gt;
|-&lt;br /&gt;
!|Large Edged&lt;br /&gt;
||Coyote and the Lion&lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Edged&lt;br /&gt;
||Coyote and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|Small Blunt&lt;br /&gt;
||Coyote and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Large Blunt&lt;br /&gt;
||Coyote and the Viper &lt;br /&gt;
|-&lt;br /&gt;
!|Twohanded Blunt&lt;br /&gt;
||Coyote and the Shark&lt;br /&gt;
|-&lt;br /&gt;
!|Slings&lt;br /&gt;
||Coyote and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Bow&lt;br /&gt;
||Coyote and the Nightingale&lt;br /&gt;
|-&lt;br /&gt;
!|Crossbow&lt;br /&gt;
||Coyote and the Dove&lt;br /&gt;
|-&lt;br /&gt;
!|Staves&lt;br /&gt;
||Coyote and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Polearms&lt;br /&gt;
||Coyote and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Light Thrown&lt;br /&gt;
||Coyote and the Wren&lt;br /&gt;
|-&lt;br /&gt;
!|Heavy Thrown&lt;br /&gt;
||Coyote and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Brawling&lt;br /&gt;
||Coyote and the Wolverine&lt;br /&gt;
|-&lt;br /&gt;
!|Offhand Weapon&lt;br /&gt;
||Coyote and the Heron&lt;br /&gt;
|-&lt;br /&gt;
!|Melee Mastery&lt;br /&gt;
||Coyote and the Ox&lt;br /&gt;
|-&lt;br /&gt;
!|Missile Mastery&lt;br /&gt;
||Coyote and the Vulture&lt;br /&gt;
|-&lt;br /&gt;
!|Expertise&lt;br /&gt;
||Coyote and the Ram&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive combat====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Shield&lt;br /&gt;
||Phoenix and the Wolverine &lt;br /&gt;
|-&lt;br /&gt;
!|Light Armor&lt;br /&gt;
||Phoenix and the Magpie&lt;br /&gt;
|-&lt;br /&gt;
!|Chain Armor&lt;br /&gt;
||Phoenix and the Weasel&lt;br /&gt;
|-&lt;br /&gt;
!|Brigandine&lt;br /&gt;
||Phoenix and the Viper&lt;br /&gt;
|-&lt;br /&gt;
!|Plate Armor&lt;br /&gt;
||Phoenix and the Albatross&lt;br /&gt;
|-&lt;br /&gt;
!|Defending&lt;br /&gt;
||Phoenix and the Boar&lt;br /&gt;
|-&lt;br /&gt;
!|Parry Ability&lt;br /&gt;
||Coyote and the Cobra&lt;br /&gt;
|-&lt;br /&gt;
!|Conviction&lt;br /&gt;
||Phoenix and the Lion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigils&lt;br /&gt;
|-&lt;br /&gt;
!|Evasion&lt;br /&gt;
||Phoenix and the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!|Athletics&lt;br /&gt;
||Phoenix, Lion, and the Dolphin&lt;br /&gt;
|-&lt;br /&gt;
!|Perception&lt;br /&gt;
||Phoenix and Xibar&lt;br /&gt;
|-&lt;br /&gt;
!|Stealth&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Locksmithing&lt;br /&gt;
||Phoenix and the Raven&lt;br /&gt;
|-&lt;br /&gt;
!|Thievery&lt;br /&gt;
||Phoenix and the Panther&lt;br /&gt;
|-&lt;br /&gt;
!|First Aid&lt;br /&gt;
||Phoenix and the Unicorn&lt;br /&gt;
|-&lt;br /&gt;
!|Outdoorsmanship&lt;br /&gt;
||Phoenix and the Sun&lt;br /&gt;
|-&lt;br /&gt;
!|Skinning&lt;br /&gt;
||Phoenix and the Ram&lt;br /&gt;
|-&lt;br /&gt;
!|Backstab&lt;br /&gt;
||Phoenix and Katamba&lt;br /&gt;
|-&lt;br /&gt;
!|Scouting&lt;br /&gt;
||Phoenix, Ram, and the Cat &lt;br /&gt;
|-&lt;br /&gt;
!|Thanatology&lt;br /&gt;
||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As far as is known, Thanatology predictions are impossible. Attempting an alignment on Thanatology will incur a stun, give an unclean soul, and trigger the following message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pain!  A concept erupts from the back of your mind, cold and crushing.  For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&#039;&#039;&lt;br /&gt;
&#039;&#039;The death of the universe orbits... something.  Some force or some entity.  Something you cannot see that you have an unconscious need not to.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It sees you.&lt;br /&gt;
===Polarity===&lt;br /&gt;
The polarity is seen in the color of the sigils.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination bowl]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Slim_crossbow_(crafted)&amp;diff=690525</id>
		<title>Weapon:Slim crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Slim_crossbow_(crafted)&amp;diff=690525"/>
		<updated>2026-05-12T07:03:17Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Remove duplicate hickory row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=slim crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=3|vol=6|tech=Crossbow Basics|5|3|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40|90|6|9|4|2|5-6|40|m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechanisms|76|70|85|6|8|4|5|5-6| |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60|90|6|10|5|7|5-6|42|m=la }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Slim_crossbow_(crafted)&amp;diff=690524</id>
		<title>Weapon:Slim crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Slim_crossbow_(crafted)&amp;diff=690524"/>
		<updated>2026-05-12T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Yew slim crossbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=slim crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=3|vol=6|tech=Crossbow Basics|5|3|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40|90|6|9|4|2|5-6|40|m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechanisms|76|70|85|6|8|4|5|5-6| |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60|90|6|10|5|7|5-6|42|m=la }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Farmer%27s_crossbow_(crafted)&amp;diff=690523</id>
		<title>Weapon:Farmer&#039;s crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Farmer%27s_crossbow_(crafted)&amp;diff=690523"/>
		<updated>2026-05-12T07:01:16Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Yew farmer&amp;#039;s xbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=farmer&#039;s crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=3|vol=7|tech=Crossbow Basics|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechanisms|76|70|85|8|6|7|5|6-7| |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finivire===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|finivire |96|70|95 |8 |7 |8 |5 |6-7 |106 |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690522</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690522"/>
		<updated>2026-05-12T06:58:28Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: 2nd attempt to add yew row.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechanisms|76|70|85|8|7|6|8|6-7| |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690521</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690521"/>
		<updated>2026-05-12T06:47:03Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Re-adding yew row without breaking the entire page (hopefully)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}{{CraftW|yew w/ bronze mechanisms|76|70|85|8|7|6|8|6-7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690520</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690520"/>
		<updated>2026-05-12T06:42:55Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Undo revision 690514 by AGGMANG (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690519</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690519"/>
		<updated>2026-05-12T06:42:34Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Undo revision 690516 by AGGMANG (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechs.|76|40| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690518</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690518"/>
		<updated>2026-05-12T06:42:03Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Undo revision 690517 by AGGMANG (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechs.|76|70| |85|8| 7| 6| 8| 6-7|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690517</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690517"/>
		<updated>2026-05-12T06:37:59Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix yew entries being off by 1 column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechs.|76|70| 85|8|7| 6| 8|  6-7||m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690516</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690516"/>
		<updated>2026-05-12T06:35:21Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Yew light crossbow properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechs.|76|70| |85|8| 7| 6| 8| 6-7|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690514</id>
		<title>Weapon:Light crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_crossbow_(crafted)&amp;diff=690514"/>
		<updated>2026-05-12T06:04:27Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add a row for yew light xbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=light crossbow|noun=crossbow|range=-|type=weapon|style=lx|mat=wood|dif=4|vol=8|tech=Balanced Crossbow Crafting|?|?|?|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|90|8|7|7|6|5|57|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori    |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew w/ bronze mechs.|76|40| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moltspun_boggle&amp;diff=690450</id>
		<title>Moltspun boggle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moltspun_boggle&amp;diff=690450"/>
		<updated>2026-05-10T05:50:59Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Mark boggles as not manipulatable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Moltspun boggle&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31f | Northeast Wilds (31f)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=furry tuft&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 156.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small and spindly, the moltspun boggle is a member of the Fae, its body composed seemingly of bits of animal discard.  Tufts of fur, transparent scales, some teeth, and a couple shed antler pieces compose this bizarre humanoid-shaped entity.  The moltspun boggle is continually on the lookout for more material to add to its body and has been observed sneaking up to woodland creatures of any size and grabbing fistfuls of fur before beating a hasty retreat.  To their credit, they are quite nimble -- the only real defense they have against the consequences of their mischief.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
It is unclear if these creatures are a product of Idon&#039;s whims or errant Fae magics, but they do appear to have fit themselves into a strange ecological niche of gathering up animal discards.  They are considered little more than a nuisance, as their thievery targets of choice are &amp;quot;things about to fall off an animal or plant anyway&amp;quot;.  Adventurers have been advised to wear their hair under a cloak or otherwise hidden, and to ensure that their clothing is free of frayed edges.&lt;br /&gt;
&lt;br /&gt;
Curiously, none have been observed incorporating living material into their bodies.  Whether a preference or limitation of their ability to gather, the moltspun boggle appears to only desire sheds or molts of any type.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When their legs are destroyed, these boggles can try to repair them, and observing it will teach some [[First Aid]] at below 50 ranks.&lt;br /&gt;
&lt;br /&gt;
Example: Growling to itself, a moltspun boggle grabs a nearby stick and begins to mend its right leg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Fae}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Soot-stained_bolt&amp;diff=690354</id>
		<title>Weapon:Soot-stained bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Soot-stained_bolt&amp;diff=690354"/>
		<updated>2026-05-04T17:06:11Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=soot-streaked fang&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=fair&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Fire damage is fair (5/27).&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Basilisk_bolt&amp;diff=690353</id>
		<title>Weapon:Basilisk bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Basilisk_bolt&amp;diff=690353"/>
		<updated>2026-05-04T17:05:16Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=basilisk fang&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=heavy&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Elsralael_bolt&amp;diff=690352</id>
		<title>Weapon:Elsralael bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Elsralael_bolt&amp;diff=690352"/>
		<updated>2026-05-04T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=elsralael tooth&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=somewhat heavy&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Angiswaerd_bolt&amp;diff=690351</id>
		<title>Weapon:Angiswaerd bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Angiswaerd_bolt&amp;diff=690351"/>
		<updated>2026-05-04T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=angiswaerd tooth&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cougar-claw_bolt&amp;diff=690350</id>
		<title>Weapon:Cougar-claw bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cougar-claw_bolt&amp;diff=690350"/>
		<updated>2026-05-04T17:03:07Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Put summary in wrong field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=cougar claw&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sabertooth_bolt&amp;diff=690349</id>
		<title>Weapon:Sabertooth bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sabertooth_bolt&amp;diff=690349"/>
		<updated>2026-05-04T17:02:18Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=sabretooth fang&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=somewhat heavy&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cougar-claw_bolt&amp;diff=690348</id>
		<title>Weapon:Cougar-claw bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cougar-claw_bolt&amp;diff=690348"/>
		<updated>2026-05-04T16:58:37Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=cougar claw&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Set range field&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Boar-tusk_bolt&amp;diff=690347</id>
		<title>Weapon:Boar-tusk bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Boar-tusk_bolt&amp;diff=690347"/>
		<updated>2026-05-04T16:57:49Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set range field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=boar tusk&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Ice-adder_bolt&amp;diff=690346</id>
		<title>Weapon:Ice-adder bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Ice-adder_bolt&amp;diff=690346"/>
		<updated>2026-05-04T16:04:56Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set ranged field.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=adder fang&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Cold damage is moderate (7/27).&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Drake-fang_bolt&amp;diff=690345</id>
		<title>Weapon:Drake-fang bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Drake-fang_bolt&amp;diff=690345"/>
		<updated>2026-05-04T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set ranged field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=drake fang&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Fire damage is moderate (7/27).&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jagged-horn_bolt&amp;diff=690344</id>
		<title>Weapon:Jagged-horn bolt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jagged-horn_bolt&amp;diff=690344"/>
		<updated>2026-05-04T16:03:59Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Set Ranged field.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=bolt&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=jagged horn&lt;br /&gt;
|range=-&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=bolt&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=fair&lt;br /&gt;
|foi=-&lt;br /&gt;
|balance=-&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Electric damage is fair (5/26).&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=690328</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=690328"/>
		<updated>2026-05-03T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add a parts column to the boltmaking table to match the shaping equivalent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tinkering Tutorials==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolthead shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bolt shaft shaping || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || crossbow crafting instructions || ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || tinkered weapon repair || ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
All stonebows require 1 finished bow string, 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Part !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt creation || -- || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolthead shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || [[wild boar|boar tusk]] || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || [[cougar|curved claw]] || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || [[sleek hele&#039;la|needlesharp tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || [[marbled angiswaerd|angiswaerd tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || [[sabre-toothed warcat|sabre-length ivory fang]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || [[sinuous elsralael|razor-edged elsralael tooth]] || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || [[lesser dusky-scaled basilisk|stone-grey basilisk fang]] || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || [[young firecat|soot-streaked fang]] || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || [[sinuous ice adder|crystalline adder fang]] || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || [[lava drake|razor-sharp drake fang]] || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || [[storm bull|jagged horn]] || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - Outside of quality, bolt shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape a bolt shaft. &amp;lt;br&amp;gt;&lt;br /&gt;
2 - All boltheads are equally easy to shape. Material workability is not a factor.&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|small music box (crafted)|small music box}} || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple telescope (crafted)|simple telescope}} || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature female soldier (crafted)|miniature female soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|miniature male soldier (crafted)|miniature male soldier}} || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|musical box (crafted) |musical box}} || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|telescope (crafted) |telescope}} || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|simple orlog (crafted)|simple orlog}} || Master || 11 - Very Difficult ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|i|clockwork telescope (crafted)|clockwork telescope}} || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* See also the [[Blacksmithing_products#Instructions|blacksmithing products]] page for instructions given by the Engineering task giver [[Bradyn]] during the [[Hollow Eve Festival]].&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689939</id>
		<title>Khri Intimidate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689939"/>
		<updated>2026-04-15T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add Failure and Stop messages for intimidate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Intimidate&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Terrify&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;So, you want to be more intimidating?  Yes, this meditation will help you with that.&amp;quot;  Kalag the Sly continues, &amp;quot;Intimidate will also force some targets to disengage from you, or keep them from coming after you in combat.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Prevents engagement&lt;br /&gt;
|messaging=&#039;&#039;&#039;Startup:&#039;&#039;&#039; Briefly shutting your eyes, when you reopen them, you feel much more intimidating and forceful, able to dominate those around you and impose your will on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; takes one look at your frightening visage and disengages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure:&#039;&#039;&#039; &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; falters, but refuses to turn away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop:&#039;&#039;&#039; Something distracts your inner focus and you are no longer as dominant as you were.}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689886</id>
		<title>Khri Intimidate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Intimidate&amp;diff=689886"/>
		<updated>2026-04-12T18:43:06Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add messaging for Intimidate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Intimidate&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Terrify&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;So, you want to be more intimidating?  Yes, this meditation will help you with that.&amp;quot;  Kalag the Sly continues, &amp;quot;Intimidate will also force some targets to disengage from you, or keep them from coming after you in combat.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Prevents engagement&lt;br /&gt;
|messaging=&#039;&#039;&#039;Startup:&#039;&#039;&#039; Briefly shutting your eyes, when you reopen them, you feel much more intimidating and forceful, able to dominate those around you and impose your will on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success:&#039;&#039;&#039; A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; takes one look at your frightening visage and disengages.}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=689615</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=689615"/>
		<updated>2026-04-03T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Manipulate ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=76&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=69&lt;br /&gt;
|level=72&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=530&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=very large&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;599&lt;br /&gt;
|mskill2=&amp;lt;599&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They don&#039;t move evasion (survival tert) or other defenses off dabbling at 520.&lt;br /&gt;
&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
*Probably due to the fact that they have 100 strength increasing their fortitude defense in a spell contest. &lt;br /&gt;
&lt;br /&gt;
60 reflex and 63 agility evasion at 517 evasion won&#039;t come off 3/34 with 4 at melee. 5/10/2017.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Very high spawn rate.&lt;br /&gt;
* Creature has above average strength - harder hits.&lt;br /&gt;
* Boulders fill the room very quickly, but decay when you attempt to pick them up.&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vibrant_aurora_opal_shaped_like_a_stylized_sun&amp;diff=689353</id>
		<title>Item:Vibrant aurora opal shaped like a stylized sun</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vibrant_aurora_opal_shaped_like_a_stylized_sun&amp;diff=689353"/>
		<updated>2026-03-29T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add basic details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The small stone&#039;s swirls of white, pink, azure, red, and orange are flecked with white and green.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=625000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fang-touched_muracite_skinning_knife_with_a_wolfwind_leather-wrapped_handle&amp;diff=689110</id>
		<title>Item:Fang-touched muracite skinning knife with a wolfwind leather-wrapped handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fang-touched_muracite_skinning_knife_with_a_wolfwind_leather-wrapped_handle&amp;diff=689110"/>
		<updated>2026-03-24T08:02:33Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Add look/page for skinning knife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=The skinning knife was forged in a single piece of muracite, the green-tinted metal forming a single smooth surface into a pointed blade.  Two leather bands tie to the knife, allowing one to strap it to their thigh and still make use of it.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Basic_ritual_focus_(life)&amp;diff=688699</id>
		<title>Item:Basic ritual focus (life)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Basic_ritual_focus_(life)&amp;diff=688699"/>
		<updated>2026-03-11T04:54:20Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Corrected Induction/Rarefaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=-&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=enchanting&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=basic life ritual focus|noun=&amp;lt;various&amp;gt;|type=misc|mat=sigil|dif=1|vol=1|matdetail=induction|tech=Ritual Foci Creation|||}}&lt;br /&gt;
&lt;br /&gt;
This item will reflect the base component used to create it, so the base noun and measurements will vary.  If the base component was &#039;&#039;a balsa cougar bead&#039;&#039;, the finished item will also be &#039;&#039;a balsa cougar bead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
An example {{com|focus}} for this item:&lt;br /&gt;
: You take the totem in your hands and focus carefully upon it.&lt;br /&gt;
: You sense a matrix formed using Holy mana, commonly referred to as the Ritual Focus enchantment.&lt;br /&gt;
:   The enchantment has excellent potency and is slightly abstract.  You sense it was enchanted using a gray fragile fount with a rough surface making it minor grade.  The matrix originally supported 24 charges, and has 24 charges remaining.&lt;br /&gt;
: The focus is attuned to the Body Purification spellbook.&lt;br /&gt;
: You believe this item can be activated with rub.&lt;br /&gt;
: Roundtime: 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Specific Sigils per life book==&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Permutation (2nd Sigil)&lt;br /&gt;
Empath Mental Preparation (Circle Of Sympathy) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Abolition (2nd Sigil)&lt;br /&gt;
Empath Protection (Perseverance of Peri&#039;el) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Rarefaction (2nd Sigil)&lt;br /&gt;
Ranger Wilderness Survival (Memory of Nature) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Induction (2nd sigil)&lt;br /&gt;
EMpath Body Purification (Absolution) focus&lt;br /&gt;
&lt;br /&gt;
Induction (1st sigil)&lt;br /&gt;
Congruence (2nd sigil)&lt;br /&gt;
Ranger Wilderness Survival (Memory of Nature) focus&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used a balsa wood as a base for reference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Base !! Uses !! Variable Sigil !! Book !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Balsa]] || 70 || 3 || {{ilink|i|totem (bone)|&#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; totem}} || ?? || ?? || ?? || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Base !! Uses !! Variable Sigil !! Book !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] || 50 || 35 || {{ilink|i|totem (bone)|&#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; totem}} || 24 || Induction || Body Purification || 11/12 Quality&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=687949</id>
		<title>Gauge Flow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=687949"/>
		<updated>2026-02-08T00:42:53Z</updated>

		<summary type="html">&lt;p&gt;AGGMANG: Fix Justice/Corruption fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gaf&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Any&lt;br /&gt;
|magic=Analogous Patterns&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Gauge Flow gives a magician enhanced insight into the manipulation of mana, allowing quantification of what most magicians do by practice and intuition.  While this abstract information is not useful for using modern magic, it is invaluable for conducting magical research.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows magical research&lt;br /&gt;
|messaging=&#039;&#039;Cleric&#039;&#039;: A distracting flurry of semi-transparent golden mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empath&#039;&#039;: A distracting flurry of blue and white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by blue graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Mage&#039;&#039;: A distracting flurry of cold white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by white graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necromancer&#039;&#039;: A distracting flurry of oozing black mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by black graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paladin&#039;&#039;: A distracting flurry of golden mana shot through with tiny veins of darkness momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranger&#039;&#039;: A distracting flurry of green and blue mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by aquamarine graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Mage&#039;&#039;/&#039;&#039;Bard&#039;&#039;: A distracting flurry of fiery mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by burning graphs and sigils in the corners of your sight.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This spell is required to be in effect to perform [[magical research]] tasks. Higher potency will equate to lower research times for research projects.&lt;br /&gt;
:*At spell cap this gives a 20% reduction to research times. (E.g. a base 15 minute research project only takes 12 minutes with a capped cast.)&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>AGGMANG</name></author>
	</entry>
</feed>