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	<updated>2026-05-06T09:17:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breaking_and_Entering/Kitchen_loot&amp;diff=660687</id>
		<title>Breaking and Entering/Kitchen loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breaking_and_Entering/Kitchen_loot&amp;diff=660687"/>
		<updated>2025-02-20T03:11:36Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Added a second pie example as requested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Alchemy tools==&lt;br /&gt;
* &#039;&#039;&#039;See the [[Breaking_and_Entering/Work_Room_loot|Work Room loot]] for all other crafting tools.&#039;&#039;&#039;&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* {{sloot|i|ceramic mixing bowl with glazing}} - &#039;&#039;ceramic mixing bowl with &amp;lt;color&amp;gt; glazing&#039;&#039;&lt;br /&gt;
* {{sloot|i|large bowl painted with blossoms}} - &#039;&#039;large &amp;lt;stone&amp;gt; bowl painted with &amp;lt;flower type&amp;gt; blossoms&#039;&#039;&lt;br /&gt;
* {{sloot|i|long mixing stick topped with a trio of blooms}} - &#039;&#039;long &amp;lt;wood&amp;gt; mixing stick topped with a trio of &amp;lt;gemstone&amp;gt; blooms&#039;&#039;&lt;br /&gt;
* {{sloot|i|mesh sieve with a polished handle}} - &#039;&#039;mesh sieve with a polished &amp;lt;wood&amp;gt; handle&#039;&#039;&lt;br /&gt;
* {{sloot|i|portable stove with a fluted grate}} - &#039;&#039;portable &amp;lt;metal&amp;gt; stove with a fluted grate in the shape of a &amp;lt;Famous Face&amp;gt;&#039;&#039;&lt;br /&gt;
* {{sloot|i|rustic mortar}} - &#039;&#039;rustic mortar of unpolished &amp;lt;stone&amp;gt;&#039;&#039;&lt;br /&gt;
* {{sloot|i|rustic pestle}} - &#039;&#039;rustic pestle of unpolished &amp;lt;stone&amp;gt;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor, Knives &amp;amp; Weapons==&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* {{sloot|i|butcher&#039;s knife fit with a short hilt}} - &#039;&#039;butcher&#039;s knife fit with a short &amp;lt;wood&amp;gt; hilt; wrist-worn&#039;&#039;&lt;br /&gt;
* {{sloot|w|cast-iron skillet painted with dancing forks}} - &#039;&#039;cast-iron skillet painted with dancing &amp;lt;color&amp;gt; forks; 30 stone LB; verbs&#039;&#039;&lt;br /&gt;
* {{sloot|w|narrow steel-bladed kitchen knife with an engraved handle}} - &#039;&#039;narrow steel-bladed kitchen knife with an engraved &amp;lt;wood&amp;gt; handle; 10 stone LE&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty kitchen pot helm}} - &#039;&#039;rusty &amp;lt;metal&amp;gt; kitchen pot helm; plate; head/neck/eyes&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* {{sloot|i|boxy canvas tote with handles}} - &#039;&#039;boxy &amp;lt;color&amp;gt; canvas tote with &amp;lt;leather&amp;gt; handles; shoulder-worn; 15 x 10 x 5; 1,000 stones&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant napkin embroidered with a crest}} - &#039;&#039;elegant &amp;lt;cloth&amp;gt; napkin embroidered with crest of &amp;lt;location/House&amp;gt;&#039;&#039;&lt;br /&gt;
* {{sloot|i|empty glass cider jug wrapped in leather}} - &#039;&#039;empty glass cider jug wrapped in &amp;lt;leather&amp;gt;; belt-worn wind instrument&#039;&#039;&lt;br /&gt;
* {{sloot|i|fluffy kitchen towel delicately embroidered with blossoms}} - &#039;&#039;fluffy &amp;lt;color&amp;gt; kitchen towel delicately embroidered with &amp;lt;flower type&amp;gt; blossoms&#039;&#039;&lt;br /&gt;
* {{sloot|i|fluted glass vase filled with blooms}} - &#039;&#039;fluted &amp;lt;color&amp;gt; glass vase filled with &amp;lt;flower type&amp;gt; blooms&#039;&#039;&lt;br /&gt;
* {{sloot|i|house mouse}} - &#039;&#039;live food&#039;&#039;&lt;br /&gt;
* {{sloot|i|kitchen rat}} - &#039;&#039;live food&#039;&#039;&lt;br /&gt;
* {{sloot|i|lengthy cylinder}} - &#039;&#039;lengthy &amp;lt;leather&amp;gt; cylinder emblazoned with a small &amp;lt;flower&amp;gt;; random drink&#039;&#039;&lt;br /&gt;
* {{sloot|i|little lunchbox painted with a portrait}}- &#039;&#039;little &amp;lt;color&amp;gt; lunchbox painted with the portrait of &amp;lt;Famous Face&amp;gt;; belt-worn container&#039;&#039;&lt;br /&gt;
* {{sloot|i|narrow recipe box with hinges}} - &#039;&#039;narrow &amp;lt;wood&amp;gt; recipe box with &amp;lt;metal&amp;gt; hinges&#039;&#039;&lt;br /&gt;
* {{sloot|i|polished tankard with a handle}} - &#039;&#039;polished &amp;lt;wood&amp;gt; tankard with a snakeskin-wrapped &amp;lt;leather&amp;gt; handle&#039;&#039;&lt;br /&gt;
* {{sloot|i|roughspun twine}} - &#039;&#039;roughspun &amp;lt;color&amp;gt; twine; [[braiding twine]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|salt and pepper shakers composed of glass}} - &#039;&#039;salt and pepper shakers composed of &amp;lt;color&amp;gt; glass; juggling&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple basket woven with ribbons}} - &#039;&#039;simple &amp;lt;color&amp;gt; basket woven with &amp;lt;cloth&amp;gt; ribbons; wrist-worn; 150 stones&#039;&#039;&lt;br /&gt;
* {{sloot|i|small mouse snare woven out of twigs}} - &#039;&#039;small mouse snare woven out of &amp;lt;wood&amp;gt; twigs&#039;&#039;&lt;br /&gt;
* {{sloot|i|small sphere painted with a crest}} - &#039;&#039;small &amp;lt;cloth&amp;gt; sphere painted with the crest of &amp;lt;location/House&amp;gt;; food creation&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel-bladed knives with polished hilts}} - &#039;&#039;steel-bladed knives with polished &amp;lt;wood&amp;gt; hilts; juggling&#039;&#039;&lt;br /&gt;
* {{sloot|i|sturdy broom tied with a wide bow}} - &#039;&#039;sturdy &amp;lt;wood&amp;gt; broom tied with a wide &amp;lt;cloth&amp;gt; bow&#039;&#039;&lt;br /&gt;
* {{sloot|i|thin cookbook bound in leather}} - &#039;&#039;thin cookbook bound in &amp;lt;color&amp;gt; leather; writeable&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
===In Progress===&lt;br /&gt;
The following was &amp;quot;picked up&amp;quot; from the Kitchen Feb 16, 2025.  Need a 2nd one to see which of the words are variables before making the page:&lt;br /&gt;
* a small apple pie in a white glass baking dish (&amp;lt;i&amp;gt;the look doesn&#039;t have any of the common variants&amp;lt;/i&amp;gt;)&lt;br /&gt;
* second example: a small apple pie in a sea-green glass baking dish&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Basalt_Isle_Raid&amp;diff=568901</id>
		<title>Basalt Isle Raid</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Basalt_Isle_Raid&amp;diff=568901"/>
		<updated>2021-10-12T17:12:59Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Bynaikae and Pelsacahd mazes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
A record of the messaging and mechanics associated with the amazingly executed [[Basalt Isle]] raid that took place on day 236 in the month of Arhat the Fire Lion, year 439 after the victory of Lanival (2 Oct, 2021).&lt;br /&gt;
&lt;br /&gt;
A summary leading up this event can be found at [[Dantia/Storylines/The Assault on Basalt Isle|The Assault on Basalt Isle]] thanks to [[Dantia]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Demonic Altars&#039;&#039;&#039; ==&lt;br /&gt;
As part of the buildup the week prior to the raid, [[Sivroch]] placed demonic altars in front of cities that could be empowered or destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of rippling stone&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of a strangely glassy material&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of a mound of flesh and sinew&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of shaped bone&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Void&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This was in the main saferoom for the Defenders to interact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a yawning void torn in the fabric of reality&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;exam void&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A whirlpool of steaming ichor, the yawning void pulses as it spins, rhythmically growing and shrinking by several feet.  You believe you could STUDY it to learn more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study void&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You understand some of the shape of this tear in reality, and see how it may be manipulated.  You believe you could TOUCH the void to send a piece of yourself into it, INHALE to bring Them into yourself, or WAVE to direct an extension in support of the defenders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch void&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You reach forward, feeling the gap and sensing Them laying beyond, ready and waiting.  As you extend your awareness into the void, They eagerly reach and grab, pulling your awareness to Them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything changes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is madness here, unbound chaos and crackling mutability, possibility, and power.  They show you eternity, borrowing your mind to fuel Their engines and pour more of themselves through the void.  The connection severs, and you struggle a moment to suffer through a pounding headache as you gather yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(also gave head wounds)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inhale void&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leaning forward you take a deep breath, inhaling the steaming space of the void deep into your lungs.  It tastes of sweet apples and burnt meat, and suddenly you feel something clawing its way down your throat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything changes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision spirals wildly and pulls to a distant horizon point.  Far away, you feel Them, racing towards you, empowered for the stability and structured flesh of your lungs.  They grow closer, when you find yourself exhaling sharply and coughing as you draw fresh air, and the connection severs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(also gave chest wounds)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wave void&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Waving your hand high in the air, the void ripples in response, a long pseudopod extending outward.  Guiding the tendril, you direct it upward and towards the field of battle.  The wavering tendril grows translucent and stretches needle thin as it whips towards battlefield. Though you quickly lose sight of it, after a moment, you sense that it has latched onto something, and watch as material begins to be pumped along the tendril, across the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Undead Creation&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This was in another room that the Defenders had access to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pile of dismembered parts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;exam parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A collection of dismembered limbs, torsos and heads, the origins of which seem to be primarily recently drowned sailors.  Various marine parasites are slowly consuming the corpseflesh -- scuttling crabs, burrowing sandfleas, and writhing worms move on and around the pile.  A pile of salt nearby suggests some effort was taken to preserve the parts, next to which rests a chirugeon&#039;s toolkit.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;gt;study parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Looking over the pile of parts, you believe you could CLEAN it to get rid of some scavengers and make the parts more accessible, PUSH it to stitch some collected parts together, or EXHALE life into the pile to complete the animation process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;clean parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Not sure where to begin, you poke through the assorted parts searching for inspiration.  A leg with shark teeth buried in the calf looks to be in fairly good shape.  Some kind of segmented worm has taken up residence in the eye socket of its half-decayed head, though the material looks usable.  You push some scavengers aside, and do your part by gathering a handful of salt and sprinkling it over the pile.  You organize the pile a bit and when you finish, the parts look more accessibly usable for assembly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grabbing a needle and thread from the chirugeons toolkit, you gather an assortment of parts, brushing aside a sandflea as you set to work assembling a multi-limbed monstrosity.  Pausing every so often to check your handiwork, you finalize even stitchwork and kneeling before the monstrosity, carefully carve a ritual design across a handspan of its body. You stand up satisfied that you have prepared it to arise as one of the undead, and lay the assembled body aside for completion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;exhale parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You sense a swell of arcane energy available nearby, and feel a slight pressure behind the eyes as you redirect it along ritual lines cut into one of the arrayed bodies, and you connect each essential node in turn.  Abruptly the power surges forth, a dam bursting as wild torrents stream into the body!  You siphon off a tiny fraction of the energy and direct it into reconstructing damaged tissue, the body&#039;s flesh knitting together before your eyes.  The creature&#039;s recumbent form jerks once and then, as if awakening from slumber, its eyes snap open.  Flexing with newfound strength, the zombie levers itself upright and shambles off to join the fight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Demonic Tests&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Arensirk&#039;s Game&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing makes sense, and there is no truth.  The ground is up, the air is water, your name is not XXXX and you are not on Basalt Isle.  In fact, the only thing you are sure of is that you find yourself...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Maze of Deceit, Arensirk&#039;s Game]&amp;lt;br&amp;gt;&lt;br /&gt;
You stand in the midst of a large lecture hall, surrounded by faceless figures passionately debating something highly technical.  One figure holds a small whirring device and waves it angrily in the face of another, who points to the ground and shouts back in anger.  A group points out a nearby window and argues over the color of the orange hued sky.  As the debate continues, it becomes clear that all positions are represented, and all are held with equal conviction.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a simple lectern before a group of figures.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look lectern&amp;lt;br&amp;gt;&lt;br /&gt;
Plainly constructed, the lectern holds notes for a series of lectures.  A small gathering of figures cluster around the lectern.  You believe you could STUDY the lectern to learn more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study lectern&amp;lt;br&amp;gt;&lt;br /&gt;
The lectern is unadorned, a simple platform providing storage for a stack of papers and lecture notes.  You believe you could PUSH the lectern to pick up one of the lectures and deliver it, POINT to the lectern to accuse one of the figures of dishonesty, or LEAN on the lectern to try a different tact and speak the truth.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push lectern&amp;lt;br&amp;gt;&lt;br /&gt;
Looking over the lectern, you see an account of a kingdom&#039;s financials.  Reports on the flow of grain and ore, taxes raised and expenses paid are all neatly tallied, with summary statements provided in following pages.&lt;br /&gt;
&lt;br /&gt;
One of the figures standing before the lectern loudly clears her throat expectantly, and you hastily begin calling for an audit, reminding the assembled figures of the meaningless nature of money and the illogical choice of making decisions without more information into the kingdoms financials.  The figures all begin to argue, and you smile to yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point lectern&amp;lt;br&amp;gt;&lt;br /&gt;
(need this messaging)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lean lectern&amp;lt;br&amp;gt;&lt;br /&gt;
Looking around, you realize that this is all an illusion, and speak to the need to band together and recognize the veneer of lies.  The assembled figures begin to laugh and mock, the attempt to draw your ire futile and petty.  You continue calling attention to the obviousness of the wholecloth fabrications and absurd claims being raised, when suddenly, the scene freezes, stuttering momentarily, and everything begins to fade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eacerikh&#039;s Replacement&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You suddenly smell a wild bouquet of fragrant flowers, pollen wafting across on the breeze.  You spread your arms wide, inhaling deeply of the rich aroma, and suddenly find yourself...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Maze of Cycles, Eacerikh&#039;s Replacement]&amp;lt;br&amp;gt;&lt;br /&gt;
You stand in the midst of a field of grass, wildflowers blooming and dying in a rapid loop of birth and decay.  The ground cracks and groans with the endless churn, seedlings erupting from the loam, unfurling leaf and brilliant petal, retreating to seed pod which hardens and drops, and the flower rapidly decays moments the process repeats.  Skeletons are spread throughout the field, the flowers growing around and through gaps in ribs and empty eyes.  A stiff breeze flows around the area, bringing scents you have never experienced but find extremely familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a wildflower bearing both brilliant petals and hardening seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look wildflower&amp;lt;br&amp;gt;&lt;br /&gt;
Growing vivaciously in this strange place, the wildflower looks like it expects you to do something.  You believe you could STUDY the wildflower to learn more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study wildflower&amp;lt;br&amp;gt;&lt;br /&gt;
The wildflower sways gently in the breeze, its petals vibrantly colored and its clustered seedpods maturing before your eyes.  You believe you could PUSH the wildflower to assist in its germination, PULL the flower to grab some seed pods and spread them around, or LEAN towards the flower crush it and prevent it from spreading.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push wildflower&amp;lt;br&amp;gt;&lt;br /&gt;
(need this messaging)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull wildflower&amp;lt;br&amp;gt;&lt;br /&gt;
(need this messaging)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lean wildflower&amp;lt;br&amp;gt;&lt;br /&gt;
You lean forward and crush the wildflower, grinding the blossoms and seed pods into a sticky goo.  The wildflower withers and dies, unable to continue its unnatural propagation.  The air smells sterile and clean, and suddenly, you find yourself...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bynaikae&#039;s Feast&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly, thick burls of fat, muscle, and sinew explode from the ground and wrap around your body, enclosing you in a tight cocoon!  Surrounded by darkness, you hear whispering, promises of inclusion and secrets long forgotten, and claw and spine and tooth and nail rasp along your skin, tendrils worming into your mouth and nose.  You feel a thundering heartbeat, and find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Maze of Flesh, Bynaikae&#039;s Feast]&amp;lt;br&amp;gt;&lt;br /&gt;
You stand in the midst of a small cavern, every surface lined with still very much alive flesh -- stretched eyeballs blinking in confusion, a disfigured mouth gasping for breath between spiraling teeth, ears sprouting fingers that clench and unclench.  It becomes impossible to keep track of the arrayed horrors.  Whispers echo all around the cavern, recollections of experiences utterly foreign but disturbingly familiar.  You begin to lose your place, to forget being alone in your skin, and have a strange desire to hug the walls, to lean into the comfort of the many, to remember with Them.  You also see a mound of flesh.&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study flesh&amp;lt;br&amp;gt;&lt;br /&gt;
The vile mound of flesh quivers as it senses you studying it, and the walls pulsate in response.  You believe you could PUNCH the flesh to fight its pull, HUG it to embrace all that it offers, or BLANCH in disgust.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;blanch flesh&amp;lt;br&amp;gt;&lt;br /&gt;
You turn and retch, disgusted at this space!  You feel Them laughing, welcoming, beckoning you, promising that there is no pain or suffering, all you need to do is embrace Them, become One with Them.  They are near and They are you and you could be of Them and there will be untold wonder as They share in all things and welcome all.  You feel ill, as if the illusion has strengthened.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;punch flesh&amp;lt;br&amp;gt;&lt;br /&gt;
You swing at the mound of flesh and feel your fist slam into the meaty protrusion, eliciting a loud *thud* as the mound shakes and seems to lean away from you.  As you watch the flesh rearrange you resist the urge to vomit, though you are certain you have damaged the vile creation.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;punch flesh&amp;lt;br&amp;gt;&lt;br /&gt;
You swing at the mound of flesh and feel your fist slam into the meaty protrusion, tearing into the surface of the mound!  As you force yourself into the wound, you see the broken edges of the illusion of this space, and you find yourself squirming through a tunnel of viscera and ichor!  You hear Them whispering, promising a return to when you were complete, safe, whole, threatening that you cannot leave, cannot escape, will always belong to Them, when suddenly you find yourself...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pelsacahd&#039;s Nightmare&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The air around you begins to ripple, and you find yourself surrounded by countless reflections of your smiling face.  The reflections shatter, tumbling as they fall, and you find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[Maze of Despair, Pelsacahd&#039;s Nightmare]&amp;lt;br&amp;gt;&lt;br /&gt;
You stand in the midst of a vast desert, silver sands stretching in all directions and the faint glimmers of distant stars the only source of light.  An endless horde of distorted reflections of what you could and may never be surrounds you, each bearing jaundiced and bloodshot eyes.  Serving as a distorted caricature of your appearance, some are taller and spindly, stretched to great lengths, while others are squat and stout.  Each stares directly at you, an unnatural wide grin stretched into a hideous mask, smirking with secret knowledge or madness.  You are utterly alone here, dwarfed by the hideous mirrored images.  You also see a twisted reflection that vaguely resembles you.&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study reflection&amp;lt;br&amp;gt;&lt;br /&gt;
You study the twisted reflection in front of you.  It stares back at you, cracking a jagged grin of thousands of tiny needle-like teeth.  It waves a taloned hand to you, beckoning you to TOUCH it and join the twisted sea of horrific fragments.  The sea of reflections all watch you in rapt attention, forming a maze around you.  You think that to escape the maze, you will need to FLEE the REFLECTION.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flee reflection&amp;lt;br&amp;gt;&lt;br /&gt;
You turn to run from the reflection, sprinting through the maze in the hopes of finding an exit.&lt;br /&gt;
The reflections grasp at you as you pass, but you push forward through the maze, finally finding a gap in the twisted reflections!  You push your way out, and feel as if some sort of fog has lifted from your mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Jeihrem messaging&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground shakes, and a foul wind begins to blow across the land, smelling of rot and salt.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground and sea oozes with blood, sinew, and flesh, ropey burls of fat and meat bubbling up from the surface and evaporating into a choking maisma.  Swirling around, the bloody mist arcs high into the air and gathers into a vile cloud above before extending tendrils down towards the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground shakes again, and beyond the manor, a form begins to rise.  Clad in black steel armor and trailing a greatcloak of billowing shadow, the form grows taller and taller. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A faint grinding can be felt as the ground shifts, and a field of bone slowly vibrates upward -- a jagged femur snapped in half, four ribs connected to a dozen vertebrae, a broken jaw with yellowed teeth, an intact skeletal hand clenched in a fist.  The bones shiver, buzzing like a swarm of locusts, and are flung upward, spiralling towards the growing form beyond the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the tornado of blood and bone surge into Jeihrem, he continues to grow.  A hundred feet.  Two hundred.  Jeihrem steps over his manor, a single step towards the beach.  The ground shudders, sand sprays around his footfall.  The black steel visor of his helm surveys the beach, and you feel his gaze like a physical force, a predatory being calmly assessing the best time to strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem spreads his massive arms and absorbs the rest of the swirling gore.  He takes another step forward, the ground shaking with his footfalls.  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hear the amplified voice of Zauldin shout across the valley, &amp;quot;Fire on Jeihrem!  Man the weaponry, he is exposed, kill him now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground.  Hideous shadows tinged with sickening no-color spray outward from buried weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From across the distance you hear Khoheke shout, &amp;quot;Paladins, to the Oshu&#039;k&#039;et!  The time for Sanyu Aes is now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can hear them, clamoring and emboldened, called to this weakened point in reality.  The scream and howl, chattering and skittering and tooth and claw and maw and too many eyes begin to squirm through the fringe, along the edges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways.  A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision.  You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A ceaseless horde pours forth from the rent, clawing and charging across the opening.  They surge with an almost desperation, screaming against the new laws of this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem lifts a massive foot and takes a step forward, directly above!  Under the shadow of his falling boot, you realize you better move quick to avoid getting crushed!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem slams a massive boot into to the ground!  You barely manage to jump out of the way in time, but rock and sand explodes outward!  The impact of debris knocks you over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and explode violently against a cliff edge!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and flying into the distance!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rain of scattershot arcs across the sky from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s faceplate with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and glance off Jeihrem&#039;s legs!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and roll part way up the cliff edge towards the manor before exploding violently!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground.  Hideous shadows tinged with sickening no-color spray outward from buried weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can hear them, clamoring and emboldened, called to this weakened point in reality.  The scream and howl, chattering and skittering and tooth and claw and maw and too many eyes begin to squirm through the fringe, along the edges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, slamming into Jeihrem&#039;s right pauldron!  Jeihrem is staggered, his armor glowing with heat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways.  A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision.  You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A ceaseless horde pours forth from the rent, clawing and charging across the opening.  They surge with an almost desperation, screaming against the new laws of this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem lifts a massive foot and takes a step forward, directly above!  Under the shadow of his falling boot, you realize you better move quick to avoid getting crushed!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem slams a massive boot into to the ground!  You barely manage to jump out of the way in time, but rock and sand explodes outward!  The impact of debris knocks you over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, ricochetting off Jeihrem&#039;s shoulder and screaming off into the distance!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and flying into the distance!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A thundrous rumbling explosion echoes across the land, and the air takes on a silvery-golden hue.  You stagger a moment as a heavy weight presses down on you, and though it is oppressive and indominable, there is something comforting and strangely correct about it.  Streamers of wispy golden lines rain down gently, blossoming into ribbons of exact starbursts and spirals. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reality battles interloper as the rules of the Plane of Abiding roar in fury as the many exceptions and violations on the isle are forcefully rectified.  In the rain of golden light, you detect for a fleeting moment an illuminated banner, composed of precise lines and silvery wisps emanating from a silvery spiral.  The banner seems to unfurl from horizon to horizon, perfect forms overlapping with perfect forms in an endlessly nested and shifting display.  Everything changes, and through it all, you feel the force of Khoheke&#039;s will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You spot several things simultaneously. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The enormous form of Jeihrem roars and falls to his knees, hands crashing into the sea as he struggles against the weight.  The interlocking plates of his armor groan and screech as the metal bows and flexes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sivroch wails in agony, her form burning and melting, limbs breaking.  Her spined tentacles burst into fine ash and disperse, blown on fierce winds, and the her armor fractures, revealing swaths of oozing flesh beneath.  She falls to the ground, shrinking and screaming, clawing at the ground as her talons tear from her fingers and her bones break.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Srinoja shatters, cracks spidering across her form as crystalline panes fall upward, evaporating.  She clutches her head and wails, reflections of reflections beating against her and winding across her form, a multitude of breaks in the image revealing a haggard Gnome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rend billows as if caught in a strong wind, and begins to close, the edges coming together with flashes of corruscating flashes of light.  Several thick pseudopods surge through the rend and arcing high, slam into the ground nearby!  They pulsate, sending thick globs of unknown material into the land!  The golden light batters them down, but they remain in place for several long seconds before shattering into rapidly dispersing smoke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The form of Jeihrem begins to shrink, flames billowing from the gaps in his armor.  Rearing back on his knees, he stares at the offshore Oshu&#039;k&#039;et, and thrusts a hand into the air.  A bilious purple mist begins to gather above his head, flickering with thick worms, squirming violently as they die in the golden light streaming from the sky. Beneath the barrier, Jeihrem stands, and takes a step towards the shoreline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The light continues to rain down from the skies, and gaps in Jeihrem&#039;s barrier begin to form.  As the light shines through these gaps, Jeihrem is pushed downward, visibly struggling against an extreme weight, his armor groaning as it deforms in places.  He strides towards the Oshu&#039;k&#039;et offshore, a barrage of electricity, lava javalins, panjandrums and mangonel fire slowing his progress, and reaches a gauntleted hand as he nears the vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slamming down to one knee, Jeihrem continues to struggle against the weight above as it streams through his failing barrier.  He pulls his hand back, and ribbons of shadow begin to gather in his cupped palm, hissing and dripping with malevolence.  The shadow tightens into an orb, snapping with no-color flashes, and Jeihrem pivots his shoulders, ready to attack! &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several volleys from the Aloof Gannet, the Oshu&#039;k&#039;et, and the assembled weapons strike simultaneously, knocking Jeihrem back slightly, the now crackling orb in his hand vibrating with violence.  Several large gaps in the barrier overhead begin to widen, knocking Jeihrem&#039;s arm to the ground, causing the orb to dissipate.  Jeihrem is once again slammed to the ground!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem reaches for the Oshu&#039;k&#039;et, but his gauntlet and vambraces being to melt, glowing red hot.  Jeihrem roars, an otherworldy bellow, a challenge to all gathered, a call to arms to those beyond the rend.  You hear them clamoring, pushing against the oppressive weight, and the rend begins to unfurl once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem suddenly explodes into vaporous black ichor, a whirlwind of ooze, and streams towards the writhing form of Sivroch, enveloping her and looping upward towards the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the golden light continues to stream downward, the rend in reality closes buckles once more, and closes completely, the summoned nightmares scattering to ash.  Above the manor, a thick maisma gathers, flaring against the righteous weight of the light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several large orbs of bone are launched into the sky, exploding into a cloud of jagged shrapnel that begins to rain down on the shoreline!  As the bone shrapnel falls, impacts travel from the beach to the water, tiny puffs of sand and rock exploding upward, moving onto a line of ripples as the waves are churned by impacts.  The Oshu&#039;k&#039;et is caught in the blast, the wood of the prow splintering and the sails shredded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the weapon aboard the Oshu&#039;k&#039;et shatters, the golden light begins to dim, the righteous weight to lessen.  The manor stands, enveloped in a purple mist, the beaches littered with flesh, bones, and streaks of ichor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ornithopter suddenly takes to the skies, a Gnome pilot falling from the ascending vehicle as it races for the Aloof Gannet. You are able to make out what appears to be the remains of Srinoja at the controls. Moments after the ornithopter arrives at the airship, a hairline fracture in reality spiders outward like a broken mirror for a moment, and then suddenly vanishes.  The airship turns for the open sea and flies away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kauga&#039;s Slaying of the Kraken&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Barricades&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Altar of Aluna&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sanyu Aes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Smoke Escape&#039;&#039;&#039; ==&lt;br /&gt;
An escape mechanism that took individuals to the center of the event space, alive or dead.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;dance smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You begin to twitch with involuntary movement, spasmodically crawling towards the Harrowed Chasm, lurching towards the gap between the ridges of basalt, towards the mass of Jeihrem&#039;s forces, compelled in a choreic burst into something resembling an unholy dance!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Event Logs&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empathic_shock&amp;diff=565502</id>
		<title>Empathic shock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empathic_shock&amp;diff=565502"/>
		<updated>2021-08-17T19:50:22Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Vitality Healing is affected by empathic shock.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Empathic Shock&#039;&#039;&#039; is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.&lt;br /&gt;
&lt;br /&gt;
==Shock Theory==&lt;br /&gt;
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined sense, but to do so they must entirely avoid violence.&lt;br /&gt;
&lt;br /&gt;
When a non-Empath does harm, the suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, shock is not a punishment for breaching a moral code of pacifism. Rather, it is an automatic physiological reaction. Borrowing a player&#039;s analogy, Salvur made the following comparison:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you dwelt in a cave for a year and a day, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like Empathic shock, which is pain followed by a temporary insensitivity that is caused by over-stimulation of one&#039;s empathic senses.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no inherent moral component to shock, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon 2003 Empath Guild Seminar&#039;&#039;&#039;: Why can an Empath not hunt, or not swing a sword without getting shock even if they don&#039;t actually hit anything? (Note: this is partially obsolete, as you must actually cause injury to experience empathic shock; intent is irrelevant.)&lt;br /&gt;
&lt;br /&gt;
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.&lt;br /&gt;
&lt;br /&gt;
==Causes of Shock==&lt;br /&gt;
Empathic shock is primarily caused by directly harming living beings. Examples of actions that cause shock:&lt;br /&gt;
*injuring another creature or adventurer with weapons or damaging magic (as opposed to an unsuccessful attempt)&lt;br /&gt;
*fishing&lt;br /&gt;
*healing a [[Necromancer]] with sufficient [[Divine Outrage]]&lt;br /&gt;
&lt;br /&gt;
The only surefire way to avoid empathic shock is to never attempt a shock-causing action.&lt;br /&gt;
&lt;br /&gt;
Shock will not happen when an Empath causes &#039;&#039;indirect&#039;&#039; harm, for example by hiring an assassin or firing a mangonel at a boat. Generally speaking, shock-causing actions require the Empath to be the &#039;&#039;&#039;primary, direct, and deliberate causative agent&#039;&#039;&#039; of harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other characters without receiving shock is warnable as [[mechanics abuse]], and shock may be applied retroactively by a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic Shock.&lt;br /&gt;
&lt;br /&gt;
Shock wears off with time as long as you are not &amp;quot;perma-shocked&amp;quot; or completely insensitive, but its duration can be considerable. Generally speaking, the more harm that was caused, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days of being logged in for your empathy to recover from murder. Once you reach &amp;quot;perma-shock&amp;quot; or complete insensitivity, the [[Shock Quest|quest]] must be performed to jump-start the recovery process. The details of the quest are an in-game secret, so try discreetly asking other Empaths.&lt;br /&gt;
&lt;br /&gt;
==Shock Levels==&lt;br /&gt;
Empaths can use a [[cassava root]] to determine their shock levels by {{tt|TOUCH}}ing it.&lt;br /&gt;
:{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Shock !! Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Your [item]&#039;s life force is brimming with unblemished vigor!&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Your [item]&#039;s life force remains unblemished save for a single, tiny deadened speck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Your [item]&#039;s life force remains largely robust, though several small deadened areas have formed.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Your [item]&#039;s life force is still mostly strong, though it shows more than the occasional deadened area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Your [item]&#039;s life force displays interwoven strands connecting each of the deadened areas within.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Your [item]&#039;s life force is pulsing between vigor and numbness.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Your [item]&#039;s life force is waning, the strands connecting its deadened areas growing more numerous.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Your [item]&#039;s life force is significantly weakened, with large portions of it numbed and deadened completely.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Your [item]&#039;s life force is imperceptible.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || You thumb your [item].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consequences of Shock==&lt;br /&gt;
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more sensitive Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock, you will gradually weaken many of your abilities, and your effective skill with empathy may be penalized. For example, a partially shocked Empath will cast self-healing spells with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity (&amp;quot;perma-shock&amp;quot;), many of your abilities will not work at all or will only function at reduced power.&amp;lt;ref&amp;gt;[[Post:Shock Rewrite - 07/21/2012 - 21:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.&#039;&#039;&#039; If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to start the recovery process. The quest can also be performed before being completely insensitive to reduce recovery time.&lt;br /&gt;
&lt;br /&gt;
===Lost Abilities ===&lt;br /&gt;
The following abilities and spells will &#039;&#039;&#039;not work&#039;&#039;&#039; for the Empath who is completely insensitive (&amp;quot;perma-shocked&amp;quot;):&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Empath Healing|healing others]]&lt;br /&gt;
*[[Link ability|link]]&lt;br /&gt;
*[[Perceive Health|perceive health]]&lt;br /&gt;
*[[Manipulate ability|manipulate]]&lt;br /&gt;
*[[Shift ability|shift]]&lt;br /&gt;
*[[Scholarship skill|teaching or listening to classes]] on {{skill|Empathy|Empathy}}&lt;br /&gt;
*[[Fountain of Creation]]&lt;br /&gt;
*[[Guardian Spirit]]&lt;br /&gt;
*[[Heart Link]]&lt;br /&gt;
*[[Regenerate]]&lt;br /&gt;
*[[Circle of Sympathy]]&lt;br /&gt;
}}&lt;br /&gt;
Additionally, you will appear to be a non-Empath to Empaths who [[Perceive Health|perceive health]].&lt;br /&gt;
&lt;br /&gt;
===Reduced Abilities===&lt;br /&gt;
For playability reasons, the following &amp;quot;bread-and-butter&amp;quot; healing spells will still work but at &#039;&#039;&#039;reduced power/efficiency&#039;&#039;&#039;:&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Heal Wounds]]&lt;br /&gt;
*[[Heal Scars]]&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
*[[Vitality Healing]]&lt;br /&gt;
*[[Flush Poisons]]&lt;br /&gt;
*[[Cure Disease]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unaffected Abilities===&lt;br /&gt;
These spells continue to work at full power while completely insensitive:&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Aesandry Darlaeth]]&lt;br /&gt;
*[[Aggressive Stance]]&lt;br /&gt;
*[[Awaken]]&lt;br /&gt;
*[[Blood Staunching]]&lt;br /&gt;
*[[Compel]]&lt;br /&gt;
*[[Gift of Life]]&lt;br /&gt;
*[[Innocence]]&lt;br /&gt;
*[[Iron Constitution]]&lt;br /&gt;
*[[Lethargy]]&lt;br /&gt;
*[[Mental Focus]]&lt;br /&gt;
*[[Nissa&#039;s Binding]]&lt;br /&gt;
*[[Paralysis]]&lt;br /&gt;
*[[Perseverance of Peri&#039;el]]&lt;br /&gt;
*[[Refresh]]&lt;br /&gt;
*[[Tranquility]]&lt;br /&gt;
*[[Vigor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Requires Shock===&lt;br /&gt;
Lastly, this spell cannot be learned or cast &#039;&#039;without&#039;&#039; a minimum amount of shock:&lt;br /&gt;
*[[Icutu Zaharenela]]&lt;br /&gt;
&lt;br /&gt;
==Sharing Shock==&lt;br /&gt;
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. &#039;&#039;&#039;Sharing shock from a guildmate does not cause stunning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most efficient way to reduce shock is by organizing a &#039;&#039;&#039;Shock Circle&#039;&#039;&#039;. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing to sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.&lt;br /&gt;
&lt;br /&gt;
Empathic shock scars the Empath who first experienced it. Although the scar is permanent and perceptible (to other Empaths who touch you), there is no lingering mechanical effect once the shock wears off. &#039;&#039;&#039;You cannot get a scar by sharing shock from another Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shock Quest==&lt;br /&gt;
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder&#039;s Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.&lt;br /&gt;
&lt;br /&gt;
The following link contains spoilers about the quest:&lt;br /&gt;
* [[Shock Quest Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
[[guild association is::Empath| ]]&lt;br /&gt;
[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2020&amp;diff=522420</id>
		<title>Moon Mage vision list 2020</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2020&amp;diff=522420"/>
		<updated>2020-06-27T02:37:05Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2020. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
You blink as a man approaches and smiles.  He begins patting his vest, looking for something, and says, &amp;quot;Wait, I know it was...  just a moment please&amp;quot;, and continues rummaging through his clothing.  As he shakes his cloak, you can hear the gentle tinkle of metal, and the man removes various keys, scrutinizing each before putting it into a different pocket and continuing his search.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry, sorry, I swear I had it a moment ago,&amp;quot; he says, &amp;quot;Just, sorry, I know its here somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crouching down, he pulls off a boot, and hopping awkwardly, upends it, pouring a shocking number of keys onto the ground.  The stream continues, until they form a tiny mound and the man replaces the boot, kneels, and begins sorting through the pile.  Grabbing one, he excitedly shouts with joy and turns to you, proffering the nondescript key.  Suddenly, he frowns and vanishes without a trace, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
You hear deafening waves, and the briny smell of sea spray fills your nostrils.  You find yourself standing on a long dock made of atramentous wood, dark green waters churning and frothing as the winds buffet white caps and scatter misty foam across the walkway.  At the end of the dock you see an enormous lighthouse, stretching high into the sky as it casts slowly spinning twin spears of radiant light into the distance.  As you walk down the dock, the storm intensifies, and torrents of water stream back and forth across your path.  Nearing the lighthouse, you see a thin door, and after a moment of struggling with the secure latch, you shove your way inside.&lt;br /&gt;
&lt;br /&gt;
The sounds of the raging waters and storm muffled through the thick stone walls of the lighthouse, you find yourself surrounded by gloom, panting as you wring saltwater from your clothes.  A voice calls out, &amp;quot;I knew you&#039;d make it here sooner or later.  We have so much to discuss.&amp;quot;, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
A region of space before you begins to roil and twist violently, casting bizarre reverse rainbows and delayed reflections in every direction.  The anomaly rips open with a loud rumble.  Your prophetic senses reel with a confusing panoply of mixed possibility, stretching not merely forward, but also sideways, the plucked web reverberating with a deep and resonant tone that suffuses you with overwhelming nausea.  You lose your balance.  Your grasp of tomorrow and what is to come mutates, filled with contextless whispers from stars that have seen what never was.&lt;br /&gt;
&lt;br /&gt;
You begin to press your hands into your eyes to block out the maddening visuals, screaming to drown out the babble.  Suddenly the anomaly shatters, the fragments evaporating, and the vision fades as you are left panting and unsteady.&lt;br /&gt;
|sub=Prediction|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
A busy market unfolds around you, shouting merchants and laughing patrons jostling and negotiating.  Two women examine a bolt of fabric, discussing the weave and color, clearly impressed with the product.  One woman smiles at the other, and says &amp;quot;Thank you for your observations.  You have a good eye for quality.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The other woman returns the smile, replying &amp;quot;My pleasure.  I&#039;m glad I was able to help you decide!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The first woman pays for the cloth and leaves the shop.  Her head suddenly jerks awkwardly, as if listening to something in the distance.  Carrying the bolt, she leaves the market, passing through the town gate and traveling down the trade road for some time.&lt;br /&gt;
 &lt;br /&gt;
Arriving at a darkened cave, the woman lays the bolt on a sturdy table and bows respectfully.  A figure emerges from the cave holding a strange looking fetish and looks over the cloth a moment before nodding a dismissal to the woman, as the vision fades.&lt;br /&gt;
|sub=Risen|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
Your mouth fills with the taste of copper, and you find yourself standing on a precipice overlooking a roaring ocean of tumultuous energy, written in a symbols and logic that you cannot comprehend.  Lightning endlessly crackles nearby, violently lashing the air and raking across the metallic structures jutting around you.  You are deafened with the deluge of noise, the charge in the air palpable.&lt;br /&gt;
&lt;br /&gt;
After a moment of blinking away the sensory overload, you realize you are standing next to a tall figure obscured in the conflicting light of this place, their head held high as they peer into the distance.  The figure gives a slight &amp;quot;tut&amp;quot; as they shake their head, and with a series of swift motions, begins weaving sparking runes into the air before them.  The vision fades.&lt;br /&gt;
|sub=Warrior Mage|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone-dry.  A muscular alfar is chained to a rock face, bruised and battered, vestigial wings broken and mutilated.  Straining against the manacles and screaming obscenities at the sky, the alfar leans forward, and as the irons cut into the creature&#039;s wrists, its arms and shoulders ripple as it howls.  The piton securing the chain begins to flex.  Long cracks begin to stretch outward from where it was hammered into the stone wall, blood flowing across the alfar&#039;s fists.&lt;br /&gt;
&lt;br /&gt;
With a screech of tortured metal and the splintering of rock, the alfar lurches forward, racing to a prone figure nearby.  Tears streaming from its enormous eyes, the alfar turns over the body of an Elothean woman and gently cradles her in its bloodied arms.  Her eyes stare at the sky lifelessly, her face pale above a deep gouge that nearly severs her head from her body.  The alfar continues to scream, and the vision fades.&lt;br /&gt;
|sub=Empath|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You find yourself in a softly lit chapel, torches casting dancing shadows along the walls and the muted sounds of birds nesting in the rafters.  The door slowly swings open, rusty hinges protesting loudly, and a disfigured scholar strides in, limping slightly, though his held high.  He drops a severed cinderbeast head upon the chapel&#039;s altar, and with a grimace, falls to his knees and begins to pray.  The altar shifts imperceptibly and the offering erupts into blue flames which quickly consume it entirely, though the man does not appear to have received the answer he sought.&lt;br /&gt;
&lt;br /&gt;
Wincing, he rises to his feet and begins to clean the altar, humming softly to himself.  When finished, he looks at his knife a long moment, and shakes his head in disgust.  He turns to leave, and you notice a glassy pond outside the chapel, reflecting the sun.  The scholar closes the door behind him, and the vision fades.&lt;br /&gt;
|sub=Necromancers|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You find yourself staring at a barren tree, branches sagging with frost as it sways in the breeze, creaking as it stirs.  As you look closer, you notice a multitude of fist-sized crystalline cocoons strung along the branches, each occasionally twitching and shifting slightly.  An icy wind howls, and the cocoons begin to chirrup slightly, elongating and straining as something within pushes against the inside.  A long split appears on one of the cocoons, and a large moth crawls outward, spreading transparent wings that shimmer with glassy iridescence.  The moth fans the wings, stretching its proboscis and limbs, and as the wings take shape, the fluid within begins to freeze and crackle.&lt;br /&gt;
&lt;br /&gt;
The moth turns suddenly, noticing you, and flies forward at breathtaking speed, jagged forelimbs outstretched.  You shout in surprise, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You feel the strong sun on your face, and smell the salt of the sea overlaid with the scent of rich vegetation and volcanic soil.  Wandering amidst the warm streets and brightly colored shops, you stop before a stall selling paper bags filled with candied almonds and dried cherries.  A rat cautiously creeps from a sewer grate and makes a dash for some fallen discards.  With a tiny *squeek!* of joy, the rat quickly stuffs a few almonds into its mouth as it scampers back to the sewer grate.&lt;br /&gt;
&lt;br /&gt;
You find yourself following the rat as it winds through tunnels and overflow piping, when suddenly, a clawed hand snatches it midleap, and a maw of yellowed, broken fangs tears the rat in half with a quick bite.  A lone almond falls to the muck below, and the crunching of bone echoes around the dripping dark.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/03/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  You see a double ring of soldiers -- shield wardens in the middle, crossbowmen on the outside -- their attention focused inward.  At the center of the ring kneels a thin Elothean woman with greying hair, bleeding heavily but surrounded by over a dozen unconscious soldiers.  An alfar warrior stands next to her brandishing a blade, turning to keep an eye on the encroaching ring, one hand protectively on her shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must flee,&amp;quot; the alfar hisses.  &amp;quot;The battle is lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman takes a long breath, and stands.  Her wounds knit, and she assumes a rigid pose.  A dozen crossbows sing, and her form blurs as she catches a bolt in mid air, dancing away from the rest, the alfar snapping the sword to parry the remainder.  Another volley flies, and several bolts bury themselves in the woman&#039;s chest and back.  The alfar shouts in rage, the woman sinks to her knees, and the vision fades.&lt;br /&gt;
|sub=Empath|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/29/2020|vision=&lt;br /&gt;
Your vision fades, revealing a large crystalline spire.  Howling winds accompany the call thousands of whispers, as formless fragments of starlight and shadow coalesce from emptiness, rippling in waves resembling states of consciousness.  Spirits assemble, speaking in incoherent tongues, slowly circling the object as it shatters.  Cracks reveal myriad shattered futures, rent from their point of origin and twisting outward into a web woven from waxing ethereal threads, branching outward to resemble a tree.  Two moons stand full, keeping watch above this newly-grown structure, as the din of whispers turns to silence, awaiting you to water its roots.  Slowly, your sight returns to normal.&lt;br /&gt;
|sub=Nomads of the Arid Steppe|rep=None, global vision}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see yourself in an opulent hall, walls bedecked with ornamentation and splendor.  Two voices echo through the cavernous chamber.  The first resounds, &amp;quot;I argue that the Negotiants have acquiesced to the boundary lines contract rules and must now be estopped from arguing otherwise.  We have upheld the terms of the contract, and now we require more.&amp;quot;  The second is a detached atonal otherworldly hum, echoing in your mind -- &amp;quot;The terms remain.  It would be wise to not endeavor to renegotiate, lest we relinquish our gifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, the first begins retorting, his voice elevating in frustration and demands, until it descends to match the same droning, lifeless pitch, finishing by muttering about bifurcated polynomial space.  The voice falls to silence, accompanied by a lifeless thud echoing throughout the halls, and your vision returns.&lt;br /&gt;
|sub=Negotiants|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a wide open plain, featureless save for a circle of hideously twisted warriors standing shoulder to shoulder.  Their carapace armor is cracked and slagged, though their bone shields and monstrously spiked weapons are still held firmly.  The land around them is raked with black burns, molten stone bubbling as it rapidly cools.  The yawning void in the midst screams in rage, and tentacles made of smoke and claw flail outward, latching onto the warriors backs and pulsating grotesquely.  The warriors shiver in delight and seem to grow, their armor mending and sprouting spines, their shields and weapons swirling with malevolent energies.  The horizon fills with rising points of brilliant golden light, and the warriors snarl in anticipation.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
Everything flickers, the fabric of reality rent, and a screaming wind scatters jagged shards of ice across your face.  A massive figure in golden plate steps in front of you and raises a tower shield, bracing her shoulder against the onslaught.  Icicles and hoarfrost accumulate on the edges of the shield, and she leans forward, grunting with effort.  Glancing around, you see hundreds of other figures in golden plate, leaning into tower shields against the winds, many guarding cowering and helpless people.&lt;br /&gt;
&lt;br /&gt;
The wind begins to intensify, and the figure roars in fury, her armored boots gouging deep tracks into the rocky ground.  You see other figures blown backwards, those they protected freezing solid and shattering into bloody crystal.  The figure slams her shield into the ground and a crackling mess of ice shatters against her bascinet, tearing the helm off.  Looking back at you, her smirks despite a broken nose, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a wide bank along a mighty riverway and watch as a small bat lands on a nearby branch.  Hanging from its perch, the bat begins to chitter at you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most unwise, but they were warned,&amp;quot; the bat says.  &amp;quot;He did all he could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large eel uncoils from the river and rears above the water.  It seems to appraise the bat for a long moment before sliding back into the waters.  Nothing obvious happens for a long moment.  Suddenly the entire river erupts with electricity, bolts of green and blue jaggedly ripping across the surface of the waters, writhing along the riverbank, spooling into balls of spindly white lightning that spit violent sparks before bouncing around and dissipating.  In the distance, a generous laugh can be heard, and the bat, unharmed, flies away.  As the vision begins to fade, dead fish start to float to the surface of the river.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a disfigured scholar standing before the gates of Riverhaven, looking with his one remaining eye to the east.  He raises a blackened, withered fist to the heavens and offers a silent prayer, seeming to grow in strength and resolve.  Cupping his palm slightly, an orange light flickers around his head and begins to follow him.  A large wasp lands on his shoulder and begins grooming itself.  The scholar pauses and allows the insect to crawl onto his palm.  He watches the wasp scurrying over his hand and after a moment, slowly crushes it.  The wasp offers no resistance and seems to sigh in relief as it dies, and orange light flares with brilliance.  The scholar marches into the swamp, and the vision fades.&lt;br /&gt;
|sub=Redeemed|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You are surrounded by darkness, able to make out only a faint dripping and the scent of damp stone.  A light bobbles in the distance, and as it approaches, a voice shouts out, &amp;quot;Hey!  Over here!  This way!&amp;quot;.  You find yourself being led by strong calloused hands through an array of tunnels.  After some time, you enter a large open chamber, and the miner leads you to the far wall.  The rock is speckled with softly glowing crystal, flickering with light other than the miner&#039;s headlamp.  The miner nudges you to get your attention and flips a small rock into the wall, which is slowly absorbed and vanishes without a trace.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yup.  Anything goes in, but nothing comes back,&amp;quot; the miner says.  &amp;quot;And here we wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The miner shrugs, though their eyes begin to glow softly, like the crystal in the wall, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You find yourself encased in a crystalline cocoon, unharmed but restrained by glass-like tendrils that worm their way into your flesh.  You scan over your body and see nodes of brilliant light placed at various points beneath your flesh.  You look around, and squinting through the hazy diffraction of the walls of your cocoon, you make out an endless row of cocoons with various forms held within.  Whispered voices, scared and confused, begin to echo around you, and your visual sensorium begins to become overlaid with additional inputs -- those of other individuals similarly trapped within their own cocoons.  A thousand hands explore the walls of their prison, a chorus of anxious voices begins to clamor, and through it all, a complex series of manifolds rearranges itself, the continuous, homeomorphic deformation encompassing a derived spatial projective.  Suddenly, the cocoon begins to fracture, and your find yourself blinking in confusion as the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You see a large man working before a hot oven.  Sliding a long paddle into the opening, he carefully removes a perfect loaf of bread.  Frowning as he investigates his handiwork, he juggles the still-hot loaf a moment before tapping the bottom a few times and listening carefully.  He smiles, places the bread on the counter, and peers into the oven a moment.  Standing tall, he wipes his hands on his apron, and takes a seat as he begins humming softly.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You see a parched field, scattered with scrub and dried grass.  A few sparrows fruitlessly pick around the dirt, chirruping at one another occasionally.  As the sun soars overhead, the earth begins to crack, and a single point high in the sky begins to descend.  As it grows, it unfurls long green vines, and reaching for the ground, slowly drifts downward.  As the trailing vines touch the dried field, they burrow deeply and begin to thicken, pulling down a large sphere of foliage, which despite being tethered, continues to hover, bobbing softly in the breeze.  The sparrows begin to explore the strange plant, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You hear the faint ringing of fine bells, and see an ephemeral woman made of silvery blue light floating in the distance.  Her face is rapturous, and she soars along at breathtaking speed, half a dozen orbs of similarly silver-blue light floating around her head.  She slows a moment and rears back, her fists held before her, and arching her head back she silently screams to the skies.  The orbs begin to grow in size and intensity, and as one, erupt into a multitude of brilliant golden beams of radiant energy.  The woman vanishes behind the blinding light, a second sun erupting far above as the beams begin to rake the land, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You see a man unfurl a length of tapestry from a loom and pause to examine it.  He holds the fabric between his arms, scanning along its length, examining every inch of the complex weave.  As he progresses, the material begins to fade, losing coherency as it becomes transparent, ephemeral.  Before long, the man is holding nothing but air, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You find yourself deep underground, surrounded by the oppressive weight of the chill air and echoing dripping of damp stone walls.  An enormous door of kertig and banded bronze is closing as giant gears churn, and astonishingly, a massive figure in golden plate braces in the mantle, holding the doors open, slowing their closure.  Beyond the doors cowers a family of weeping refugees, dirty and frail, and far behind them, skittering forms of tooth and claw race forward.  The massive figure shouts at the family, urging them to run faster, and her strength begins to waver as the doors begin to close.  As the monstrous forms draw near, the figure grits her teeth with the effort, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You see a wide open plain, featureless save for a circle of warriors standing shoulder to shoulder.  Their forms are twisted, hideously contorted, and a dark miasma streams from their bodies, pouring from the gaps in their armor.  A yawning void pulsates and crackles in their midst, full of barely visible gaping maws and clawing horrors.  A loud series of explosions can be heard in the distance, and the horizon fills with rising points of brilliant golden light.  Soaring high into the sky, the sparkling lights hang for a moment and begin to coalesce.  The figures smirk, raising shields made of writhing carapace and twisted space, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  A thin Elothean woman stands atop a boulder, her graying hair and fading robes a sign of the time that has passed.  Her posture is unchanged -- rigid and impassive, she watches the distance.  At her side, a muscular alfar warrior sits cross-legged, casually sharpening a long black blade with a whetstone.  The woman leans forward and frowns, the wrinkles of her face -- evidence of the mountain air and sun having left their mark on her -- deepening as she squints and peers into the distance.  The warrior pauses and without looking up says, &amp;quot;Just some horses.  Come, lets get some tea?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman blinks a moment, shakes her head slightly, and stands tall again as the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
A tall woman leans forward and grabs your hand.  She smells of honey and fresh ginger, and the terror in her face is unmistakable.  She yanks a locket from around her neck, snapping the fine silver chain, and presses it into your palm.  The locket opens with a soft click, and blue motes of light begin to spiral outward.  The woman looks relieved for a moment, then erupts into flames, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/22/2020|vision=&lt;br /&gt;
You feel a deep chill in the air as the world melts away around you and all you see is a massive dragon soaring high above the clouds, bits of ice and frost shedding from its body with every mighty wing stroke forward.  One of the errant shards begins to dance hypnotically through the air, spinning, twisting, and twirling upon a wild course as it falls toward the ground below.  You wince and shield your face just as the shard of frost is about to pierce your eye, and a feminine laughter rings in your ears!  You finally open your eyes to find that the vision has faded and the world returns to what it was before.&lt;br /&gt;
|sub=Dragon|rep=False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
You see a vast open vista, salt flats stretching to the horizon, reflecting the sun in a vast expanse of white glare beneath a cloudless pale blue sky.  Everything is still and silent, when suddenly a man and a woman sprint by, nearly nude save simple flowing wraps.  Both are barefoot, their calloused feet pounding into the salty ground leaving crackled footprints, a cloud of dust billowing in their wake.  Neither passes the other, and sweat pours from their flowing hair and long limbs.  They heave, their breaths in rhythm, and their hearts beat steadily, furiously.  Muscles strain, tendons creak, and still they pound forward, eyes wide and faces grim.  The man begins to falter and pulls a vial from his belt, and without missing stride, drinks it in full.  He grimaces, clenching his teeth as blood begins to stream from his nose, but he surges forward and matches the woman&#039;s pace.  They continue to run, and the sun burns overhead.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A battle rages all around you, the clash of steel and magic tearing flesh and rending the sky.  Blood soaks the mud, and the screams of the wounded mix freely with the howls of the frenzied.  A phalanx of wardens standing shoulder to shoulder leans into their tower shields, grimacing against a river of fire and shadow that breaks against their barrier.  Initially deflected by the shield wall, glowing fragments of sparking metal trace flaming arcs in the air.  One by one, the wardens&#039; shields fail, and they are incinerated, flashes of outlined skeletons disintegrating to ash.  You crouch in their wake next to a crystalline globe filled with a murky fluid, wrapped in wire and connected to a series of conduits.  One of the wardens looks back at you, wide eyed, and screams &amp;quot;Now!  Do it now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You realize you are holding a small, crackling piece of metal, which you slam into the globe.&lt;br /&gt;
&lt;br /&gt;
The globe erupts in uncoiling energies and no-color, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  Half a dozen soldiers lie on the ground, groaning as they rub bruised ribs or cradle dislocated shoulders, their weapons shattered around them and their armor torn from their bodies.  A thin Elothean woman stands rigidly next to a muscular alfar warrior, and together they look down at a tall man with a broad frame.  A bruise is slowly blossoming across his eye, and his pauldron bears the emblem of a captain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Turn back.  There is nothing for you here,&amp;quot; the alfar warrior states.  &amp;quot;Do not return.  We will always guard these mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captain stands with a groan, turns to help his soldiers, and they begin limping back down the steppe.  The woman and the alfar warrior watch them go, and after a long while, the alfar begins to snicker as it playfully shoves at the woman.  She does not yield, though the corner of her mouth betrays the barest hint of a smile.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A massive tree erupts from the ground, steel, stone, and fire wrapped into a triple-helix trunk that unfurls into an expansive canopy.  To the east, a crackling red storm swirls into an immense tornado, slamming into the ground and opening before you, a tunnel of chaos and lightning revealing a massive slab of iron.  To the north, an angled ziggurat towers into the sky, warring light and shadow rippling across its steps and altars.  To the west, an endless desert, featureless save for a single pinpoint of light in the distance.  A battered wasp lands on the tree&#039;s trunk and examines its surroundings before flying east.  The storm rages, and after a long moment, the screaming begins.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
Everything flickers, the fabric of reality rent, and a howling wind spatters hot, fetid blood across your face.  A towering wall appears before you and erupts into a mass of screaming multi-limbed bodies, skittering with wing and claw.  The tide of forms rushes forward in throes of rage, and a massive figure in golden plate shoves you back.  The wind plinks against her armor, sending sparks as rock and shard bounces off breastplate and helm.  The figure stands tall, fearless, focused, and you catch a glimpse of her face, eyes closed, a half smirk gracing scarred lips.&lt;br /&gt;
&lt;br /&gt;
As she turns to the onslaught, she slams her broadsword against her tower shield in challenge, roaring in fury.  Swinging a rainbowed arc of radiant light as she runs ahead, she shows no mercy as she practices her craft, carving a vicious arc of smoke and shattered glass.  As the figure dances behind shield and blade, she begins to glow with luminescent white light.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with three arms spread wide in challenge.  Scars and burns mar her form, and her third arm terminates in a thin but razor-sharp bony claw.  Two pairs of small, translucent wings crisscrossed with veins and boney protrusions sprout from her back, occasionally twitching in agitation, and her black and cracked lips stretch over a wide maw, which she periodically unhinges to reveal three rows of needle-like teeth.&lt;br /&gt;
&lt;br /&gt;
Her five gleaming yellow eyes narrow and stare directly at you, and she begins to smile.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You hear the sounds of a busy workshop, a team of craftsmen working on looms which methodically clack as the heddles shift back and forth and the beater pounds the fabric.  The warp appears threaded with fine metallic thread, while the shuttles appear wound in softly glowing fiber.  As the tapestry grows, a shifting mosaic pattern emerges, pulsing with chaotic and ominous geometries.  The craftsmen periodically pause and call out in alarm, pointing at a new form or remarking on a strange quirk of the piece.  As the finished product gathers onto rollers, you notice the edges crackling angrily, bending space and leaving jagged edges of reality.  The craftsmen continue their work, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You blink, and before you crouches a strange creature with six muscular arms, embracing itself and wiping its face as it weeps.  Brilliant silver streams from the creatures face, glistening in flows along its muscular torso, down its legs, and pooling around its feet.  As the silver pool grows, strange ripples skitter across its surface, crisscrossing in complex interference patterns.&lt;br /&gt;
&lt;br /&gt;
The creature continues to weep, the pool grows and grows, and gradually, streams begin branching outward and carving a pattern across an unseen surface, illuminating the landscape.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You see a disfigured scholar kneeling before an altar, the chapel dark save for a single torch providing flickering light.  The scholar&#039;s features are a mess of scars, a triple line raked across his brow and cheek, and a simple linen patch covers one eye.  His right hand is locked in a tight fist, gray skinned and streaked with black veins.  The scholar prays fervently, prostrating himself before the altar as he beseeches the Immortals for forgiveness.  The altar shifts imperceptibly, and the scholar gasps.  He draws a simple knife from his belt, and without hesitation, places it on the altar.  The pupil of his remaining eye dilates and he looks around in wonder, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You find yourself looking up at a brilliant star scape, the three moons high in the sky.  The broad faces of Xibar and Yavash cast an almost blinding purple that competes with the dull shadowy haze of Katamba&#039;s face.  A meteor streaks across the sky, shattering as it etches a long arc above, the pieces further fragmenting as they spread, a celestial fractal etched across the sky.  Over the course of long moments, they slow to a gradual stop and hover in place, cooling from a sharp yellow through a dull red, and finally dimming, nearly invisible next to the blackness beyond.  Against the inky backdrop, dozens of points can be vaguely seen slowly descending, spiraling and darting back and forth.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You see a broad dock and a riverboat captain presenting paperwork to a custom inspector.  The inspector peruses the list and shakes his head, and begins to argue with the captain about the bill of goods, claiming that inventory is not properly accounted for.  The captain calmly listens to the inspectors claims, and then she holds up a single hand to silence him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen this routine before, inspector,&amp;quot; she says, &amp;quot;so let&#039;s skip it and you tell me how much you need to allow me to unload here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inspector snarls, produces a vial of naphtha, and as the captain goes wide-eyed, tosses the naphtha casually onto the deck of the vessel, causing it to explode with a flat *woomph*.  As the flames begin to consume the boat, the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
A cool wind caresses your face, carrying the scent of crisp autumn dry grass and hard earth.  An open field stretches before you, glistening with morning frost, and the bright sun burns in the pale blue sky.  To the distant west, a storm cloud gathers, and the air begins to smell of rain.  You reach down, and gather a fist full of dirt, letting it fall between your fingers and scatter in the breeze.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You are surrounded by darkness, the musty scent of hewn rock and damp air filling your nostrils.  A flint is struck, and a torch flares with light, revealing a massive cave, the bare rock walls and ceiling disappearing beyond the small circle of illumination.  You are circled by robed figures, their faces obscured by masks made of bramble and clay, streaked with stark white paint.  The figure holding the torch steps forward, touches your forehead, and the ground begins to ripple like water.  Suddenly, you fall, submerged in gloom.  From the depths you flail, reaching upward for air, and you watch as the figures begin to one by one walk away from the light, until your lungs burn and only the torchbearer remains.  Tilting its head curiously, the figure snuffs the torch against the flowing ground, and there is only darkness.  Air suddenly fills your lungs and with a shuddering breath, the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You find yourself in a broad tent, a ring of enormous warriors gathered around a low smoldering fire.  Adorned in blood red paints and animal pelts, crisscrossed with rippling scars and burns, each carries a weapon in their calloused hands.  They argue, shouting and swearing in foreign tongues, gesturing threats and spitting into the fire.  A heavy rain can be heard outside, the staccato hammering on the tent surging and ebbing like a heartbeat, though not loud enough to drown out the argument unfolding before you.&lt;br /&gt;
&lt;br /&gt;
A child walks in, wearing nothing but a hide loincloth, his thin body and bloodied knuckles seemingly out of place among these giants.  He holds up a hand and the warriors immediately fall silent.  The rain continues to thunder against the tent as the child softly begins to tell a tale, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Modern_timeline&amp;diff=521699</id>
		<title>Modern timeline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Modern_timeline&amp;diff=521699"/>
		<updated>2020-06-19T20:29:57Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike the other timelines, which have been released by GMs primarily as background documents, the editors of the Elanthipedia have begun to assemble a new timeline focusing on events taking place in the game itself. Often, these events have involved player characters and have been extremely rich, detailed, and complicated events. Since the game world continues to develop, this timeline will need continual additions.	&lt;br /&gt;
	&lt;br /&gt;
349 -- The Crossing Bard Guildhall is reopened following the deaths of [[Siryn]] and [[Tenebraus]] &amp;lt;br&amp;gt;&lt;br /&gt;
350 -- The North Ilithi Gondola resumes operation &amp;lt;br&amp;gt;&lt;br /&gt;
351 -- (day 263)[[Sicle Grove|Sicle Grove Village]] is destroyed by an eruption of the [[Greater Fist|Greater Fist of Heaven]], triggered by the Warrior Mage [[Mibgluc]].&amp;lt;br&amp;gt;&lt;br /&gt;
351 -- A Mirror Wraith delivers a [[Mirror Wraith Prophecy|prophecy]] &amp;lt;br&amp;gt;&lt;br /&gt;
351 -- First recorded &amp;quot;jam&amp;quot; session lead by Rock Loyalheart.  Following this event, Rock founds the [[Order of the Apostles]] and organizes defenses against the [[Gorbesh]].&amp;lt;br&amp;gt;&lt;br /&gt;
352 -- [[Arhat&#039;s Tower]] is destroyed &amp;lt;br&amp;gt;&lt;br /&gt;
352 -- [[Mibgluc]] is driven into hiding &amp;lt;br&amp;gt;&lt;br /&gt;
354 -- The [[Gorbesh War]] begins.  It eventually ends with the capture of [[Wren]] &amp;lt;br&amp;gt;&lt;br /&gt;
357 -- [[Rakash]] and [[Prydaen]] refugees arrive in Crossings, fleeing [[Lyras]] &amp;lt;br&amp;gt;&lt;br /&gt;
357 -- The [[Kaldar]] and [[Gnome|Gnomes]] arrive from [[Albaria]] &amp;lt;br&amp;gt;&lt;br /&gt;
358 -- First [[Zoluren Expeditionary Force]] action against the [[Red Sash]] pirates. &amp;lt;br&amp;gt;&lt;br /&gt;
358 -- The Kingdom of [[Andreshlew]] rises to the [[Reshal Sea]] surface for the [[Feast of Eluned]] &amp;lt;br&amp;gt;&lt;br /&gt;
359 -- [[Valsef|House Valsef]] rebels in [[Therengia]] &amp;lt;br&amp;gt;&lt;br /&gt;
359 -- [[Sorrow War]] begins in Zoluren &amp;lt;br&amp;gt;&lt;br /&gt;
360 -- [[Belirendrick III|Prince Belirendrick III]] is assassinated at the [[DiSilveron Ball]] &amp;lt;br&amp;gt; &lt;br /&gt;
360 -- [[Sirolarn]] appoints himself Regent of Zoluren&amp;lt;br&amp;gt;&lt;br /&gt;
361 -- (day 138) Coronation of [[Sirolarn|Prince Sirolarn]] of Zoluren during the [[Ice Festival]] &amp;lt;br&amp;gt;&lt;br /&gt;
362 -- [[Khaman]] Vairson first student elected to [[Moon Mage Council]] &amp;lt;br&amp;gt;&lt;br /&gt;
362 -- [[Lechsu]] attacks the [[Moon Mage Council]], killing several &amp;lt;br&amp;gt;&lt;br /&gt;
362 -- [[Tezirah]] briefly escapes from the [[Plane of Probability]] via the [[Taisgath]] Obelisk, concluding the [[Mirror Wraith Prophecy]]. &amp;lt;br&amp;gt;&lt;br /&gt;
363 -- (day 285) [[Sorrow]] and [[Prayk]] are annihlated at the [[Zaulfung Stones]], end of conflict known as the [[Sorrow War]] &amp;lt;br&amp;gt;&lt;br /&gt;
363 -- [[Therengia]] under [[Jeladric IV|Baron Jeladric IV]] invades [[Zoluren]] &amp;lt;br&amp;gt; &lt;br /&gt;
363 -- [[Sirolarn| Prince Sirolarn]] is executed and is succeeded by [[Vorclaf|Prince Vorclaf]] &amp;lt;br&amp;gt;&lt;br /&gt;
364 -- The [[Seerah]] is wrecked on [[Ratha]] during a hurricane. &amp;lt;br&amp;gt;&lt;br /&gt;
365 -- (day 22) Lift fees on [[Ratha]] are revised in the wake of [[Arine]]&#039;s capture &amp;lt;br&amp;gt;&lt;br /&gt;
366 -- [[The Locksmith Union]] founded &amp;lt;br&amp;gt;&lt;br /&gt;
366 or 367 -- (between 366 day 23 and 367 day 330) [[Ilerthan]]&#039;s manor on [[Aesry]] is reopened. &amp;lt;br&amp;gt; &lt;br /&gt;
368 -- (~day 338) All magic is drained from the lands for many months (and [[Meraud Lavender Prank]] occurs) &amp;lt;br&amp;gt;&lt;br /&gt;
368 -- [[Archrost]] steals [[Urrem&#039;tier&#039;s Chalice]] releasing [[Maelshyve]]&amp;lt;br /&amp;gt;&lt;br /&gt;
370 -- With the help of [[Maratana Djabadary]], [[Anamir|Inquisitor Anamir]] discovers Crossing Thieves Guild entrance and Riverhaven Thieves Guild location. &amp;lt;br&amp;gt;&lt;br /&gt;
370 -- (day 89) [[Yaurilua Suanealaena|Thief Guild leader]] flees Riverhaven &amp;lt;br&amp;gt;&lt;br /&gt;
371 -- [[Galain]] becomes first to reach 100th circle &amp;lt;br&amp;gt;&lt;br /&gt;
372 -- (~day 370) [[Children of Kalestraum]] temporarily sever the Moon Mages&#039; link with the [[Plane of Probability]].&amp;lt;br&amp;gt;&lt;br /&gt;
373 -- [[Ishtvan]] betrays [[Ladoc]] and ends Ladoc&#039;s attempt to dethrone [[Kalag The Black]] and overtake the Zoluren Thieves Guild. &amp;lt;br&amp;gt;&lt;br /&gt;
374 -- In response to various threats Prince Vorclaf re-establishes the [[Zoluren Militia]]. &amp;lt;br&amp;gt;&lt;br /&gt;
375 -- Baron [[Jeladric]] [[Theren]] IV of [[Therengia]] dies.&amp;lt;br&amp;gt;&lt;br /&gt;
375 -- (day 201) [[Gyfford]] is coronated as [[Theren|Baron of Therengia]] &amp;lt;br&amp;gt;&lt;br /&gt;
375 -- (day 291) [[Outcasts]] march on [[Shard]] &amp;lt;br&amp;gt;&lt;br /&gt;
376 -- (day 32) [[Kukalakai|Ferdahl Kukakakai]] is executed by the Outcasts.&amp;lt;br&amp;gt;&lt;br /&gt;
377 -- [[Barana&#039;s Shipyard]] begins selling private ships &amp;lt;br&amp;gt;&lt;br /&gt;
377 -- Matar wins [[Droughtman&#039;s Challenge]].  Other finalists include [[Soim]], [[Bractos]], [[Darmea]], [[Toulom]], [[Slayerin]], [[Aurica]], [[Jensene]], and [[Serrenn]] &amp;lt;br&amp;gt;&lt;br /&gt;
379 -- Outcast Occupation of Shard ends.&amp;lt;br&amp;gt;&lt;br /&gt;
380 -- Festival held in [[Shard]] celebrating end of [[Outcast]] reign &amp;lt;br&amp;gt;&lt;br /&gt;
382 -- [[Feast of Eluned]] 2nd Coming in celebration of Vorclaf and Arilana&#039;s marriage. &amp;lt;br&amp;gt;&lt;br /&gt;
382 -- (day 106) Prince [[Vorclaf]] of [[Zoluren]] marries Princess [[Arilana]] of [[Andreshlew]] during the Feast of Eluned.&amp;lt;br&amp;gt;&lt;br /&gt;
383 -- Reign of [[Aemmin|Ferdahl Aemmin]] begins.&amp;lt;br&amp;gt;&lt;br /&gt;
384 -- The [[Ru&#039;atin Peri&#039;el]] opens its doors for the first time since their genocide at the hands of [[Dragon Priest (Cult)|Dragon Priests]].&amp;lt;br&amp;gt;&lt;br /&gt;
384 -- The Dragon Priest Empire rises anew, vowing to silence [[Peri&#039;el]] with an attack on her [[Ru&#039;atin Peri&#039;el|Sisterhood]]. The new empress [[Hhrsaraa]], self-proclaimed daughter of [[Dzree]], is revealed.&amp;lt;br&amp;gt;&lt;br /&gt;
384 -- Representatives from [[Forfedhdar]] arrive in [[Crossing]], requesting aid against the [[Dragon Priest (Cult)|Dragon Priests]] infesting their lands. The fifth province is no longer isolated.&amp;lt;br&amp;gt;&lt;br /&gt;
385 -- (day 330) Running of [[Razor&#039;s Edge|Razor&#039;s Edge II]]&amp;lt;br&amp;gt;&lt;br /&gt;
386 -- One of the [[First Empaths]], [[Trylaine]] teaches the ability to [[manipulate]] creatures to modern [[Empath]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
388 -- High Priestess [[Tallis]] declares [[Dragon Priest War II|holy war]] against the new [[Dragon Priest (Cult)|Dragon Priest]] Empire.&amp;lt;br&amp;gt;&lt;br /&gt;
388 -- Zoluren Thieves Guild destroyed in raid led by Brigadier General [[Zukir]] Dyth, Kalag the Black captured &amp;lt;br&amp;gt;&lt;br /&gt;
388 -- [[Kalag The Black]] is assassinated in his cell in [[Ulf&#039;Hara Keep]] &amp;lt;br&amp;gt;&lt;br /&gt;
389 -- &amp;quot;late&amp;quot; [[Jeolandu Festival 389|Jeolandu Festival]] in [[Leth]] &amp;lt;br&amp;gt;&lt;br /&gt;
391 -- Princess Arilana gives birth to fraternal twins, [[Inavia]] and [[Belirendrick IV]] &amp;lt;br&amp;gt;&lt;br /&gt;
392 -- The stars vanish from the night sky. Strange events lead to the organization of the first [[Hollow Eve|Festival of the Gods]], Hollow Eve.&amp;lt;br&amp;gt;&lt;br /&gt;
393 -- Crossing attacked by the [[Sewer Rat Gang]] from 34 Shorka to 18 Uthmor with various demands.  They were eventually forced to leave Zoluren forever.&amp;lt;br&amp;gt;&lt;br /&gt;
393 -- [[Xerasyth]] begins attacking Ilithi with probes farther north.  During this period he is changed from a Adan&#039;f to a Skr&#039;a Mur. &amp;lt;br&amp;gt;&lt;br /&gt;
393 -- (day 341) Prydean elders [[Balam]] and [[Felinda]] walk the starry road. &amp;lt;br&amp;gt;&lt;br /&gt;
393 -- (day 341) [[Lyras]] crosses the barrier between west and east. &amp;lt;br&amp;gt;&lt;br /&gt;
394 -- Lyras&#039;s hosts assault all mainland [[Kermoria]] &amp;lt;br&amp;gt;&lt;br /&gt;
394 -- (day 277) Prince [[Vorclaf]] dies at the hands of the Necromancer [[Lyras]] while leading a raid on her warcamp.&amp;lt;br&amp;gt;&lt;br /&gt;
394 -- (day 277) Princess [[Arilana]] becomes Regent for her son, [[Belirendrick IV]].&amp;lt;br&amp;gt;&lt;br /&gt;
394 -- (day 376) A plane wide [[manastorm]] occurs as a result of [[Lyras|Lyras&#039;s]] previous invocation of demonic power to defeat [[Vorclaf]].&amp;lt;br&amp;gt;&lt;br /&gt;
395 -- Baron [[Gyfford]] [[Theren]] proposes to Princess [[Macja]], sister to King [[Raenilar]] of the [[Outcast Tribe]].&amp;lt;br&amp;gt;&lt;br /&gt;
396 -- Baron [[Gyfford]] [[Theren]] elopes with Princess [[Macja]] of the [[Outcast Tribe]] and they are wed in a private ceremony in Riverhaven, performed by Court Advisor [[Valkri]].  [[Macja]] becomes Baroness of [[Therengia]].&amp;lt;br&amp;gt;&lt;br /&gt;
396 -- A crazed doll maker&#039;s creations prey on unsuspecting adventurers. Shortly after, the second [[Hollow Eve]] festival is held. &amp;lt;br&amp;gt;&lt;br /&gt;
397 -- (day 61) Ferdahl [[Aemmin]] orders [[Ilithi|Ilithi&#039;s]] northern borders to be closed.&amp;lt;br&amp;gt;&lt;br /&gt;
397 -- (day 157) [[Lyras Cycle#The Final Battle - Lyras&#039; Demise|Final battle]] ensues between citizenry, [[Lyras]], [[Sahfra]] and [[Tachid]]. All three undead are destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
398 -- Baron [[Gyfford]] [[Theren]]&#039;s marriage to [[Macja]] is dissolved.  After experiencing overwhelming visions, Vizier [[Akil]] arrives in [[Therengia]] and welcomes the Princess back into the tribe as a revered prophet, returning with her to the [[Velaka]] desert and the [[Outcast Tribe]], where she will learn to utilize her gifts.  King [[Raenilar]] reaffirms that relations between the two are still strong.&amp;lt;br&amp;gt;&lt;br /&gt;
399 -- Morlaena, a priestess of [[Huldah]] tricks adventurer&#039;s into accepting a curse, falsely claiming it to be a blessing. After her defeat, the third [[Hollow Eve]] festival is held. &amp;lt;br&amp;gt;&lt;br /&gt;
400 -- (day 257) Empress [[Hhrsaraa]] of the [[Dragon Priest Empire]] dies mysteriously. &amp;lt;br /&amp;gt;&lt;br /&gt;
401 -- Ferdahl [[Aemmin]] and [[Ael&#039;tharaxus]], dragon and new ruler of the Dragon Priests negotiate a peace treaty. &amp;lt;br&amp;gt;&lt;br /&gt;
403 -- On the trip to [[Hibarnhvidar]], the mechanical spider for the fourth [[Hollow Eve]] festival crashes and requires repairs. &amp;lt;br&amp;gt;&lt;br /&gt;
406 -- (day 155) The [[Empath|Empath&#039;s guild]] publicly acknowledges the existence of [[shifting|empathic shifting]] only to condemn the practice and enforce it as a forbidden practice.&amp;lt;br /&amp;gt;&lt;br /&gt;
406 -- (day 220) [[Annael]] steps down as the Crossing Empath Guildleader.&amp;lt;br /&amp;gt;&lt;br /&gt;
406 -- [[Asketi]]&#039;s ride proceeds the fifth [[Hollow Eve Festival 406]] held in [[Hibarnhvidar]], [[Forfedhdar]]&amp;lt;BR /&amp;gt;&lt;br /&gt;
407 -- [[Alret]] and the rebel [[Elpalzi]] forces begin to threaten the [[Crossing]] and [[Zoluren]]&amp;lt;BR /&amp;gt;&lt;br /&gt;
407 -- (Dolefaren) [[Hand of Meraud]] stolen from a Moon Mage Vault and resulted in a horrendous mana explosion and changes to magic itself (DR 3.0)&amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- (Kalen) [[Guildfest 409]] held in the Faire grounds of [[Therengia]]&amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- Baron [[Gyfford]] of [[Therengia]] and the Lady [[Athelisa]] Ananthor are betrothed&amp;lt;br /&amp;gt;&lt;br /&gt;
409 -- Zoluren High Council - Chairman [[Woolly]] Tanglefoot of House Tanglefoot is retired &amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- Zoluren High Council - [[Myerin]] Chelochi of House Chelochi elevated to Chairman &amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- [[Keresyk]] si&#039;Allvar, Mayor of Leth Deriel, resigns and returns to M&#039;Riss to pursue family business &amp;lt;BR /&amp;gt; &lt;br /&gt;
409 -- [[Arandus]] Linlaig is appointed by the Zoluren High Council as Mayor of Leth Deriel &amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- Brigadier General [[Zukir]] Dyth retires. In retirement, Zukir is elevated to Nobility and gifted land in Chelsea Overlook&amp;lt;BR /&amp;gt;&lt;br /&gt;
409 -- Seneschal [[Maghana]] elevated to Noble status for her faithful service to [[Zoluren]] &amp;lt;BR /&amp;gt;&lt;br /&gt;
410 -- [[Asketi]] makes a moderately inconvenient Ride from Langenfirth to the Crossing&amp;lt;BR /&amp;gt;&lt;br /&gt;
410 -- (17 Shorka) [[Ulf&#039;Hara Keep]] is attacked and destroyed by rebel [[Elpalzi]]&amp;lt;BR /&amp;gt;&lt;br /&gt;
410 -- Due to [[Dergati|Dergati&#039;s]] [[Hollow Eve Festival 410|machinations]], both the [[Greater Fist of Heaven|Greater]] and [[Lesser Fist of Heaven|Lesser]] Fists of Heaven erupt, destroying one of the [[Moon Mage]] Guildhalls and plunging the world into nightmarish darkness.&amp;lt;BR /&amp;gt;&lt;br /&gt;
410 -- With the help of the [[Ru&#039;atin Peri&#039;el]], adventurers defeat [[Xitoccanemun]] and the [[Akul&#039;tiz]] to thwart Dergati&#039;s plans, leading to [[Peri&#039;el|Peri&#039;el&#039;s]] restoration from her poisoned slumber, quieting the [[World Dragon]], and bringing light to the world once more.&amp;lt;BR /&amp;gt;&lt;br /&gt;
410 through current -- Elpazli attacks upon Zoluren continue in unpredictable waves.&amp;lt;BR /&amp;gt;&lt;br /&gt;
413 through 414 -- Enraged by the non-pious, [[Drogor]] unleashes his wrath upon Kermoria.  The [[Hollow Eve Festival 414|onslaught]] is only abated after numerous attempts at [[Cleric wrapped tightly in dark robes|appeasement]] and outpourings of veneration in the form of various prayer vigils as well as blood and other sacrifices. This is the sixth [[Hollow Eve]] festival.&amp;lt;BR /&amp;gt;&lt;br /&gt;
417 -- [[Hollow Eve Festival 417|Hollow Eve Festival]] is held featuring [[Plokks&#039; Performing Pivuh Panorama]]. [[Drogor]]&#039;s wrath is somewhat quelled after a series of strange events and a leak on the mechanical spider of the festival grounds. This is the seventh [[Hollow Eve]] festival.&amp;lt;BR /&amp;gt;&lt;br /&gt;
423 -- [[Alret]] is defeated, ending the conflict with the [[Elpalzi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
425 -- [[Trader]] Guild negotiates with the [[Arbiter in Darkness]] gaining spellcasting abilities&amp;lt;br /&amp;gt;&lt;br /&gt;
430 -- Demon Hunter [[Osven]] creates a [[Philosopher&#039;s Knot|device]] and uses it to kill [[Maelshyve]] with the aid of adventurers.&amp;lt;BR /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|History}}&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Philosopher%27s_Knot&amp;diff=516000</id>
		<title>Philosopher&#039;s Knot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Philosopher%27s_Knot&amp;diff=516000"/>
		<updated>2020-03-09T18:04:56Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Philosopher&#039;s Knot&#039;&#039;&#039; was a device designed by the Demon Hunter [[Osven]], and was used to kill [[Maelshyve]] in 430 AV. It was [[Sorcery|sorcerous]] in nature, employing [[Feral Magic|Feral magic]].&lt;br /&gt;
&lt;br /&gt;
Osven says, &amp;quot;This device will not only kick her squarely in the chest with enough force and fury to bind her, harm her, lobotomize her, but also slam the door shut.  The door may still have a small opening, or be held open a crack, but it&#039;s not going to be a wide open access portal for other forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Initially thought to a a single device, it was later revealed to be a pair of devices.&lt;br /&gt;
&lt;br /&gt;
==Final Appearance==&lt;br /&gt;
====Study====&lt;br /&gt;
What&#039;s before you is an exceedingly complicated contraption called the Philosopher&#039;s Knot.  You think you can {{com|TURN}}, {{com|CHARGE}}, or {{com|RELEASE}} the device.&lt;br /&gt;
&lt;br /&gt;
====Examine====&lt;br /&gt;
Composed of nested rings, the device appears to be designed with unparalleled craftsmanship.  The sturdy outer ring is spiraled brass and steel, with eight facets smoothly alloyed into the overall structure, alternating between dull mottled cambrinth and red-gold orichalcum.  The inner ring is a spiral of niello and lodestone, and bears several spokes supporting a central sphere of cambrinth.  Capable of spinning freely with the barest whisper of friction, the inner ring bears a minute inscription of an &amp;quot;O&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
You focus your senses on the complex device and recognize the extremely volatile signs of a Feral Energy enchantment.  Structures derived from wild mana admixtures are piled high like precarious bricks, continuously sparking against one another, yet there are no explosions... for the time being.  You attempt to evaluate the unevenly energized patterns.&lt;br /&gt;
&lt;br /&gt;
In the sapience facet, there is approximately one-ninths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the blood facet, there is approximately six-eighths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the vigor facet, there is approximately six-ninths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the motive facet, there is approximately two-nineteenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Holy power facet, there is approximately four-twelfths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Life power facet, there is approximately two-tenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Elemental power facet, there is approximately five-fourteenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Lunar power facet, there is approximately one-sixths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Arcane power core has been fully charged, ready for activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 26 sec.&lt;br /&gt;
&lt;br /&gt;
==Final Activation==&lt;br /&gt;
With a bone-rattling *SNAP*, the devices activate!  The outer rings explode with violent energy and slowly begin to rotate in perpendicular directions, the inner rings emitting an escalating roar as they blur into a solid sphere of rippling light cast with bizarre reflections and inky tendrils.  Above the cacophony and light and noise, a woman screams in pain.&lt;br /&gt;
&lt;br /&gt;
With a loud groan, the outer rings continue to pull against the black ropes, and dizzying red and green lightning plays across the area as the pent-up charge has nowhere to expend itself.  Purple miasma pinwheels from the inner rings as conflicted space is translated into nonsense, and mutually exclusive laws of reality blend and wrestle for dominance.  A woman continues laughing, her mirth and contempt echoing around the area.&lt;br /&gt;
&lt;br /&gt;
In fleeting snatches, your mind sees the true essence of Maelshyve, or at least your mortal mind attempts to render an imperfect translation of the sensations bathing the area.  It is much like a sphere of bubbling tar, hanging in space that does not actually exist within the projected outline of Maelshyve&#039;s purpose.  Vortices of demonic filth ripple and crash along smaller and smaller segments of the hanging pit, endlessly expanding into infinity as you focus on any portion, and your feel yourself falling deeper and deeper into her form.  She continues to laugh at your failure, at the futility, at your audacity.&lt;br /&gt;
&lt;br /&gt;
The devices rattle, broken, ineffective.  Crackling lightning ripples in all directions, and space reflects and stretches into chaos.  Flashing columns of light beyond the visible twist and braid as the devices shed excess energy, the outer rings stretching and burning with mutable law.  You feel your form explode into constituent particles and reform under your flaying will.  The demoness laughs, delighted at the bounty delivered into her midst.&lt;br /&gt;
&lt;br /&gt;
The mirror fractures.  You fall into your reflection, the unfolding sphere of her true form slowly extending hideous triple-tined claws covered in radiant green eyes -- unavoidable, inescapable, all-encompassing.  You realize you are screaming.&lt;br /&gt;
&lt;br /&gt;
Stepping out of your blind spot, Osven soars forward, howling in rage, a vial clenched in a bloody palm, and a ritual knife held in the other.  He slams the vial into the mass of tendrils binding the devices, then impales his hand with the ritual knife.  Reality reasserts itself with a shock as the tendrils pulsate strangely at the point of contact.  Rimming the three-part admixture of solution, blood, and ritual knife, a fluorescing circle of will and intent pins Osven in place.  As he begins to chant, the inky tendrils bristle and begin to whip against his body, piercing and slashing, and the woman continues to laugh.  You lose him a moment as he is pinned to the devices, engulfed in inky blackness.&lt;br /&gt;
&lt;br /&gt;
Between writhing tendrils, you see Osven flare brilliantly with oozing reddish black energy that pulsates and courses down his arm, gathering around the combined skewered mess of his hand, the bizarre admixture, and the ritual knife.  The knife erupts with white light, the tendrils recede, and Osven begins to shout in defiance and rage as the white light slowly encompasses his body, pouring into the device.  He continues shouting as he begins to desiccate, his paper thin skin tearing and flaking away, clotted blood and dried sinew crumbling.  His eyes burn pure white, and his skeletal remains push the knife deeper into the ritual circle.  The tendrils begin to snap, and Osven&#039;s light surges into the devices&#039; outer rings, which begin to spin with renewed vigor, scattering the remaining tendrils in all directions.  After a moment, Osvens mummified remains crumble into dust.  The demon&#039;s laughter turns into screams of fear.&lt;br /&gt;
&lt;br /&gt;
The devices continue to accelerate, each of the now-free four rings gathering in speed and warping the no-space, shrinking the sphere of muck.  The triple-tined claws twitch and crumble, and there is one last desperate surge of boiling rage as the device fully activates, cutting a quadruple-layered sphere around the brilliant twin-star core.  The demon continues to scream, trailing off to choked gurgles.&lt;br /&gt;
&lt;br /&gt;
The essence of Maelshyve ripples with circular pulses that you instinctively recognize as coming from the device instead of her.  It ripples four times, soothing and smoothing the surface of the sphere.  The devices thrum with power, constant and unchanging, stable and complete.  The sense of Maelshyve&#039;s essence shrinks -- a fragmenting shadow of what was, a broken and lobotomized remnant, a dwindling scream of ancient rage.  Within seconds, it is over, and all that&#039;s left is a flat circle, a surface that might as well be black-painted mirror.&lt;br /&gt;
&lt;br /&gt;
As it settles, a cloud of jagged edges billows outward, and a rain of chalky black bone begins to fall!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* A meteor streaks across the sky but Osven&#039;s soul cannot walk the Starry Road, trapped forever.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chalky black bones continue to erupt from everywhere, tearing into your body!  You instinctively grab some of them before they lodge.&lt;br /&gt;
&lt;br /&gt;
The [[demonbone]] rain subsides as the devices thrum steadily, flashing brilliant white, the door to Maelshyve&#039;s purpose held ajar.&lt;br /&gt;
&lt;br /&gt;
You hear the sound of Osven screaming from within the energies of the devices.  Their purpose complete, they remain, stable.&lt;br /&gt;
&lt;br /&gt;
==The Reexamination==&lt;br /&gt;
On 22 Dolefaren 433 an expedition returned to reexamine the device, to determine whether the lost remnant of Osven&#039;s soul could be liberated.&lt;br /&gt;
&lt;br /&gt;
===The Response===&lt;br /&gt;
What passes for sky in this space begins to fill with a purple haze, and the pervasive skittering and yowling in the distance ceases immediately.  The haze deepens, and shatters into nested maws, expanding all around you, thunderously quaking in rage and wrath.  What passes for sky in this space begins to fill with a purple haze, and the pervasive skittering and yowling in the distance ceases immediately.  The haze deepens, and shatters into nested maws, expanding all around you, thunderously quaking in rage and wrath.&lt;br /&gt;
&lt;br /&gt;
An endless laughter echoes, polyphonous voices building and playing against one another.  They watch in the distance.&lt;br /&gt;
&lt;br /&gt;
An unbearable buzzing begins to rattle your bones, to sunder your tenuous comprehension of the Plane of Abiding reality you cling to in this place, and you feel your mind slipping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
The purple maw filled haze fills your being, encompassing the entirety of your awareness, and you know nothing beyond maws within maws and an insatiable need to feed.&lt;br /&gt;
&lt;br /&gt;
As if stepping back, the four entities give way to a deluge of skittering beings, a mass of claw and tooth, voracious and impatient.  They cover the corpse and rip chunks from its form, feasting and passing pieces back along the host.  After a moment, they recede, and strangely, the remains appear unchanged, before vanishing into the distant nothingness of shadow and writhing smoke.&lt;br /&gt;
&lt;br /&gt;
Tentacles and scaled wings explode from your body and you feel your form rent, changed and molded to fit Their plan, Their desires, and feel yourself giggling as you run your tongue over your sharp fangs, snapping your fingers one by one by one as the bones grind and the tendons snap and your begin to laugh, begin to cry, and suddenly, reality reasserts itself, the device below once again correcting for the discrepancy.&lt;br /&gt;
|sub=|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
Suddenly, space fractures, and a razor plume of ichorous slime spirals outward, skewering a screeching form composed of distorted space.  With a loud snap, the plume withdraws back into the fracture, which reseals behind it and resumes its agonizing withering.&lt;br /&gt;
&lt;br /&gt;
Protrusions of jagged space resembling triple-tined claws reach and grasp, and you hear the echo of weeping, she screams, dying, she screams, broken.  They gather and feast, they tear and rend, and there is nothing but eyes upon eyes upon eyes upon eyes and you fall and there is nothing but Them and They wait, ready and wonderous and horrible and full of promise.  Reality reasserts itself, as you sense the device below correcting for the discrepancy.&lt;br /&gt;
|sub=Maelshyve|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
Swirling kaleidoscopic explosions of no-color spread across your sensorium and you hear Them howling for entry, feel them clawing against the back of your memories searching for weakness, for openings.  You forget the smell of the sea and they clamor in the space that was your impression of the last sunset you observed.  They are close, they are ready, and you find yourself screaming when suddenly, everything goes silent, and reality reasserts itself, the device below once again correcting for the discrepancy.&lt;br /&gt;
|sub=|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Osven&#039;s Memories===&lt;br /&gt;
The devices pulsates oddly a moment, shedding sparks and fragmented reality.  The thin sheath of familiar reality is unaffected, maintained and stable, but the area feels heavy with something else, something within the devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Before you stands a quaint village square.  A Human child with jade eyes and a square-jawed face is pulling water from the well, grinning at a younger girl with matching eyes and the same smile, the two clearly siblings.  The children laugh, and walk away together carrying a sloshing bucket, spilling a little.  The scene shifts, and the well is a burnt and ruined mess of crumbling stone and wood, and a stern-faced man in immaculately bleached linen robes stands near by, fists clenched.  The man begins to scream in fury, and the well shatters.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A softly lit room flickers before you, firelight sending warmth across the carpeted wooden floor, and a boy is carving a small unicorn figurine with a small knife, scraping at the soft wood to bring out the fine details.  A small girl sits nearby, watching, and they talk of the grace of the [[Immortals]].  The girl coughs, long and rasping, and the boy looks up from his project with fear in his eyes.  The scene shifts, and the boy is weeping as he holds her pale form, and she rasps a final breath, her tiny fists clenched around an unfinished unicorn figurine.  The boy continues to weep, and a stern-faced man looks to the sky and closes his eyes, the setting sun playing across his tanned skin.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A musty library extends before you, forgotten books crumbling on stone shelves, and a man with jade eyes pores over a scroll, copying a translation into a sketchbook.  His lips move slightly as he works, a tiny candle all that stands between him and the oppressive darkness.  A young boy walks beside a small donkey drawn cart, his hand gently clasping the ankle of a shrouded corpse.  The boy stands tall as they approach a sprawling city, the gleaming [[Temple of Light|Temple of the Light]] shining in the distance.  He holds an immaculately detailed [[unicorn]] figurine.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Blighted woodlands open before you, a creeping rot emanating from a pulsating mass of skittering shadow and claw.  A man slams his ritual knife into the forest floor and completes a complex diagram that flares with red and green light, and a high-pitched squealing tears through the area and after a long moment, begins to fade.  The rot recedes, drawn into the ritual knife, and man studies the mass as it withers and dies.  A young boy kneels before an altar to [[Hodierna]], placing a carved [[unicorn]] figuring on its surface, but is answered with silence.  A curious green glow washes over the figurines surface for a moment, but passes, the chalice still missing.  The boy&#039;s small fist clenches.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven sits in a clean office, passionately debating something esoteric and technical with an older man with dark skin and grey eyes.  They smile at one another affably.  A young boy returns to his village, and finds it nothing more than ash and ember.  In the plot behind the burnt remains of his families home, he and his parents bury his sister.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Zamidren|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  An ashen faced feminine monstrosity seductively trails an impossibly long finger along Osven&#039;s jaw, no reflection born in her sunken jet-black eyes.  Osven clenches his ritual knife, and gazes at her in challenge.  A young boy sits alone in a workshop, pressing a long thin blade against a grindstone, sparks flying as he works.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Inside the [[Temple of Light]], Osven watches an older man heatedly argue with a priest.  You overhear words discussing a [[Urrem&#039;tier&#039;s Chalice|chalice]], of helplessness.  His father raises his voice, challenging the words of the priest -- &amp;quot;If the gods cannot save one innocent child because a [[Karszen|kobold]] drew a symbol and stole a cup, how can they save any of us?&amp;quot;  The priest cautiously responds, attempting to appease the man, raising the adventurers that are bravely seeking to restore the might that the gods had one given, how an [[Karszen|ancient champion]] would restore the grace of the divine.  Unsatisfied, Osven&#039;s father reaches out for his son, and squeezing the boys hand both in and for reassurance, they leave together.  Osven looks back, and watches the priest bow his head in sorrow.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Archrost,Karszen|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven sits before the gates of [[Riverhaven]], staring eastward, hate and purpose written across his face.  A Gnome with a scrawny build and white-streaked auburn hair approaches timidly and bows in respect.  Osven smiles, and returns the bow.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Uryutis|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A young boy gathers herbs in the forest, studying the variants and occasionally writing something down in a small notebook.  He sits against a tree, and watches the sun setting.  He takes out a long thin blade, and gazes at it thoughtfully.  An adult Osven stands at a complex alchemical bench and pares a slice from a cylinder of paraffin, the preserved black and blue tendrils visible within the cloudy substrate.  Carefully placing the slice in a thick glass flask, he lights an alcohol lamp and begins to work.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A cluster of wooden huts wrap around a flickering fire.  Terrified villagers huddle around the dwellings, circling around Osven standing over a [[Maelshyvean vessel|young woman]], his foot perched on her chest.  He raises his voice, invoking an arcane phrase in Imperial [[Gamgweth]].  Horrified, the villagers steel themselves, advancing on the pair.  Undeterred, Osven points at the crowd, and a [[Quicken the Earth|massive construct]] lurches toward them, arms wide in challenge.&lt;br /&gt;
&lt;br /&gt;
Their will broken at the advancing beast, he returns his attention to the woman beneath him.  Without hesitation, he draws a vial from his belt, and pours its alchemical contents onto her.  A shriek pierces the night, and her limbs twist at impossible angles, convulsing and writhing.  The facade of the woman shudders, revealing a diseased, withered shell of amorphous blue tendrils that erupt from a desiccating husk.  The remains grasp blindly as an echo erupts from clenched teeth behind withered lips.  His foot holds the monstrosity in place as it withers and shrivels.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Maelshyvean vessel|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A young Osven is being brutally beaten by a trio of guards, as they swear at him, calling him &amp;quot;Filth!&amp;quot; and &amp;quot;Monster!&amp;quot;   His nose breaks, his eye swells shut, and in a moment of rage, he grabs one of their wrists and breaks it in a quick, clean motion.  The guards unsheathe weapons, and Osven gathers his strength, summoning Arcane forces, his body changing.  The other men recoil in terror, and Osven pauses and releases the spell patterns and energies.  He gazes at the guards, spits a mouthful of blood on the floor, and weaves [[Eyes of the Blind]] to make his escape.&lt;br /&gt;
&lt;br /&gt;
Osven enters a tall building, and works his way through winding passages.  The once-woman looks up from her work, her five eyes conveying dismay and amusement at his blooded face and swollen eye.  He shrugs it off and begins to knit his flesh, healing his wounds with coursing energies, and sits at his desk to write in his notebook.  She watches his back a while, and without turning, he begins to defend his decisions.  She snarls in agitation, though this is clearly a conversation they have had before.  He clenches his fist, snapping his charcoal, and with a sigh, she steps forward, placing two hands on his shoulder, and handing him a fresh charcoal with the third.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Sivroch|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven stands before the vivisected remains of a blue-eyed woman with lavender hair and pale skin.  Her figure is emaciated, and she has been opened breastbone to naval, her organs carefully removed and studied, her blood in vials neatly arrayed and tagged.  Osven places two hands on the table edge and bows his head a moment before respectfully gathering a needle a thread as he begins to gently sew her flesh together.  He wraps her body in a shroud, and places his hand on her brow and takes a shuddering breath.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven, Ciriasa|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Seated at a workbench cluttered with crucibles and alembics, Osven consults his notebook and carefully marks a precise angle on a sheet of clay.  He continues sketching out precise lines and angles with exacting measurements, and checks and rechecks his work.  With a dull sculpting knife he carves out the mold and evenly fills it with hot wax.&lt;br /&gt;
&lt;br /&gt;
Some time later, he hunches over a ring of forged steel, brass, orichalcum and cambrinth.  He reaches to the side, turning the page of his notebook.  From a vague glimpse, you view a complex diagram depicting an octagram, each point of the star bearing a symbol representing a unique activation.  A second diagram to the side of the book depicts a spoke-and wheel design.  Satisfied with his work, he inserts an inner ring, testing its rotation.  As the two rings appear to rotate smoothly within one another, his head dips with a nod of grim determination.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Snapping tendrils of black and blue grasp the device, stopping its motion, and reality is crumbling against the weight of Maelshyve&#039;s will.  Osven watches as his plans begin to fail, those he has enlisted watching as Maelshyve makes a final push that may doom them all.  His sister laughs with joy as he shows her an unfinished unicorn figurine, his father smiles proudly at his craftsmanship.  A vial snaps into his hand, his ritual knife sings, and [[Hodierna|Hodierna&#039;s]] altar shifts imperceptibly.  He sees what must be done.  He always knew what must be done.  Osven jumps, the reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Maelshyve|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Osven&#039;s Fate===&lt;br /&gt;
The device pulsates again, and returns to standard operating behavior.  You sense what remains of Osven is still within, and still screaming.  Maelshyve&#039;s remaining essence roars, autonomous reflexes randomly firing as she continues her long process of dying.  The skittering masses huddle ever closer.  The devices remain.  Osven remains.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Artifacts}}&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Philosopher%27s_Knot&amp;diff=515998</id>
		<title>Philosopher&#039;s Knot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Philosopher%27s_Knot&amp;diff=515998"/>
		<updated>2020-03-09T16:13:13Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Philosopher&#039;s Knot&#039;&#039;&#039; was a device designed by the Demon Hunter [[Osven]], and was used to kill [[Maelshyve]] in 430 AV. It was [[Sorcery|sorcerous]] in nature, employing [[Feral Magic|Feral magic]].&lt;br /&gt;
&lt;br /&gt;
Osven says, &amp;quot;This device will not only kick her squarely in the chest with enough force and fury to bind her, harm her, lobotomize her, but also slam the door shut.  The door may still have a small opening, or be held open a crack, but it&#039;s not going to be a wide open access portal for other forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Initially thought to a a single device, it was later revealed to be a pair of devices.&lt;br /&gt;
&lt;br /&gt;
==Final Appearance==&lt;br /&gt;
====Study====&lt;br /&gt;
What&#039;s before you is an exceedingly complicated contraption called the Philosopher&#039;s Knot.  You think you can {{com|TURN}}, {{com|CHARGE}}, or {{com|RELEASE}} the device.&lt;br /&gt;
&lt;br /&gt;
====Examine====&lt;br /&gt;
Composed of nested rings, the device appears to be designed with unparalleled craftsmanship.  The sturdy outer ring is spiraled brass and steel, with eight facets smoothly alloyed into the overall structure, alternating between dull mottled cambrinth and red-gold orichalcum.  The inner ring is a spiral of niello and lodestone, and bears several spokes supporting a central sphere of cambrinth.  Capable of spinning freely with the barest whisper of friction, the inner ring bears a minute inscription of an &amp;quot;O&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
You focus your senses on the complex device and recognize the extremely volatile signs of a Feral Energy enchantment.  Structures derived from wild mana admixtures are piled high like precarious bricks, continuously sparking against one another, yet there are no explosions... for the time being.  You attempt to evaluate the unevenly energized patterns.&lt;br /&gt;
&lt;br /&gt;
In the sapience facet, there is approximately one-ninths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the blood facet, there is approximately six-eighths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the vigor facet, there is approximately six-ninths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the motive facet, there is approximately two-nineteenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Holy power facet, there is approximately four-twelfths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Life power facet, there is approximately two-tenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Elemental power facet, there is approximately five-fourteenths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Lunar power facet, there is approximately one-sixths the energy needed to attain activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Arcane power core has been fully charged, ready for activation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 26 sec.&lt;br /&gt;
&lt;br /&gt;
==Final Activation==&lt;br /&gt;
With a bone-rattling *SNAP*, the devices activate!  The outer rings explode with violent energy and slowly begin to rotate in perpendicular directions, the inner rings emitting an escalating roar as they blur into a solid sphere of rippling light cast with bizarre reflections and inky tendrils.  Above the cacophony and light and noise, a woman screams in pain.&lt;br /&gt;
&lt;br /&gt;
With a loud groan, the outer rings continue to pull against the black ropes, and dizzying red and green lightning plays across the area as the pent-up charge has nowhere to expend itself.  Purple miasma pinwheels from the inner rings as conflicted space is translated into nonsense, and mutually exclusive laws of reality blend and wrestle for dominance.  A woman continues laughing, her mirth and contempt echoing around the area.&lt;br /&gt;
&lt;br /&gt;
In fleeting snatches, your mind sees the true essence of Maelshyve, or at least your mortal mind attempts to render an imperfect translation of the sensations bathing the area.  It is much like a sphere of bubbling tar, hanging in space that does not actually exist within the projected outline of Maelshyve&#039;s purpose.  Vortices of demonic filth ripple and crash along smaller and smaller segments of the hanging pit, endlessly expanding into infinity as you focus on any portion, and your feel yourself falling deeper and deeper into her form.  She continues to laugh at your failure, at the futility, at your audacity.&lt;br /&gt;
&lt;br /&gt;
The devices rattle, broken, ineffective.  Crackling lightning ripples in all directions, and space reflects and stretches into chaos.  Flashing columns of light beyond the visible twist and braid as the devices shed excess energy, the outer rings stretching and burning with mutable law.  You feel your form explode into constituent particles and reform under your flaying will.  The demoness laughs, delighted at the bounty delivered into her midst.&lt;br /&gt;
&lt;br /&gt;
The mirror fractures.  You fall into your reflection, the unfolding sphere of her true form slowly extending hideous triple-tined claws covered in radiant green eyes -- unavoidable, inescapable, all-encompassing.  You realize you are screaming.&lt;br /&gt;
&lt;br /&gt;
Stepping out of your blind spot, Osven soars forward, howling in rage, a vial clenched in a bloody palm, and a ritual knife held in the other.  He slams the vial into the mass of tendrils binding the devices, then impales his hand with the ritual knife.  Reality reasserts itself with a shock as the tendrils pulsate strangely at the point of contact.  Rimming the three-part admixture of solution, blood, and ritual knife, a fluorescing circle of will and intent pins Osven in place.  As he begins to chant, the inky tendrils bristle and begin to whip against his body, piercing and slashing, and the woman continues to laugh.  You lose him a moment as he is pinned to the devices, engulfed in inky blackness.&lt;br /&gt;
&lt;br /&gt;
Between writhing tendrils, you see Osven flare brilliantly with oozing reddish black energy that pulsates and courses down his arm, gathering around the combined skewered mess of his hand, the bizarre admixture, and the ritual knife.  The knife erupts with white light, the tendrils recede, and Osven begins to shout in defiance and rage as the white light slowly encompasses his body, pouring into the device.  He continues shouting as he begins to desiccate, his paper thin skin tearing and flaking away, clotted blood and dried sinew crumbling.  His eyes burn pure white, and his skeletal remains push the knife deeper into the ritual circle.  The tendrils begin to snap, and Osven&#039;s light surges into the devices&#039; outer rings, which begin to spin with renewed vigor, scattering the remaining tendrils in all directions.  After a moment, Osvens mummified remains crumble into dust.  The demon&#039;s laughter turns into screams of fear.&lt;br /&gt;
&lt;br /&gt;
The devices continue to accelerate, each of the now-free four rings gathering in speed and warping the no-space, shrinking the sphere of muck.  The triple-tined claws twitch and crumble, and there is one last desperate surge of boiling rage as the device fully activates, cutting a quadruple-layered sphere around the brilliant twin-star core.  The demon continues to scream, trailing off to choked gurgles.&lt;br /&gt;
&lt;br /&gt;
The essence of Maelshyve ripples with circular pulses that you instinctively recognize as coming from the device instead of her.  It ripples four times, soothing and smoothing the surface of the sphere.  The devices thrum with power, constant and unchanging, stable and complete.  The sense of Maelshyve&#039;s essence shrinks -- a fragmenting shadow of what was, a broken and lobotomized remnant, a dwindling scream of ancient rage.  Within seconds, it is over, and all that&#039;s left is a flat circle, a surface that might as well be black-painted mirror.&lt;br /&gt;
&lt;br /&gt;
As it settles, a cloud of jagged edges billows outward, and a rain of chalky black bone begins to fall!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* A meteor streaks across the sky but Osven&#039;s soul cannot walk the Starry Road, trapped forever.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chalky black bones continue to erupt from everywhere, tearing into your body!  You instinctively grab some of them before they lodge.&lt;br /&gt;
&lt;br /&gt;
The [[demonbone]] rain subsides as the devices thrum steadily, flashing brilliant white, the door to Maelshyve&#039;s purpose held ajar.&lt;br /&gt;
&lt;br /&gt;
You hear the sound of Osven screaming from within the energies of the devices.  Their purpose complete, they remain, stable.&lt;br /&gt;
&lt;br /&gt;
==The Reexamination==&lt;br /&gt;
On 22 Dolefaren 433 an expedition returned to reexamine the device, to determine whether the lost remnant of Osven&#039;s soul could be liberated.&lt;br /&gt;
&lt;br /&gt;
===The Response===&lt;br /&gt;
What passes for sky in this space begins to fill with a purple haze, and the pervasive skittering and yowling in the distance ceases immediately.  The haze deepens, and shatters into nested maws, expanding all around you, thunderously quaking in rage and wrath.  What passes for sky in this space begins to fill with a purple haze, and the pervasive skittering and yowling in the distance ceases immediately.  The haze deepens, and shatters into nested maws, expanding all around you, thunderously quaking in rage and wrath.&lt;br /&gt;
&lt;br /&gt;
An endless laughter echoes, polyphonous voices building and playing against one another.  They watch in the distance.&lt;br /&gt;
&lt;br /&gt;
An unbearable buzzing begins to rattle your bones, to sunder your tenuous comprehension of the Plane of Abiding reality you cling to in this place, and you feel your mind slipping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
The purple maw filled haze fills your being, encompassing the entirety of your awareness, and you know nothing beyond maws within maws and an insatiable need to feed.&lt;br /&gt;
&lt;br /&gt;
As if stepping back, the four entities give way to a deluge of skittering beings, a mass of claw and tooth, voracious and impatient.  They cover the corpse and rip chunks from its form, feasting and passing pieces back along the host.  After a moment, they recede, and strangely, the remains appear unchanged, before vanishing into the distant nothingness of shadow and writhing smoke.&lt;br /&gt;
&lt;br /&gt;
Tentacles and scaled wings explode from your body and you feel your form rent, changed and molded to fit Their plan, Their desires, and feel yourself giggling as you run your tongue over your sharp fangs, snapping your fingers one by one by one as the bones grind and the tendons snap and your begin to laugh, begin to cry, and suddenly, reality reasserts itself, the device below once again correcting for the discrepancy.&lt;br /&gt;
|sub=|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You see a man unfurl a length of tapestry from a loom and pause to examine it.  He holds the fabric between his arms, scanning along its length, examining every inch of the complex weave.  As he progresses, the material begins to fade, losing coherency as it becomes transparent, ephemeral.  Before long, the man is holding nothing but air, and the vision fades.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
Suddenly, space fractures, and a razor plume of ichorous slime spirals outward, skewering a screeching form composed of distorted space.  With a loud snap, the plume withdraws back into the fracture, which reseals behind it and resumes its agonizing withering.&lt;br /&gt;
&lt;br /&gt;
Protrusions of jagged space resembling triple-tined claws reach and grasp, and you hear the echo of weeping, she screams, dying, she screams, broken.  They gather and feast, they tear and rend, and there is nothing but eyes upon eyes upon eyes upon eyes and you fall and there is nothing but Them and They wait, ready and wonderous and horrible and full of promise.  Reality reasserts itself, as you sense the device below correcting for the discrepancy.&lt;br /&gt;
|sub=Maelshyve|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
Swirling kaleidoscopic explosions of no-color spread across your sensorium and you hear Them howling for entry, feel them clawing against the back of your memories searching for weakness, for openings.  You forget the smell of the sea and they clamor in the space that was your impression of the last sunset you observed.  They are close, they are ready, and you find yourself screaming when suddenly, everything goes silent, and reality reasserts itself, the device below once again correcting for the discrepancy.&lt;br /&gt;
|sub=|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Osven&#039;s Memories===&lt;br /&gt;
The devices pulsates oddly a moment, shedding sparks and fragmented reality.  The thin sheath of familiar reality is unaffected, maintained and stable, but the area feels heavy with something else, something within the devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Before you stands a quaint village square.  A Human child with jade eyes and a square-jawed face is pulling water from the well, grinning at a younger girl with matching eyes and the same smile, the two clearly siblings.  The children laugh, and walk away together carrying a sloshing bucket, spilling a little.  The scene shifts, and the well is a burnt and ruined mess of crumbling stone and wood, and a stern-faced man in immaculately bleached linen robes stands near by, fists clenched.  The man begins to scream in fury, and the well shatters.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A softly lit room flickers before you, firelight sending warmth across the carpeted wooden floor, and a boy is carving a small unicorn figurine with a small knife, scraping at the soft wood to bring out the fine details.  A small girl sits nearby, watching, and they talk of the grace of the [[Immortals]].  The girl coughs, long and rasping, and the boy looks up from his project with fear in his eyes.  The scene shifts, and the boy is weeping as he holds her pale form, and she rasps a final breath, her tiny fists clenched around an unfinished unicorn figurine.  The boy continues to weep, and a stern-faced man looks to the sky and closes his eyes, the setting sun playing across his tanned skin.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A musty library extends before you, forgotten books crumbling on stone shelves, and a man with jade eyes pores over a scroll, copying a translation into a sketchbook.  His lips move slightly as he works, a tiny candle all that stands between him and the oppressive darkness.  A young boy walks beside a small donkey drawn cart, his hand gently clasping the ankle of a shrouded corpse.  The boy stands tall as they approach a sprawling city, the gleaming [[Temple of Light|Temple of the Light]] shining in the distance.  He holds an immaculately detailed [[unicorn]] figurine.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Blighted woodlands open before you, a creeping rot emanating from a pulsating mass of skittering shadow and claw.  A man slams his ritual knife into the forest floor and completes a complex diagram that flares with red and green light, and a high-pitched squealing tears through the area and after a long moment, begins to fade.  The rot recedes, drawn into the ritual knife, and man studies the mass as it withers and dies.  A young boy kneels before an altar to [[Hodierna]], placing a carved [[unicorn]] figuring on its surface, but is answered with silence.  A curious green glow washes over the figurines surface for a moment, but passes, the chalice still missing.  The boy&#039;s small fist clenches.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven sits in a clean office, passionately debating something esoteric and technical with an older man with dark skin and grey eyes.  They smile at one another affably.  A young boy returns to his village, and finds it nothing more than ash and ember.  In the plot behind the burnt remains of his families home, he and his parents bury his sister.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Zamidren|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  An ashen faced feminine monstrosity seductively trails an impossibly long finger along Osven&#039;s jaw, no reflection born in her sunken jet-black eyes.  Osven clenches his ritual knife, and gazes at her in challenge.  A young boy sits alone in a workshop, pressing a long thin blade against a grindstone, sparks flying as he works.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Inside the [[Temple of Light]], Osven watches an older man heatedly argue with a priest.  You overhear words discussing a [[Urrem&#039;tier&#039;s Chalice|chalice]], of helplessness.  His father raises his voice, challenging the words of the priest -- &amp;quot;If the gods cannot save one innocent child because a [[Karszen|kobold]] drew a symbol and stole a cup, how can they save any of us?&amp;quot;  The priest cautiously responds, attempting to appease the man, raising the adventurers that are bravely seeking to restore the might that the gods had one given, how an [[Karszen|ancient champion]] would restore the grace of the divine.  Unsatisfied, Osven&#039;s father reaches out for his son, and squeezing the boys hand both in and for reassurance, they leave together.  Osven looks back, and watches the priest bow his head in sorrow.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Archrost,Karszen|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven sits before the gates of [[Riverhaven]], staring eastward, hate and purpose written across his face.  A Gnome with a scrawny build and white-streaked auburn hair approaches timidly and bows in respect.  Osven smiles, and returns the bow.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Uryutis|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A young boy gathers herbs in the forest, studying the variants and occasionally writing something down in a small notebook.  He sits against a tree, and watches the sun setting.  He takes out a long thin blade, and gazes at it thoughtfully.  An adult Osven stands at a complex alchemical bench and pares a slice from a cylinder of paraffin, the preserved black and blue tendrils visible within the cloudy substrate.  Carefully placing the slice in a thick glass flask, he lights an alcohol lamp and begins to work.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A cluster of wooden huts wrap around a flickering fire.  Terrified villagers huddle around the dwellings, circling around Osven standing over a [[Ciriasa|young woman]], his foot perched on her chest.  He raises his voice, invoking an arcane phrase in Imperial [[Gamgweth]].  Horrified, the villagers steel themselves, advancing on the pair.  Undeterred, Osven points at the crowd, and a [[Quicken the Earth|massive construct]] lurches toward them, arms wide in challenge.&lt;br /&gt;
&lt;br /&gt;
Their will broken at the advancing beast, he returns his attention to the woman beneath him.  Without hesitation, he draws a vial from his belt, and pours its alchemical contents onto her.  A shriek pierces the night, and her limbs twist at impossible angles, convulsing and writhing.  The facade of the woman shudders, revealing a diseased, withered shell of amorphous blue tendrils that erupt from a desiccating husk.  The remains grasp blindly as an echo erupts from clenched teeth behind withered lips.  His foot holds the monstrosity in place as it withers and shrivels.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Maelshyvean vessel|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  A young Osven is being brutally beaten by a trio of guards, as they swear at him, calling him &amp;quot;Filth!&amp;quot; and &amp;quot;Monster!&amp;quot;   His nose breaks, his eye swells shut, and in a moment of rage, he grabs one of their wrists and breaks it in a quick, clean motion.  The guards unsheathe weapons, and Osven gathers his strength, summoning Arcane forces, his body changing.  The other men recoil in terror, and Osven pauses and releases the spell patterns and energies.  He gazes at the guards, spits a mouthful of blood on the floor, and weaves [[Eyes of the Blind]] to make his escape.&lt;br /&gt;
&lt;br /&gt;
Osven enters a tall building, and works his way through winding passages.  The once-woman looks up from her work, her five eyes conveying dismay and amusement at his blooded face and swollen eye.  He shrugs it off and begins to knit his flesh, healing his wounds with coursing energies, and sits at his desk to write in his notebook.  She watches his back a while, and without turning, he begins to defend his decisions.  She snarls in agitation, though this is clearly a conversation they have had before.  He clenches his fist, snapping his charcoal, and with a sigh, she steps forward, placing two hands on his shoulder, and handing him a fresh charcoal with the third.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Sivroch|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Osven stands before the vivisected remains of a blue-eyed woman with lavender hair and pale skin.  Her figure is emaciated, and she has been opened breastbone to naval, her organs carefully removed and studied, her blood in vials neatly arrayed and tagged.  Osven places two hands on the table edge and bows his head a moment before respectfully gathering a needle a thread as he begins to gently sew her flesh together.  He wraps her body in a shroud, and places his hand on her brow and takes a shuddering breath.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven, Ciriasa|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Seated at a workbench cluttered with crucibles and alembics, Osven consults his notebook and carefully marks a precise angle on a sheet of clay.  He continues sketching out precise lines and angles with exacting measurements, and checks and rechecks his work.  With a dull sculpting knife he carves out the mold and evenly fills it with hot wax.&lt;br /&gt;
&lt;br /&gt;
Some time later, he hunches over a ring of forged steel, brass, orichalcum and cambrinth.  He reaches to the side, turning the page of his notebook.  From a vague glimpse, you view a complex diagram depicting an octagram, each point of the star bearing a symbol representing a unique activation.  A second diagram to the side of the book depicts a spoke-and wheel design.  Satisfied with his work, he inserts an inner ring, testing its rotation.  As the two rings appear to rotate smoothly within one another, his head dips with a nod of grim determination.  The reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/07/2020|vision=&lt;br /&gt;
You are momentarily overwhelmed with someone else&#039;s memories.  Snapping tendrils of black and blue grasp the device, stopping its motion, and reality is crumbling against the weight of Maelshyve&#039;s will.  Osven watches as his plans begin to fail, those he has enlisted watching as Maelshyve makes a final push that may doom them all.  His sister laughs with joy as he shows her an unfinished unicorn figurine, his father smiles proudly at his craftsmanship.  A vial snaps into his hand, his ritual knife sings, and [[Hodierna|Hodierna&#039;s]] altar shifts imperceptibly.  He sees what must be done.  He always knew what must be done.  Osven jumps, the reverie fades, and your senses are restored.&lt;br /&gt;
|sub=Osven,Maelshyve|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Osven&#039;s Fate===&lt;br /&gt;
The device pulsates again, and returns to standard operating behavior.  You sense what remains of Osven is still within, and still screaming.  Maelshyve&#039;s remaining essence roars, autonomous reflexes randomly firing as she continues her long process of dying.  The skittering masses huddle ever closer.  The devices remain.  Osven remains.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Artifacts}}&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=513655</id>
		<title>Guilds kit at a glance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=513655"/>
		<updated>2020-01-07T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Updated general offense section to reflect Blood Burst changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===NOTICE===&lt;br /&gt;
&lt;br /&gt;
This is a work in progress. &lt;br /&gt;
&lt;br /&gt;
===[[Attributes|Stat Buffs]]===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|Agility]]!![[Charisma_(stat)|Charisma]]!![[Discipline_(stat)|Discipline]]!![[Intelligence_(stat)|Intelligence]]!![[Reflex_(stat)|Reflex]]!![[Stamina_(stat)|Stamina]]!![[Strength_(stat)|Strength]]!![[Wisdom_(stat)|Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Wildfire]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Cyclone_(berserk)|Cyclone]]&#039;&#039;&#039;|| || ||&#039;&#039;&#039;[[Monkey_Form|Monkey]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Bear_Form|Bear]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||[[Drums of the Snake]]||[[Soul Ablaze]]*|||[[Will of Winter]]*|||[[Echoes of Aether]]*|||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| || ||[[Words of the Wind]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;||[[Auspice]]||| ||| |||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;||[[Glythtide&#039;s Gift]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||[[Vigor]]|| |||[[Tranquility]]|||[[Mental Focus]]|||[[Aesandry Darlaeth]]*||[[Gift of Life]]||[[Vigor]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*|| || ||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||| |||[[Researcher&#039;s Insight]]|||&#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Calcified Hide]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || |||&#039;&#039;&#039;[[Marshal Order ]]&#039;&#039;&#039;|||[[Clarity]]|||&#039;&#039;&#039;[[Veteran Insight]]&#039;&#039;&#039;||[[Courage]]||[[Heroic Strength]]||[[Divine Guidance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||&#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039;*|| ||| ||| |||[[Senses of the Tiger]]||&#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039;*||[[Wisdom of the Pack ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||&#039;&#039;&#039;[[Khri_Focus|Focus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Cunning|Cunning]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Khri_Plunder|Plunder]]&#039;&#039;&#039;||| |||&#039;&#039;&#039;[[Khri_Avoidance|Avoidance]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Traders]]||&#039;&#039;&#039;[[Finesse]]&#039;&#039;&#039;||[[Finesse]]||| |||[[Turmar Illumination]]  ||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||&#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039;*|| ||| ||| |||[[Swirling Winds]]||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
#All magical guilds have access to magical research&lt;br /&gt;
# Signature abilities in bold&lt;br /&gt;
# * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stat Debuffs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|Agility]]!![[Charisma_(stat)|Charisma]]!![[Discipline_(stat)|Discipline]]!![[Intelligence_(stat)|Intelligence]]!![[Reflex_(stat)|Reflex]]!![[Stamina_(stat)|Stamina]]!![[Strength_(stat)|Strength]]!![[Wisdom_(stat)|Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || |||&#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039;(aoe)||| |||&#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039;(aoe)|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| |||&#039;&#039;&#039;[[Desert&#039;s Maelstrom]]&#039;&#039;&#039;*(aoe)||| |||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| ||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || ||| ||| ||| || | || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||[[Lethargy]]|| ||| ||| ||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||  || |||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;||| || || ||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||| ||| ||| || || ||[[Visions of Darkness]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || ||| ||| ||| || | || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || ||| ||| |||&#039;&#039;&#039;[[Khri_Prowess|Prowess]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||[[Tingle]]|| ||| ||| |||[[Tingle]]||[[Frostbite]](aoe)|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
#All magical guilds have access to magical research&lt;br /&gt;
# *Devolve only affects the top two skills&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skill Buffs===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Shield!!Defending!!Armor Skill!!Protection!!Absorbtion!!Hinderance!!Stealth Hinderance!!Learning Rates!!Bonus stance points&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039;, passive skillset bonus(+1)||||&#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || || ||Passive skillset bonus (+1) || ||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Shield of Light]]&#039;&#039;&#039;||[[Major Physical Protection]]|| || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Sentinel&#039;s Resolve]], Passive skillset bonus (+2)||[[Sentinel&#039;s Resolve]]|| ||&#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039;|| Passive skillset bonus (+2)|| ||Primary||+1/50 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||passive skillset bonus(+1) || ||&#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039;|| || ||Passive skillset bonus (+1)||&#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039;||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || ||&#039;&#039;&#039;[[Khri_Dampen|Dampen]]&#039;&#039;&#039;||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||passive skillset bonus(+1), [[Last Gift of Vithwok IV ]]|| || || || ||Passive skillset bonus (+1) || ||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*|| ||[[Y&#039;ntrel Sechra]]|| || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
# * (likely to move bonus stance points to a different table)&lt;br /&gt;
# ** You&#039;re limited to one skill [[link]] per PC, and you need another PC in the room to establish and maintain it.  The buff strength is dependant on the difference between the two player&#039;s skills. This can buff any skill. [[Prediction]] is similar, but has it&#039;s own resource pool and does not require other PCs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Alchemy!!Appraisal!!Enchanting!!Engineering!!Forging!!Mechanical Lore!!Outfitting!!Performance!!Scholarship!!Tactics!!Learning Rates&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || || || || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*|| ||[[Whispers of the Muse|Muse]]*||[[Eillie&#039;s Cry]],&#039;&#039;&#039;[[Practice_command|Practicing]]&#039;&#039;&#039;|| &#039;&#039;&#039;[[Faenella&#039;s_Grace]]&#039;&#039;&#039;*(AOE) || || Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|||| || || || || || || || || || Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || ||[[Artificer&#039;s Eye]]||[[Machinist&#039;s Touch]]|| || || || || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Researcher&#039;s Insight]]|| || || || || || || ||  || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || || || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || ||  || ||[[Wisdom of the Pack]] || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || ||  || ||[[Khri_Cunning|Cunning]]|| Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || ||[[Platinum Hands of Kertigen]] ||[[Platinum Hands of Kertigen]] || ||[[Platinum Hands of Kertigen]] || ||  || [[Blur]]|| Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || ||  || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Magic]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Arcana!!Attunement!!Augmentation!!Debilitation!!Primary Magic!!Sorcery!!Targeted Magic!!Utility!!Warding&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || ||&#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Tribalist]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Powermonger]]&#039;&#039;&#039;|| || ||  ||&#039;&#039;&#039;[[Bear Form]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| ||[[Echoes of Aether]]*||[[Soul Ablaze]]*||[[Soul Ablaze]]*|| ||[[Echoes of Aether]]*||[[Will of Winter]]*|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]***|| ||&#039;&#039;&#039;[[Persistence of Mana]]&#039;&#039;&#039;||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]*||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]*||||[[Cleric_3.0#Alignment|Align]]||[[Cleric_3.0#Alignment|Align]],[[Tamsine&#039;s commune]]||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**||[[Artificer&#039;s Eye]]||[[Aura Sight]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Researcher&#039;s Insight]]||&#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039;|| || || || ||&#039;&#039;&#039;[[Ivory Mask]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]****|| || || || || || ||[[Substratum]]|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1. *** align penalizes some magic skills to buff others.  Stacks(?) with normal buffs, but some alignments are only achievable through sorcery. &lt;br /&gt;
: Tamsine&#039;s commune gives a TM bonus vs Undead only.&lt;br /&gt;
&lt;br /&gt;
:2. **** Fir familiars help with the preparation of spells, not sure where to put this.  Same with elemental domains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Survival]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Athletics!!Evasion!!First Aid!!Locksmithing!!Outdoorsmanship!!Perception!!Skinning!!Stealth!!Thievery&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Unyielding]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Piranha Form|Piranha]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Focus_(meditation)|Focus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Seek]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Owl_form|Owl]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Panther Form|Panther]]&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| ||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| ||[[Drums of the Snake]]|| ||&#039;&#039;&#039;[[Eye of Kertigen]]&#039;&#039;&#039;|| ||[[Misdirection]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Eluned&#039;s_commune_(2)|Eluned&#039;s Commune]]&#039;&#039;&#039; ||[[Major Physical Protection]]|| || || ||&#039;&#039;&#039;[[Revelation]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| ||[[Aggressive Stance]]|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| ||&#039;&#039;&#039;[[Seer&#039;s Sense]]&#039;&#039;&#039;|| ||[[Machinist&#039;s Touch]]||[[Tenebrous Sense]]||[[Clear Vision]]|| ||[[shadows]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| ||&#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039;|| || || ||&#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Butcher&#039;s Eye]]&#039;&#039;&#039;||[[Obfuscation]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||[[Athleticism]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Instinct]]||&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Hands of Lirisa]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;|| [[Wolf Scent]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;|| [[Senses of the Tiger]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Hands of Lirisa]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Earth Meld]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]****||&#039;&#039;&#039;[[Khri_Flight|Flight]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Safe|safe]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Khri_Sight|sight]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Khri_Darken|Darken]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Plunder|plunder]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| ||[[blur]]|| || ||[[Membrach&#039;s Greed ]] ||[[Turmar Illumination]] ||[[Membrach&#039;s Greed]] ||[[Avren Aevareae]]*||[[Avren Aevareae]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| ||[[Swirling Winds]]|| || || || || ||[[Rising Mists]](AOE)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#* Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]&lt;br /&gt;
&lt;br /&gt;
# **** Rangers have a passive buff for all survival skills except and thievery.  This is tied to their wilderness level.  Thieves have two buffs&lt;br /&gt;
      &lt;br /&gt;
# Note that rising mists is room-based and stacks with personal stealth boosters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Parry!!Brawling!!Missile!!Melee!!Thrown&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Python_Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || &#039;&#039;&#039;[[Chirurgia]]*&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| ||[[Righteous Wrath]]|| ||[[Righteous Wrath]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| ||&#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039;||&#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039;||[[Oath of the Firstborn]]&#039;&#039;&#039;||&#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| ||&#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Steady|Steady]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Strike|Strike]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Spar|Spar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||[[Sure Footing]]||&#039;&#039;&#039;[[Mantle of Flame]]**&#039;&#039;&#039;||&#039;&#039;&#039;[[Tailwind ]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Mantle of Flame]]*&#039;&#039;&#039;||&#039;&#039;&#039;[[Tailwind ]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
# * Chirugia only buffs Small Edged&lt;br /&gt;
# ** Mantle of Flame may not be used with Aegis of Granite&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skill Debuffs===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===General Offense===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell/ability damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Impact!!Slice!!Piercing!!Fire!!Ice!!Electric!!Spirit!!Fatigue!!Mana!!Balance!!Concentration&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||A**||A**||A**|| || || || || || || A||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||A*,H, M, P|| ||S, M, P||A*||S||S||A*,||A*,||S*||A*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]***||A(U),S||S*, SD(U)||S||S, D(U), APD(U)||S*, APD(U)||A(U)||S,S*|| || ||S||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || S****|| || ||S**** || || ||S|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||S,P*,AM,I,M ||AM ||AM,I,D ||AM, SD ||S,P* || || || |||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||S,A*||S,A*||S,A*||S,A*||S,A*||S,A*|| || || ||S||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||S,M,AM||S,AM||S||M|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||S,SM||S||S||S,SM||S|| || ||S || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || ||S|| || ||SP&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||A*,P* || S*,P*||S* || ||A*,P* || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||A,AP*,AM*,C,S,M,Z||A,AP*,S,I,Z||A,AP*,S,M,P,Z||A,AM*,C,D,S,M,Z||A,AP*,I,S(U),Z||A,D,S(U),M|| ||A|| || A,S|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many guilds have multiple ways to deal this damage type.  To keep the list readable, I&#039;m using the following Key to show what is and is not possible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* A = AOE Option, spells and abilities&lt;br /&gt;
&lt;br /&gt;
* C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)&lt;br /&gt;
&lt;br /&gt;
* D = DFA&lt;br /&gt;
&lt;br /&gt;
* H = Heavy TM option available&lt;br /&gt;
&lt;br /&gt;
* I = Armor Piercing&lt;br /&gt;
&lt;br /&gt;
* M = Multi-strike option available&lt;br /&gt;
&lt;br /&gt;
* P = Pulses, non-cyclical option available&lt;br /&gt;
&lt;br /&gt;
* R = Reactive damage (Shield - on hit of the target)&lt;br /&gt;
&lt;br /&gt;
* S = Single Target option available&lt;br /&gt;
&lt;br /&gt;
* Z = Charged shot (prep and then fire when you&#039;re ready like dragon breath)&lt;br /&gt;
&lt;br /&gt;
* (U) = Non-corporeal/evil/Undead Only (or any subset of the same)&lt;br /&gt;
&lt;br /&gt;
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)&lt;br /&gt;
&lt;br /&gt;
Bolds for signature abilities or spells. &lt;br /&gt;
&lt;br /&gt;
# * Cyclic, transformation, limited, etc...&lt;br /&gt;
&lt;br /&gt;
# ** Technically Barbarians have Whirlwind, but it&#039;s not useful for raw damage vs training. &lt;br /&gt;
&lt;br /&gt;
# **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Augmentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Armor Piercing/DFA!!Balance!!Bless effect!!Bonding!!Dual Load!!Elemental Damage!!Magical Creation!!Physical Damage!!Spell Battery!!Suitedness&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| ||&#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami]]&#039;&#039;&#039;|| || ||[[Dual Load]]|| || ||&#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami (top stat only)]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || ||[[Resonance|Resonance (top 2 only)]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || ||[[bless]]|| || || || ||[[bless]] (undead only)|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || ||&#039;&#039;&#039;[[Moonblade]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Shape Moonblade]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Empower Moonblade]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| ||[[Rutilor&#039;s Edge]]||&#039;&#039;&#039;[[Holy Warrior (spell)]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Bond Armaments]]&#039;&#039;&#039;|| || || ||[[Rutilor&#039;s Edge|Rutilor&#039;s Edge (Top only)]], &#039;&#039;&#039;[[smite]]&#039;&#039;&#039;|| ||[[Rutilor&#039;s Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || ||[[Dual Load]]|| ||&#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||[[Backstab]], [[Khri_Eliminate|Eliminate]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||||||||||||||&#039;&#039;&#039;[[Regalia]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Fluoresce]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;|| || || ||[[ignite]], &#039;&#039;&#039;[[Icy Infusions]], [[Shocking Infusions]], [[Fiery Infusions]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Summon Weapon]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Expansive Infusions]]&#039;&#039;&#039;, ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General damage buffs&#039;&#039;&#039;&lt;br /&gt;
	* OF Buff&lt;br /&gt;
	* DF Debuf	&lt;br /&gt;
	* General Accuracy buff&lt;br /&gt;
	* Snipe&lt;br /&gt;
	* damage amplifier (physical, magical)&lt;br /&gt;
        * Special combat maneuvers (choke/ambush/expertise/smite)&lt;br /&gt;
        * Pets&lt;br /&gt;
... TBA&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Status Condition Protection===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Status Condition damage===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Traders are missing because trader.&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=513654</id>
		<title>Guilds kit at a glance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guilds_kit_at_a_glance&amp;diff=513654"/>
		<updated>2020-01-07T17:11:21Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Added Ivory Mask.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===NOTICE===&lt;br /&gt;
&lt;br /&gt;
This is a work in progress. &lt;br /&gt;
&lt;br /&gt;
===[[Attributes|Stat Buffs]]===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|Agility]]!![[Charisma_(stat)|Charisma]]!![[Discipline_(stat)|Discipline]]!![[Intelligence_(stat)|Intelligence]]!![[Reflex_(stat)|Reflex]]!![[Stamina_(stat)|Stamina]]!![[Strength_(stat)|Strength]]!![[Wisdom_(stat)|Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Wildfire]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Cyclone_(berserk)|Cyclone]]&#039;&#039;&#039;|| || ||&#039;&#039;&#039;[[Monkey_Form|Monkey]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Bear_Form|Bear]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||[[Drums of the Snake]]||[[Soul Ablaze]]*|||[[Will of Winter]]*|||[[Echoes of Aether]]*|||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| || ||[[Words of the Wind]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;||[[Auspice]]||| ||| |||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Benediction]]&#039;&#039;&#039;||[[Glythtide&#039;s Gift]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||[[Vigor]]|| |||[[Tranquility]]|||[[Mental Focus]]|||[[Aesandry Darlaeth]]*||[[Gift of Life]]||[[Vigor]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*|| || ||&#039;&#039;&#039;[[Invocation_of_Spheres|Invocation of Spheres]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||| |||[[Researcher&#039;s Insight]]|||&#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Calcified Hide]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || |||&#039;&#039;&#039;[[Marshal Order ]]&#039;&#039;&#039;|||[[Clarity]]|||&#039;&#039;&#039;[[Veteran Insight]]&#039;&#039;&#039;||[[Courage]]||[[Heroic Strength]]||[[Divine Guidance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||&#039;&#039;&#039;[[Cheetah Swiftness]]&#039;&#039;&#039;*|| ||| ||| |||[[Senses of the Tiger]]||&#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Bear Strength]]&#039;&#039;&#039;*||[[Wisdom of the Pack ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||&#039;&#039;&#039;[[Khri_Focus|Focus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Cunning|Cunning]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Khri_Plunder|Plunder]]&#039;&#039;&#039;||| |||&#039;&#039;&#039;[[Khri_Avoidance|Avoidance]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Traders]]||&#039;&#039;&#039;[[Finesse]]&#039;&#039;&#039;||[[Finesse]]||| |||[[Turmar Illumination]]  ||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||&#039;&#039;&#039;[[Mantle of Flame]]&#039;&#039;&#039;*|| ||| ||| |||[[Swirling Winds]]||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
#All magical guilds have access to magical research&lt;br /&gt;
# Signature abilities in bold&lt;br /&gt;
# * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stat Debuffs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[Agility_(stat)|Agility]]!![[Charisma_(stat)|Charisma]]!![[Discipline_(stat)|Discipline]]!![[Intelligence_(stat)|Intelligence]]!![[Reflex_(stat)|Reflex]]!![[Stamina_(stat)|Stamina]]!![[Strength_(stat)|Strength]]!![[Wisdom_(stat)|Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || |||&#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039;(aoe)||| |||&#039;&#039;&#039;[[Screech of Madness]]&#039;&#039;&#039;(aoe)|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| |||&#039;&#039;&#039;[[Desert&#039;s Maelstrom]]&#039;&#039;&#039;*(aoe)||| |||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| ||&#039;&#039;&#039;[[Damaris&#039; Lullaby]]&#039;&#039;&#039;*(aoe)|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || ||| ||| ||| || | || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||[[Lethargy]]|| ||| ||| ||| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||  || |||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;|||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;||| || || ||&#039;&#039;&#039;[[Sovereign Destiny]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || ||| ||| ||| || || ||[[Visions of Darkness]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || ||| ||| ||| || | || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*|||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Devolve]]&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || ||| ||| |||&#039;&#039;&#039;[[Khri_Prowess|Prowess]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||[[Tingle]]|| ||| ||| |||[[Tingle]]||[[Frostbite]](aoe)|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
#All magical guilds have access to magical research&lt;br /&gt;
# *Devolve only affects the top two skills&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skill Buffs===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Shield!!Defending!!Armor Skill!!Protection!!Absorbtion!!Hinderance!!Stealth Hinderance!!Learning Rates!!Bonus stance points&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Tornado_(berserk)|Tornado]]&#039;&#039;&#039;, passive skillset bonus(+1)||||&#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039; || || ||Passive skillset bonus (+1) || ||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Shield of Light]]&#039;&#039;&#039;||[[Major Physical Protection]]|| || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Sentinel&#039;s Resolve]], Passive skillset bonus (+2)||[[Sentinel&#039;s Resolve]]|| ||&#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Divine Armor]]&#039;&#039;&#039;|| Passive skillset bonus (+2)|| ||Primary||+1/50 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||passive skillset bonus(+1) || ||&#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039;|| || ||Passive skillset bonus (+1)||&#039;&#039;&#039;[[Skein of Shadows]]&#039;&#039;&#039;||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || ||&#039;&#039;&#039;[[Khri_Dampen|Dampen]]&#039;&#039;&#039;||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||passive skillset bonus(+1), [[Last Gift of Vithwok IV ]]|| || || || ||Passive skillset bonus (+1) || ||Secondary||+1/60 defending&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||&#039;&#039;&#039;[[Aegis of Granite]]&#039;&#039;&#039;*|| ||[[Y&#039;ntrel Sechra]]|| || || || ||Tertiary||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
# * (likely to move bonus stance points to a different table)&lt;br /&gt;
# ** You&#039;re limited to one skill [[link]] per PC, and you need another PC in the room to establish and maintain it.  The buff strength is dependant on the difference between the two player&#039;s skills. This can buff any skill. [[Prediction]] is similar, but has it&#039;s own resource pool and does not require other PCs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Alchemy!!Appraisal!!Enchanting!!Engineering!!Forging!!Mechanical Lore!!Outfitting!!Performance!!Scholarship!!Tactics!!Learning Rates&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || || || || || || || || || || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*||[[Whispers of the Muse|Muse]]*|| ||[[Whispers of the Muse|Muse]]*||[[Eillie&#039;s Cry]],&#039;&#039;&#039;[[Practice_command|Practicing]]&#039;&#039;&#039;|| &#039;&#039;&#039;[[Faenella&#039;s_Grace]]&#039;&#039;&#039;*(AOE) || || Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || || || || || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|||| || || || || || || || || || Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || ||[[Artificer&#039;s Eye]]||[[Machinist&#039;s Touch]]|| || || || || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Researcher&#039;s Insight]]|| || || || || || || ||  || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || || || &#039;&#039;&#039;[[Crusader&#039;s Challenge]]&#039;&#039;&#039; || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || ||  || ||[[Wisdom of the Pack]] || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || ||  || ||[[Khri_Cunning|Cunning]]|| Secondary&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || ||[[Platinum Hands of Kertigen]] ||[[Platinum Hands of Kertigen]] || ||[[Platinum Hands of Kertigen]] || ||  || [[Blur]]|| Primary&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| || || || || || || ||  || || || Secondary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Magic]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Arcana!!Attunement!!Augmentation!!Debilitation!!Primary Magic!!Sorcery!!Targeted Magic!!Utility!!Warding&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| || ||&#039;&#039;&#039;[[Contemplation]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Tribalist]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Powermonger]]&#039;&#039;&#039;|| || ||  ||&#039;&#039;&#039;[[Bear Form]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| ||[[Echoes of Aether]]*||[[Soul Ablaze]]*||[[Soul Ablaze]]*|| ||[[Echoes of Aether]]*||[[Will of Winter]]*|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]***|| ||&#039;&#039;&#039;[[Persistence of Mana]]&#039;&#039;&#039;||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]*||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]*||||[[Cleric_3.0#Alignment|Align]]||[[Cleric_3.0#Alignment|Align]],[[Tamsine&#039;s commune]]||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]||[[Sanctify Pattern]]*, [[Cleric_3.0#Alignment|Align]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**||[[Artificer&#039;s Eye]]||[[Aura Sight]]|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Researcher&#039;s Insight]]||&#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039;|| || || || ||&#039;&#039;&#039;[[Ivory Mask]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]****|| || || || || || ||[[Substratum]]|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1. *** align penalizes some magic skills to buff others.  Stacks(?) with normal buffs, but some alignments are only achievable through sorcery. &lt;br /&gt;
: Tamsine&#039;s commune gives a TM bonus vs Undead only.&lt;br /&gt;
&lt;br /&gt;
:2. **** Fir familiars help with the preparation of spells, not sure where to put this.  Same with elemental domains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Survival]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Athletics!!Evasion!!First Aid!!Locksmithing!!Outdoorsmanship!!Perception!!Skinning!!Stealth!!Thievery&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Unyielding]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Piranha Form|Piranha]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Focus_(meditation)|Focus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Seek]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Owl_form|Owl]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Panther Form|Panther]]&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| ||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| ||[[Drums of the Snake]]|| ||&#039;&#039;&#039;[[Eye of Kertigen]]&#039;&#039;&#039;|| ||[[Misdirection]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||&#039;&#039;&#039;[[Eluned&#039;s_commune_(2)|Eluned&#039;s Commune]]&#039;&#039;&#039; ||[[Major Physical Protection]]|| || || ||&#039;&#039;&#039;[[Revelation]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| ||[[Aggressive Stance]]|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| ||&#039;&#039;&#039;[[Seer&#039;s Sense]]&#039;&#039;&#039;|| ||[[Machinist&#039;s Touch]]||[[Tenebrous Sense]]||[[Clear Vision]]|| ||[[shadows]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| ||&#039;&#039;&#039;[[Philosopher&#039;s Preservation]]&#039;&#039;&#039;|| || || ||&#039;&#039;&#039;[[Kura-Silma]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Butcher&#039;s Eye]]&#039;&#039;&#039;||[[Obfuscation]]|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||[[Athleticism]], &#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Instinct]]||&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Hands of Lirisa]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;|| [[Wolf Scent]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;|| [[Senses of the Tiger]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Hands of Lirisa]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||[[Earth Meld]],&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Wilderness Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]****||&#039;&#039;&#039;[[Khri_Flight|Flight]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Safe|safe]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Khri_Sight|sight]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Khri_Darken|Darken]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Plunder|plunder]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Thief#Urban_Bonus|confidence &amp;amp; urban bonus]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| ||[[blur]]|| || ||[[Membrach&#039;s Greed ]] ||[[Turmar Illumination]] ||[[Membrach&#039;s Greed]] ||[[Avren Aevareae]]*||[[Avren Aevareae]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| ||[[Swirling Winds]]|| || || || || ||[[Rising Mists]](AOE)||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#* Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]&lt;br /&gt;
&lt;br /&gt;
# **** Rangers have a passive buff for all survival skills except and thievery.  This is tied to their wilderness level.  Thieves have two buffs&lt;br /&gt;
      &lt;br /&gt;
# Note that rising mists is room-based and stacks with personal stealth boosters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Parry!!Brawling!!Missile!!Melee!!Thrown&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||&#039;&#039;&#039;[[Python_Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Dragon Form]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Eagle Form]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||&#039;&#039;&#039;[[Harmony]]&#039;&#039;&#039;|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]**|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]**|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || &#039;&#039;&#039;[[Chirurgia]]*&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| ||[[Righteous Wrath]]|| ||[[Righteous Wrath]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| ||&#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039;||&#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039;||[[Oath of the Firstborn]]&#039;&#039;&#039;||&#039;&#039;&#039;[[See the Wind]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| ||&#039;&#039;&#039;[[Khri_Elusion|Elusion]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Steady|Steady]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Strike|Strike]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Khri_Spar|Spar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||[[Sure Footing]]||&#039;&#039;&#039;[[Mantle of Flame]]**&#039;&#039;&#039;||&#039;&#039;&#039;[[Tailwind ]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Mantle of Flame]]*&#039;&#039;&#039;||&#039;&#039;&#039;[[Tailwind ]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
# * Chirugia only buffs Small Edged&lt;br /&gt;
# ** Mantle of Flame may not be used with Aegis of Granite&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skill Debuffs===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===General Offense===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell/ability damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Impact!!Slice!!Piercing!!Fire!!Ice!!Electric!!Spirit!!Fatigue!!Mana!!Balance!!Concentration&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||A**||A**||A**|| || || || || || || A||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||A*,H, M, P|| ||S, M, P||A*||S||S||A*,||A*,||S*||A*||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]***||A(U),S||S*, SD(U)||S||S, D(U), APD(U)||S*, APD(U)||A(U)||S,S*|| || ||S||&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || S****|| || ||S**** || || ||S|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||S,P*,AM,I,M ||AM ||AM,I,D ||AM, SD ||S,P* || || || |||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||S,A*,C||S,A*||S,A*||S,A*,C||S,A*||S,A*|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||S,M,AM||S,AM||S||M|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||S,SM||S||S||S,SM||S|| || ||S || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]|| || || || || || || ||S|| || ||SP&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||A*,P* || S*,P*||S* || ||A*,P* || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||A,AP*,AM*,C,S,M,Z||A,AP*,S,I,Z||A,AP*,S,M,P,Z||A,AM*,C,D,S,M,Z||A,AP*,I,S(U),Z||A,D,S(U),M|| ||A|| || A,S|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many guilds have multiple ways to deal this damage type.  To keep the list readable, I&#039;m using the following Key to show what is and is not possible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* A = AOE Option, spells and abilities&lt;br /&gt;
&lt;br /&gt;
* C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)&lt;br /&gt;
&lt;br /&gt;
* D = DFA&lt;br /&gt;
&lt;br /&gt;
* H = Heavy TM option available&lt;br /&gt;
&lt;br /&gt;
* I = Armor Piercing&lt;br /&gt;
&lt;br /&gt;
* M = Multi-strike option available&lt;br /&gt;
&lt;br /&gt;
* P = Pulses, non-cyclical option available&lt;br /&gt;
&lt;br /&gt;
* R = Reactive damage (Shield - on hit of the target)&lt;br /&gt;
&lt;br /&gt;
* S = Single Target option available&lt;br /&gt;
&lt;br /&gt;
* Z = Charged shot (prep and then fire when you&#039;re ready like dragon breath)&lt;br /&gt;
&lt;br /&gt;
* (U) = Non-corporeal/evil/Undead Only (or any subset of the same)&lt;br /&gt;
&lt;br /&gt;
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)&lt;br /&gt;
&lt;br /&gt;
Bolds for signature abilities or spells. &lt;br /&gt;
&lt;br /&gt;
# * Cyclic, transformation, limited, etc...&lt;br /&gt;
&lt;br /&gt;
# ** Technically Barbarians have Whirlwind, but it&#039;s not useful for raw damage vs training. &lt;br /&gt;
&lt;br /&gt;
# **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Augmentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Armor Piercing/DFA!!Balance!!Bless effect!!Bonding!!Dual Load!!Elemental Damage!!Magical Creation!!Physical Damage!!Spell Battery!!Suitedness&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]|| ||&#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami]]&#039;&#039;&#039;|| || ||[[Dual Load]]|| || ||&#039;&#039;&#039;[[Tsunami_(berserk)|Tsunami (top stat only)]]&#039;&#039;&#039;|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]|| || || || || || || ||[[Resonance|Resonance (top 2 only)]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]|| || ||[[bless]]|| || || || ||[[bless]] (undead only)|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]|| || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]|| || || || || || ||&#039;&#039;&#039;[[Moonblade]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Shape Moonblade]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Empower Moonblade]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]|| || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]|| ||[[Rutilor&#039;s Edge]]||&#039;&#039;&#039;[[Holy Warrior (spell)]]&#039;&#039;&#039;*||&#039;&#039;&#039;[[Bond Armaments]]&#039;&#039;&#039;|| || || ||[[Rutilor&#039;s Edge|Rutilor&#039;s Edge (Top only)]], &#039;&#039;&#039;[[smite]]&#039;&#039;&#039;|| ||[[Rutilor&#039;s Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]|| || || || ||[[Dual Load]]|| ||&#039;&#039;&#039;[[Claws of the Cougar]]&#039;&#039;&#039;|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||[[Backstab]], [[Khri_Eliminate|Eliminate]]|| || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||||||||||||||&#039;&#039;&#039;[[Regalia]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Fluoresce]]&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]|| ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;|| || || ||[[ignite]], &#039;&#039;&#039;[[Icy Infusions]], [[Shocking Infusions]], [[Fiery Infusions]]&#039;&#039;&#039;||&#039;&#039;&#039;[[Summon Weapon]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Expansive Infusions]]&#039;&#039;&#039;, ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;|| ||&#039;&#039;&#039;[[Quick Infusions]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General damage buffs&#039;&#039;&#039;&lt;br /&gt;
	* OF Buff&lt;br /&gt;
	* DF Debuf	&lt;br /&gt;
	* General Accuracy buff&lt;br /&gt;
	* Snipe&lt;br /&gt;
	* damage amplifier (physical, magical)&lt;br /&gt;
        * Special combat maneuvers (choke/ambush/expertise/smite)&lt;br /&gt;
        * Pets&lt;br /&gt;
... TBA&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Status Condition Protection===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Status Condition damage===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Traders are missing because trader.&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Necrotic_Reconstruction&amp;diff=512689</id>
		<title>Necrotic Reconstruction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Necrotic_Reconstruction&amp;diff=512689"/>
		<updated>2019-12-04T22:09:14Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Updated spell description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Necrotic Reconstruction&lt;br /&gt;
|abbrev=NR&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Animation&lt;br /&gt;
|prereqs=[[Quicken the Earth]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness.  The spell functions by overloading the unnatural form with life force, which causes rapid mutation and regrowth over any wounds present.  Curiously, the spell does affect constructs created by Animation magic as well, albeit with less potency.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=only heals corpses, zombies, or constructs&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; pokes the corpse of a striped badger.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a strange croaking noise, silken black dust spills from the cracks of &amp;lt;Necromancer&amp;gt;&#039;s fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
The detrita from the destroyed parts of the striped badger&#039;s body collectively secrete maggoty ribbons of slime, pulsating a little.  This prompts the dead skin, flesh and bone that make up the creature to pull apart, be displaced, then knit back together beneath the atrocious catalyst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You poke the corpse of a &amp;lt;critter&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your bloodied hand dries up within moments of lacing the reconstructive pattern, leaving behind a refined black dust.&amp;lt;br /&amp;gt;&lt;br /&gt;
The detrita from the destroyed parts of the striped badger&#039;s body collectively secrete maggoty ribbons of slime, pulsating a little.  This prompts the dead skin, flesh and bone that make up the creature to pull apart, be displaced, then knit back together beneath the atrocious catalyst.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
|spelltype=Buffing&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires {{com|perform}} {{tt|cut}} ritual before casting.&lt;br /&gt;
*{{com|CAST}} will default to last corpse {{com|PERFORM}} {{tt|ARISE}} was performed on, or Zombie. Spell works on constructs but is less efficient.&lt;br /&gt;
*A sufficiently powerful cast will remove lodged ammunition from a minion.&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heighten_Pain&amp;diff=508455</id>
		<title>Heighten Pain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heighten_Pain&amp;diff=508455"/>
		<updated>2019-10-08T03:13:38Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Changed outdated information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=HP&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Blood is life force given physical form.  It has power, and it can be manipulated for weal and woe.  Heighten Pain lays a simple, wracking curse upon the target&#039;s blood, increasing the pain and trauma they endure when injured.  While not everything you will prey upon has blood, the spell will still function at some level upon anything with life or animating force.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Damage amplifier&lt;br /&gt;
|messaging=You gesture at an armored warklin.&amp;lt;br/&amp;gt;&lt;br /&gt;
Writhing black and red particles form around the armored warklin and pierce its body!&amp;lt;br/&amp;gt;&lt;br /&gt;
Your wracking curse overwhelms the armored warklin, heightening the pain that it receives.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
|offtype=spirit&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Affected targets are no longer obvious in the room look description.&lt;br /&gt;
*Does not display third person messaging after the initial cast.&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions_of_Darkness&amp;diff=508372</id>
		<title>Visions of Darkness</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions_of_Darkness&amp;diff=508372"/>
		<updated>2019-10-03T03:31:36Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Added a warning about bugged mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=VOD&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Obfuscation]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=A simple curse, the Visions of Darkness spell places a psychic malady on the victim that causes their brain to believe their eyes are receiving much less light than they are.  It does not affect combat prowess, but makes a target considerably less perceptive.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Perception skill, Wisdom (stat)&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture at a red bear orc raider.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your eyes flare with a whorl of black energy as you turn your gaze upon a red bear orc raider.&amp;lt;br/&amp;gt;&lt;br /&gt;
A red bear orc raider&#039;s eyes dull momentarily with dark energy as your psychic malady takes hold to usurp a portion of its sight!&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;THIS SPELL IS CURRENTLY BUGGED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The target&#039;s perception is unaffected and the wisdom debuff appears to only be about -5% when casting at mana cap.&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devour&amp;diff=488758</id>
		<title>Devour</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devour&amp;diff=488758"/>
		<updated>2018-07-01T19:55:56Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devour&lt;br /&gt;
|abbrev=Devour&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Self, Special&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=Circle 50, [[Consume Flesh]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Devour spell draws from the power of a ritual of consumption that has been placed upon a corpse, savaging the corpse for the purpose of generally healing the caster.  Devour is less precise than its cousin, Consume Flesh, and the practitioner will find its cruder pattern decidedly more painful.  Fed by a fresh corpse, the spell will linger if it cannot find any injuries, only acting when wounds afflict the caster.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Large streams of viridian and copper leap from your outstretched hand, coalescing around the orc raider&#039;s body and exploiting the thanatological link.  The streams flare a sanguine red, ravaging the orc raider&#039;s corpse.&amp;lt;br /&amp;gt;&lt;br /&gt;
A wave of feverish heat settles into your flesh, the momentary surge of agony subsiding slowly into an aching feeling of heightened sensation.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Casting this spell will heal the user. It can be cast in one of two ways: using a corpse or using a [[Thanatological rituals#Harvest|harvested material]].&lt;br /&gt;
===Corpse===&lt;br /&gt;
*Functions similarly to [[Consume Flesh]], in that the consume ritual must first be performed on a dead creature or player, and then cast.  Like the Empath&#039;s [[Heal]] spell, Devour seeks out the worst injuries and attempts to heal them, so is generally cast, not cast targeted at a specific spot.&lt;br /&gt;
*If all wounds are healed and excess spell power is left over, the healing effect will linger for the spell&#039;s duration or until all power is used up healing new wounds.&lt;br /&gt;
&lt;br /&gt;
===Harvested Material===&lt;br /&gt;
*Using a harvested material instead of a corpse will result in a reduced-power heal that does not linger there is excess power after all wounds are healed.  This allows the Necromancer more convenience when using the spell for a trade off in strength and utility.&lt;br /&gt;
*This will destroy the harvested material.&lt;br /&gt;
*The strength of the heal is based on the quality of the material. I.e. parts from more challenging creatures will produce a stronger effect as will a more perfectly harvested part.&lt;br /&gt;
*Even with the best part from the most powerful creature the effect will be noticeably less than when using a corpse directly.&lt;br /&gt;
*You do not need to use material that you have harvested yourself, since it functions the same when using materials harvested by others. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;If you want to trade in butchered flesh that&#039;s totally okay.&amp;quot; - Armifer&lt;br /&gt;
{{RefAl|p=y|a=y}}&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_Burst&amp;diff=483338</id>
		<title>Blood Burst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_Burst&amp;diff=483338"/>
		<updated>2018-01-14T02:06:08Z</updated>

		<summary type="html">&lt;p&gt;ACIDICSNAIL: Updated to reflect changed costs and mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=blb&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=[[Siphon Vitality]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Blood Burst is one of the more violent manifestations of Blood Magic, turning a small portion of the magician&#039;s blood into a deadly explosive.  While this pattern is capable of ripping out the blood necessary for the effect to take place, it is less stressful on the caster if they are already bleeding, either from a wound or from a ritual cut.  The shock of Blood Burst&#039;s explosion is quite something to behold, kinetic force mixed with violent necromancy, and often staggers those who are hit by the spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Balance reduction&lt;br /&gt;
|messaging=You swipe your fingertips over your hand, collecting blood on them.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your ritualistic cut dries up completely.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your magic mutate the blood with terrifying power and, with a simple flick of your wrist, send the incarnadine droplets hurtling towards a hulking black barghest!&amp;lt;br /&amp;gt;&lt;br /&gt;
Whorls of crimson fury erupt as the incarnadine droplets burst immediately on contact with the hulking black barghest&#039;s back, the explosive force of one causing chain reactions in others that charbroil significant portions of the back.&amp;lt;br /&amp;gt;&lt;br /&gt;
The force of your spell knocks a hulking black barghest flat!&amp;lt;br /&amp;gt;&lt;br /&gt;
The hulking black barghest is severely stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Blood Burst will always drain vitality when cast but the amount drained can be lessened by having a bleeding wound or a ritualistic cut.&lt;br /&gt;
* A successful hit will reduce your opponent&#039;s balance and potentially knock them down.&lt;br /&gt;
* No longer accrues [[Divine Outrage]].&lt;/div&gt;</summary>
		<author><name>ACIDICSNAIL</name></author>
	</entry>
</feed>