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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ABSOLONVAULT1</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ABSOLONVAULT1"/>
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	<updated>2026-04-16T02:24:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:Administrators&amp;diff=499384</id>
		<title>elanthipedia:Administrators</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:Administrators&amp;diff=499384"/>
		<updated>2019-01-15T01:50:15Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: rising from the dead to fix my last mistake :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Sysops&#039;&#039;&#039; or &#039;&#039;&#039;Administrators&#039;&#039;&#039; are active contributors to a wiki who have the ability to perform various maintenance tasks to keep the wiki running smoothly.  These tasks include protecting and deleting pages, blocking harmful editors, and quickly reverting page vandalism should such occur.  &lt;br /&gt;
&lt;br /&gt;
==Current Administrators==&lt;br /&gt;
*[[User:CARAAMON|Caraamon]] - Lead sysop&lt;br /&gt;
*[[User:ISHARON|Isharon]]&lt;br /&gt;
*[[User:TEVESHSZAT|TEVESHSZAT]]&lt;br /&gt;
*[[User:GAMERGIRL151|GAMERGIRL151]]&lt;br /&gt;
&lt;br /&gt;
==Current Bureaucrats==&lt;br /&gt;
In addition to the above duties, Bureaucrats have the ability to promote other users to Administrator or Bureaucrat status.&lt;br /&gt;
&lt;br /&gt;
*[[User:CARAAMON|Caraamon]]&lt;br /&gt;
&lt;br /&gt;
==Retired Administrators==&lt;br /&gt;
*[[User:ABSOLON|ABSOLON]]&lt;br /&gt;
*[[User:LOREALI6‏|Linett]]&lt;br /&gt;
*[[User:Naeya|Naeya]]&lt;br /&gt;
*[[User:Callek|Callek]]&lt;br /&gt;
*[[User:Glimmereyes|Glimmereyes]]&lt;br /&gt;
*[[User:Farman|Farman]]&lt;br /&gt;
*[[User:Tekj42|Tekj42]] - Gracious temporary host&lt;br /&gt;
*[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
*[[User:Rawb|Rawb]] (founder of DR Wiki - March 2006)&lt;br /&gt;
*[[User:Aetherie|Aetherie]]&lt;br /&gt;
&lt;br /&gt;
==GM Accounts==&lt;br /&gt;
While GM accounts have administrator powers, they are not considered Elanthipedia staff and should not be approached for administrative issues.&lt;br /&gt;
{{Cat|Elanthipedia Information,Elanthipedia Admins|*}}&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unleash&amp;diff=438786</id>
		<title>Unleash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unleash&amp;diff=438786"/>
		<updated>2016-03-09T04:41:48Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Rend]] and one of [[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Unleash spell allows you to directly prepare a spell from a scroll.  The scroll has a chance of being destroyed, however, and there is no assurance you&#039;ll be able to cast the spell as prepared.  Enchanters also make use of this spell to energize sigils, and many have reported exceptionally good results from using Unleash.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=prepares scroll spell with chance to not destroy it&lt;br /&gt;
|messaging=&#039;&#039;Scroll destruction:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a piece of hhr&#039;lav&#039;geluhh bark.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy flows between you and the bark as a visualization of the Stun Foe pattern buds in your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The bark dissolves into quickly waning motes of starlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Failure due to signature spell:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at a fine scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
Your spell briefly energizes the pattern within the scroll, but the pattern quickly dissipates formlessly.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The chance to destroy the scroll is not affected by mana.&lt;br /&gt;
*Heritage House members have a [[Sect Spell Affinity|sect affinity]] for this spell giving them a reduced chance to destroy a [[scroll]].&lt;br /&gt;
*It is not possible to Unleash a signature spell from a scroll even if that spell is from your own guild.&lt;br /&gt;
*The scroll must be held in order to be Unleashed.&lt;br /&gt;
*The amount of mana the Unleashed spell is prepared at depends on how much mana you put into Unleash.&lt;br /&gt;
:&#039;&#039;E.g.: Unleashing Air Bubble with a min prep Unleash prepared it at 5 mana, but using a 60 mana Unleash prepared it at 70 mana.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=438779</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=438779"/>
		<updated>2016-03-08T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=80&lt;br /&gt;
|castcap=550&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced. (Needs confirmation. It may a difficulty increase instead.)&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438778</id>
		<title>Braun&#039;s Conjecture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438778"/>
		<updated>2016-03-08T23:04:25Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BC&lt;br /&gt;
|minprep=100&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 40, [[Moongate]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Braun&#039;s Conjecture is a ritual that adjusts the balance of the caster&#039;s conscious mind and their innate planar link.  In such a state the caster is able to comprehend and calculate the extremely sophisticated formulae of Enlightened Geometry nearly instantaneously.  These calculations are most useful when applied to the advanced forms of divination, though they can also be applied to teleportation.  Oddly, this innate understanding does not extend to conventional mathematics.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.&lt;br /&gt;
|messaging=You attempt to quiet your mind, focusing on your planar link.&amp;lt;br /&amp;gt;The mental strain of this pattern is considerably eased by your ritual focus.&amp;lt;br /&amp;gt;Your ritual concludes and you find yourself divided.  Corporeally, you remain in the familiar, the abiding.  Simultaneously your mind seeks another place, full of stark light and shadow.  In this place reality is mutable, distance irrelevant and probability lays splayed about.  But there is still law here, a system of geometric truths laid down long ago and writ into the foundation of the plane.  As this moment of clarity passes and you struggle to reconcile this duality the Plane of Abiding reasserts its dominance over your mind.  Though your awareness has waned, your understanding of the planes remains.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced. (Needs confirmation. It may a difficulty increase instead.)&lt;br /&gt;
*Affected teleportation spells: [[Teleport]], [[Moongate]], [[Contingency]], and [[Riftal Summons]]&lt;br /&gt;
*{{com|predict}} {{tt|state}} roundtime reduction is 1 second per prediction pool perceived. (Confirmation needed.)&lt;br /&gt;
*{{com|align}} {{tt|split}} is a binary system so all this spell does is allow you to use it earlier than you would be able to otherwise.&lt;br /&gt;
*{{com|align}} {{tt|transmogrify}}&#039;s efficiency is based on skill, so this spell will reduce the loss due to conversion from one prediction pool to another in addition to allowing you to perform the feat earlier than you otherwise would be able to.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=438777</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=438777"/>
		<updated>2016-03-08T22:57:01Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: /* Spell Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=5&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Augmentation)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 50 850 100 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150 !! 151-200 !! cum. 200&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850 || 18 || 1750&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730 || 15 || 1480&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670 || 13 || 1320&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640 || 13 || 1290&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410 || 10 || 910&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720 || 15 || 1470&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520 || 10 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380 || 8 || 780&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360 || 8 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370 || 8 || 770&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530 || 10 || 1030&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage new player guide]]&lt;br /&gt;
* [[Moon Mage quest walkthroughs]] (SPOILERS!)&lt;br /&gt;
* [[:Category:Moon Mage enchantments|Moon Mage enchantments]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[:Category:Sects|Moon Mage sects]]&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[Star chart]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Moon_Mage_spells&amp;diff=438776</id>
		<title>Category:Moon Mage spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Moon_Mage_spells&amp;diff=438776"/>
		<updated>2016-03-08T22:56:52Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for [[guild assocation is::Moon Mage]] spells.&lt;br /&gt;
==Spell Tree==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=5&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Augmentation)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 50 850 100 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary of Spell Information==&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[guild association is::Moon Mage]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities,Lunar magic}}&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spells.png&amp;diff=438775</id>
		<title>File:Moon Mage Spells.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spells.png&amp;diff=438775"/>
		<updated>2016-03-08T22:51:31Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: ABSOLONVAULT1 uploaded a new version of &amp;amp;quot;File:Moon Mage Spells.png&amp;amp;quot;: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438773</id>
		<title>Braun&#039;s Conjecture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438773"/>
		<updated>2016-03-08T22:36:30Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BC&lt;br /&gt;
|minprep=100&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 40, [[Moon Gate]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Braun&#039;s Conjecture is a ritual that adjusts the balance of the caster&#039;s conscious mind and their innate planar link.  In such a state the caster is able to comprehend and calculate the extremely sophisticated formulae of Enlightened Geometry nearly instantaneously.  These calculations are most useful when applied to the advanced forms of divination, though they can also be applied to teleportation.  Oddly, this innate understanding does not extend to conventional mathematics.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the RT of Predict State, removes the penalty for targeting specific skills with predictions.&lt;br /&gt;
|messaging=You attempt to quiet your mind, focusing on your planar link.&amp;lt;br /&amp;gt;The mental strain of this pattern is considerably eased by your ritual focus.&amp;lt;br /&amp;gt;Your ritual concludes and you find yourself divided.  Corporeally, you remain in the familiar, the abiding.  Simultaneously your mind seeks another place, full of stark light and shadow.  In this place reality is mutable, distance irrelevant and probability lays splayed about.  But there is still law here, a system of geometric truths laid down long ago and writ into the foundation of the plane.  As this moment of clarity passes and you struggle to reconcile this duality the Plane of Abiding reasserts its dominance over your mind.  Though your awareness has waned, your understanding of the planes remains.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced.&lt;br /&gt;
*Affected teleportation spells: [[Teleport]], [[Moon Gate]], [[Contingency]], and [[Riftal Summons]]&lt;br /&gt;
*{{com|predict}} {{tt|state}} roundtime reduction is 1 second per prediction pool perceived. (Confirmation needed.)&lt;br /&gt;
*{{com|align}} {{tt|split}} is a binary system so all this spell does is allow you to use it earlier than you would be able to otherwise.&lt;br /&gt;
*{{com|align}} {{tt|transmogrify}}&#039;s efficiency is based on skill, so this spell will reduce the loss due to conversion from one prediction pool to another in addition to allowing you to perform the feat earlier than you otherwise would be able to.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438772</id>
		<title>Braun&#039;s Conjecture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438772"/>
		<updated>2016-03-08T22:35:33Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BC&lt;br /&gt;
|minprep=100&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=Circle 40, [[Moon Gate]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Braun&#039;s Conjecture is a ritual that adjusts the balance of the caster&#039;s conscious mind and their innate planar link.  In such a state the caster is able to comprehend and calculate the extremely sophisticated formulae of Enlightened Geometry nearly instantaneously.  These calculations are most useful when applied to the advanced forms of divination, though they can also be applied to teleportation.  Oddly, this innate understanding does not extend to conventional mathematics.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the RT of Predict State, removes the penalty for targeting specific skills with predictions.&lt;br /&gt;
|messaging=You attempt to quiet your mind, focusing on your planar link.&amp;lt;br /&amp;gt;The mental strain of this pattern is considerably eased by your ritual focus.&amp;lt;br /&amp;gt;Your ritual concludes and you find yourself divided.  Corporeally, you remain in the familiar, the abiding.  Simultaneously your mind seeks another place, full of stark light and shadow.  In this place reality is mutable, distance irrelevant and probability lays splayed about.  But there is still law here, a system of geometric truths laid down long ago and writ into the foundation of the plane.  As this moment of clarity passes and you struggle to reconcile this duality the Plane of Abiding reasserts its dominance over your mind.  Though your awareness has waned, your understanding of the planes remains.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced.&lt;br /&gt;
*Affected teleportation spells: [[Teleport]], [[Moon Gate]], [[Contingency]], and [[Riftal Summons]]&lt;br /&gt;
*{{com|predict}} {{tt|state}} roundtime reduction is 1 second per prediction pool perceived. (Confirmation needed.)&lt;br /&gt;
*{{com|align}} {{tt|split}} is a binary system so all this spell does is allow you to use it earlier than you would be able to otherwise.&lt;br /&gt;
*{{com|align}} {{tt|transmogrify}}&#039;s efficiency is based on skill, so this spell will reduce the loss due to conversion from one prediction pool to another in addition to allowing you to perform the feat earlier than you otherwise would be able to.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Contingency&amp;diff=438771</id>
		<title>Contingency</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Contingency&amp;diff=438771"/>
		<updated>2016-03-08T22:30:39Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=95&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=[[Teleport 3.0|Teleport]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=A spell for emergencies, Contingency will teleport the mage, should he die, become stunned, or disabled, to the location of either his moonbeam or to the feet of the person he is linked with via Seer&#039;s Sense.  Like all teleport magic, it requires that the moons are visible, or the Contingency spell will fail.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Triggered Teleport&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You suddenly feel mystically attuned to your Xibar moonbeam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activating:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You are suddenly teleported in a flash of sparkling blue light to the location of your Xibar moonbeam!&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Valid targets are [[Katamba]], [[Xibar]], [[Yavash]], or a player character you have an active [[Seer&#039;s Sense]] link with. In all cases the teleport is still self only. &lt;br /&gt;
**If using a Seer&#039;s Sense link then a moon is still required, but it doesn&#039;t matter which one as long as one is available at the time the teleport is triggered.&lt;br /&gt;
*You may {{com|INVOKE}} Contingency when you have the Contingency spell on you to manually trigger the spell.&lt;br /&gt;
*Has the same requirements and effects as [[Teleport]], including distance modifiers, stuns, and moon requirement, except that a [[Seer&#039;s Sense]] link can be used as an end-point instead of a moonbeam if desired.&lt;br /&gt;
*Teleporting between the islands of Qi&#039;Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*{{skill|Utility}} determines the odds of the spell triggering.&lt;br /&gt;
*[[Braun&#039;s Conjecture]]&#039;s effects are checked at the time of casting the spell and not at the time of the teleport triggering.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Contingency&amp;diff=438770</id>
		<title>Contingency</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Contingency&amp;diff=438770"/>
		<updated>2016-03-08T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=95&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=[[Teleport 3.0|Teleport]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=A spell for emergencies, Contingency will teleport the mage, should he die, become stunned, or disabled, to the location of either his moonbeam or to the feet of the person he is linked with via Seer&#039;s Sense.  Like all teleport magic, it requires that the moons are visible, or the Contingency spell will fail.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Triggered Teleport&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You suddenly feel mystically attuned to your Xibar moonbeam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activating:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You are suddenly teleported in a flash of sparkling blue light to the location of your Xibar moonbeam!&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Valid targets are [[Katamba]], [[Xibar]], [[Yavash]], or a player character you have an active [[Seer&#039;s Sense]] link with. In all cases the teleport is still self only. &lt;br /&gt;
**If using a Seer&#039;s Sense link then a moon is still required, but it doesn&#039;t matter which one as long as one is available at the time the teleport is triggered.&lt;br /&gt;
*You may {{com|INVOKE}} Contingency when you have the Contingency spell on you to manually trigger the spell.&lt;br /&gt;
*Has the same requirements and effects as [[Teleport]], including distance modifiers, stuns, and moon requirement, except that a [[Seer&#039;s Sense]] link can be used as an end-point instead of a moonbeam if desired.&lt;br /&gt;
*Teleporting between the islands of Qi&#039;Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*{{skill|utility}} determines the odds of the spell triggering.&lt;br /&gt;
*[[Braun&#039;s Conjecture]]&#039;s effects are checked at the time of casting the spell and not at the time of the teleport triggering.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=438769</id>
		<title>Riftal Summons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=438769"/>
		<updated>2016-03-08T22:25:02Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rs&lt;br /&gt;
|minprep=40&lt;br /&gt;
|castcap=120&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 100, [[Moongate 3.0|Moongate]] and [[Seer&#039;s Sense 3.0|Seer&#039;s Sense]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer&#039;s Sense link.  While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell.  Due to interference from the link, the coloration of the rift is known to be... odd.  However, no adverse effects have been reported.  Yet.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=teleport PC to your location&lt;br /&gt;
|messaging=You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus your magical energies and sense a celestial rift open up near &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Flickering &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; radiance erupts from seemingly nowhere, forming a jagged rift in the air.  &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; steps out from within the light, followed by a gust of chill winds.  The rift vanishes as swiftly as it appeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;s PoV&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A gaping rift of rippling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* No longer requires a [[Seer&#039;s Sense]] link in order to function, although it is easier to cast on someone when linked to them this way.&lt;br /&gt;
:* [[Locate]] a target in order to be able to summon them without a Seer&#039;s Sense link.&lt;br /&gt;
::*This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.&lt;br /&gt;
::*This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.&lt;br /&gt;
:* A Seer&#039;s Sense link grants around a one [[Zone Map|zone]] increase in range and does not require them to be located first.&lt;br /&gt;
* In either case, the target voluntarily decides whether to step through the rift or not.&lt;br /&gt;
* Travel is no longer temporary as it was in previous incarnations.&lt;br /&gt;
* Potential distance is based on the mana used.&lt;br /&gt;
* Summoning between the islands of Qi&#039;Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*It is possible to have more than one rift at the same time, even to the same location and/or person.&lt;br /&gt;
*Possible rift colors (likely incomplete): &#039;&#039;amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Teleport&amp;diff=438768</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Teleport&amp;diff=438768"/>
		<updated>2016-03-08T22:22:49Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: need new mana and skill info for reduced difficulty change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 15, [[Focus Moonbeam 3.0|Focus Moonbeam]] and either [[Partial Displacement 3.0|Partial Displacement]] or [[ Whole Displacement 3.0|Whole Displacement]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam.  If you attempt to teleport to an unfocused moonbeam, the results are usually fatal.  This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Teleport self to moonbeam&lt;br /&gt;
|messaging=&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A shadow swiftly oozes into the room, deposits a very shaken &amp;lt;Moon Mage&amp;gt;, and just as swiftly departs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking &amp;lt;Moon Mage&amp;gt;, who wasn&#039;t there before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Location&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking &amp;lt;Moon Mage&amp;gt;, who wasn&#039;t there before.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]]&lt;br /&gt;
*There is no way to teleport another person using this spell.&lt;br /&gt;
*This spell leaves you stunned upon arrival.  The resulting balance hit can cause you to fall over.&lt;br /&gt;
*Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.&lt;br /&gt;
*Using a Katamba moonbeam results in a longer stun and you also arrive prone.  [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam.&lt;br /&gt;
*The farther the teleport the longer the stun.&lt;br /&gt;
*Teleporting between the islands of Qi&#039;Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]]&lt;br /&gt;
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.&lt;br /&gt;
*Teleporting onto a boat results in a very long stun, even if the distance is short.&lt;br /&gt;
*If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the [[Astral Plane]]. &lt;br /&gt;
*Teleport can also be used to enter or leave the [[Astral Plane]] when directly cast on Grazhir shards.&lt;br /&gt;
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]].  Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.&lt;br /&gt;
*Teleport&#039;s disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438767</id>
		<title>Braun&#039;s Conjecture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438767"/>
		<updated>2016-03-08T22:17:46Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BC&lt;br /&gt;
|minprep=100&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=Circle 40, [[Moon Gate]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Braun&#039;s Conjecture is a ritual that adjusts the balance of the caster&#039;s conscious mind and their innate planar link.  In such a state the caster is able to comprehend and calculate the extremely sophisticated formulae of Enlightened Geometry nearly instantaneously.  These calculations are most useful when applied to the advanced forms of divination, though they can also be applied to teleportation.  Oddly, this innate understanding does not extend to conventional mathematics.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the RT of Predict State, removes the penalty for targeting specific skills with predictions.&lt;br /&gt;
|messaging=You attempt to quiet your mind, focusing on your planar link.&amp;lt;br /&amp;gt;The mental strain of this pattern is considerably eased by your ritual focus.&amp;lt;br /&amp;gt;Your ritual concludes and you find yourself divided.  Corporeally, you remain in the familiar, the abiding.  Simultaneously your mind seeks another place, full of stark light and shadow.  In this place reality is mutable, distance irrelevant and probability lays splayed about.  But there is still law here, a system of geometric truths laid down long ago and writ into the foundation of the plane.  As this moment of clarity passes and you struggle to reconcile this duality the Plane of Abiding reasserts its dominance over your mind.  Though your awareness has waned, your understanding of the planes remains.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|status=planned&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced.&lt;br /&gt;
*Affected teleportation spells: [[Teleport]], [[Moon Gate]], [[Contingency]], and [[Riftal Summons]]&lt;br /&gt;
*{{com|predict}} {{tt|state}} roundtime reduction is 1 second per prediction pool perceived. (Confirmation needed.)&lt;br /&gt;
*{{com|align}} {{tt|split}} is a binary system so all this spell does is allow you to use it earlier than you would be able to otherwise.&lt;br /&gt;
*{{com|align}} {{tt|transmogrify}}&#039;s efficiency is based on skill, so this spell will reduce the loss due to conversion from one prediction pool to another in addition to allowing you to perform the feat earlier than you otherwise would be able to.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dc&amp;diff=438766</id>
		<title>Dc</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dc&amp;diff=438766"/>
		<updated>2016-03-08T22:17:14Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: Redirected page to Destiny Cipher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Destiny Cipher]]&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bc&amp;diff=438765</id>
		<title>Bc</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bc&amp;diff=438765"/>
		<updated>2016-03-08T22:16:54Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: Redirected page to Braun&amp;#039;s Conjecture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Braun&#039;s Conjecture]]&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438764</id>
		<title>Braun&#039;s Conjecture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Braun%27s_Conjecture&amp;diff=438764"/>
		<updated>2016-03-08T22:16:32Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BC&lt;br /&gt;
|minprep=100&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=Circle 40, [[Moon Gate]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Braun&#039;s Conjecture is a ritual that adjusts the balance of the caster&#039;s conscious mind and their innate planar link.  In such a state the caster is able to comprehend and calculate the extremely sophisticated formulae of Enlightened Geometry nearly instantaneously.  These calculations are most useful when applied to the advanced forms of divination, though they can also be applied to teleportation.  Oddly, this innate understanding does not extend to conventional mathematics.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the RT of Predict State, removes the penalty for targeting specific skills with predictions.&lt;br /&gt;
|messaging=You attempt to quiet your mind, focusing on your planar link.&amp;lt;br /&amp;gt;The mental strain of this pattern is considerably eased by your ritual focus.&amp;lt;br /&amp;gt;Your ritual concludes and you find yourself divided.  Corporeally, you remain in the familiar, the abiding.  Simultaneously your mind seeks another place, full of stark light and shadow.  In this place reality is mutable, distance irrelevant and probability lays splayed about.  But there is still law here, a system of geometric truths laid down long ago and writ into the foundation of the plane.  As this moment of clarity passes and you struggle to reconcile this duality the Plane of Abiding reasserts its dominance over your mind.  Though your awareness has waned, your understanding of the planes remains.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|status=planned&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Affected teleportation spells: [[Teleport]], [[Moon Gate]], [[Contingency]], and [[Riftal Summons]]&lt;br /&gt;
*{{com|predict}} {{tt|state}} roundtime reduction is 1 second per prediction pool perceived. (Confirmation needed.)&lt;br /&gt;
*{{com|align}} {{tt|split}} is a binary system so all this spell does is allow you to use it earlier than you would be able to otherwise.&lt;br /&gt;
*{{com|align}} {{tt|transmogrify}}&#039;s efficiency is based on skill, so this spell will reduce the loss due to conversion from one prediction pool to another in addition to allowing you to perform the feat earlier than you otherwise would be able to.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=438763</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=438763"/>
		<updated>2016-03-08T22:07:21Z</updated>

		<summary type="html">&lt;p&gt;ABSOLONVAULT1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=80&lt;br /&gt;
|castcap=550&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Teleologic corruption reduces the potency of the spell. The greater the level of corruption the more the potency is reduced.&lt;/div&gt;</summary>
		<author><name>ABSOLONVAULT1</name></author>
	</entry>
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